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Tone down the AA buff

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Fix the way some CV captains drop their torps into islands without rendering the torps useless on impact while you are at it.

 

Way to completely ignore an accurate description of the current state of the game at higher tiers, and steer off-topic with a completely random remark. I can't imagine any CV captain dropping torpedos on islands on purpose. If you feel this to be an real issue, I'd advice you to create a separate topic, so the devs can investigate the matter properly.

 

Did you loose all your planes without scoring any hits at all the entire game?

 

The fact of the matter is that CV's at the top tiers are severely gimped in comparison to similar tiered vessels. Battleships are the only ships a CV can consistently attack. CA's hard counter any airforce with their Flak ability, and DD's are simply to agile. Now BB's got an overwhelming AA power too, which pretty much renders the CV at top tiers useless.

 

Yes, we can still relatively easily one shot Nagato's with an Essex without worrying too much, but we're talking about a 3 tier difference there, and these ships shouldn't and will not meet at the release. Therefore the game shouldn't be balanced as such.

 

Naturally I still managed to some score hits during these games, but nowhere near enough to be able to say I was pulling my own weight.

 

Would you be satisfied with getting a mere 30k damage in at tier X as a BB?

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[HIRR]
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Dont know if the Essex got any changed stats, but she's officially a Tier IX carrier, the Midway is going to be the tier X.

The Yamato/Des Moines etc. are all already in the right spot being tier X Battleships/Cruisers etc.

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[BKC]
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Way to completely ignore an accurate description of the current state of the game at higher tiers, and steer off-topic with a completely random remark. I can't imagine any CV captain dropping torpedos on islands on purpose. If you feel this to be an real issue, I'd advice you to create a separate topic, so the devs can investigate the matter properly.

 

 

The fact of the matter is that CV's at the top tiers are severely gimped in comparison to similar tiered vessels. Battleships are the only ships a CV can consistently attack. CA's hard counter any airforce with their Flak ability, and DD's are simply to agile. Now BB's got an overwhelming AA power too, which pretty much renders the CV at top tiers useless.

 

Yes, we can still relatively easily one shot Nagato's with an Essex without worrying too much, but we're talking about a 3 tier difference there, and these ships shouldn't and will not meet at the release. Therefore the game shouldn't be balanced as such.

 

Naturally I still managed to some score hits during these games, but nowhere near enough to be able to say I was pulling my own weight.

 

Would you be satisfied with getting a mere 30k damage in at tier X as a BB?

 

My question was indeed ment as a question Droowzor :) As I don't play CVs myself and only see the effect they have from observation, I wanted to know what the dmg output / planes lost currently is. Which relates down to, if you have to use 60planes, 6 squads to score 3 hits, than definitly something needs to be tweaked (just as an extreme example).

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Beta Tester
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My question was indeed ment as a question Droowzor :) As I don't play CVs myself and only see the effect they have from observation, I wanted to know what the dmg output / planes lost currently is. Which relates down to, if you have to use 60planes, 6 squads to score 3 hits, than definitly something needs to be tweaked (just as an extreme example).

Sharana could contribute the ratio of dmg/planes lost.

I am afraid that he would have to do this by hand, since a CV profile only shows this:

cv_profile.jpg

Edited by azakow

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Alpha Tester
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Way to completely ignore an accurate description of the current state of the game at higher tiers, and steer off-topic with a completely random remark. I can't imagine any CV captain dropping torpedos on islands on purpose. If you feel this to be an real issue, I'd advice you to create a separate topic, so the devs can investigate the matter properly.

 

 

The fact of the matter is that CV's at the top tiers are severely gimped in comparison to similar tiered vessels. Battleships are the only ships a CV can consistently attack. CA's hard counter any airforce with their Flak ability, and DD's are simply to agile. Now BB's got an overwhelming AA power too, which pretty much renders the CV at top tiers useless.

 

Yes, we can still relatively easily one shot Nagato's with an Essex without worrying too much, but we're talking about a 3 tier difference there, and these ships shouldn't and will not meet at the release. Therefore the game shouldn't be balanced as such.

 

Naturally I still managed to some score hits during these games, but nowhere near enough to be able to say I was pulling my own weight.

 

Would you be satisfied with getting a mere 30k damage in at tier X as a BB?

