AngreyNoob Players 34 posts 3,251 battles Report post #1 Posted July 2, 2018 Boring. The game is currently boring as hell. Too much HE and Every one has a Radar. Sorry but you are losing peoples interest fast. 5 2 Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,006 battles Report post #2 Posted July 2, 2018 Just wait for the next battleship line release. 2 Share this post Link to post Share on other sites
Atorpad Players 669 posts 19,058 battles Report post #3 Posted July 2, 2018 Soviet BBs are comming wait for them 2 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #4 Posted July 2, 2018 IE: what happens when you have more and more brainless BB branches, and cruisers just stay back or risk exploding instantly. It's nothing more than natural selection. The ones alive are the ones doing the most to stay alive, because all the others are dead within the first 5 minutes. 8 Share this post Link to post Share on other sites
Pametrada Players 709 posts 5,022 battles Report post #5 Posted July 2, 2018 Sheltering a thin-skinned cruiser behind islands is one of the recommended tactics, isn't it ? That's the whole idea of tactics - you have to find a way of countering them. Or have I got this all wrong ? 2 1 Share this post Link to post Share on other sites
[3-RTR] aph_73 Players 39 posts 7,005 battles Report post #6 Posted July 2, 2018 Ultimately the game designers are battling reality. A cruiser is not really a match for a battleship. A battleship is not really a match for a aircraft carrier. A destroyer is not really a match for much more than an enemy destroyer or submarine. Hence Cruisers etc need to be provided with a way to be competitive that is objectively nonsense. When players identify the tactic they employ it because it would be daft not to. Hence HE spammers behind every island.... 4 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #7 Posted July 2, 2018 Username checks out Spoiler BBBRBRBBBrbrbBBRBRBRbBRbBRBRBRBBRRR 5 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #8 Posted July 2, 2018 9 minutes ago, aph_73 said: Ultimately the game designers are battling reality. A cruiser is not really a match for a battleship. A battleship is not really a match for a aircraft carrier. A destroyer is not really a match for much more than an enemy destroyer or submarine. Hence Cruisers etc need to be provided with a way to be competitive that is objectively nonsense. When players identify the tactic they employ it because it would be daft not to. Hence HE spammers behind every island.... Tell that to the DDs of task force Taffy 3. Ultimately, the OP has a point. I will get into CW this year for trying it, but players are getting stupider and stupider in randoms and the meta gets more and more boring and stale. At least the smoke meta before RPF allowed flanking...nowadays, how do you counter entrenched positions that cannot be destroyed by artillery or overrun...if they cant be flanked? 3 Share this post Link to post Share on other sites
mrk421 Players 430 posts 4,269 battles Report post #9 Posted July 2, 2018 @AngreyNoob I disagree - earlier today I was sitting behind an island in my Minotaur... 1 7 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #10 Posted July 2, 2018 27 minutes ago, aph_73 said: Ultimately the game designers are battling reality. This made me laugh, because the history of this game already proves you wrong. Cruisers at one point were so powerful that you could take on several braindead BBabies out in the open and have a very good chance of winning, something that's unthinkable nowadays. Then WG complied with the whining of said braindead BBabies and pretty much nerfed everything that could hurt them. 2 Share this post Link to post Share on other sites
Garrison2012 ∞ Players 128 posts 11,822 battles Report post #11 Posted July 2, 2018 1 hour ago, Pametrada said: Sheltering a thin-skinned cruiser behind islands is one of the recommended tactics, isn't it ? That's the whole idea of tactics - you have to find a way of countering them. Or have I got this all wrong ? No you do have two other choices. Go into open water, get into shooting range, fire, get targeted by 5-7 ships because all the BBs are sitting at the back of the map, die. Alternately you can go sit with the BBs, which is going to mean you are also camping the back of the map and are out of range to shoot for large parts of the battle as the BBs try to land hits from 20km plus. if they would even just shorten the time it takes for the spotting range to revert to normal after firing a salvo it would help, being locked up for 20 seconds is far too long. 4 Share this post Link to post Share on other sites
OttoZander Players 349 posts 15,839 battles Report post #12 Posted July 3, 2018 5 hours ago, Pametrada said: Sheltering a thin-skinned cruiser behind islands is one of the recommended tactics, isn't it ? That's the whole idea of tactics - you have to find a way of countering them. Or have I got this all wrong ? You are mistaken my friend. You are supposed to sail out in open water and make it easy for Battlesheep. OP's name fits him well. 1 1 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #13 Posted July 3, 2018 5 hours ago, AngreyNoob said: World of "Every island has an HE spammer behind it." Boring. The game is currently boring as hell. Too much HE and Every one has a Radar. Sorry but you are losing peoples interest fast. This is a game balancing issue; and it seems that it is the game play WG wants. I am not sure they are wrong going this direction, because it seems this type of game play fits well with the majority of the player population. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,756 battles Report post #14 Posted July 3, 2018 9 hours ago, Pametrada said: Sheltering a thin-skinned cruiser behind islands is one of the recommended tactics, isn't it ? That's the whole idea of tactics - you have to find a way of countering them. Or have I got this all wrong ? It is an easy and effective tactic indeed. My only complaint is that counterplay options are somewhat limited if you combine high arcs, isles and radar. You can either stay away because usually high arc means less range and longer flight times or you can kill all of his friends first (already winning the game in most cases) before you can flank and push the enemy out of position. 2 Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #15 Posted July 3, 2018 10 hours ago, aboomination said: Username checks out Hide contents BBBRBRBBBrbrbBBRBRBRbBRbBRBRBRBBRRR was busy "working" , but had to go see for myself Share this post Link to post Share on other sites
Oppressor_ Players 577 posts 12,178 battles Report post #16 Posted July 3, 2018 12 hours ago, AngreyNoob said: Boring. The game is currently boring as hell. Too much HE and Every one has a Radar. Sorry but you are losing peoples interest fast. BBiatches you mean? 1 Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #17 Posted July 3, 2018 Shhh... Do you hear it ? The sound of GIT GUD. PS : happily farming BBabies with Worcester from behind my islands. 1 Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #18 Posted July 3, 2018 skybuck vs benq da faq? 4 Share this post Link to post Share on other sites
anonym_PrKbguoREdYS Players 112 posts Report post #19 Posted July 3, 2018 3 hours ago, Ubertron_X said: It is an easy and effective tactic indeed. My only complaint is that counterplay options are somewhat limited if you combine high arcs, isles and radar. You can either stay away because usually high arc means less range and longer flight times or you can kill all of his friends first (already winning the game in most cases) before you can flank and push the enemy out of position. Or you can pull a spotting plane and put your cursor between where the shells are originatig, and doubleclick? Edit: As a BB of course, and you'll need some range. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #20 Posted July 3, 2018 Funnily enough, the most convenient way of countering this is be in a battleship with a spotter plane at sufficiently great range to be able to arc the shells over the island yourself and blap the cruiser who thought himself save. Coincidence? I think not ... 1 Share this post Link to post Share on other sites
[ANV] Lord0 Players 637 posts 5,973 battles Report post #21 Posted July 3, 2018 Effective as this playstyle can be I detest it. Ships creeping in and out from behind islands. Gimme a break! Unrealistic and boring. Analogous of "strong bush kemping" in WOT; except in WOT it's somewhat historical. 1 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #22 Posted July 3, 2018 3 minutes ago, Zimbit said: Or you can pull a spotting plane and put your cursor between where the shells are originatig, and doubleclick? Edit: As a BB of course, and you'll need some range. 1) If that said BB HAS a spotting plane 2) That the spotting planes doesn't get shot down by 8.4 km AA 3) Hasn't got flat arcs 4) Is so far back in able to do this. Further adding to the high tier camping meta. 5) First sniff of detection, he pops his head back into the island nice and snug. just saying It's a counter tactics for sure, but you gotta admit that the stars need to be aligned abit. Normally you have to kill everything round it then flank around within something that isn't a poor DD. Heavy cruisers and BB are perfect for this but in this high tier meta, no one pushes unless their are 3-4 ships left. People don't like to be HE spammed and kited to death when they try to push. Rightly or wrongly, It basically creates static game play...Which i think many of us find boring. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #23 Posted July 3, 2018 4 hours ago, Ubertron_X said: It is an easy and effective tactic indeed. My only complaint is that counterplay options are somewhat limited if you combine high arcs, isles and radar. You can either stay away because usually high arc means less range and longer flight times or you can kill all of his friends first (already winning the game in most cases) before you can flank and push the enemy out of position. But anyone doing this needs a) someone else to spot for them so they have a target to lob shells at and b) someone else with line of fire on anything they radar. In other words it's a largely helpless and team reliant position. You just said it yourself, you don't need to directly beat the island hugger to win. The counterplay is indirect. Share this post Link to post Share on other sites
Ostria74 Players 23 posts 19,619 battles Report post #24 Posted July 3, 2018 Soviet BBs incoming???? OMG the WG bias gave the moskba 50mm armor in the bow, so i assume soviet BB will have at least 999mm armor. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #25 Posted July 3, 2018 3 minutes ago, Ostria74 said: Soviet BBs incoming???? OMG the WG bias gave the moskba 50mm armor in the bow, so i assume soviet BB will have at least 999mm armor. K-1000 for tier IX, with WG designing a more powerful version to take the tier X slot. Share this post Link to post Share on other sites