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Sark74

USS Alabama +10 point captain

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Okay, 

 

I'm not here to show off.. I'm here because i simply don't play BB's at all, my Highest being a T4 Kaiser and Orion, and did have the USS Texas but the 34s reload was too much for me.. i just had a go in it in a co-op battle.. scored 34k damage as i dont know how to play it effectively, any help with this would be greatly appreciated, some good how too video's or hints/tip would be great, 

 

thanks guys

 

Sark74

 

 

shot-18.06.07_19.50.32-0087.jpg

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I suggest to play Texas a bit more in random. If you keep the Alabama to CoOp it should be fine.

Just type "Alabama Wows" when on youtube and you will find some videos.

 

The ship is beste played from mid range (10-14km). Stay near islands. They cover your flanks and can give you cover when you have to turn. Sometimes you can even shoot over them.

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You can't go wrong with the Flamu vid about the 'Bama:

Spoiler

 

 

The captains for all T8+ American BBs follow the same skill setup, as the line is very consistent. My dedicated 'Bama captain has BFT/AFT just so I can ignore CVs, but the Flamu build is superior.

The first 10p should go PM/EM/SI/CE, this gives you health and stealth.

 

In the Bama you should always try to get below 15km and then slow down, not stop, just glide slowly back and forth. Angle bow in against the enemy, so that the shells bounce off of you. Never show your side, the citadel eats a lot of damage, and avoid showing your a$$, as you can get pened through it. Remember to right click select enemy planes, as the AA even without skills is good and can take down a lot of enemy flies. Lastly, you have one of the best torpedo protections with 50%, meaning every torpedo hit has its damage halved.

 

 

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35 minutes ago, Aragathor said:

You can't go wrong with the Flamu vid about the 'Bama:

 

 

 

I like Flamu, but he's too good at this game, watched a lot of his video's and he makes it look so easy, often racking up 200k ... barely taking a scratch lol.. so i was hoping for someone else less awesome :) 

 

Thanks for the advice, i'll play a few more Coop's i think :) 

 

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39 minutes ago, ColonelPete said:

I suggest to play Texas a bit more in random. If you keep the Alabama to CoOp it should be fine.

Just type "Alabama Wows" when on youtube and you will find some videos.

 

The ship is beste played from mid range (10-14km). Stay near islands. They cover your flanks and can give you cover when you have to turn. Sometimes you can even shoot over them.

I sold the Texas, i just couldn't get on with it, And needed credits!. :( I'll try the videos.

 

Cheers

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15 minutes ago, Sark74 said:

 

I like Flamu, but he's too good at this game, watched a lot of his video's and he makes it look so easy, often racking up 200k ... barely taking a scratch lol.. so i was hoping for someone else less awesome :) 

 

Thanks for the advice, i'll play a few more Coop's i think :) 

 

The problem with other CCs is that they are often les than stellar when it comes to BBs.

Notser is a self proclaimed DD main and it shows, his BB games often have some glaring errors. NoZoup has an Alabama vid, but it's pure fanboyism and not an analysis.

The only other CC that can give you useful advice is @LittleWhiteMouse, here's her Alabama review:

 

http://shipcomrade.com/news/283/bama-llama-drama-mama.html

 

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1 hour ago, Aragathor said:

The problem with other CCs is that they are often les than stellar when it comes to BBs.

Notser is a self proclaimed DD main and it shows, his BB games often have some glaring errors. NoZoup has an Alabama vid, but it's pure fanboyism and not an analysis.

The only other CC that can give you useful advice is @LittleWhiteMouse, here's her Alabama review:

 

http://shipcomrade.com/news/283/bama-llama-drama-mama.html

 

great guide that.. very useful :) 

 

many thanks :) 

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been playing co-op battles with it, got called a noob already but hey ho!.. slowly getting better, seen some people with 25s reloads, i assume that just down to Adrenaline Rush, which will be my next skill.. 

 

thanks for all the help :) 

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9 minutes ago, Sark74 said:

seen some people with 25s reloads, i assume that just down to Adrenaline Rush

With AR they'd have to be near-death for that.

 

Were those tier 9 & 10 ships? At tier 9 there's a module which reduces reload time, you'd go from 30s to 26-ish s with it

Or maybe Bismarks / Tirpitzs as they have smaller caliber and thus shorter reload (26s base)

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Favourite BB and has been for a while now, and that's coming from a CV captain.  It's funny because i didn't like the NC that much but originally thought i would when grinding up to it :Smile_amazed:

11 hours ago, Aragathor said:

You can't go wrong with the Flamu vid about the 'Bama:

  Reveal hidden contents

 

 

The captains for all T8+ American BBs follow the same skill setup, as the line is very consistent. My dedicated 'Bama captain has BFT/AFT just so I can ignore CVs, but the Flamu build is superior.

