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valkarianism

Aiming MOD Exposed!

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[OILUP]
Alpha Tester
617 posts
908 battles

 

Let's face it OVan, your aren't the best in conveying sarcasm.

 

He has point, Van. :hiding:

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Alpha Tester
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Hahahahahahahahahaha! Oh wow. Good luck with that.

 

He's the only one I know that can destroy  our hopes or not.

 

And as long as we don't get an official statement about this I'll keep using the mod and make people know about it sothe data they collect is rubish. And anyone who wants this kind of mods to be definetly banned should do the same imho.

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[GAMUS]
Weekend Tester
233 posts

 

Hahahahahahahahahaha! Oh wow. Good luck with that.

 

You want an official positioning by Tuccy when barely more than 12 hours since the late-night opening of this thread has elapsed?

 

Pace in the computer games industry is hectic, but not so hectic. I would wait for a day, at the very least, to have a good, formal statement, not a half-cocked, shoot-from-the-hip, kludgy "solution".

 

Edited to add: Or even a week, or a month, we are only at the beginning of CBT.

Edited by sunday

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Alpha Tester
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Let's face it OVan, your aren't the best in conveying sarcasm.

 

Well, I must admit I'm not the brightest fella out there...

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[OILUP]
Beta Tester
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View PostOVanBruce, on 08 April 2015 - 11:28 AM, said:

He's the only one I know that can destroy our hopes or not.

 

Incorrect, Tuccy as far as I understand it, doesn't have any decision-making powers. This is my experience from the 'Rising Flag' campaign. He will respond only when he gets the 'go-ahead' from above and not sooner... and that takes a long time, as I experienced it myself.

 

View PostOVanBruce, on 08 April 2015 - 11:30 AM, said:

 

Well, I must admit I'm not the brightest fella out there...

 

I doubt you have to be 'bright' to properly convey sarcasm, some just don't have it. Simple as that.
 
Edited by BigBadVuk

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Beta Tester
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Guess I'm gonna stick to co-op mode till this is sorted. The AI might cheat but at least I stand a chance against them

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Alpha Tester
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Incorrect, Tuccy as far as I understand it, doesn't have any decision-making powers. This is my experience from the 'Rising Flag' campaign. He will respond only when he gets the 'go-ahead' from above and not sooner... and that takes a long time, as I experienced it myself.

 

Well, as long as we get an oficial answer I'm ok.

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Alpha Tester
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You have to also be aware that someone seriously suggested a separate key in wowp which would make your plane barrel roll so it doesn't get hit. >.>

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Alpha Tester
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You have to also be aware that someone seriously suggested a separate key in wowp which would make your plane barrel roll so it doesn't get hit. >.>

 

...

 

 

...

 

[edited]

 

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent.

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[WJDE]
Beta Tester
520 posts
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FWIW I for one detected the sarcasm in OVanBruce's earlier post without any problem.

 

This suggests to me that either A) I am particularly attuned to the nuances of language or B) we share the same sense of humour or C) other people aren't very good at picking up on it, for whatever reason.

 

I leave it up to the reader to ascertain which of these outcomes is the most likely.

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Beta Tester
403 posts
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Wow a game breaking mod so early in dev damn the need to win and only win is strong even in CBT. Just ban all mods except skin and UI as otherwise we will have a dead game before it even begun.

 

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Alpha Tester
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I was told before to talk to Tuccy about the mod, but seeing how much attention this subject is getting I don't think it's needed as he should be well aware of it and I am expecting official answers shortly ( though off course BigBadVuk is also official, I would like someone above him to comment on it on the open forums ).

 

 

I think it's not the artillery-mode of the CAT period but simply the class in the scripts that basically slightly adjust the sight based on the target locked and your ship motion. Just used in a different manner.

 

I was wondering what that was about, it does have tracking ability in the vanilla client that much I noticed but I can't get a hold of when it actually works and when not. It doesn't always seem to move with the ship movements.

