[PN4VY] Ouzo11 Players 366 posts 7,903 battles Report post #1 Posted June 26, 2018 Title and tags speak about themselves 1 1 Share this post Link to post Share on other sites
Lykk00 Players 39 posts 7,093 battles Report post #2 Posted June 27, 2018 This clustered pile of what the hell is wrong with you of interface.. 1 10 Share this post Link to post Share on other sites
[CRU_] zengaze Players 534 posts Report post #3 Posted June 27, 2018 My only reaction is how the hell do you play with that much crap on your screen. US Airforce developed a term for it related to pilot overload, when the information being fed actually has a negative impact on mission outcome. 1 1 Share this post Link to post Share on other sites
[PN4VY] Ouzo11 Players 366 posts 7,903 battles Report post #4 Posted June 27, 2018 easy. A shitload of info that i actually use. Well except the mods that show ship and enemy info that i am too lazy to remove. Used to play eve online mate, you have no idea what overload by info means unless you play there! :D Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #5 Posted June 27, 2018 The title and tag makes absolutely no sense. Just because German BBs dispersion are bad doesn't mean they can't hit anything. On a side note, not only is the UI cluttered, the graphic looks weird. Texture looks very mixed and wonky Share this post Link to post Share on other sites
[PN4VY] Ouzo11 Players 366 posts 7,903 battles Report post #6 Posted June 27, 2018 Unless someone explains how 1 overpen can cause 2 citadels it makes 100% sense to make fun of wg 2 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #7 Posted June 27, 2018 14 minutes ago, Ouzo11 said: Unless someone explains how 1 overpen can cause 2 citadels it makes 100% sense to make fun of wg Easy. Citadels are considered separate from pens, overpens, shatters and bounce. That is why you can have 2 citadels and 1 overpen. Seriously, people's ignorance and blaming WG for everything is getting kinda annoying. Go learn the game mechanic first before making such stupid remarks. 10 Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #8 Posted June 27, 2018 2 hours ago, pra3y said: Easy. Citadels are considered separate from pens, overpens, shatters and bounce. That is why you can have 2 citadels and 1 overpen. Seriously, people's ignorance and blaming WG for everything is getting kinda annoying. Go learn the game mechanic first before making such stupid remarks. Indeed, 3 shells hit, 2 were citadels, 1 was an overpen, not really that confusing @Ouzo11. 3 Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #9 Posted June 27, 2018 You must look every hit seperately, 2 hits are in the ship where a citadels are located and penetrate them to inflict damage, 1 hit maybe in the upper area where the target is only weak armored and no citadel to penetrate so it flies through the ship and count as overpen. You could also have a bounce if one of the shells hit in an sharp angle. 1 Share this post Link to post Share on other sites
[WJDE] orzel286 Beta Tester 555 posts 8,741 battles Report post #10 Posted June 27, 2018 You can sometimes get citadel without any hits. It's magic! 1 Share this post Link to post Share on other sites
[TS1] Runegrem Players 658 posts 8,162 battles Report post #11 Posted June 27, 2018 I think that interface is fine, mostly. It's exacerbated by lots of ships being in the same place. Though I'd advice you to have some transparency on the minimap. That large square can easily block your sight of say, an ally coming in fast just as you want to launch your torpedoes. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #12 Posted June 27, 2018 1 citadel hit + 1 citadel hit equals to 2 citadel hits, then add the 1 overpen to those, the final result is 2 citadel hits and an overpen... which in result gave 23K+ damage and a kill and a devastating strike and a first blood achievement to you? So whats the problem here? besides your UI I mean... how can you even see what is going on there??? Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #13 Posted June 27, 2018 5 hours ago, Ouzo11 said: Unless someone explains how 1 overpen can cause 2 citadels it makes 100% sense to make fun of wg You got 3 hits, not 1. Share this post Link to post Share on other sites
FishDogFoodShack Players 685 posts 5,858 battles Report post #14 Posted June 27, 2018 2.5K games and you thought with such certainty that citadel ribbons are CAUSED by regular pen ribbons? I guess I shouldn't blame you, if I had all that clutter and crap on my UI I'd miss the obvious too. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #15 Posted June 27, 2018 I still see some ships, you can probably still add more UI elements to cover that up All teasing aside, the only time you should be concerned about results not matching up to ribbon is when you get a damage number that's simply incoherent with the ribbons given, ie: 1 overpen dealing twice the overpen damage, or more problematically (RIP DDs), 1 overpen dealing 2 regular pen's worth of damage. Share this post Link to post Share on other sites
Up_The_Donald ∞ Players 130 posts 7,852 battles Report post #16 Posted June 27, 2018 That's one busy screen buddy. Do you suffer from migraines? If you do, then I am no Doctor but I'm pretty sure I've found the reason why. Good lord. 1 1 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #17 Posted June 27, 2018 7 hours ago, Ouzo11 said: Unless someone explains how 1 overpen can cause 2 citadels it makes 100% sense to make fun of wg Share this post Link to post Share on other sites