 

I think Droowzor is on the mark, I rarely if ever play CVs, but being on the receiving end of torpedo planes I have also noticed that planes in general seem to die more easily. But, what may also be kind of whack is the fact that some higher tier planes are actually slower. So much for rewarding the next tier... The bearcat vs corsair comes to mind. What this means, is that the planes will usually also spend a longer time above enemy AA. In any case, carriers seem pretty useless above tier 6/7 right now and there is probably a reason I hardly see any effective ones around after the last patch.
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My question was indeed ment as a question Droowzor :) As I don't play CVs myself and only see the effect they have from observation, I wanted to know what the dmg output / planes lost currently is. Which relates down to, if you have to use 60planes, 6 squads to score 3 hits, than definitly something needs to be tweaked (just as an extreme example).

 

Think of it this way: you can do one torpedo run about once every 3-5 minutes. Now you also need to hit your targets well to do damage. If your planes get shot down and/or torps evaded those shots do not do damage. Also remember that every time a cruiser is hugging a BB that is not a target anymore as you will either lose too many planes with baiting and finally going in or the panic.

 

How much maximum damage (without magazines) can a CV do? With 12 planes that would be something like 110k dmg. How much damage could a BB of equal tier (Amagi) do in 3 to 5 minutes? It's in the hundreds of thousands. Of course armor and over penetration and all of that comes also into play. It's just that negating one torpedo bomber drop is a very big deal and if you shoot down 3-4 planes in one torpedo squadron group then you have essentially negated the attack as the remaining torps will be very hard to do anything with. Also remember that your planes can be shot down (and have to contest with) enemy fighters and that cruisers make 12km circles of death where you can't usually drop in (and that's every tier 6+ cruiser!!).

 

On a Lexington losing planes usually isn't a problem. It can be in long battles but most battles aren't that long. The issue with these short battles, however, is that you just don't do much. At the start it is very difficult to find an appropriate torpedo drop target as almost all BBs nowadays hug cruisers at the start of the match so usually your first drop is usually ineffective. You tend to become more and more effective as the match goes on and ships spread out, but a large portion of all games end well before that. If the average game lasts ~12 minutes then you can do ~3 torpedo bombings in that time. And if you don't do well with them you get almost no exp from that game. Even if the torpedo drop is super useful - I've had games where I've pushed groups of 4 battleships to make additional loops around an island just with threat of the drops, but because they all stuck together I got nothing from it. Yet it gave us a huge advantage of time in domination - but my exp gain from it was still essentially 0.

 

PS Spotting needs to give experience.

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Alpha Tester
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Aeroon, the big difference between actual gunships and carriers is that the ships risk their hitpoints, and thus their direct removal from the game, whenever they engage the enemy.

 

Carriers risk planes, not their hitpoints.

And as you say yourself, running out of planes usually is not a problem.

 

Essentially you are asking for everyone else to always risk everything, while you in your CV risk losing a few planes. You want the ability to indiscriminately destroy any opponent you set you sights on, without allowing that player a chance to even shoot back in a meaningful way.

 

If the enemy team is forced to maintain a tight defensive formation just from the presence of your planes, it's almost impossible to overstate what kind of incredibly powerful tactical advanage this is for your own team.

And that doesn't even mention things like the fact that you kept these enemies scouted and visible for yur own team the whole time. You essentially removed them from the game without losing hitpoints or planes, and without them having even a remote chance of doing anything about it.

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Beta Tester
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I do agree, the AA buff makes planes and by that CV's not that much fun to play.

 

I hate CV's in general, but thats me. I do not claim CV's are OP, just hate the concept.

They can deliver high alpha(torpedo's0 without risking their own health. A DD has to get within secondary gun range to deliver their torps, yes even IJN DD's(or spam and pray).

CV's hare highly tactical challenging ships to play, and except for potential to deliver highest alpha damage from safety, in no way to be compared with arty. They are in no way clickers!

 A total different playstyle than the rest of the game, what is a issue for me as well, All ships play first/second shooter and have to deal with gun/view range. CV's play RTS with unlimited range.

As I think CV's have to be in this game for all kind of reasons, and have no idea how to better implement them I can live with how their basics work. I won't play them but can live with them.

I even would go as far to take it up for CV players, something I would never do for a arty player.

 

I think at this moment in the game the balance is against CV players.

The buff on the AA made them near obsolete in higher tier games.

(FU you bunch of stat whores calling me out on the amount of battles I have and ships I've grinded. In tier 7 I see tier 9 games so almost all possible gameplay I have experienced. Alaso I have a working brain and draw conclusions on the forum posts I read.)

