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Beta Tester
20 posts
570 battles

sims destroyer

torpedo speed is 65 knots with a 5.5km range

 

top speed 39 knots

 

max damage per torp 11600

 

turning circle 500m

 

4x127mm single turrets

Edited by silvarus100
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Beta Tester
60 posts
109 battles

sims destroyer

torpedo speed is 65 knots with a 5.5km range

 

top speed 39 knots

 

max damage per torp 11600

 

turning circle 500m

 

4x127mm single turrets

 

Hmm.. Very fast torps but crappy US range.. Wish they had a IJN DD in the bundle, but i'll take this. Whats the reload?

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Beta Tester
20 posts
570 battles

 

Hmm.. Very fast torps but crappy US range.. Wish they had a IJN DD in the bundle, but i'll take this. Whats the reload?

 

87 seconds.

 

torpedo turrets are both centrally located with 360 degree rotation, each turret has 4 mounts making a max burst of 8 torpedoes per run

Edited by silvarus100

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Beta Tester, Players
142 posts
7,884 battles

Gremyashchiy and Yubari

Any stats about these ships?

 

Yuubari:

HP: 18300

Arty: 2x2 140mm ( Kotori guns) range 12.8km, RoF 9.2rounds/min, 180degree turn time 24sec, max HE damage 1420, max AP damage 3020

Torps: 2x2 610mm (torp speed 63kn, range 6km,reload 63sec)

Maneuver: 35kn speed, turning radius 690m,rudder shift time 5sec

Detectability: surfice 9.9km , air 4.7km

Edited by Petao_Sofronije
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[PKTZS]
Weekend Tester
2,567 posts
18,265 battles

Japanese Cruiser Yubari

 

Health points:  18300

Armor:  6-57mm

Armament:  2x2 140mm HE: 1420   AP: 3020   Range:12.8Km

Secondary: 1x1 120mm   Range: 2Km

AAA: 1x1 120mm      Range: 5Km  

         3x3 25mm 4x2 25mm 8x1 25mm       Range: 3Km

Torpedoes: 2x2 610mm      Range: 6Km Damage 14600     Reload 63s

Detection:  Sea: 9.9 Km  Air: 4.7Km

Maneuverability: Speed: 35Knots  Turning radius: 690m Rudder shift time: 5sec

 

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[WG]
WG Staff
2,824 posts
13,949 battles

There have been a nerf of Yuubari torp range.  The only thing I was sure about the torpedoes was their 10km range...

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Beta Tester
60 posts
109 battles

 

87 seconds.

 

torpedo turrets are both centrally located with 360 degree rotation, each turret has 4 mounts making a max burst of 8 torpedoes per run

 

Thanks! One last one.. Detection range? 
Edited by dennez

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Beta Tester
60 posts
109 battles

 

7.6km for surface

 

3.7 for plane

 

:( ...Buhbye stealth tektiks.
Edited by dennez

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[QTAZ]
Alpha Tester
197 posts
5,708 battles

Japanese Cruiser Yubari

 

Health points:  18300

Armor:  6-57mm

Armament:  2x2 140mm HE: 1420   AP: 3020   Range:12.8Km

Secondary: 1x1 120mm   Range: 2Km

AAA: 1x1 120mm      Range: 5Km  

         3x3 25mm 4x2 25mm 8x1 25mm       Range: 3Km

Torpedoes: 2x2 610mm      Range: 6Km Damage 14600     Reload 63s

Detection:  Sea: 9.9 Km  Air: 4.7Km

Maneuverability: Speed: 35Knots  Turning radius: 690m Rudder shift time: 5sec

 

 

God Save the Iwaki for her 10km torpedo range! No need to buy Yubari.

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Weekend Tester
12 posts

Well I purchased both the Sims and the Gremyashchy, so here are my thoughts.  Hands down the Gremyashcy at tier 5 is the better DD, torp range at 8k is ok but its stand out feature, IMHO,ae her guns.  12k @ 12 RPM, which when fighting other DDs is fantastic.  The 5k range of the Sims torps makes it a little difficult to get into a good firing position without getting hammered unless you hide amongst the heavies and then come out, but once again her guns have a 12k range with a fire rate of 13 RPM.  So far I'm having more success with the Russian DD than the Sims, but I've only had a few battles with each.  If your looking for only 1 purchase my recommendation so far is the Gremyashchy.

Edited by ziggydog
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Alpha Tester
70 posts
2,831 battles

well wont be getting any of them  , as im perfectly happy with the ships i got , i had hoped they got german-british premium in but later perhaps , only thing i will get when game goes live is premium but thats it

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Beta Tester
185 posts
647 battles

@ azakow

 

I Got the sims. those symbols are not modules...

 

What I do not understand is the following line :

 

"Current testers who purchase a bundle will effectively receive the contents twice – once for testing purposes during the CBT and once again during Open Beta when CBT progress is wiped. This means that CBT testers will be able to use the Premium Currency and Premium Account time of their purchased bundle during the CBT to help their progress, as well as help us balance the economy of the game."

 

Does that mean that between OBT and launch there will be no wipe?!

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[CNEX]
[CNEX]
Beta Tester
16 posts
1,014 battles

STATS for Gremyashchy? YOu gave the basic ones and it seems good.... but you know... money is tight and we want the best bang for our bucks :)

Tnx man.

 

 

 

 

For any one interested, some of the stats highlight for the Gremyashchy:

Speed and maneuverability:
38 knots
630m turn radius
3.5s rudder shift time
It's pretty much on par with the USN Nicholas

Main gun:
4x130mm
12 rpm
36 second turret turn time
1120 max HE
2810 max AP
11.9mk range
Apart from the slow turret traverse (which remains manageable), it's as good if not better than the Minekaze and Nicholas, having more range than the later in exhange for what appears to be faster shells but 3 shells per minute less. I had no problem killing 2 tier5 DDs ambushing me. Main guns are good.

