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andysauruss

Seatle downgrade...

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I got the rudder shift mod 2 and replaced the camo mod. So far I think im doing ok with it. Last 2 games in the ship i did over a 100k damage and survived longer so its a plus.

 

The shells though. I was shooting at a NC that was bow camping at my max range. The shells went to the moon, planted a WG flag, re-enterred Earth's orbit before landing on that NC. Even when shooting at a Missouri and Bismark that was 12 km away from me I had to give a much longer lead then normal, way more then most other floaty shell ships I've played. Heck even Mino's shell land faster at max range.

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To be honest I like Seattle, having just unlocked her and played 5 or 6 games. Even stock I was doing fine in it.

 

Her gun range is an issue, but they hit like a train when you get things in range (using reload mod now after a bad experience with range mod). My biggest issue with her is top tier maps. Although her concealment is good she's focused quickly when spotted, and there just aren't the hiding places of the lower tier maps. I like the ship, like her toolset and like the guns, but I'm finding I either get blapped or top the table, with very little in between.

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Sorry to necro this but!!!! 

 

I've just got it, and im doing okay with it on paper, But she's just not fun! unless i have an island to camp behind, gun angles are terrible. Have to show far too much broadside, and whjat with OP Russian AP in every game.. most games are short!. Its seems to be a definite down grade to the Cleveland  which is bizarre!. The Shells are waaaay to floaty, the range is dreadful, i had to use the range mod on it. I bought it to play ranked and grind it there.. but i dont know if i can play it, i think i'd rather Free XP it and play the Musashi again. 

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18 minutes ago, Sark74 said:

Sorry to necro this but!!!! 

 

I've just got it, and im doing okay with it on paper, But she's just not fun! unless i have an island to camp behind, gun angles are terrible. Have to show far too much broadside, and whjat with OP Russian AP in every game.. most games are short!. Its seems to be a definite down grade to the Cleveland  which is bizarre!. The Shells are waaaay to floaty, the range is dreadful, i had to use the range mod on it. I bought it to play ranked and grind it there.. but i dont know if i can play it, i think i'd rather Free XP it and play the Musashi again. 

It's basically like a sidegrade to Cleveland. The guns are the same, but you can get extra range or extra dpm (I went for the latter) and you get the heal, but the hull is otherwise dreadful. Sluggish, bad firing angles, really just to be played behind islands. Frankly, I agree it isn't much fun, but in general, I don't play this line for the incredibly exciting gameplay.

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Just decided to grind through the Seattle this weekend taking profit of the Battle of Savo island weekend. I found this ship worst than Cleveland fully stock. Just updated the hull, but still there's something that doesn't make it a good ship.

 

My opinion is that it needs one of two buffs: A) make it a bit more maneouvrable, or B) improve the angle of fire of the rear turrets. I think just one of these would make it a decent ship.

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It's the same situation of the japanese DD Kagero tier VIII, it`s a lot worse than the tier VII Akatsuki (in speed, torpedo number, torpedo launcher, torpedo reloader and it has not AA!!!).

Maybe it`s just a way for spend free xp...

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5 hours ago, NoobySkooby said:

Me being me, I like the Seattle, not so much the Cleveland, didn't it used t be a tier 6 ship?

Actually Cleveland was more like a Tier 7 ship placed in tier 6.

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I think that this ship is in dire need of some major buffs. The moment you move away from your comfy island waifu, you expose yourself to sudden death. I am thinking about switching main battery mod to gun fire control and just grind it by spamming from range (how fun it is going to be). It is too slow to hunt destroyers, other cruisers of tier 9 and 10 can eat you for lunch, not to mention what BBs can do to you. Is there something that i am missing? This ship has any redeeming features that i am unable to see?

 

Edit:

 

Trading RoF for range is probably the way to go with this one as knife fighting is not her thing (bad gun arc). This boat is just to big and sluggish for dodging and evading shells on the open water.

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On 9/16/2018 at 5:21 PM, DariusJacek said:

I've just researched it. Opinions about her are not enthusiastic. No way I am going to suffer through worse Cleveland in another hundred of  T10 battles. I will free xp it to get Worcester plus anniversary SC.

I've rested US CL line and this time I decided suffer through this thing. It's not as bad as I thought but not good either. Cleveland is fun, this is like a work. Hard work with low pay in dangerous conditions. Constantly hiding, when spotted by DD or CV praying to RNGsus for mercy and fighting with sluggish hull. It's so slow to accelerate, to turn, even shells are slow. Feels like broken Cleve. Maps do not help either. Can either farm damage or die quickly when itchy finger or helping DDs gets me in troubles.

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On 1/20/2020 at 2:55 PM, Kejoz said:

This ship has any redeeming features that i am unable to see?