 

I do have some thoughts but not played the CV's to have a solution.

One thing is sure. This is a closed beta test to see if the game works and the balance is right.

In my opinion the CV class needs a lot, if not the most balancing work.

I really hate to see CV's go the same way as arty has.

 

CV's deserve to be as much fun to play and play against as any other class in the game.

WG, FFS don't mess it up as bad as you did with arty.

4 years in and still the dominance of arty discussions still rules the WoT forum. A endless stream of nerfs and buffs,and no other type of vehicle had overall more than arty, and still no one is happy. Arty players complain as much as arty haters. And to be honest they are right to complain.

Other comparable games try a million other things but are sure they won't do it like WoT. Just bad basic design.

 

FFS get it right before you go live.

 

I think I went a bit of-topic, sorry for that.

 

 

Edited by brick128

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I do agree, the AA buff makes planes and by that CV's not that much fun to play.

 

I hate CV's in general, but thats me. I do not claim CV's are OP, just hate the concept.

They can deliver high alpha(torpedo's0 without risking their own health. A DD has to get within secondary gun range to deliver their torps, yes even IJN DD's(or spam and pray).

CV's hare highly tactical challenging ships to play, and except for potential to deliver highest alpha damage from safety, in no way to be compared with arty. They are in no way clickers!

 A total different playstyle than the rest of the game, what is a issue for me as well, All ships play first/second shooter and have to deal with gun/view range. CV's play RTS with unlimited range.

As I think CV's have to be in this game for all kind of reasons, and have no idea how to better implement them I can live with how their basics work. I won't play them but can live with them.

I even would go as far to take it up for CV players, something I would never do for a arty player.

 

I think at this moment in the game the balance is against CV players.

The buff on the AA made them near obsolete in higher tier games.

(FU you bunch of stat whores calling me out on the amount of battles I have and ships I've grinded. In tier 7 I see tier 9 games so almost all possible gameplay I have experienced. Alaso I have a working brain and draw conclusions on the forum posts I read.)

 

I do have some thoughts but not played the CV's to have a solution.

One thing is sure. This is a closed beta test to see if the game works and the balance is right.

In my opinion the CV class needs a lot, if not the most balancing work.

I really hate to see CV's go the same way as arty has.

 

CV's deserve to be as much fun to play and play against as any other class in the game.

WG, FFS don't mess it up as bad as you did with arty.

4 years in and still the dominance of arty discussions still rules the WoT forum. A endless stream of nerfs and buffs,and no other type of vehicle had overall more than arty, and still no one is happy. Arty players complain as much as arty haters. And to be honest they are right to complain.

Other comparable games try a million other things but are sure they won't do it like WoT. Just bad basic design.

 

FFS get it right before you go live.

 

I think I went a bit of-topic, sorry for that.

 

 

 

I did see the number of high tier CV's plummet, but this might mean nothing as numbers are currently skewed with the premium ships about

 

like SPG's CVs use a different mechanic, because of that they are difficult to balance so I agree with your assumption that they will require a lot, if not the most balance work. but..unlike SPG's the CV has 2 possible mechanics to work with...the planes and the AA on ships (as AA is only really used to counter CVs...that is until another source of attack planes is introduced)

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[TSUN]
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Aeroon, the big difference between actual gunships and carriers is that the ships risk their hitpoints, and thus their direct removal from the game, whenever they engage the enemy.

 

Carriers risk planes, not their hitpoints.

And as you say yourself, running out of planes usually is not a problem.

 

Essentially you are asking for everyone else to always risk everything, while you in your CV risk losing a few planes. You want the ability to indiscriminately destroy any opponent you set you sights on, without allowing that player a chance to even shoot back in a meaningful way.

 

If the enemy team is forced to maintain a tight defensive formation just from the presence of your planes, it's almost impossible to overstate what kind of incredibly powerful tactical advanage this is for your own team.

And that doesn't even mention things like the fact that you kept these enemies scouted and visible for yur own team the whole time. You essentially removed them from the game without losing hitpoints or planes, and without them having even a remote chance of doing anything about it.

 

Except you lose nothing in this game when you die (or almost nothing). What's important is the exp gained and contribution to victory. In most games my first torpedo bomber wave returns shortly after the 15 minute mark. This means that my first torpedo bombing usually takes over 5 minutes to do! Now how many of these will I be able to carry out in a match? This determines my contribution and almost entirely the exp I gain from the match.