AA:
2 x 12.7mm DSHK machine guns with 2 dps at 0.9km
2x 12.7mm Colt machine guns with 4 dps at 0.9km
2 x 76mm with 2 dps at 2km
4 x 37mm with 32 dps at 2km
AA is very very bad, although to be fair, with the 37s, it has decent dps compared to the Nicholas and the Minekaze, although it pays it by having 0.5-1 km less range than their main source of AA (28mm US and 25mm IJN autocannons). Overall, bad AA, but on par, if not better in specific conditions than the two others.

Torpedoes:
2 x triple 533mm torpedoes
14400 damage
8km range
57 knots
0.9rpm
Definitely worse than the Minekaze, in all respects, but better than the Nicholas in all ways except for speed. Soviet torpedoes appear to be 10-13 knots slower than USN and IJN counterparts.
Still workable, but you have to get in closer to make sure the target doesn't dodge. 

Stealth:
Surface detectability : 6.7km
Air detectability 3.1km
Exactly the same as the Nicholas, and about 0.8km worse than the Minekaze. 

Survivability:
12000 hp
6-13mm
Exactly the same as the Nicholas. 



Pros: 
Fast, high hp, good gun, decent torps, better AA than its competitors

Cons:

Slow turning main guns, awful AA range, no DP armament slow torpedoes.

Overall, a solid ship. What it lacks in torpedo speed, it more than makes up for with the 130mm guns. A bit of planning ahead will allow you to point your guns in the right direction.
A fun fact is that you don't even need to bother turning off AA. The range is so low, that the plane will detect you before you open fire. So it's a disadvantage with a silver lining.

 

 

Edited by ot0_m0t0

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[OILUP]
Alpha Tester
617 posts
908 battles

More than 29.99€ of tokens for the Kitakami sounds like a rip of money to me. I've only got the premium membership for 9.95€, which is the only correctly priced thing in there IMO. They shouldn't charge more than 14€ for a ship.

Edited by Tsukotaku
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Beta Tester
37 posts
1,743 battles

I am really enjoying the Sims, it is essentially a Benson with worse torps. If you can get back to being used to Farragut or Mahan lvl Torps then you are golden. The 39 kt top speed and 3.5 rudder shift is pretty tasty :P

 

Already had success terrorising the higher tiers :izmena:

 

I think if there is a class of ship you really enjoy, it will be worth getting one of these ships - if nothing but to make some quick credits at launch ;)

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[-GOD-]
[-GOD-]
Weekend Tester
399 posts
7,184 battles

Do the premium ships work the same way as tanks do in WoT regarding crew training ?

 

If I got the US DD could I put any US DD commder in it without having to pay to train them on the ship ?

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Beta Tester
675 posts
1,928 battles

@ azakow

 

I Got the sims. those symbols are not modules...

 

What I do not understand is the following line :

 

"Current testers who purchase a bundle will effectively receive the contents twice – once for testing purposes during the CBT and once again during Open Beta when CBT progress is wiped. This means that CBT testers will be able to use the Premium Currency and Premium Account time of their purchased bundle during the CBT to help their progress, as well as help us balance the economy of the game."

 

Does that mean that between OBT and launch there will be no wipe?!

 

Same as in WoT... and if i remember correctly, as it was long time ago, WoT had no wipes after entering open beta

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Beta Tester
185 posts
647 battles

 

Same as in WoT... and if i remember correctly, as it was long time ago, WoT had no wipes after entering open beta

 

it had...that's why I'm asking (I remember clearly grinding the is7 twice :P)...WOWp had wipe too...
Edited by Lance1978

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[THESO]
Beta Tester
95 posts
9,420 battles

@ azakow

 

I Got the sims. those symbols are not modules...

 

What I do not understand is the following line :

 

"Current testers who purchase a bundle will effectively receive the contents twice – once for testing purposes during the CBT and once again during Open Beta when CBT progress is wiped. This means that CBT testers will be able to use the Premium Currency and Premium Account time of their purchased bundle during the CBT to help their progress, as well as help us balance the economy of the game."

 

Does that mean that between OBT and launch there will be no wipe?!

 

There will be a wipe and we get the products we bougth reasigned.

 

Which means we actually can use the premium currency 2 times. :)

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Beta Tester
185 posts
647 battles

 

There will be a wipe and we get the products we bougth reasigned.

 

Which means we actually can use the premium currency 2 times. :)

 

Mate read the what I asked...AFTER OBT ends... It is clear that I get the products twice, once in CBT and once in OBT, but once OBT ends, what happenes at launch? Apparently there will be no wipe...Unless they wipe my paid for premium ship :P

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[-GOD-]
[-GOD-]
Weekend Tester
399 posts
7,184 battles

 

Same as in WoT... and if i remember correctly, as it was long time ago, WoT had no wipes after entering open beta

 

WoT was wiped at the end of open beta, I only started playing during open beta (so I didn't get the crappy premium M4 that the cbt guys got) but all progress was definitely wiped.

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Beta Tester
60 posts
109 battles

 

Mate read the what I asked...AFTER OBT ends... It is clear that I get the products twice, once in CBT and once in OBT, but once OBT ends, what happenes at launch? Apparently there will be no wipe...Unless they wipe my paid for premium ship :P

 

There will be a wipe after OBT, just not sure if there's a wipe between CBT and OBT. You will be reissued your premium ships and piasterstokens doubloons when the games goes live.

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