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valkarianism

Aiming MOD Exposed!

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[OCTO]
Alpha Tester
726 posts
50,329 battles

I have no idea why other players use it, I guess people like to cheat in games, I installed it to see with my own eyes if this is a cheat and I can confirm it definitely is ---> and now doing a clean install again.

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[GAMUS]
Weekend Tester
233 posts

Would be a good idea to have that autolead and artillery mode back? Eye of Sauron is after all, a WoT-like artillery view.

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Alpha Tester
19,378 posts
6,105 battles

Well if the mod calls an in game module in order to work, an easy 'counter' would be removing the module from the client. Off course someone smart would have already ripped the module from the base files, but non the less it would be an easy first step.

 

Ow and no, the module is not needed for bots as those are handled server side. Why would they need a client based module for aim assist?

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Beta Tester
449 posts
3,291 battles

this should be a simple matter.


 

if your modding a game to create a new experience or even game for yourself and others to enjoy then good work sir. this is true modding and the creativity here can be awesome to see.


 

if you are modding a game to gain an unfair advantage in a competitive situation. you are simple cheating. not modding. cheating. there is a massive difference.


 

cheaters should be shut down.

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[PRAVD]
Alpha Tester
1,427 posts
923 battles

Would be a good idea to have that autolead and artillery mode back? Eye of Sauron is after all, a WoT-like artillery view.

 

No.  It was killed for very good reasons.  Gameplay was worse than abysmal.  The good idea would be to make these mods illegal.
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[FIFO]
[FIFO]
Beta Tester
2,451 posts
7,514 battles

This is a game breaking mod in my opinion.  It reduces the game to deciding when to turn and speed up/slow down - where you position your ship - because then you just need to spam fire at the arrow every time you have reloaded.

 

The arguments that it makes no difference because you still have RNG are horrible.  Yes, you might still have RNG but you are not shooting too far in front or just catching the stern which gives hits of 300 or something - instead you are in the ballpark of their citadel with your shells and RNG will decide whether they hit the water or superstructure or turret etc - and hence you are much more likely to score citadel hits RNG or no RNG.  No one can seriously argue that it doesn't improve your chances of damaging the enemy surely?

 

This is an easy case of a mod that should be considered illegal.  The problem is that if they cannot actively police which are good mods and which are not then they should just block them entirely.

Edited by ilhilh
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[GAMUS]
Weekend Tester
233 posts

 

No.  It was killed for very good reasons.  Gameplay was worse than abysmal.  The good idea would be to make these mods illegal.

 

Then it would not be a good idea to have it back. Thanks.

 

Now, to wait for WG to enforce that banning of illegal mods.

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[OILUP]
Alpha Tester
617 posts
908 battles

I downloaded this aim assist mod and looked at the python code ( included below ).

 

The 'interesting' part is that it calls a module called AimAssist which seems to be native to the WoWs engine. All the mod actually does is draw a line and star based on coordinates provided by this existing in game module ( class ). So WG has actually put in the AimAssist module on their own, and the mod only adds a visual marker for it. So does that mean WG is/was planning on adding it to the vanilla game, or was it a leftover from earlier testing?

 

*snip*

 

 

I think it's not the artillery-mode of the CAT period but simply the class in the scripts that basically slightly adjust the sight based on the target locked and your ship motion. Just used in a different manner.
Edited by Tsukotaku

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[ST-EU]
Supertester, Beta Tester
763 posts
8,372 battles

So you guys are basically saying that everyone should get the mod to distort the essential data to make WG ban the mod?

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[OILUP]
Beta Tester
1,491 posts
11,683 battles

 

I think it's not the artillery-mode of the CAT period but simply the class in the scripts that basically slightly adjust the sight based on the target locked and your ship motion. Just used in a different manner.

 

You mean something like when you have a ship locked and it's going at an angle from/towards us and the crosshair still somehow reliably tracks it?

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[OILUP]
Alpha Tester
617 posts
908 battles

 

You mean something like when you have a ship locked and it's going at an angle from/towards us and the crosshair still somehow reliably tracks it?

 

Exactly.

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[OILUP]
Beta Tester
1,491 posts
11,683 battles

 

Exactly.

 

Aim-assist in the 'stock' aiming mode... great. Wait a minute, does that mean that "Eye of Sauron" uses it or not? Because I could swear I'm the one doing all the aiming myself when using it.
Edited by WhiskeyWolf

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[WJDE]
Beta Tester
520 posts
2,891 battles

 

And my opinion is that sharing the download link on the official forum is just inviting more people to use it. It was removed from the RU forum already after the hype with that blog's post...