Low range can be an advantage as every DD player knows. It allows two unique playstyles

1. Identify an island between you and the closest target. Move up so you are in range of only the closest target and spam away - undetected - since the opponents who have direct line of sight to you are out of range. CVs and unspotted DDs are the bane of this playstyle. 

2. Hunt DDs in open water, go instantly undetected once they die/smoke up for the same by taking advantage of the same mechanics as above.

 

Alternatively, you can slot range mod and play like a T9 Cleveland.

On 1/21/2020 at 12:56 AM, DariusJacek said:

I've rested US CL line and this time I decided suffer through this thing. It's not as bad as I thought but not good either. Cleveland is fun, this is like a work. Hard work with low pay in dangerous conditions. Constantly hiding, when spotted by DD or CV praying to RNGsus for mercy and fighting with sluggish hull. It's so slow to accelerate, to turn, even shells are slow. Feels like broken Cleve. Maps do not help either. Can either farm damage or die quickly when itchy finger or helping DDs gets me in troubles.

Your mistake was resetting a USN line, thinking they have good ships apart from the Tier Xs:Smile_bajan2:

 

Hated the T8 Cleveland so much I refused to use it in Randoms, instead grinded it in operation Cherry Blossom. 

Seattle was better because i found the 30 mm deck, lower range and higher ROF far more useful for an active ambush playstyle. That was back when radar had 9,5 km range though.

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On 1/20/2020 at 9:55 PM, Kejoz said:

 Edit:

 

Trading RoF for range is probably the way to go with this one as knife fighting is not her thing (bad gun arc). This boat is just to big and sluggish for dodging and evading shells on the open water.

Its can though. IFA+map awareness, as well as double ruddershift mod. I played a hybrid open water gunboat amd island hugging/ in a spot where no enemy can spot me dakkaing playstyle.

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10 hours ago, GulvkluderGuld said:

Low range can be an advantage as every DD player knows. It allows two unique playstyles

1. Identify an island between you and the closest target. Move up so you are in range of only the closest target and spam away - undetected - since the opponents who have direct line of sight to you are out of range. CVs and unspotted DDs are the bane of this playstyle. 

2. Hunt DDs in open water, go instantly undetected once they die/smoke up for the same by taking advantage of the same mechanics as above.

 

Alternatively, you can slot range mod and play like a T9 Cleveland.

Your mistake was resetting a USN line, thinking they have good ships apart from the Tier Xs:Smile_bajan2:

 

Hated the T8 Cleveland so much I refused to use it in Randoms, instead grinded it in operation Cherry Blossom. 

Seattle was better because i found the 30 mm deck, lower range and higher ROF far more useful for an active ambush playstyle. That was back when radar had 9,5 km range though.

I liked Omaha and Helena a lot and I love Cleveland. Dallas was meh, but Seattle is too sluggish it feels like Cleve with a broken engine and worse gun angles. 30 mm deck will not help much against BBs as they'll either overmatch bow or stern or you will die to plunging fire anyway they will find this huge citadel somehow.

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58 minutes ago, DariusJacek said:

I liked Omaha and Helena a lot and I love Cleveland. Dallas was meh, but Seattle is too sluggish it feels like Cleve with a broken engine and worse gun angles. 30 mm deck will not help much against BBs as they'll either overmatch bow or stern or you will die to plunging fire anyway they will find this huge citadel somehow.

Well this was how I made it work - somewhat. Use what you canIs your ship upgraded? Do you run rudder shift (/ engine mod)?

 

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56 minutes ago, GulvkluderGuld said:

Well this was how I made it work - somewhat. Use what you canIs your ship upgraded? Do you run rudder shift (/ engine mod)?

 

Reload, can't hit a :etc_swear:at range anyway plus I run accel mod as it accelerates like a bb without.  It's too sluggish anyway to play open water dakka.

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14 hours ago, DariusJacek said:

Reload, can't hit a :etc_swear:at range anyway plus I run accel mod as it accelerates like a bb without.  It's too sluggish anyway to play open water dakka.

Interestingly your stats in that thing is a lot better than in Cleveland , so maybe it's the matchmaking and passive games giving you trouble.

I do remember the thing took quite a lot of patience to make work, also it hated certain maps. Not a particularly good ship.

 

 

 

 

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6 hours ago, GulvkluderGuld said:

Interestingly your stats in that thing is a lot better than in Cleveland , so maybe it's the matchmaking and passive games giving you trouble.

I do remember the thing took quite a lot of patience to make work, also it hated certain maps. Not a particularly good ship.

