[NWP] Gojuadorai Players 2,831 posts 20,102 battles Report post #1 Posted June 20, 2018 BOW before the might repair party!, the only thing that can restore balance to the universe and to crappy underpowered boats. is your pc old? slap a repair party on it and it will run newst games just fine. your car is old and needs some hp? no problem repair party will take care of it! just put ione in the glove compartment. is your girlfriend ugly? put a repair party on her and all your friends will wonder why youre dating a super model. if someone isnt getting what im getting at: Abruzzi, Groz, Boise 6 1 Share this post Link to post Share on other sites
[-5D-] Hannibalurg Beta Tester 899 posts Report post #2 Posted June 20, 2018 I'd hand out Repair party anyday over Radars, which was the original thought. 1 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 4,837 posts 20,122 battles Report post #3 Posted June 20, 2018 (edited) The RP on the Abruzzi is about as useful as a EDIT stained fork, and I doubt it will be much different on the Boise. No idea how the playstyle changes on the Grozovoi. So i‘m fine with the RP. Could be radar, which is far worse. Edited June 21, 2018 by Kampa1987 Vulgarism Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,036 battles Report post #4 Posted June 20, 2018 I'd rather have them slap a Repair Party on the Boise than have another radar ship at tier VII gated behind a paywall. Not that I'm convinced the ship would need a Repair Party in the first place, but we all know that WG thinks they MUST put some gimmick onto new premiums these days and in that regard the Repait Party is the lesser of evil compared to another 9,9km radar. 4 Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,831 posts 20,102 battles Report post #5 Posted June 20, 2018 (edited) Alle 6/20/2018 alle 13:39, Hannibalurg ha scritto: I'd hand out Repair party anyday over Radars, which was the original thought. and i'd be rather infected with lepra than ebola.... its good cause its less *edited* is no argument. creating a world with tons of ships that have heal is poor balancing and will leave boats without it in a spot where they seem lackluster. giving out heals as standard solution instead of fixing core issues of ships (overtiering and general stat balancing) is just lazy and it creates more problems in the long run than it solves in the short run Edited June 24, 2018 by NickMustaine Inappropriate remarks 2 Share this post Link to post Share on other sites
[NWP] xxNihilanxx Beta Tester 1,971 posts 12,854 battles Report post #6 Posted June 20, 2018 Alle 6/20/2018 alle 13:44, Gojuadorai ha scritto: and i'd be rather infected with lepra than ebola.... its good cause its less *edited* is no argument. creating a world with tons of ships that have heal is poor balancing and will leave boats without it in a spot where they seem lackluster. giving out heals as standard solution instead of fixing core issues of ships (overtiering and general stat balancing) is just lazy and it creates more problems in the long run than it solves in the short run I know that. You know that. We ALL know that. Yet WGs attitude is "we'll stick radar on that bridge when we come to it." Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,130 battles Report post #7 Posted June 20, 2018 I really should do something productive with my time, but... Spoiler 14 Share this post Link to post Share on other sites
Boris_MNE Players 1,567 posts 10,292 battles Report post #8 Posted June 20, 2018 Same here, I would prefer RP to everyone istead of stupid radars, especially behind paywall. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,831 posts 20,102 battles Report post #9 Posted June 20, 2018 7 minutes ago, Boris_MNE said: Same here, I would prefer RP to everyone istead of stupid radars, especially behind paywall. did i say somewhere that i rather want radar? you really so screwed by WG that you think the only options to balance ships is radar or heal? Share this post Link to post Share on other sites
Boris_MNE Players 1,567 posts 10,292 battles Report post #10 Posted June 20, 2018 Just now, Gojuadorai said: did i say somewhere that i rather want radar? you really so screwed by WG that you think the only options to balance ships is radar or heal? They said , not you. So I would rather slap RP to those ships. Share this post Link to post Share on other sites
Sargento_YO Players 1,423 posts 8,827 battles Report post #11 Posted June 20, 2018 Are you on drugs or something? if so please share some!! 1 Share this post Link to post Share on other sites
[BK] Miyamotosama Players 90 posts 6,566 battles Report post #12 Posted June 20, 2018 So what ? They are still light cruiser that can be blaped by one salvo of a bb and are extremly sensitive to fire damage, won't even talk about taking a torp Radar is the cancer Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,831 posts 20,102 battles Report post #13 Posted June 20, 2018 25 minutes ago, Miyamotosama said: So what ? They are still light cruiser that can be blaped by one salvo of a bb and are extremly sensitive to fire damage, won't even talk about taking a torp Radar is the cancer you really dont see the problem it creates just to circumvent the fact that they still dont know how to fundamentaly balance CL's. Cls need a sound concept that balances them without spalping heal on everything. so does the groz but extensive balancing work seems to be not wanted if you can satisfy people with slaping heal on it...no matter future consequences for all ships. lol at this point i start to wonder if Wg pust radar on ships so they can get away with putting heal on them Share this post Link to post Share on other sites