 

Could be the AimAssist is the class used for the tracking but I'm slightly skeptical about it. The tracking which happens in vanilla client is to counter your own ship movement, not to predict enemy ship movement that part is done through manual aim ( moving the mouse ). So this class imho is a leftover from those CAT tests you aplha's been talking about ( which is still under NDA I believe? ), since it actually gives an aimpoint based on the enemy's movement, not related to your own movement :sceptic: 

 

So again, if the mod only calls this class, and IF the devs decide the mod breaks the game ( which it does ), it should be straight forward to remove the class entirely. I can't imagine it being used for the aiming of bots in co-op, as those should be handled all server side and don't need a client side class to assist them in aiming ( doesn't even make sense to believe that ). Now again, someone who wanted to cheat and has looked at the files would have ripped the class from the source already so it won't stop anyone from creating a new mod with the aim-assist class incorporated in to the mod itself. But it would be a first step.

 

Now, I am slightly worried nothing will happen, because BigWorld engine is pretty much easy to 'hack' into ( the client side of things off course, not talking about actually hacking the servers ). So I fear the developers will take the same stance as in WoT, since they would have to drastically alter the engine to prevent 'easy' modifications such as this one. 

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[COSTS]
Alpha Tester
3,692 posts
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I've been trying this mod out. (Obviously I have now uninstalled it)

 

It's not an aimbot. It is simply a lead indicator. It will help some players score hits, but if the target moves after you have fired you can still miss. Obviously, there is also the RNG factor so even using this mod means an AP salvo will still get the occasional 200 damage. I do not feel it benefited me at all and I did not do any better with the mod than without. I think people who are saying 'I'm not playing anymore' are overreacting.

 

Having said all that I still think all mods should be banned as they reduce the skill factor. However, a lead indicator in training battles is fine.

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[HIRR]
Alpha Tester
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My feeling is that you will get an offical answer, but as usual it will be vague as hell and not informative at all :|

 

My opinion on mods btw, is that they should be restricted to ship skinning.

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[OILUP]
Alpha Tester
617 posts
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I was told before to talk to Tuccy about the mod, but seeing how much attention this subject is getting I don't think it's needed as he should be well aware of it and I am expecting official answers shortly ( though off course BigBadVuk is also official, I would like someone above him to comment on it on the open forums ).

 

 

I was wondering what that was about, it does have tracking ability in the vanilla client that much I noticed but I can't get a hold of when it actually works and when not. It doesn't always seem to move with the ship movements.

 

Could be the AimAssist is the class used for the tracking but I'm slightly skeptical about it. The tracking which happens in vanilla client is to counter your own ship movement, not to predict enemy ship movement that part is done through manual aim ( moving the mouse ). So this class imho is a leftover from those CAT tests you aplha's been talking about ( which is still under NDA I believe? ), since it actually gives an aimpoint based on the enemy's movement, not related to your own movement :sceptic: 

 

So again, if the mod only calls this class, and IF the devs decide the mod breaks the game ( which it does ), it should be straight forward to remove the class entirely. I can't imagine it being used for the aiming of bots in co-op, as those should be handled all server side and don't need a client side class to assist them in aiming ( doesn't even make sense to believe that ). Now again, someone who wanted to cheat and has looked at the files would have ripped the class from the source already so it won't stop anyone from creating a new mod with the aim-assist class incorporated in to the mod itself. But it would be a first step.

 

Now, I am slightly worried nothing will happen, because BigWorld engine is pretty much easy to 'hack' into ( the client side of things off course, not talking about actually hacking the servers ). So I fear the developers will take the same stance as in WoT, since they would have to drastically alter the engine to prevent 'easy' modifications such as this one. 

 

The tracking definitely works depending on the target locked. You don't know how many times I missed DDs 'cause I lost the spot of the target right before firing.
Edited by Tsukotaku

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Beta Tester
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I've been trying this mod out. (Obviously I have now uninstalled it)

 

It's not an aimbot. It is simply a lead indicator. It will help some players score hits, but if the target moves after you have fired you can still miss. Obviously, there is also the RNG factor so even using this mod means an AP salvo will still get the occasional 200 damage. I do not feel it benefited me at all and I did not do any better with the mod than without. I think people who are saying 'I'm not playing anymore' are overreacting.

 

Having said all that I still think all mods should be banned as they reduce the skill factor. However, a lead indicator in training battles is fine.

 

Then why even try to defend it?

 

Title of the thread is aim mod, not bot, and that's exactly what it is. There is a learning curve to this game that requires time and effort to learn where to aim and what sort of lead to give. A mod that gives you the precise position of where the ship is going to be on the current heading is game braking.

