Jump to content
YabbaCoe

Updated operations

61 comments in this topic

Recommended Posts

[WG-EU]
[WG-EU]
WG Staff
1,240 posts
2,838 battles

Captains, :Smile_playing:

 

Guess what! Narai is back! As well as operation Saving Carrier Raptor! Try them out!

 

Leave any feedback about those operations here.

Share this post


Link to post
Share on other sites
[PKTZS]
Weekend Tester
2,389 posts
14,127 battles

Yeah, Narai can't be played by now. OOOPS, seems like it's selectable now.

 

Played a game of Raptor Rescue. They seem to have removed the battleships from what was the final wave, and replaced them with a Mogami and another cruiser  (cant remember the class, sorry, was focused on the Mogami). And when we went North to check if the BBs were going to spawn we were surprised by another wave with a Kuma and a Tenryu. Nothing too difficult. Everything else was like before and Raptor followed the same path as usual.

 

In general ,it seemed too easy again.

Share this post


Link to post
Share on other sites
[8BIT]
[8BIT]
Players
95 posts

Narai: Operation not fun, not enjoyable.

 

This is wrong in so many ways.

 

1. Ships have to travel in a tight group to protect the supply ships and navigate whrerever the bots decide to go with no indication of where they are going.

 

2. Travelling in a groups of ships like this, through the Islands with no room to manoeuvre, ships crashing into each other and hindering firing. This is not for a Random collection of players with NO verbal Communication, and without some form of Team organisation makes it laughable

 

3. Constant crossfire, from forts and ships. How the hell are tier 7 cruisers supposed to defend against a MIssouri at point blank range?. the Missouri took out 3 ships soley by ramming and survived! the secondaries of the Missouri ripping cruisers and supply ships to pieces.

 

Don't get me wrong here, I love a challenge. But this, this is not an Operation it is a sadistic joke. i.m.o

 

Good luck to those who like it. Not for me.

 

 

  • Cool 4

Share this post


Link to post
Share on other sites
[THEC]
Players
70 posts
9,944 battles

I played Narai quite a bit before it was removed, and it was fun to do. It had some challenge, but if you have some people who had a clue it was fun and doable, with a decent dash of challenge. An operation which was a viable alternative to randoms not just because of the rewards, but because it was fun to do repeatedly.

 

The reworked Narai? Ehhh no thanks. The starting bit is pretty much the same, and if you send a cruiser down south right away for the transport ships, that's very doable. Especially for ships like the Atlanta/Flint/Helena.

However, it still means that you're already a ship down for the Missouri battle. If you don't have people torp him or a BB sacrifice himself as roadblock after torping, he just strolls in and murders the transports.

The carrier escaping up north is the first real thing that irks me. To start with, you need to send yet ANOTHER ship away from your escort fleet, but it has to be on capable of dealing with a Richileu and a Charles Martel, on top of not letting the CV get away.

If you do get rid of the transports and the CV, as well as the Missouri not murder your fleet, you get the 2nd fun part. A bunch of ships coming in to murder the transports with HE and such. Previously, it was still doable to kill the ships before they became too annoying, but with how split and battered the fleet is after the first part, it becomes tricky. It doesn't really help that, as usual, the AI just steamrolls in like Leroy Jenkins grabs all the aggro.

It's probably still doable, but as of now it's too much of a pain, and quite honestly, not doable for randoms. You need to have a number of people who have more than just a clue and communicate.

 

Overall, it needs work. The aspects by themselves are mostly fine, but because you tossed all of them together, it just becomes way too much.

For starters: if you want to keep the CV running away, fine. But remove the t8 ships covering it. Make it a pair of t6 cruisers or a cruiser along with a destroyer. That would be doable to manage for 1 ship, whilst not being too easy.

The transports running south with 2 DD's covering is fine and can stay. It needs a dedicated ship but is very doable for rapid fire ships.

As for the Missouri? In all honesty, it needs to be way toned down in aggressiveness. Either by changing the pathing so it doesn't charge into the convoy but tries to flank, or just stays in the base as defence. Perhaps even a stationary one like in Killer Whale.

 

Apart from that; what was wrong with the old Narai? It being too easy? Too rewarding? Either way, it was a fun map and it could easily have been fixed by lowering the rewards a bit, or replacing some of the DD's with cruisers, so the earnable points are lower. If somebody wants to repeatedly play it, what's the problem with that? Didn't you implement the option to play whatever scenario you want with a platoon for that very reason? Just bring the rewards in line with the other operations, and you have a fun mission which people can play with their t7 ships.

 


As for Raptor Rescue: I played it a few times on the PTS, but honestly, it's still annoying or piss easy. hardly any middle ground. Reason? All the suicidally charging torpedo cruisers and destroyers.

