Jump to content
Sign in to follow this  
Grandorf

Deep, boring analyze for Emile Bertin experts only.

3 comments in this topic

Recommended Posts

[YEEET]
Players
237 posts

Hi

 

Emile Bertin is my favorite ship, with over 500 games and wr over 60% 

I know this ship like the back of my hand.  

 

I like some feedback on the last 3 skillpoints. 

 

I have: 

PT, PM, EL

LS

DE

IFHE, CE

 

Most of the games I survive with very little damage, if Im unlucky 

my health drops down to 20-30% early on. 

This makes AR kinda meh since in few cases i can gain 1,5-1,8 secs in reload. 

 

My playstyle compensates for the EM, its not even a second in 180°

 

I have no use for SI, with prem hydro Its more than enough when you hunt 

down some capping DD, Emile is awesome at dodging torps anyway. 

 

So bring on those thoughts.

 

 

Share this post


Link to post
Share on other sites
Players
103 posts
3,876 battles

Hi

 

I'd still go for AR anyways, those 1,5 secs actually can make a difference between life and death in close encounters (plus if you ever want to transfer the captain to another ship, this skill is always useful). EM and SI are basically useless on this ship as you said.

With your remaining 3 points i'd take DCCA + AR, but if you really don't want AR, you could pick HA or JoAT depending on how heavily you use your sonar.

Otherwise among the 3-pts skills, I guess Vigilance (for when you a chasing a lone DD) or TAE (if you like to spam those 9km torps) could be *somewhat* useful, but less so than the combo above.

Share this post


Link to post
Share on other sites
[YEEET]
Players
237 posts
20 hours ago, fgibert said:

Hi

 

I'd still go for AR anyways, those 1,5 secs actually can make a difference between life and death in close encounters (plus if you ever want to transfer the captain to another ship, this skill is always useful). EM and SI are basically useless on this ship as you said.

With your remaining 3 points i'd take DCCA + AR, but if you really don't want AR, you could pick HA or JoAT depending on how heavily you use your sonar.

Otherwise among the 3-pts skills, I guess Vigilance (for when you a chasing a lone DD) or TAE (if you like to spam those 9km torps) could be *somewhat* useful, but less so than the combo above.

 

Yes, seems AR is the best option. Emile is after all a CL with long reload. 

 

DCCA is the only good left or I could respec EL + 1 point in to JoT/HA.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×