The first 10p should go PM/EM/SI/CE, this gives you health and stealth.

 

In the Bama you should always try to get below 15km and then slow down, not stop, just glide slowly back and forth. Angle bow in against the enemy, so that the shells bounce off of you. Never show your side, the citadel eats a lot of damage, and avoid showing your a$$, as you can get pened through it. Remember to right click select enemy planes, as the AA even without skills is good and can take down a lot of enemy flies. Lastly, you have one of the best torpedo protections with 50%, meaning every torpedo hit has its damage halved.

 

 

 

This^^, very good advice and that's how I generally play it. 

 

How I spec it with captain John Doe for perks:

PT,EL,EM, AR, BFT, AFT, MAA, CE

 

With AA Range MOD to give it full AA Spec as you can't equip the aiming Mod unlike the NC. Don't really need a Full AA Spec as BFT, Range and AFT is still very good but when against tier 10 planes the MAA makes it sweet indeed. 

 

 Tier 8 still throws you in with CV's and AA builds are more viable, less so at tiers 9-10.  And if there is a CV, even tier 10 planes have a very hard time dropping this thing....That's not bad for a tier 8 ship isn't it :cap_tea: .  Even if it does somehow manage to get a fish in the water, the Torp belt is nothing short of excellent and isn't worth the CV captains time.  US AP bombs don't do half the amount of damage that they do to German ones too :Smile_great:

 

The accuracy is, lets face it...off.  That's makes it a mid/shorter range BB and sniping at range is futile. Even Perfect Broadside can net you misses but when they do hit, they hit!  

 

But I love the escorting in this thing,  I find myself right behind the German BB's (half decent players).  He give me that turtle back amour and I provide him with the AA.

 

If you need to push on your own then it's alright.  Due to the torp belt, turning rate which is excellent for a BB and bow-on tanky it's doable.  Just don't go in exposed and keep you sides hidden.  It's also smaller than the NC which makes it that harder to hit. These HE Shells make a mess of DD's too. 

 

It's one of those ships that I don't mind being up tiered in, that's the biggest selling point for me.  And Tier 8 MM is the worst.  

 

 

 

 

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9 hours ago, Redcap375 said:

Favourite BB and has been for a while now, and that's coming from a CV captain.  It's funny because i didn't like the NC that much but originally thought i would when grinding up to it :Smile_amazed:

 

This^^, very good advice and that's how I generally play it. 

 

How I spec it with captain John Doe for perks:

PT,EL,EM, AR, BFT, AFT, MAA, CE

 

With AA Range MOD to give it full AA Spec as you can't equip the aiming Mod unlike the NC. Don't really need a Full AA Spec as BFT, Range and AFT is still very good but when against tier 10 planes the MAA makes it sweet indeed. 

 

 Tier 8 still throws you in with CV's and AA builds are more viable, less so at tiers 9-10.  And if there is a CV, even tier 10 planes have a very hard time dropping this thing....That's not bad for a tier 8 ship isn't it :cap_tea: .  Even if it does somehow manage to get a fish in the water, the Torp belt is nothing short of excellent and isn't worth the CV captains time.  US AP bombs don't do half the amount of damage that they do to German ones too :Smile_great:

 

The accuracy is, lets face it...off.  That's makes it a mid/shorter range BB and sniping at range is futile. Even Perfect Broadside can net you misses but when they do hit, they hit!  

 

But I love the escorting in this thing,  I find myself right behind the German BB's (half decent players).  He give me that turtle back amour and I provide him with the AA.

 

If you need to push on your own then it's alright.  Due to the torp belt, turning rate which is excellent for a BB and bow-on tanky it's doable.  Just don't go in exposed and keep you sides hidden.  It's also smaller than the NC which makes it that harder to hit. These HE Shells make a mess of DD's too. 

 

It's one of those ships that I don't mind being up tiered in, that's the biggest selling point for me.  And Tier 8 MM is the worst.  

 

 

 

 

thanks , 

 

I'll be spending a fair bit of time on her this weekend.. i'll see how i get on :) 

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10 hours ago, Redcap375 said:

How I spec it with captain John Doe for perks:

PT,EL,EM, AR, BFT, AFT, MAA, CE

 

 

 

Can I have that captain too, since it has 21 points :)

 

And I wouldn't skip SI on a BB captain.