At times you basically have to sandwich the CV if you don't have a team of people who blap stuff asap, because of the long-range torps conveniently slapping Raptor back to the graveyard, and it never wants to dodge them.

The different extraction points are decent I guess, but overall it's still a mission I don't really care for, and unless there's a special reason (event and whatnot), it's a mission I quite happily ignore.

  • Cool 4

Share this post


Link to post
Share on other sites
[UN]
Weekend Tester
814 posts
18,987 battles

Narai: impossible. Not with randumbs. Maybe if you cut down enemy ships by half. On average, you lose 2 ships before even entering the port area. Yes, your players are this stupid.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[PKTZS]
Weekend Tester
2,389 posts
14,127 battles
11 hours ago, JapLance said:

Yeah, Narai can't be played by now. OOOPS, seems like it's selectable now.

 

Now I can, later I can't... WTF WarGaming?

Share this post


Link to post
Share on other sites
[PUPSI]
Players
5,865 posts
Vor 7 Minuten, JapLance sagte:

Now I can, later I can't... WTF WarGaming?

I'd guess the status as "operation of the week" alternates quite fast for the PTS. And the scenario which is not op of the week cannot be entered without division.

Share this post


Link to post
Share on other sites
[PKTZS]
Weekend Tester
2,389 posts
14,127 battles
1 hour ago, Bismark_ohne_Zeh said:

I'd guess the status as "operation of the week" alternates quite fast for the PTS. And the scenario which is not op of the week cannot be entered without division.

Yes, now I found out they change the Op. of the Week every hour. Quite annoying if they don't give you any clue of what's going on.

 

On another topic, end of the game in Raptor Rescue:

 

Spoiler

shot-18_07.06_10_04.12-0715.thumb.jpg.567ee132fbe07841dac7a09fa8be20f9.jpg

 

It can be hit, but doesn't get any damage :cap_rambo:

 

 

Share this post


Link to post
Share on other sites
[AEGIS]
Players
28 posts

Raptor is just an annoying inconvenience. I get that we have to complete the operation in a timely manner but coding an idiot to run and frontline recklessly is just LIDL script. Make the garbage can stick with its team and be saved when we want to save it. Either way, we don't give a [edited]about it :P

Share this post


Link to post
Share on other sites
Weekend Tester
605 posts

Raptor was just fine, why change it.

New Narai is a mess. Don't  spread the objectives.

Share this post


Link to post
Share on other sites
[SCRUB]
Weekend Tester
429 posts

I've tried raptor. We didn't get the last spawn with Myogi and Kongo, but one with a Mogami and some more cruisers in the middle of the map. It was too boring in my opinion. Any competent team will slaughter those cruisers in no time at all, and after that the only ship remaining to kill is the second CV.

 

As for Narai... maybe it's because too much time passed from the last time I've played it, but I doesn't feel that much different to me. It's still straightforward, but you do need someone to go wide for the transport ships.

Share this post


Link to post
Share on other sites
Players
326 posts

Hi WG & All.

 

A total cluster duck with this new Narai version and wheres the enemy CV King has anyone seen it, so far about 10 battles not once have the king shown.

 

Whats with the transports leaving the area before their spotted or if not aware their on their way out.  

 

The team get fully wiped out before getting anywhere hear to the enemy ringed off area though some players seems to have no clue that don't want to get hit are getting heavy damage or sunk from DD guns only. (I guess we have glass ships) 

 

Also why have all the ships that i've used seem weaker thus getting heavier damage from DD's than they should also seem slower than they should ie i'm in a ship that does 32.kn but look like i'm doing lees than 25.kn, and the battleships turrets Travis a lot more slower now than in normal game, WG are you deliberately trying to lose players or so fixated that we should not win any battles. 

Share this post


Link to post
Share on other sites
Players
608 posts
7,301 battles
On 4.7.2018 at 10:49 AM, YabbaCoe said:

Guess what! Narai is back!

Considering how baddly it is made, it should not be.

Share this post


Link to post
Share on other sites
Players
7 posts
2,438 battles

There seems to be a bug of sorts in the Raptor op. After the initial attack of one destroyer, cruiser and battleship is repelled, the AI carrier and supply ships bump into each other while trying to avoid torpedoes and stay there for what seems forever. A few minutes, in fact. By the time they finally reach the Raptor half of the team is dead as there's no repair and enemy waves keep coming. Tried today in patch 0.7.7.1

Share this post


Link to post
Share on other sites
[UNICS]
[UNICS]
Players
5,261 posts
7,954 battles

Raptor still easy (fine) despite an Atago chasing and trying to torp my Fuso while three enemy BB were hammering me :v

Narai laughably hard, not doable with random teams. If this is the challenge mode: That's fine.