 

And all these things you mention give me 0 exp. Would you play battleships if the main things you could do gave you 0 exp? Eg all the damage from main batteries gave you no exp but you could gain exp from secondary shots. Thus you now had to play entirely differently to gain exp regardless of how much it helps your team win or not.

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[WIMZS]
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How much maximum damage (without magazines) can a CV do? With 12 planes that would be something like 110k dmg. How much damage could a BB of equal tier (Amagi) do in 3 to 5 minutes? It's in the hundreds of thousands.

 

The important word here is could. If you just look at the stats then sure, a BB could kill half the enemy fleet within minutes. But does that happen? No!

First of all you can not shoot something you don't see or what's out of your range. BBs spend most of their time in a game cruising around looking for a target. Once you find a target you can shoot at the next challenge is to hit it. And even if you hit the target you can over penetrate or fail to penetrate the armor. So your whole statement is nothing more than a naïve fallacy with no reference to the reality in the game.

 

The real question is not 'do you lose all your planes' but rather 'do you lose all your planes before launching your torpedos'.

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Thi means something has changed to the planes but i can't say what

 

I`m playing CVs, Battleships and Cruisers. 

 

Playing as CV on tier 8 i can do fine when i find a solo BB from a lower tier- i loose a couple of bombers. If BBs are clustered then i can just forget about it. I can risk a strike if the target BB is crap, but i will loose both squads.

Engaging tier 8 or 10 Battleship is very very dangerous even when they`re solo. I loose half a squad approaching a tier 8 and upwards to another half after the drop. Engaging a tier 10 seems like suicide. I`ve only done this twice though, since they`re still very rare. In both cases I lost a squad when approaching and lost 4/6 and 5/6 on the other after the drop. 

 

Typically I can do 3-4 TB attacks in a 20 minute game- depending on how close I manage to stay to the action and how carriers on both teams a balanced towards each other. Compared to 3 weeks ago, playing CVs has gotten much harder. I`m also seeing far less carriers than I used to. Clearly there are less people playing them than 3 weeks ago- relative to the people in tier 4-8. Seems more a picking up cruisers and Battleships then before.

 

Playing CV effectively is quite hard and you don`t get to do much over the course of a game, given how time consuming returning to CV for re-arm and re-launch is. I`m pretty good with the carrier, but on average i still only kill 0.9 ships per match. With a BB i sink on average 2 ships per match with peaks at 4-5. 

 

My experience is that AA has grown too effective. CVs don`t have alot of replacements and and easy to exhaust.

 

 

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Weekend Tester
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The important word here is could. If you just look at the stats then sure, a BB could kill half the enemy fleet within minutes. But does that happen? No!

First of all you can not shoot something you don't see or what's out of your range. BBs spend most of their time in a game cruising around looking for a target. Once you find a target you can shoot at the next challenge is to hit it. And even if you hit the target you can over penetrate or fail to penetrate the armor. So your whole statement is nothing more than a naïve fallacy with no reference to the reality in the game.

 

The real question is not 'do you lose all your planes' but rather 'do you lose all your planes before launching your torpedos'.

 

Important to keep in mind that the full spread of torps is wider than the battleship is long. At maximum you can only hit a BB with 10x torps. It`s not possible to hit with more. As such the tier  5 upgrade providing +1 bomber in squad does nothing to increase damage, but increases the width of the attack- it covers a slightly wider area. The maximum number of possible hits is still 5x torps per squad.

 

Note that it will also take the carrier about 5 minutes to return with a second load of torps. Which is why most carriers attack a target once and then move on to others preferably closer targets.

 

Time budget:

 

The first attack can be done quickly as TBs are positioned before the match really gets going. After that, you need quite a bit of time.

 

Hunting for target: 2-5 minutes depending on, whether you know where the target is, how concentrated the other team is, AA umbrella effectiveness and how well the target moves to prevent TB alignment 

 

Returning to ship: Varies with range, but 2 minutes should be expected

 

*Landing:      25-30 seconds (10 per squad + some seconds between them, as the second squad aligns for landing)

*Arming:        35 seconds

*Launching:   20 seconds (2 squads)

*Forming up: 10 seconds (aprox)

 

*That`s 90 seconds just for the stuff that happens around the carrier

 

As you can see- it takes a very long time to do anything with carriers. 