 

 

 

 

Maybe, but in Cleve I play in much more aggressive way with a lot more fun and I can carry games while in Seattle all I can do is farm fire 100% healable damage or get blapped if I try to move away from the cover. Damage means nothing all that counts is WR and with Cleve my WR is 8.5 % higher, PR is also 200 points more so damage is more dealt on DDs then BBs. Also a lot mine games in Clevland was when they split line and moved her to T8 and back then I was total potato and mine stats were really crap in Cleveland when played through her first time. Second time it was a blast really. Still enjoy a game sometimes.

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4 hours ago, DariusJacek said:

Maybe, but in Cleve I play in much more aggressive way with a lot more fun and I can carry games while in Seattle all I can do is farm fire 100% healable damage or get blapped if I try to move away from the cover. Damage means nothing all that counts is WR and with Cleve my WR is 8.5 % higher, PR is also 200 points more so damage is more dealt on DDs then BBs. Also a lot mine games in Clevland was when they split line and moved her to T8 and back then I was total potato and mine stats were really crap in Cleveland when played through her first time. Second time it was a blast really. Still enjoy a game sometimes.

Ambush DDs and disappear. Somewhat similar to what Worchester can do. 

I never even researched the firecontrol upgrade, so I  played it with 14,3 km range. Also used propulsion mod and Reload mod.

Cant remember if using CL armor works vs those 17'+ BBs guns, eg full broadside and watch them overpenetrate.

I know it works with Worchester, because I've burned BBs while kiting away and had it done to me aswell, and Worchester has the same maneuverability as Seattle. Alternatively, you will need to actively dodge and preferably bait them into shooting your belt - which you then angle into autobounce territory. Supercruisers AP you can bounce that way. BBs only bounce if they hit the lower belt as upper belt is 25mm, so not advisable to do against them except as a last resort.

 

I checked your solo stats in the ships, not total, since it gives me a better picture of how they are being played.

For all of them you sit at ~44-46% WR. That includes the Cleveland, although that might all be old stats - but in that case your old seattle stats are better than total cleveland :)

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5 hours ago, GulvkluderGuld said:

Ambush DDs and disappear. Somewhat similar to what Worchester can do. 

I never even researched the firecontrol upgrade, so I  played it with 14,3 km range. Also used propulsion mod and Reload mod.

Cant remember if using CL armor works vs those 17'+ BBs guns, eg full broadside and watch them overpenetrate.

I know it works with Worchester, because I've burned BBs while kiting away and had it done to me aswell, and Worchester has the same maneuverability as Seattle. Alternatively, you will need to actively dodge and preferably bait them into shooting your belt - which you then angle into autobounce territory. Supercruisers AP you can bounce that way. BBs only bounce if they hit the lower belt as upper belt is 25mm, so not advisable to do against them except as a last resort.

 

I checked your solo stats in the ships, not total, since it gives me a better picture of how they are being played.

For all of them you sit at ~44-46% WR. That includes the Cleveland, although that might all be old stats - but in that case your old seattle stats are better than total cleveland :)

 Solo Seattle 48.65 Cleveland 50.55 so still a bit better and there are 0 old Seattle games as I free XPed her without even buying the ship first time. I think part of the problem are very strong super cruisers that she is facing in opposite slots of MM at T9.

Cleveland is my to go T8 if I play with someone in a t8 dd, She is best in supporting them. Wooster feels like a proper upgrade again. Maybe I'll get better with Seattle with more games but she will be port queen when I'll finish grind.

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17 hours ago, DariusJacek said:

 Solo Seattle 48.65 Cleveland 50.55 so still a bit better and there are 0 old Seattle games as I free XPed her without even buying the ship first time. I think part of the problem are very strong super cruisers that she is facing in opposite slots of MM at T9.

Cleveland is my to go T8 if I play with someone in a t8 dd, She is best in supporting them. Wooster feels like a proper upgrade again. Maybe I'll get better with Seattle with more games but she will be port queen when I'll finish grind.

Ah sry I only checked the first post and used memory for the second. I stand corrected :Smile_honoring:

Anyhow the game changed a lot since CLs were introduced. There arnt that many tier X dds to prey upon, radar nerfed, lots of long range HE spammers and supercruisers introduced. Getting in range was already problematic at release, i cant imagine it's gotten any better. It was a matter of waiting for the right moments, carrying wasn't very easy. I sold mine and havn't missed it. One nation i shall never reset again is the USN. I'm having a blast in the tier X's, and the new broken reward ships, but grinding the midtier of any of those lines? no thanks.

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I was wrong, Seattle is not rubbish, it is in fact a decent and balanced light cruiser. Great near islands, great for ambushing destroyers (when i see a poor little bote running away in fear, my heart fills with joy), even works on open water (when you are not the only ship visible to the enemy). Seattle is the ship, that every he spamming light cruiser should be, situational, rewarding, but demanding more then brainless he lobbing from maximum range.

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