 

On 7/6/2018 at 5:19 PM, _ramrus_ said:

Raptor was just fine, why change it.

New Narai is a mess. Don't  spread the objectives.

Exactly, 80% of players were overloaded with old Narai's objectives, but since there was only one side quest, it was possible to do it for them  :Smile_trollface:

This will just lead to fixed groups min/maxing this ops.

Share this post


Link to post
Share on other sites
Players
608 posts
7,301 battles
18 minutes ago, aboomination said:

Narai laughably hard, not doable with random teams. If this is the challenge mode: That's fine.

There actually seemes do be two or even three different versions. All being tested at the same time. One version is idioticly hard, one is doable and one is more or less slightly easier version of "original"

Share this post


Link to post
Share on other sites
[UNICS]
[UNICS]
Players
5,261 posts
7,954 battles
16 minutes ago, mariouus said:

There actually seemes do be two or even three different versions. All being tested at the same time. One version is idioticly hard, one is doable and one is more or less slightly easier version of "original"

But I want muh flags.

Share this post


Link to post
Share on other sites
[UNICS]
[UNICS]
Players
5,261 posts
7,954 battles

Best result so far with Gneisenau...killed Missouri and the CV escort apart from Rich...guess Scharnhorst/Belfast/Flint will reign supreme again.

shot-18.07.06_22.54.36-0164.jpg

 

(still not enough of an effort...that Rich bot actually kited me while their Lexi was on my [edited] :cap_old:)

Only two stars - but hey, after 4 hours on the PTS I surely don't deserve those effin flags.

Share this post


Link to post
Share on other sites
Players
608 posts
7,301 battles
9 minutes ago, aboomination said:

(still not enough of an effort...that Rich bot actually kited me while their Lexi was on my [edited] :cap_old:)

Only two stars - but hey, after 4 hours on the PTS I surely don't deserve those effin flags.

For me Raptor Rescue have been impossible. I still think it is easy enought, but my team keeps geting slaugthered around me.

 

Narai is really weird, got my signlas easily, but I still think that Narai is just so baddly made Operation, that most logical thing would be do just scarp it.

Share this post


Link to post
Share on other sites
Players
380 posts

I didn't find these much fun; on past form I'd have expected myself to be enjoying them and taking advantage of being able to practice them before they went live and to feel like playing them some more even after getting the three-stars for the two missions. But this time I'm just glad to be done with it and not looking forward to them on the live server.

 

Raptor Rescue:

Had one five-star game, no real idea how, and every other attempt was a loss. Appreciate the idea of multiple routes, appreciate that it makes sense for Raptor to skirt one side of a chain of islands rather than go directly from one waypoint to the next, didn't appreciate that team who clustered around Raptor where they couldn't shoot the enemy ships. Seems like still the same principle of needing some ships to be a forward escort and still the same problem with this happening as some people would rather go zipping off to hunt the one carrier and some would rather snuggle together in the repair circle.

 

So I don't know if there was any real problem with the operation as such; no bugs in any of the attempts and I did like the additional voice messages and the advice they gave on how to do the operation. I think I was just unfortunate with my teams and with my own performance rather than the operation being flawed.

 

Narai:

Kept on losing until a three-star win where I felt like I had actually played worse then normal, even for me. "O" target marker nice and useful for shooting at the forts as I did find my aim was consistently a little off until I used that to adjust it. This did feel a little overwhelming as there were freighters going off one way and an aircraft carrier going off the other as well as having to provide AA defence for the troop transports and protect against that Missouri. Fortunately it seems the Lexington wants to be pink as during more than one attempt it dropped torpedoes at a friendly Battleship trying for a close pass on the Missouri and managed to hit its ally with more of these than it did it's presumably intended target. But that fortunate consequence of AI silliness was balanced by another attempt where the enemy Queen Elizabeth went aground in the channel rather than emerging, and turned herself into a broadside barricade that a friendly troop transport was quite happy to sail straight at and get obliterated by 15" shells.

 

All in all my impression is that this is going to be obliterated by clans on voicechat where they are individually skilled enough to be able to afford to split up and can coordinate their efforts against the different requirements. Meanwhile random groups of less-skilled players (not bad, but closer to average) are going to find it hard to get everything done. So no change there and likely going to be the usual arguing between those two groups about if it is too hard or too easy.

 

Personally I'd be surprised, as things stand, if a random group ever won through landing enough troops; with old-Narai you could often protect enough transports to win that way and had people complaining about this as they wanted to win by killing everything and getting more damage. So those people will be happy that landing enough troops seems so much more difficult, and thankfully it seems that the few that survive might be Canadian and able to capture everything by themselves if they are like Léo Major.

