mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #876 Posted April 20, 2015 Me is a happy camper now Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #877 Posted April 20, 2015 So when is 0.3.1 happening approx? :-D Share this post Link to post Share on other sites
GIANTMONSTERS Beta Tester 21 posts 6 battles Report post #878 Posted April 20, 2015 I'll hold on judgment for now to see how it develops, but this is a step in the right direction 1 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #879 Posted April 20, 2015 So when is 0.3.1 happening approx? :-D Soon™ I expect... i would guess probably the start of may, but WG haven't said a peep about the update :/ Share this post Link to post Share on other sites
Wlecce Alpha Tester 10 posts 493 battles Report post #880 Posted April 20, 2015 Guys for my POV the mod is really near to a cheat. It's not possible to put in this game a lead like that i think it's really difficult to evade the bullet. So after that another think is that probably WG could also take that lead a thing that is out of mind because is a game of 2D. I'm taking an example from the game WOWP where you can evade in 3D... So they take some example from WOWP? I hope not... Share this post Link to post Share on other sites
delaci76 Beta Tester 654 posts Report post #881 Posted April 20, 2015 Please make people remove this mod WG and give them a warning if they install it again to ban them. (perhaps a week for 1st offenders). If you need to use an aiming mod in this game I dont think you should be playing in the first place. I mean vanilla game is that hard? Moreover where's the skill? Shooting at distance should be hit and miss as it was in real life. Arcadey aspects ruin games. 1 Share this post Link to post Share on other sites
spitfire_PT Beta Tester 1 post 246 battles Report post #882 Posted April 20, 2015 For me the lead point on ships isn't a good thing to the game. Since it took 50% or more of the fun of the game, besides, things don't happen as fast as in the WOWP were things happens extremely fast and a enemy can change direction in a blink of a eye, while in WOT and WOWS isn't that fast. Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #883 Posted April 20, 2015 Correct, i have a feeling all the camera mods which gave people unfair advantages will disappear from the game too (eye of sauron + the other one which was half-way inbetween) as a result of this update seeing as it's talking about encoding all the scripts in the game (which is currently how those mods are produced). I'm probably more happy about the camera stuff being stopped than i am about the aim assistance... It gave a much bigger advantage to players imo >.> nope camera mods are not affected, because they don't use scripts. Забыл уточнить - модификации камер пока что не будут затронуты - они не со скриптами работают. http://forum.worldofwarships.ru/index.php?/topic/17471-031-%D0%B1%D1%8E%D0%BB%D0%BB%D0%B5%D1%82%D0%B5%D0%BD%D1%8C-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%BA%D0%B8/page__st__140__pid__746941#entry746941 Also: Перестанут. Скорее всего, мододелы на данном этапе смогут их обновить так, чтобы они работали, но на это уйдет время. Будем следить за развитием событий. http://forum.worldofwarships.ru/index.php?/topic/17471-031-%D0%B1%D1%8E%D0%BB%D0%BB%D0%B5%D1%82%D0%B5%D0%BD%D1%8C-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%BA%D0%B8/page__st__80__pid__746656#entry746656 They will stop working, but the mod makers will be able to update them and they will work again, but they will take some time. Share this post Link to post Share on other sites
delaci76 Beta Tester 654 posts Report post #884 Posted April 20, 2015 Also the fact that you actually care that much to try and win at a video game is absolutely sad and the perps should be perma banned for lack of skill and being complete GEEKS. End/ Share this post Link to post Share on other sites
Boevebeest Beta Tester 370 posts 999 battles Report post #885 Posted April 20, 2015 Like one of the youtubers said. It was in the game, WG removed it because it was game breaking. Why doesn't WG take a firm stand in this discussion? And for all those who use it. It is cheating, you get a big advantage over players not using it. And up to a point playing learns you to aim for citadel, but on long range aiming on moving ships is millimeter work, more chance to miss than hit. But I'm really thinking about installing it myself by now. To many games where I loose half my fuso in the first 2 minutes of the game dealing no damage in return. Now the big question. How is WG suppose to enforce a possible ban of this mod? How can WG see if any one is using it and remove it? I put it on my pc, they have to hack me to enforce this. That is why they haven't banned it yet I think. This mod is bad for the game, you using it is sabotaging the game and its future. WG not taking a stand in this makes more and more people going to use it. Why take a knife to a gunfight. And for all you hardcore defenders of the mod, If it doesn't give you a advantage over not using it, FFS please un install the damn thing. Share this post Link to post Share on other sites
[MIMI] MudMonkey Beta Tester 1,338 posts 8,370 battles Report post #886 Posted April 20, 2015 As far as I understand it, WG is not able to stop you using this mod. Therefore it is easier for them to say that this mod is ok for them. I agree when people say that this mod should be banned. Imo to take a guess (or use your skill/experience) when aiming is one of the core elements of this game. If WG insists that this is ok, then they should implement it into the game so everybody can use it. For me personally this mod will keep me from spending any money on this game. And I guess I am not the only one. Share this post Link to post Share on other sites