 

 

Edited by Grim_Destiny

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Alpha Tester
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I had enough attacks with 12/12 hits. Also Torpedo Bombers are always 6, and the last skill will add 1 Dive Bomber, so they are 7 per squadron.

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View PostGrim_Destiny, on 16 April 2015 - 07:21 AM, said:

Playing CV effectively is quite hard and you don`t get to do much over the course of a game, given how time consuming returning to CV for re-arm and re-launch is. I`m pretty good with the carrier, but on average i still only kill 0.9 ships per match. With a BB i sink on average 2 ships per match with peaks at 4-5. 

 

 

According to your stats you have with none of your BBs a killrate of 2 per game. Your best ratio is with Kongo (1.42) while with the others you are rather around 1 per game.

Your best ratio with CV is with the Ranger (0.9).

 

But ofc the number of ships killed per battle means nothing when you want to compare the combat efficiency.

The highest dmg per battle with a BB is with 47k (Fuso) while with CV it's 76k (Lexington). Even with Ranger (56k) and Saipan (51k) you did a lot more damage per battle than with your best BB.

 

View PostGrim_Destiny, on 16 April 2015 - 07:24 AM, said:

 

Important to keep in mind that the full spread of torps is wider than the battleship is long.

 

That's not the point here. If you lose your bombers AFTER your dropped your torpedos you still were able to deliver your damage and with the whole squad gone you can even launch the next one quicker. How often did you run out of bombers in a game yet?


 

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Of course you make more damage in CV (if you are good), but you win less exp. I have the line to both Essex and Yamato, so feel free to compare the avarage damage and the avarage exp. Given to the fact that I wasn't so good with BBs as I haven't learned them in alpha, and I was not feeling confident until Amagi :)

 

To be objective let's take ships with at least 50+ battles, so for me that would be tier 8 - Lexington and Amagi. I have to add that I have 100K exp after I unlocked Essex and trained there 1 more captain with 11 skills. I was trolling with fighter/DBs too, so the avarage damage dropped, but at the point when I unlocked Essex and removed the captain it that was 87-88K too.

 

Lexington - 133 battles - 81,364 damage per battle - 1.15 kills per battle - 1,758 avarage exp

Amagi - 66 battles - 91,786 damage per battle - 1.33 kills per battle - 2,214 avarage exp

 

So if we take that the avarage damage was equal before I started new captains and troll games in Lexington the average exp still would be lower. Now add the fast that back then when I played it we had the old AA where only Yamato and Des Moines had amazing AA and we still got Rambo BBs, who don't know how to evade and are almost always alone :)

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That's not the point here. If you lose your bombers AFTER your dropped your torpedos you still were able to deliver your damage and with the whole squad gone you can even launch the next one quicker. How often did you run out of bombers in a game yet?

 

I`ve run out of bombers several times, In fact I almost always run out of reserves and typically end the game with one complete squad and one reduced squad. Occassionally i have nothing left. I do aim for solo targets though. Attacking ships in group is not possible..

 

IF you loose your squads you can re-aunch quicker but that is not a strategy. If that happens twice, you`re out of bombers.

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View PostSharana, on 16 April 2015 - 07:48 AM, said:

Of course you make more damage in CV (if you are good), but you win less exp. I have the line to both Essex and Yamato, so feel free to compare the avarage damage and the avarage exp. Given to the fact that I wasn't so good with BBs as I haven't learned them in alpha, and I was not feeling confident until Amagi :)

 

Since we talk about the capabilties of CVs in a battle I don't think the XP gain is of any importance here :rolleyes:

 

View PostGrim_Destiny, on 16 April 2015 - 08:01 AM, said:

IF you loose your squads you can re-aunch quicker but that is not a strategy. If that happens twice, you`re out of bombers.

 

 

Grim_Destiny, on 16 April 2015 - 07:21 AM, said:

 Typically I can do 3-4 TB attacks in a 20 minute game

 

 So even if you lose half your Squad during each attack run you'd be still able to perform your 3 to 4 attacks. And if you really can only do like 2 attack runs you'd still have your fighters. If a BB get's sunk after 3 salvos he has nothing left :)


 

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If AA was buffed at short range, it's probably a counter measure for manual torp drop OHKs.

It's Beta, and WG is probably working on balancing all the time. If AA is too OP atm, it'll be balanced. (hopefully)

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Since we talk about the capabilties of CVs in a battle I don't think the XP gain is of any importance here :rolleyes:

 

 

XP is given for kills and damage, So the average XP gain tells you everything you want to know. It gives you a good view what in game the real posibilty's are instead of calculating the DPM.