 

Share this post


Link to post
Share on other sites
[RP-PL]
Players
118 posts
2,079 battles

This mission is impassable, at least for the present.
I made her 2 [ Gneisenau and  FIJI] x and each time I was alone in battle in the enemy port.
In the last I rammed Nelson on the edge of the map in the port.
{ But the best thing was, as teammates let in the enemy battleship inside the convoy: D }
Too many ships defend this port, or attack us too little, or maybe the enemy is too strong and we are too thin.

.................................

I made 4 stars for Raptor, but it was only when we came across people who were overcome.
Twice the enemy sank the workshop at the beginning of the game, 2 x friends escaped as I pointed out to them where the first enemy would come out.
I will depend on who will go to Raptor.

 

 

shot-18.07.07_12.59.20-0710.jpg

shot-18.07.07_10.52.05-0840.jpg

shot-18.02.26_23.01.56-0887.jpg

shot-18.07.06_22.02.09-0976.jpg

Share this post


Link to post
Share on other sites
[PK11]
Beta Tester
426 posts
9,255 battles
Am 7/6/2018 um 00:45, Alighierian sagte:

I played Narai quite a bit before it was removed, and it was fun to do. It had some challenge, but if you have some people who had a clue it was fun and doable, with a decent dash of challenge. An operation which was a viable alternative to randoms not just because of the rewards, but because it was fun to do repeatedly.

 

The reworked Narai? Ehhh no thanks. The starting bit is pretty much the same, and if you send a cruiser down south right away for the transport ships, that's very doable. Especially for ships like the Atlanta/Flint/Helena.

However, it still means that you're already a ship down for the Missouri battle. If you don't have people torp him or a BB sacrifice himself as roadblock after torping, he just strolls in and murders the transports.

The carrier escaping up north is the first real thing that irks me. To start with, you need to send yet ANOTHER ship away from your escort fleet, but it has to be on capable of dealing with a Richileu and a Charles Martel, on top of not letting the CV get away.

If you do get rid of the transports and the CV, as well as the Missouri not murder your fleet, you get the 2nd fun part. A bunch of ships coming in to murder the transports with HE and such. Previously, it was still doable to kill the ships before they became too annoying, but with how split and battered the fleet is after the first part, it becomes tricky. It doesn't really help that, as usual, the AI just steamrolls in like Leroy Jenkins grabs all the aggro.

It's probably still doable, but as of now it's too much of a pain, and quite honestly, not doable for randoms. You need to have a number of people who have more than just a clue and communicate.

 

Overall, it needs work. The aspects by themselves are mostly fine, but because you tossed all of them together, it just becomes way too much.

For starters: if you want to keep the CV running away, fine. But remove the t8 ships covering it. Make it a pair of t6 cruisers or a cruiser along with a destroyer. That would be doable to manage for 1 ship, whilst not being too easy.

The transports running south with 2 DD's covering is fine and can stay. It needs a dedicated ship but is very doable for rapid fire ships.

As for the Missouri? In all honesty, it needs to be way toned down in aggressiveness. Either by changing the pathing so it doesn't charge into the convoy but tries to flank, or just stays in the base as defence. Perhaps even a stationary one like in Killer Whale.

 

Apart from that; what was wrong with the old Narai? It being too easy? Too rewarding? Either way, it was a fun map and it could easily have been fixed by lowering the rewards a bit, or replacing some of the DD's with cruisers, so the earnable points are lower. If somebody wants to repeatedly play it, what's the problem with that? Didn't you implement the option to play whatever scenario you want with a platoon for that very reason? Just bring the rewards in line with the other operations, and you have a fun mission which people can play with their t7 ships.

 


As for Raptor Rescue: I played it a few times on the PTS, but honestly, it's still annoying or piss easy. hardly any middle ground. Reason? All the suicidally charging torpedo cruisers and destroyers.

At times you basically have to sandwich the CV if you don't have a team of people who blap stuff asap, because of the long-range torps conveniently slapping Raptor back to the graveyard, and it never wants to dodge them.

The different extraction points are decent I guess, but overall it's still a mission I don't really care for, and unless there's a special reason (event and whatnot), it's a mission I quite happily ignore.

I second all of the above.

Share this post


Link to post
Share on other sites
[PK11]
Beta Tester
426 posts
9,255 battles

Raptor Rescue:

3 attempt - all 3 failed. Always the Raptor got destroyed. Fulfillment of secondary objectives also looked miserable at those times.

On last attempt, there spawned 4 ships directly at the exit point. 2 BBs and 2 CLs. As Raptor is charging right in there, how are we suppose to stop her from dying?

 

Good thing for CV players: the cruisers do not trigger DefAA anymore. Therefore you can attack cruisers.

Good thing for everybody: Enemies also don't trigger their DCP. Fire and flooding can easily kill any ship. Tactics should get adjusted accordingly.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×