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Procrastes

The New Pensacola: The Killer in Killer Whale

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Beta Tester
1,972 posts
2,146 battles

The new tier VI Pensacola really kicks azz in Operation Killer Whale. Play her well or even barely competently, and you can basically just rofl-stomp across the board. The reason for this is, her combination of AA power and 203 mm guns.

 

The AA suite, while not quite on par with that of the old Cleveland, is still more than able to do the job, and those 203 mm guns smashes forts apart, tears cruisers to shreds, pounds destroyers to bits, and generally makes life a burning hell for any carrier unfortunate enough to get within range.

 

The recipe is simple. First, you select upgrades, captain skills and consumables for maximum AA damage output.

 

Then, you enter battle and proceed roughly as follows:

1. Go straight for the harbour area. Take out the forts on your way in (shoot AP).

2. Try to be the first to confront the planes from the enemy carrier in the harbour. With a combination of Defensive AA fire and your fighter plane, you can take them out with contemptuous ease.

3. Take out the carrier at anchor. Whether to use HE to burn it down, or AP to citadel it to oblivion, is mostly a personal choice. You can probably leave the enemy cruiser and battleship to the mercies of your allies at this stage.

4. As soon as the anchored carrier is sunk, turn around and head out to sea again to intercept the enemy carriers and destroyers approaching from the west. Try to get at least one or two allies to join you; an opportunity to spam HE at a couple of CV:s under cover of your AA umbrella should provide good enticement. (Unless absolutely necessary, do not stay to shoot at the anchored battleship or the shore installations. You need some time to get to where you need to go, and speed is not the Pensacola's forte.)

5. Time your Defensive AA and fighter planes to deal with enemy planes and spot incoming torpedoes. Being an AA shield at this stage will allow your allies to pound the enemy fleet without getting harassed by planes, so concentrate on dodging torpedoes and generally staying alive as a priority. With the kind of AA power you've got, you will sweep the skies clean in pretty short order. You should probably focus your own guns on the enemy carriers to begin with, although it pays to take out the designated enemy ships to complete secondary objectives. Your secondary batteries can provide you with a few bonus kills at this stage, especially since they tend to benefit from the same commander skills that bolster your AA.   

6. When the enemy carriers are sunk, it's time to evaluate the tactical situation. Any remaining designated targets should be dealt with now, if time allows it. If you can help your team to win by getting to the exit, then by all means do so. If the swiftest (or only) way to victory is for you to go down, then die well and bravely - preferably by ramming a designated target and thus helping to complete the secondary objectives in the most dramatically satisfying way possible.

 

At least, this is how I have done it. But I'm sure the recipe can be improved upon! :Smile_Default:

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Players
14,659 posts
10,873 battles

Going alone vs the reinforcements is not a good idea.

Their numbers can take you down.

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Beta Tester
1,972 posts
2,146 battles
58 minutes ago, ColonelPete said:

Going alone vs the reinforcements is not a good idea.

Their numbers can take you down.

You're right about that. I have amended my post accordingly.

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