[BYOB] Aragathor [BYOB] Players 4,869 posts 21,686 battles Report post #1 Posted June 21, 2018 With the coming of the Arsenal it will be possible to buy special upgrades. Now it is important to know where to put them, as buying them left and right would be dumb. So, which special upgrades should go on which ship? What are your personal favorites? I'll start with some of the upgrades I use or have seen used: Perth - Spotting Aircraft Modification 1 and Smoke Generator Modification 1, both really needed to make the ship viable. Hydro mod 1 would be nice to have upgrade, but not as critical as the first two. LoYang - Hydroacoustic Search Modification 1. Hands down one of the best combos in my opinion, giving an extra 18s of hydro to better kill enemy DDs. Kidd - Defensive AA Fire Mod 1. Nothing says screw you CV better than this. Des Moines - Surveillance Radar Mod 1. A competitive staple. Aigle - Engine Boost Mod 1. 3 minutes of 45kn cruising with Sierra Mike. 3 Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 4,761 posts 17,375 battles Report post #2 Posted June 21, 2018 Hi all, I got just a few of those upgrades via SuperContainers in past months... I use: "Surveillance Radar Modification 1" on my "Des Moines" "Hydroacoustic Search Modification 1" on my "Z23" (soon to be "Z46") Leo "Apollo11" 1 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,794 posts 12,260 battles Report post #3 Posted June 21, 2018 The improved engine boost is valuable on most DDs, it lets you really use the consumable to get places rather than just receive a quick burst of speed to accelerate from smoke when you realize you counted Radars wrong 1 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,813 posts 7,256 battles Report post #4 Posted June 21, 2018 Currently i have 3 of the mods. Radar mod i put on mt DM so the radar duration is a trolly 56 seconds. Got two speed boost mods, one on Harekaze the other on Yugumo. Was planing to get the hydro module to slot on the Z52 and one for LoYang. A radar mod for Kronny. If i have any spare coal after that as Aragathor, smoke gen mod for Perth Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 4,973 posts 9,176 battles Report post #5 Posted June 21, 2018 Engine Boost Special Upgrade fits perfect for french cruisers or battleboats. 1 Share this post Link to post Share on other sites
[NWP] tank276 [NWP] Players 891 posts 8,498 battles Report post #6 Posted June 21, 2018 1 minute ago, principat121 said: Engine Boost Special Upgrade fits perfect for french cruisers or battleboats. Plus Khabarovsk. Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,447 posts 10,508 battles Report post #7 Posted June 21, 2018 spotting plane upgrade for hindenburg ( if you use reload upgrade instead of the range one) hydro upgrade for minotaur Share this post Link to post Share on other sites
[SCRUB] lup3s Players 3,947 posts 19,852 battles Report post #8 Posted June 21, 2018 Spotter Plane on Yamato or Montana 1 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,775 posts 6,795 battles Report post #9 Posted June 21, 2018 I definitely want to give Hydro mod a try on the German DDs. And even if it's been (or will be) nerfed, radar mod is probably still going to be a good choice on pretty much all of the radar cruisers. Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,813 posts 7,256 battles Report post #10 Posted June 21, 2018 1 minute ago, lup3s said: Spotter Plane on Yamato or Montana If i see a Yammy with that i know where they got the idea from now Share this post Link to post Share on other sites
[SCRUB] lup3s Players 3,947 posts 19,852 battles Report post #11 Posted June 21, 2018 3 minutes ago, Major_Damage225 said: If i see a Yammy with that i know where they got the idea from now Tbh I think I use it on my Yamato (I think - I use one of those on a BB but can't really recall which one). Other upgrades are quite crap anyway .. might as well extend my spotter plane's time in the air 1 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,813 posts 7,256 battles Report post #12 Posted June 21, 2018 (edited) 18 minutes ago, lup3s said: Tbh I think I use it on my Yamato (I think - I use one of those on a BB but can't really recall which one). Other upgrades are quite crap anyway .. might as well extend my spotter plane's time in the air Hmm i always use the fighter, though now that i think of it the topdown view angle can be more useful Edit: dose the module slot on the Duca D'Aosta? now thats a ship that would benefit alot from the extended spotter. Edited June 21, 2018 by Major_Damage225 Share this post Link to post Share on other sites