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2 minutes ago, Cyanide_NL said:

Can I have that captain too, since it has 21 points :)

 

And I wouldn't skip SI on a BB captain.

 

Getting abit carried away :Smile_teethhappy:  no EM, thanks for the correct m8.

 

I would as having 4 of each (spotter and Heal) is plenty enough thank you (prem).  It's not a Cruiser where Defensive AA and Radar are more important, or Missouri with radar.  Where having BFT in the Alabama is devastating.  But I suppose BTF isn't really needed with MMA, but personally i find it makes the huge difference against tier 9-10 CV's. 

 

Each to their own :cap_tea:

 

 

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Having great AA on a ship is nice, but with almost no carriers around these days, I stopped going for those builds :)

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with such long reloading time how do u know when its best to switch from HE to AP? And what would be the best 10 point captain ...  PT, EM, SI, and CE? 

 

This ship is such a waste on me, i cant get above 60k in co-op battles =/ until this 16.5km range was the furthest i'd ever fired, with the Nurnburg so my Long range accuracy is garbage.. 

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7 hours ago, Sark74 said:

with such long reloading time how do u know when its best to switch from HE to AP?

 

With a BB, unless it's British, never. Seriously, it's better to switch target to someone you can actually damage reliably than switch ammo.

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18 hours ago, Sark74 said:

with such long reloading time how do u know when its best to switch from HE to AP? And what would be the best 10 point captain ...  PT, EM, SI, and CE? 

 

This ship is such a waste on me, i cant get above 60k in co-op battles =/ until this 16.5km range was the furthest i'd ever fired, with the Nurnburg so my Long range accuracy is garbage.. 

with 16in guns one case when you would ever consider HE shells is angled battleship at mid-long range and no other targets in sight. Otherwise AP all the way. Long range shelling isn't something you would want to do on regular basis, USN (and any battleship to be honest) work best just outside of their detection* so you disappear between shots, assuming no DD spotting you.

 

16in/406mm enables you to overmatch plates up to 28mm, so you can lolpen all cruisers except tier 10 (with reinforced amidships) and you can overmatch tier 6 and 7 battleships. So if he is angled, just put shells through his bow. Be warned tho, German and French battleboats have armored strip at waterline, so in these cases you would want to land shells on upper bow. That way you won't get citadels unless miracle happens but you should get consistent penetration damage. Other option is aiming for turrets - German and UK usually are the thinnest so repeated blows to them tend to destroy them permanently

 

Skill wise, your setup is sound, though I find base turret traverse to be "good enough" on hightier USN BB as in they usually don't lose track on target during hard maneuvers, so I've went with Adrenaline Rush.

 

*that being 13-15km away so don't use it as excuse to snipe at 20km in Fuso

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Thanks for all the replies, some great advice, but i dont do anywhere near the damage most people could, this ship is totally wasted on me, I'll probably park it until I'm alot better, I guess i should level up a battleship line!. But i struggle for credits for my Yugamo and Neptune, so starting another line is out of the question at the moment. I cant grumble as it was free from a super container!. 

 

Thanks again :) 

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7 minutes ago, Sark74 said:

Thanks for all the replies, some great advice, but i dont do anywhere near the damage most people could, this ship is totally wasted on me, I'll probably park it until I'm alot better, I guess i should level up a battleship line!. But i struggle for credits for my Yugamo and Neptune, so starting another line is out of the question at the moment. I cant grumble as it was free from a super container!. 

 

Thanks again :) 

You could take Alabama into randoms for few battles and evaluate her there. There are already more than plenty of people who "play4fun" and aren't concerned with their abysmal performance so yeah, it can't get any worse

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7 minutes ago, Panocek said:

You could take Alabama into randoms for few battles and evaluate her there. There are already more than plenty of people who "play4fun" and aren't concerned with their abysmal performance so yeah, it can't get any worse

Thanks but I'll park her for now.. She's a great ship, incredible tank, great manoeuvrability, when it hits hard, it hit very hard, but seem to bounce more shells than Penetrate. 

 

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5 minutes ago, Sark74 said:

Thanks but I'll park her for now.. She's a great ship, incredible tank, great manoeuvrability, when it hits hard, it hit very hard, but seem to bounce more shells than Penetrate. 

 

Shells ricochet when they hit armor they can't overmatch at too steep angle. So angling is still relevant. Against angled T8+ battleboats superstructure is your primary target as you can't overmatch them.

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