[BK] Miyamotosama Players 90 posts 6,566 battles Report post #14 Posted June 20, 2018 @gojuadorai So enlight us since you seems to be a game dev and designer how they should make premium ship, especially CL, attractive to ppl . Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,831 posts 20,102 battles Report post #15 Posted June 20, 2018 4 minutes ago, Miyamotosama said: @gojuadorai So enlight us since you seems to be a game dev and designer how they should make premium ship, especially CL, attractive to ppl . there are a lot of ideas that could work me personaly i''d first reduce the island dependacy of usn cls as a example: - RN acceleration make open water dogiung more viable (this should be a trait for every CL line to destinguish their handling from heavier armored CA) - tad better arcs/shell speed for usn CL to boost effective ranges against non stationary targets a bit - sadly out of question but a cl specific trait that i'd like to see but WG is not willing to do to give them a reduced time of getting unspoted after firing - ships specific i think the abruzzi is simply overtiered, also compared to the duca suffers from bad shells there are multiple things that could have made this boat more viable - and other things.... but since youre bound to disagree cause just gettig heal is convinient i dont waste my time here any further Share this post Link to post Share on other sites
[BK] Miyamotosama Players 90 posts 6,566 battles Report post #16 Posted June 20, 2018 Il y a 3 minutes, Gojuadorai a dit : there are a lot of ideas that could work me personaly i''d first reduce the island dependacy of usn cls as a example: - RN acceleration make open water dogiung more viable (this should be a trait for every CL line to destinguish their handling from heavier armored CA) - tad better arcs/shell speed for usn CL to boost effective ranges against non stationary targets a bit - sadly out of question but a cl specific trait that i'd like to see but WG is not willing to do to give them a reduced time of getting unspoted after firing - ships specific i think the abruzzi is simply overtiered, also compared to the duca suffers from bad shells there are multiple things that could have made this boat more viable - and other things.... but since youre bound to disagree cause just gettig heal is convinient i dont waste my time here any further Ok got your point of view apply for a job at WG now Share this post Link to post Share on other sites
Panocek Players 10,263 posts 12,019 battles Report post #17 Posted June 20, 2018 21 minutes ago, Gojuadorai said: there are a lot of ideas that could work me personaly i''d first reduce the island dependacy of usn cls as a example: - RN acceleration make open water dogiung more viable (this should be a trait for every CL line to destinguish their handling from heavier armored CA) - tad better arcs/shell speed for usn CL to boost effective ranges against non stationary targets a bit - sadly out of question but a cl specific trait that i'd like to see but WG is not willing to do to give them a reduced time of getting unspoted after firing - ships specific i think the abruzzi is simply overtiered, also compared to the duca suffers from bad shells there are multiple things that could have made this boat more viable - and other things.... but since youre bound to disagree cause just gettig heal is convinient i dont waste my time here any further Heavier armored... Not really. If anything Cleveland and Worcester outarmor most heavy cruisers with exception of Baltimore, DM and Moskva. "Class" wide mobility/acceleration buff could be one option, even if displacement doesn't differ that much Tying detection to gun caliber would be too obvious for WG though Especially as it would mean nerf to battleships - 46s detection for yamato or 38s for Derpitz is bound to create shietstorm, especially as plebwagons would have 12-15s spotting. How can you aim at such peasant with slow turning turrets?! Share this post Link to post Share on other sites
[-5D-] Hannibalurg Beta Tester 899 posts Report post #18 Posted June 20, 2018 Alle 6/20/2018 alle 13:44, Gojuadorai ha scritto: and i'd be rather infected with lepra than ebola.... its good cause its less *edited* is no argument. creating a world with tons of ships that have heal is poor balancing and will leave boats without it in a spot where they seem lackluster. giving out heals as standard solution instead of fixing core issues of ships (overtiering and general stat balancing) is just lazy and it creates more problems in the long run than it solves in the short run So in your infinite wizdom. What would you do to balance in the Grozo? Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,831 posts 20,102 battles Report post #19 Posted June 20, 2018 Just now, Hannibalurg said: So in your infinite wizdom. What would you do to balance in the Grozo? give her radar no seriously you really belive that there arent enough softstats that can be tuned so a healneds to be useed? since im neither a dev nor a dd fan so i have no master plan for it. i just know that those ships could be made viable without inflating the number of heals arround, rough scetch what could be done: groz problem is that its not good in a meta where its aa strength doenst matter, it needs some other niche to fill. buffing some softstats and/or giving it a defensive hydro since one of the main weaknesses is its clumsiness could work. the thing is such things need time, slaping a consumable on a ship that increases its effective hitpoints is just a cheap quick and dirty fix that does impact balance longterm negatively. its basically "living on borrowed time" Share this post Link to post Share on other sites