Kyono Beta Tester 512 posts 675 battles Report post #887 Posted April 20, 2015 preparing both countermeasures to harmful mods http://forum.worldofwarships.eu/index.php?/topic/10185-aiming-mod-exposed/page__st__645__pid__185911#entry185911 Thought you guys might want to read some of the WG responses again... I've even highlighted the important bits so you don't have to stress yourself too much with reading the whole thing Also... if you want it even more blantantly obvious... here's a (google translated) copy of the 0.3.1 bulletin from the RU news... http://worldofwarships.ru/ru/news/common/bulletin-031/ So does this mean we can stop with all the pointlessly angry rants about mods in the game and actually get back to testing the game mechanics again? Thanks for the post Sir. I tried the mod out today due to sheer anger and uninstalled it after 2 games. Just made it too easy to decimate opponents at extreme ranges (What fun is there in taking all skill out of the game?). Now I can get back to looking for bugs! Thanks again. Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #888 Posted April 20, 2015 thanks for the info sharana Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #889 Posted April 20, 2015 Well this should make people happy for a while Client Architecture In Version 0.3.1, we start tests of a script protection system intended to take control over the creation of undesirable modifications and ensure the client’s security. This will be a long process, requiring constant adjustments and numerous updates before we reach final conclusions. And, be advised: with the introduction of Version 0.3.1 most mods will stop functioning or require profound revision. Unfortunately, on this stage, the effect will impact some of the good, useful mods, but we plan to gradually build up channels of communication with responsible mod makers and even collaborate with them, providing them access to the relevant data. Share this post Link to post Share on other sites
DestoryerO_o Beta Tester 188 posts 384 battles Report post #890 Posted April 20, 2015 IMHO, The code that the mod is reading from the client is the auto-aim the bots use in co-op game. The only permanent solution to this problem once and forever would be removing the co-op games from WoWs entirely (and thus removing their autoaim code together with them). Now... I'm not sure WG wants to do this, some of the devs obviously think that co-op games are important in some way. (altho this is a PvP game) Well, the future will tell what happens i guess. All i know is that if a cheat like this survives in any form after the OBT starts, i'm probably hightailing from here. Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #891 Posted April 20, 2015 IMHO, The code that the mod is reading from the client is the auto-aim the bots use in co-op game. The only permanent solution to this problem once and forever would be removing the co-op games from WoWs entirely (and thus removing their autoaim code together with them). Now... I'm not sure WG wants to do this, some of the devs obviously think that co-op games are important in some way. (altho this is a PvP game) Well, the future will tell what happens i guess. All i know is that if a cheat like this survives in any form after the OBT starts, i'm probably hightailing from here. Did you even bother to read the previous post? When the next patch comes there will be no aiming mod. Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #892 Posted April 20, 2015 (edited) IMHO, The code that the mod is reading from the client is the auto-aim the bots use in co-op game. The only permanent solution to this problem once and forever would be removing the co-op games from WoWs entirely (and thus removing their autoaim code together with them). Now... I'm not sure WG wants to do this, some of the devs obviously think that co-op games are important in some way. (altho this is a PvP game) Well, the future will tell what happens i guess. All i know is that if a cheat like this survives in any form after the OBT starts, i'm probably hightailing from here. No need, they will secure their files in such a way that these calls can not be made by any mod from 0.3.1 and onwards. Did you even bother to read the previous post? When the next patch comes there will be no aiming mod. In general, these days, you often find yourself repeating information again and again even you just wrote it a few posts up. Edited April 20, 2015 by krautjaeger Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #893 Posted April 20, 2015 IMHO, The code that the mod is reading from the client is the auto-aim the bots use in co-op game. The only permanent solution to this problem once and forever would be removing the co-op games from WoWs entirely (and thus removing their autoaim code together with them). Now... I'm not sure WG wants to do this, some of the devs obviously think that co-op games are important in some way. (altho this is a PvP game) Well, the future will tell what happens i guess. All i know is that if a cheat like this survives in any form after the OBT starts, i'm probably hightailing from here. Pretty sure the bot aiming codes are all done server-side. There wouldn't be any point in putting them client-side as it would allow for hacking to be too easy. As it was said, it's left-over code from a feature which was in the game a long time ago and was removed because it was too easy to hit enemy ships and stopped the game being fun. I don't see why it's still in the game (from the other stuff i've seen, it's apparent the developers are pretty lazy at cleaning up after themselves), but hopefully it will all be sorted out and fixed up before the games release! 2 Share this post Link to post Share on other sites