Miessa3 ∞ Beta Tester 1,650 posts 8,138 battles Report post #13 Posted June 21, 2018 11 minutes ago, Major_Damage225 said: Hmm i always use the fighter, though now that i think of it the topdown view angle can be more useful Edit: dose the module slot on the Duca D'Aosta? now thats a ship that would benefit alot from the extended spotter. you should be able to slot spotter module on any ship that has a spotter plane. As far as i know only the radar and hydro ones are restricted by Tier. Don't forget to give the powerful radar module to those ships which have radar as outstanding gimmik like Missouri, Black and PA DDs (if radar is used ofc). Hydro is also not wrong to slot on most ships that come with hydro. Smoke and spotter is mostly a Perth thingy though.... 1 Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,236 posts 28,613 battles Report post #14 Posted June 21, 2018 14 minutes ago, Major_Damage225 said: Hmm i always use the fighter, though now that i think of it the topdown view angle can be more useful Edit: dose the module slot on the Duca D'Aosta? now thats a ship that would benefit alot from the extended spotter. It does, and it does help. 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,147 posts 17,785 battles Report post #15 Posted June 21, 2018 Speedboost on Khabarovsk DFAA mod on Gearing and DesMo Hydro mod on Lo Yang (dont like it on Z52 because of the already short duration smokes) Radar on DesMo Radar on Moskva Radar on YY Got a few more surplus hydro, DFAA and other mods that I dont know what to do with 52 minutes ago, Miessa3 said: Don't forget to give the powerful radar module to those ships which have radar as outstanding gimmik like Missouri, Black and PA DDs (if radar is used ofc). Hydro is also not wrong to slot on most ships that come with hydro. Smoke and spotter is mostly a Perth thingy though.... You cant slot Radar mod on Missouri, because reasons :/ (just think of how monstrous that ship would get) Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 6,420 posts 14,944 battles Report post #16 Posted June 21, 2018 3 hours ago, Aragathor said: Perth - Spotting Aircraft Modification 1 and Smoke Generator Modification 1, both really needed to make the ship viable. Hydro mod 1 would be nice to have upgrade, but not as critical as the first two. I've tended to struggle with Perth (mainly, I suspect, because I suck); might try sticking the suggested mods on, and making a serious attempt to get the hang of her... Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 4,826 posts 20,102 battles Report post #17 Posted June 21, 2018 Spotter module on Des Moines. Share this post Link to post Share on other sites
Boris_MNE Players 1,567 posts 10,292 battles Report post #18 Posted June 21, 2018 Yo, consider that Radar module is getting nerfed... from 40% to 20%... so it is still good but not by that huge marking.... Also IMHO those prices are expensive, most hardcore players have between 12-15k oil.... and you can buy only 3,4 of those... I have no idea for people who open 1 or 2 containers daily (average even less) can get.... but ok Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,036 battles Report post #19 Posted June 21, 2018 Personally I actually prefer not to slot the hydro upgrade on DDs like my Lo Yang or the Z-52. Reason being that the longer active time also means a slower cycling rate (i.e.: longer downtime until I can pair hydro and smoke again), plus the base duration is already long enough to comfortably deter/push DDs out of caps or whatever you need it to at the moment. Otherwise, I might grab myself a Smoke upgrade for the Huang-He and the rest essentially just goes towards Radar upgrades at first (since SC RNG keeps throwing everything except radar upgrades at me, bloody DCP and Spotter Plane upgrades everywhere). 