[PN4VY] Ouzo11 Players 366 posts 7,903 battles Report post #18 Posted June 27, 2018 1)Its 1 hit for 2 citadels. That does not make sense. Its not 3 hits for 2 citadels. The Ribbons first pop up on the side of the screen right after you shoot and hit something AND THEN they update the Ribbons and Damage on the top side of the screen.That means the 2 hits (which where shatters) are from a previous salvo. Once again, 1 hit causing 2 citadels is stupid.And yes, if that is how it really works, well after 2+k battles its the first time i encountered it. Is it really so bad that i am buffled? Because it makes no sense in my mind. 2) -Side bars with hp. I dont even need to move my mouse or turn my camera to know the hp of every1 who has been spotted. Ever. Late game on dds i know instantly when i can actively hunt enemy dds or not. -Huge minimap +lines+ names. Besides me having issues noticing small details the size is perfect.I know everything without turning my camera.Even ships will appear on minimap before on screen. -Ugly notification icons. Vanilla ones are stupidly small and as i said have a hard time noticing the small vanilla ones. -Improved chat. Because the default sucks. Idgaf what som1s name is.I care what ship he is in when he says something on chat. In conjuction with sidepanels and minimap i dont even need to move my camera for anything other than shooting. -Navigator mod. Why would i stay vanilla here? Instead of taking 2 seconds to calculate if som1 is moving upwards or downwards i just check the mod.Again saves me a shitload of time. -Self and enemy info panels. Installed them few days ago when i was setting the mods for 2 friends who just started and didnt bother to remove them. Although i am probably gonna keep the self info one because on low tiers i tend to forget my ships stats.A LOT. -Compass mod because its so utterly useless that i love it.And still prettier than vanilla one. Is it cluttered? No if you can just look at your screen and breath at the same time.Things become more complicated if you also need to move your mouse while breathing and looking at your screen. Is it usefull? Hell yeah. And way more usefull than vanilla. Should that bother you? Absolutely not. My game, my ui. 1 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #19 Posted June 27, 2018 1 minute ago, Ouzo11 said: 1)Its 1 hit for 2 citadels. That does not make sense. Its not 3 hits for 2 citadels. The Ribbons first pop up on the side of the screen right after you shoot and hit something AND THEN they update the Ribbons and Damage on the top side of the screen.That means the 2 hits (which where shatters) are from a previous salvo. Once again, 1 hit causing 2 citadels is stupid.And yes, if that is how it really works, well after 2+k battles its the first time i encountered it. Is it really so bad that i am buffled? Because it makes no sense in my mind. Allow me to repeat myself: The citadel ribbons are also hit ribbons. You don't get a separate, "small" ribbon for the citadel hits in addition to the citadel hit indication. You scored three hits: One was an overpenetration, which means the game shows you the overpenetration ribbon. Two were citadel hits, triggering the citadel ribbon. 5 Share this post Link to post Share on other sites
[QUAK] KS1975 [QUAK] Beta Tester 698 posts 12,453 battles Report post #20 Posted June 27, 2018 2 minutes ago, Ouzo11 said: 1)Its 1 hit for 2 citadels. That does not make sense. Its not 3 hits for 2 citadels. The Ribbons first pop up on the side of the screen right after you shoot and hit something AND THEN they update the Ribbons and Damage on the top side of the screen.That means the 2 hits (which where shatters) are from a previous salvo. Once again, 1 hit causing 2 citadels is stupid.And yes, if that is how it really works, well after 2+k battles its the first time i encountered it. Is it really so bad that i am buffled? Because it makes no sense in my mind. No, it is not! If you don't that, look at the number of hits in the end screen (second page) and compare them with the hits in first page. You'll find, that your total hits are the sum of normal hits AND citadels. 1 Share this post Link to post Share on other sites
[PN4VY] Ouzo11 Players 366 posts 7,903 battles Report post #21 Posted June 27, 2018 And that is what i didnt know after 2,5k battle as so elegantly some people mentioned before. Damn, now i cant make fun of wg Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #22 Posted June 27, 2018 8 hours ago, Ouzo11 said: Used to play eve online mate, you have no idea what overload by info means unless you play there! :D Oh God I remember that! I was in a fleet battle once with over 600 ships in combat. It was info overload Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #23 Posted June 27, 2018 8 hours ago, Ouzo11 said: Unless someone explains how 1 overpen can cause 2 citadels it makes 100% sense to make fun of wg Three shits: two for citadels, one for an overpenetration. Share this post Link to post Share on other sites
Vlad_Vado Players 295 posts 1,812 battles Report post #24 Posted June 27, 2018 22 minutes ago, Ouzo11 said: And that is what i didnt know after 2,5k battle as so elegantly some people mentioned before. Damn, now i cant make fun of wg Well, If it makes feel you better, there's someone that replied at this post that after more than 6K battles still doesn't knows this... Share this post Link to post Share on other sites
[PN4VY] Ouzo11 Players 366 posts 7,903 battles Report post #25 Posted June 27, 2018 What i never noticed is that citadels wont appear as "1 hit ribbon" AND "1 citadel ribbon". People replying with "you got 3 hits 2 citadels" when there are only 2 hit ribbons on the top screen made no sense. Uglesett and ks1975 explained it perfectly! Should play bbs more. As for the overload by info : http://www.accessiblegamer.com/wp-content/uploads/2015/08/excel-in-space.png Even these pictures are light compared to how i used to play there! More info meant more chances to survive. Optimizing everything so you could do x-thing 0.1s faster could again save your life. So seeing people complain about my cluttered ui really feels weird since its not even close to being cluttered imho Share this post Link to post Share on other sites