 

& my opinion is that kicking up a fuss so that something is done about it by WG is infinitely preferable to burying one's head in the sand & hoping that the number of people cheating will remain "small".

 

I am willing to forgo all mods for the pleasure of the above, if it comes to it. But I don't want to play a game, frankly, where the developers do not care to police their own system to ensure fairness, just because "it's a relatively small problem".

 

For the poor schmuck on the receiving end, it's a huge problem & one that can put a crimp on your night/game/whatever. So forgive me if I'd prefer the company that owns the game to pull its finger out of its orifice & actually do something about it rather than just living in hope that people cannot use the search engine of their choice.

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Beta Tester
14 posts
297 battles

Oh well, if this is as bad as some are saying it is, I guess I will just switch over to Naval Action. Problem solved. :)

 

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Alpha Tester
3,274 posts
832 battles

View PostSharana, on 07 April 2015 - 11:56 PM, said:

 

And my opinion is that sharing the download link on the official forum is just inviting more people to use it. It was removed from the RU forum already after the hype with that blog's post...

 

Link is perfectly valid until mod is designated as good or bad. I had to check with ppl above , but yes, it is ok. :B

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[SGSWE]
Beta Tester
91 posts
10,731 battles

Feels like people got much better at shooting at 20km range all the sudden.

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[OCTO]
Alpha Tester
726 posts
50,329 battles

 

Link is perfectly valid until mod is designated as good or bad. I had to check with ppl above , but yes, it is ok. :B

 

Hmzz I can in all honesty not see how having a lead aim marker (that is spot on I can tell you that) is not bad or not a game breaker.
Edited by Broevaharo
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Alpha Tester
132 posts
3,118 battles

 

Link is perfectly valid until mod is designated as good or bad. I had to check with ppl above , but yes, it is ok. :B

 

I am hoping that this is a mistake... If the devs allow the aim assist mods this game is done.

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Alpha Tester
2,543 posts
16,031 battles

I predict that the BB whiners will drop dramatically starting from now.

 

Now someone should make a mod for torpedo bombers dodge "assist" and voila, no more whiners.

 

World of battleships, as it should be.

 

View PostBroevaharo, on 08 April 2015 - 11:15 AM, said:

 

Hmzz I can in all honestly not see how having a lead aim marker (that is spot on I can tell you that) is not bad or not a game breaker.

 

He isn't the one deciding this so he can't do anything probably.

 

I want Tuccy to say something though.

 

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[-CHL-]
Beta Tester
545 posts
4,334 battles

 

I knew it, yesterday when I played on several occasions I said to my team players that some players shoot like they have some sort of aimbot - of course I ran into a bunch of ridicule on me, after I had been at least 8-10 times killed in one BB salwo blow (in Omaha and Cliveland class of ship) I lost my temper to the point that I was close to delete the game ..

Now when I saw the topic exactly coincided to what happened to me yesterday in nearly 10 times - was killed with one salvo as I turned from the ship that was over 16 km away ..

- As things now stand with these fashions are only two options ..

1 to uninstall game until WG resolve this

2 or to intall this mode and all of us have it installed, so that we are all equal, because I do not intend to go through again what happened to me yesterday too many times..

 

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[ST-EU]
Supertester
3,404 posts
35,711 battles

The only thing I can be thankful of regarding this cheat 'game simplifier for idiots©' is that this is early in CBT and there will be time for WG's devs to reverse the ability to use the 'game simplifier for idiots©'. 

 

I now realise why I like vanilla ice cream so much...........

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Alpha Tester
132 posts
3,118 battles

I predict that the BB whiners will drop dramatically startibg from now.

 

Now someone should make a mod for torpedo bombers dodge "assist" and voila, no more whiners.

 

World of battleships as it should be.

 

Yes... can´t do it? make a mod to do it for you. Why learn? That is the best approach.. Seriosuly... facepalm.gif

 

This will become world of mods real fast thanks to people like you

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[OCTO]
Alpha Tester
726 posts
50,329 battles

The thing is that me and others in my clan already suspected that some guys were using an aimbot but we couldn't prove it so it's good that we found the smoking gun.

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Alpha Tester
2,543 posts
16,031 battles

 

Yes... can´t do it? make a mod to do it for you. Why learn? That is the best approach.. Seriosuly... facepalm.gif

 

This will become world of mods real fast thanks to people like you

 

You can't read sarcasm

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