1 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,794 posts 12,260 battles Report post #20 Posted June 21, 2018 5 minutes ago, Aotearas said: Personally I actually prefer not to slot the hydro upgrade on DDs like my Lo Yang or the Z-52. Reason being that the longer active time also means a slower cycling rate (i.e.: longer downtime until I can pair hydro and smoke again), plus the base duration is already long enough to comfortably deter/push DDs out of caps or whatever you need it to at the moment. This. It's a very important thing to consider. I don't have Hydro DDs, but this is the thing with Hydro - the active time tends to be long enough and it's more common to think "damn, I wish the cooldown was a bit shorter" than "damn, I wish it was active a bit longer". It depends, of course, and there are times when you use every second of active Hydro time and wish there were more - but usually the thing you need more is for the Hydro to be off CD once you need it again. And CD only starts counting down once the active time ends. Share this post Link to post Share on other sites
[BYOB] Aragathor [BYOB] Players 4,869 posts 21,686 battles Report post #21 Posted June 21, 2018 16 minutes ago, Verblonde said: I've tended to struggle with Perth (mainly, I suspect, because I suck); might try sticking the suggested mods on, and making a serious attempt to get the hang of her... The Smoke Generator mod works wonders. If only it would also reduce the reload time of the smoke... 14 minutes ago, Boris_MNE said: Also IMHO those prices are expensive, most hardcore players have between 12-15k oil.... and you can buy only 3,4 of those... I have no idea for people who open 1 or 2 containers daily (average even less) can get.... but ok Afaik the Dev Blog has an entry which states that there will be a new category of daily crate called "More Resources" with a guaranteed coal drop. If you go for 3 a day (3x300) you can get one special upgrade a month and then some. 1 Share this post Link to post Share on other sites
[T_I_W] Ilya_Wolf Players 164 posts 11,610 battles Report post #22 Posted June 21, 2018 running the smoke mod on gearing is a bundle of laughs, you can really draw massive lines of long lasting smoke to break up line of sight and assist your team (wait this is a team game?!?!) speedboost mod on gearing also seems quite nice to me since i almost never face CVs and speed is one of the biggest flaws in gearing before the shooting from smoke detection change happened this was pretty overpowered since you could hide half your team in a huge smoke cloud and the enemy wouldnt have a clue the amount of ships coming to sink them... a bit situational now perhaps but i find it useful to save BBs who are gettign focused too hard and its glorius when combined with a des moines 1 Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,236 posts 28,613 battles Report post #23 Posted June 21, 2018 Radar - for obvious reasons, wherever you can Engine Boost - I actually run it on IJN DDs (Akizuki, Shinonome, Yugumo and Shiratsuyu) , French cruisers and Leningrad Hydro - mainly on German DDs Share this post Link to post Share on other sites
Wobly_1 Players 195 posts 11,228 battles Report post #24 Posted June 21, 2018 4 hours ago, Leo_Apollo11 said: "Hydroacoustic Search Modification 1" on my "Z23" (soon to be "Z46") It is waste of space on z23 mate,same about z46 Share this post Link to post Share on other sites
wilkatis_LV ∞ Players 5,061 posts 8,562 battles Report post #25 Posted June 21, 2018 Spotting Aircraft Mod on Montana (or even on the previous US BBs) is pretty great. Not for the range, if you're using SA for range you're doing something wrong. It's the elevated view to accurately fire over islands and against smokescreens, you're absolutely superb at that. Also you can spot a full stealth build Conq out up to 16.3km range with it. And also you can combine it with the 2x planes capt skill to prevent losing it due to nearby enemy AA / to make sure they always spot enemy Conqs before you could surface-spot them Radar mod on Yueyang is pretty useful, current 28s radar or even post-nerf (if they go through with it) 24s radar isn't bad at all. Great in CB, absolutely dominating in Randoms. Then again - name 1 radar ship which isn't made better by mounting the radar mod 1 Share this post Link to post Share on other sites