 

So let's take a look at how many BB-players are in the que and how many CV-players. The one that deals the most posibility's is often more polulair than the other.:

Conclusion:  there are much more BB players than CV players. The higher the tier, how less CV players there are. (That's a pitty.)

 

Let's take a look at the batle score after the match. You will see that most of the time BB players have the highest XP score and the most kills. You almost never see a CV with more as 2 kills, while BB players with 2 kills are rather common.

 

I know this isn't telling the whole story, but it is a sign. (WG will have more statistics on it.)

 

However , I do know  that it is no fun to play high tier with a CA. High tier with a CV, I don't even want to try. On tier 6 it is difficult enough to have good batle results with a CV, on higher tier it will be only more dificult.

 

As I don't like playing BB's the only thing left for me on high tier is the DD's, But I heard that could be a disapointment too. We have to watch out that in time only BB's will enter the high tiers and all other players will stay at tier 5-6.

 

 

 

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XP is given for kills and damage, So the average XP gain tells you everything you want to know. It gives you a good view what in game the real posibilty's are instead of calculating the DPM.

 

Do you get XP for shooting down planes?

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Do you get XP for shooting down planes?

 

I dunno, but to continue on the XP debate

 

I have a feeling I get much more XP on DD's for much lower damage then I do get XP on BBs with much higher damage.

 

might just be me, but there seem to be other factors involved then just damage + kills for the XP calculation

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 So even if you lose half your Squad during each attack run you'd be still able to perform your 3 to 4 attacks. And if you really can only do like 2 attack runs you'd still have your fighters. If a BB get's sunk after 3 salvos he has nothing left :)

 

Now you`re just being obtuse.

 

There is clearly a difference between time and complement of airplanes.

 

In a match the CV has the TIME to perfom 3-4 attacks. It can only perform that amount of attacks if it actually has the planes to conduct them. If the planes are lost, the CV player will not be able to achieve that number of raids.

 

The CV at tier 8 has the capacity to loose 3 squadrons. Beyond this it will not be able to field full sized squadrons. At lower tiers the CVs run out of reserves much earlier. Size of CV airgroups in no way scales with AA improvement across tiers.

At the highest tiers every type of ship is a massive threat to airplanes and the CV player will have a very hard time engaging targets that have one or more ships in close proximity.

 

Complements are not big enough to sacrifice squads for rapid respawn and they are not big enough to keep up with losses at high tiers. You have to be really carefull and very patient- this is time consuming and time is already not on the side of the CV player.

 

All in all though- there is no point in talking the finer details. Everything is evident in what people choose to play. Since CBT started, the number of CV players have been decreasing. I have more and more games where i am the only carrier player in the match. When i`m playing battleships i more often experience matches where there are NO carriers at all. This was very rare at the start of CBT. From what i see and from my own experience, Battleships are just much easier to play and they yield a lot more kills.

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Alpha Tester
797 posts

I have a feeling I get much more XP on DD's for much lower damage then I do get XP on BBs with much higher damage.

 

Damage/XP ratio depends of your ship, else BBs would make way more than the others.

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Alpha Tester
264 posts
15,054 battles

 

Except you lose nothing in this game when you die (or almost nothing). What's important is the exp gained and contribution to victory. In most games my first torpedo bomber wave returns shortly after the 15 minute mark. This means that my first torpedo bombing usually takes over 5 minutes to do! Now how many of these will I be able to carry out in a match? This determines my contribution and almost entirely the exp I gain from the match.

 

And all these things you mention give me 0 exp. Would you play battleships if the main things you could do gave you 0 exp? Eg all the damage from main batteries gave you no exp but you could gain exp from secondary shots. Thus you now had to play entirely differently to gain exp regardless of how much it helps your team win or not.

 

That is the price the carriers pay for their huge versatility.

 

You cannot have a class in the game that does great damage, everywhere, all the time, can scout any part of the map in a minute, doesn't even risk losing hitpoints while moving around as fast as most cruisers with health pools as big as some battleships'.

 

If plane losses were a real threat to your continued ability to actually take part in the battle, I'd see your point. As it is, plane losses only reduce your ability to farm maximum damage.

 

Well, everyone else is in the same boat. Except everyone else isn't losing planes, everyone else is losing hitpoints, gun turrets and then gets to watch his ship break in two.

Edited by CommissionerJan

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