tajj7 Beta Tester 1,210 posts 1,486 battles Report post #894 Posted April 20, 2015 (edited) Hope the patch hurries up, completely put me off playing any BBs, little cheats sitting at max range, full broadsides, no range shots, hitting citadel every time. People using it should be booted out IMO. Using cheat mods like this when you have access to closed beta and are supposed to be testing, these people shouldn't get such privileges. Edited April 20, 2015 by tajj7 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #895 Posted April 20, 2015 (edited) Using cheat mods like this when you have access to closed beta and are supposed to be testing, these people shouldn't get such privileges. It's better that they're used, worked out and made unavailable for the future now, than in the released game however. Remember that all progress from the closed beta is being reset. Nothing you achieve here matters in the long run, however for those mod users who are using it to gain some kind of advantage over fellow testers instead of actually trying to find out ways to mellow its effect, then i agree with your point. Edited April 20, 2015 by Shepbur Share this post Link to post Share on other sites
CommanderHam Players 12 posts 4,176 battles Report post #896 Posted April 20, 2015 Can I say that I am sincerely displeased with this turn of events? Call me naive, call me a fool, but I was sincerely looking forward to have a nice experience helping this game working the kinks out and having some fun for myself... now I have learned that somebody already put out some mod that disrupts the balance, just for the sake of winning. I know I will never be anything else than an "average" (at best) kind of player (here as I was in WoT), that I will never be a champion; I accept it, and I haven't had the slightest inclination of using mods or anything else to give me an advantage to redress this, simply because I refuse to use anything else other than my (limited) skill. I kind of expected that someone would try something of the sorts after release, but now I'm really disappointed in seeing that in Closed Beta already someone cares more about winning and less about giving a thorough and objective report on the game. Sorry for the lamentation, but this is how I feel at the moment. +1 Hear Hear, fully agree! It is a game, and yes it is nice to win from time to time... but winning whilst cheating... I don't know... wouldnt feel like winning at all.... So, tar them, feather them and let me lose properly from a better player than me (which is the majority out there..... ) 1 Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #897 Posted April 20, 2015 +1 Hear Hear, fully agree! It is a game, and yes it is nice to win from time to time... but winning whilst cheating... I don't know... wouldnt feel like winning at all.... So, tar them, feather them and let me lose properly from a better player than me (which is the majority out there..... ) Some times I feel that the focus on "the win" is too high these days. Before, in other games and years past, the good fight was just as important as winning the game. We would congratulate each other equally, no matter who won. after a good fight. Today if you lose it's all FU noobs and all that. 1 Share this post Link to post Share on other sites
Jexter Beta Tester 161 posts 2,805 battles Report post #898 Posted April 20, 2015 Correct, i have a feeling all the camera mods which gave people unfair advantages will disappear from the game too (eye of sauron + the other one which was half-way inbetween) as a result of this update seeing as it's talking about encoding all the scripts in the game (which is currently how those mods are produced). I'm probably more happy about the camera stuff being stopped than i am about the aim assistance... It gave a much bigger advantage to players imo >.> This. While the aimbot mod is obviously toxic and needs to go ASAP, I've seen screenshots of this Eye of Sauron mod and its satellite view, making it so easy to predict target movement, and I'm surprised people aren't as vindictive in its regard. All these mods need to go ; same for extra zoom-in/out ability, or any other such mod that gives you a clear advantage over vanilla users. At this stage, modding should be limited to skinning, although on the other hand, I'm glad WG are able to identify problematic mods and take steps to prevent them from functioning. In an "ideal" world, mods should only function through the use of an API published & maintained by WG, where they and only they decide what can or cannot be modded. Can't wait for this next patch. 1 Share this post Link to post Share on other sites
Dont_Care_2015 Players 62 posts 1,325 battles Report post #899 Posted April 20, 2015 Funny how some people still defend this mod! I guess some people have integrity and like to play the fairest way only counting with their skill, others like to cheat and defend it like there's nothing wrong with it! Morals I guess, some have it, some don't! Looking forward to play and having fun with the learning curve, not knowing where the enemy goes/turns/speed in game, the point of playing with skilled players, I guess now this is out of the question. I wonder if in WWII they had this to... Share this post Link to post Share on other sites
great_kahn Beta Tester 22 posts 2,311 battles Report post #900 Posted April 20, 2015 Wargaming afraid of selt mein, all sorted it seems. Share this post Link to post Share on other sites