 

"If the target moves after you have fired you can still miss".... Do you even read your post back to yourself to see if it makes sense? A lead indicator will give you the precise position of the enemy ship on its current heading at point of firing. If the enemy alters course in the x amount of seconds the shells take to reach the destination of course you may miss. 

 

I think the people saying that they are not playing anymore till the issue is resolved have it right, this is CBT and this needs to be stamped out before the game opens up to more "modders".

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[RBYC]
Weekend Tester
75 posts
26,364 battles

Always though of mods as cheating and won't use them, if I suck that's my fault maybe with pratice I'll get better.

Using mods to gain advatange just calls into question a level playing field for all players.

I'd ban the lot.

Edited by Worsenary
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[HIRR]
Alpha Tester
417 posts
5,983 battles

 

Then why even try to defend it?

 

Title of the thread is aim mod, not bot, and that's exactly what it is. There is a learning curve to this game that requires time and effort to learn where to aim and what sort of lead to give. A mod that gives you the precise position of where the ship is going to be on the current heading is game braking.

 

"If the target moves after you have fired you can still miss".... Do you even read your post back to yourself to see if it makes sense? A lead indicator will give you the precise position of the enemy ship on its current heading at point of firing. If the enemy alters course in the x amount of seconds the shells take to reach the destination of course you may miss. 

 

I think the people saying that they are not playing anymore till the issue is resolved have it right, this is CBT and this needs to be stamped out before the game opens up to more "modders".

 

An aimbot aims for you, you still have to aim at a spot, so its a lead indicator mod. Which is what he's making clear.

Also, he still makes clear he doesnt like the mod and wants it banned, so he's not "defending" it.

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[COSTS]
Alpha Tester
3,692 posts
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Then why even try to defend it?

 

Title of the thread is aim mod, not bot, and that's exactly what it is. There is a learning curve to this game that requires time and effort to learn where to aim and what sort of lead to give. A mod that gives you the precise position of where the ship is going to be on the current heading is game braking.

 

"If the target moves after you have fired you can still miss".... Do you even read your post back to yourself to see if it makes sense? A lead indicator will give you the precise position of the enemy ship on its current heading at point of firing. If the enemy alters course in the x amount of seconds the shells take to reach the destination of course you may miss. 

 

I think the people saying that they are not playing anymore till the issue is resolved have it right, this is CBT and this needs to be stamped out before the game opens up to more "modders".

 

Please read my post again. Where am I defending it ? I said all mods should be banned. Having a lead aim in training to show new players where to aim is fine and I have no problem with it so long as it is only in initial training.. 

 

I said it's not an aimbot because some posters in this thread have incorrectly said it is. You can miss with this mod. At long range the shell travel time can be 10 seconds plus. If the target changes direction in those 10 seconds you will miss. The point I was making is this is not some kind of guided missile mod. Given shell dispersion, if the target only moves slightly from its track you can still hit.

 

You are totally overreacting both to the mod and my post.  

 

 

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Players
9 posts
36 battles

I cant understand the mentality of it. what is the point of playing a competitive game and cheating with so called "mods". surly that just negates the point of even playing????

 

To grind through the numberous tiers quicker would be my guess. WG please don't allow for this mod to be used. You'd ruin something that looks so promising and I haven't even played yet! Think about all those other players who will show up at OB and find out that cheating is permitted and not even install the game. 

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Alpha Tester
240 posts
425 battles

Okay,

just got one shotted (well, 80% gone) in my Nagato, shot by a guy 16 km away with his first salvo of the game. The battle has 1 CV, 1 CA, and 10 BBs on each team, and the chat is full of the aimbot....when I queried it being used I was basically told that it was 'approved' (get that!) by WG, and left in no doubt that not using it was a dumb move.

 

I agree, everyone needs to use it, in the hope that WG will ban it and make it impossible (or at least extremely difficult) to produce such mods  - at the moment it is ridiculously easy for a competent programmer to add stuff to the client side of the game, and if WG don't want this very promising game to be killed during Beta they need to act fast. I really, really have no intention of playing this game if this rubbish is allowed to continue.

 

Like others, I tried it in 3 coop battles then turned it off. Big mistake apparently!

 

By the way, I know it's officially not an aimbot - but as all it leaves you to do is move the mouse to the red X, which I could train a horse to do, I don't see much difference between me selecting the red X and the computer doing it.

 

Dave

Edited by Bigglesof206
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