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Aiming MOD Exposed!

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[BKC]
Beta Tester
465 posts
2,926 battles

 

I agree. While I think there is a place for a "lead indicator" in the game, I certainly think it should be made by WG. The one in the mod looks like crap and is definately immersion-breaking.

 

 

This is likely true. The casuals-only players have the deathmatch game mode where my ideas would have less impact due to the small maps. I`m betting there are plenty of other players though who would enjoy more elaborate gameplay on larger maps.

 

The main point though, was to make a point of where the current aiming mod becomes overpowered (free information) and present suggestions on how to make it (information) a gameplay asset. I do this so as not to seem merely anti, but also constructive. 

 

Well, in all honesty, the simplest solution would be to just remove the parts in the scripts to get rid of that mod entirely. I am not totally against having an aim assist in the co-op battles for new players to learn how to aim in the later game, but it doesnt have a place in pvp-battlest imo.
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Beta Tester
2 posts
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More games with the mod. It truly should be either removed or made available for everyone.

 

One of the biggest unfair benefits is that you can shoot ships that are coming behind islands before the have line of sight on you. This is big since you have your first and accurate volley out before they can see you.

Battleships get the biggest benefit from this, followed by cruisers.

 

But in all honestly this mod does not break the game, it just needs to be available. Fast cruisers and destroyers can easyly avoid fire from Battleships and in shorter ranges it does not matter if you have the aim mod or not since you are most likely to hit anyways.

 

The mod changes the gameplay so that you concentrate more on positioning and tactics rather than aiming. I think that ppl are makeing much bigger issue of this than it is. Lead indicators are common in many flight games and even in some shooters. This mod does not make you hit 100% of your shots, at long ranges you are still heavily affected by RNG and as more and more ppl learn to zigzag to  avoid incoming fire, the effects are even smaller. 

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[-SBF-]
Alpha Tester
467 posts
2,316 battles

 Lead indicators are common in many flight games and even in some shooters.

 

So does it mean WoWs need is aswell just because other games have it ? The only reason why they introduced the amining lead in WoWp is becuase of that stupid stat mod (features : arbitrary user rating, ability to disable clouds and such, showing the speed of your current target), and no, it was not really required.

 

  This mod does not make you hit 100% of your shots, at long ranges you are still heavily affected by RNG and as more and more ppl learn to zigzag to  avoid incoming fire, the effects are even smaller. 

 

No, but those shots that hit usually do medium to heavy damage

 

 But in all honestly this mod does not break the game, it just needs to be available.

 

Well, if it does not break the game it massively curbs the fun, because now you cannot be sure if it just the skill & luck or this.

 

A couple of my clan mates already put their WoWs plans on hold because of this.

 

 I am not totally against having an aim assist in the co-op battles for new players to learn how to aim in the later game, but it doesnt have a place in pvp-battlest imo.

 

And they will cry havoc as soon as they enter the PvP games, because they will start to rely on this assistance in order to hit a target. Which basically means that they have to start from scratch in order to be competitive. This kind of newbie aid/protection does not pay off in the long run ( and had negative effects in WoWp aswell).

 

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Alpha Tester
142 posts

I agree with GinNG on this one. Either ban it for good and make some countermeasures to prevent similar aim assist/bot mods to be used or allow it for everyone.

 

If allowed, I would personally made it integrated in game it-self AND for BBs only to help aim (lead) on BBs at long ranges. But it will only show where the ship or ships' center will be IF she (or her captain) maintains speed and heading (going straight). It will NOT make any corrections to marker when ship is turning, like where she will be in 20s if she keeps turning. So it will still only display where the ship will be if she went straight at particular speed even when she is turning. Hope you get what I mean with that. And again as GinNG stated, any decent CA/CL and DD captains can avoid players with this mod without any major problems. It is BBs vs BBs that have hard time.

 

On a side note, before you start bashing me, I do not use it. I am still learning how to properly lead with BB 15km+ the hard way since I prefer CA/CLs and DDs :playing:

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Alpha Tester
29 posts

GinNG's suggestion sounds good for reconnaissance upgrates, but the problem still not be solved well

the main problem is, users gain the advantage with using not proper mod ( so far it calls cheating), users can just follow the cross and done tons of hits and damages.

besides, is it hard to calculate the ships position for aiming in wows? in my opinion, it is very diffcult to observe that the need of course indicator.

And the simplest way is giving a ban for these mod with clear statement, giving a much time to refine its feature unless it has a huge need in further stage.

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[BW-UK]
Players
152 posts
9,059 battles

 

Threatening to hurt the financial situation of the developer of the game to which you are a beta tester, is not only a complete misunderstanding of what it means to be a beta tester, but an act utterly bereft of reason.  Luckily there are also more reasonable people both on the forum and in this thread. Maybe these calmer heads can discuss the issue in a deeper way..

 

With respect, for me there is no 'threats' to the developer... While I refuse to use the aim-bot, after watching various videos with players using it, I realised that it would remove a key part of the gameplay that I personally enjoy... ie. leading... and I find playing against people who are using it a bit 'deflating'...

 

So its very simple for me... no threats, only that I wouldn't enjoy playing this game with aim-bot, so of course I am not going to invest any money into the game. I get to choose where I spend my money and I will be spending it on a game I enjoy. 

 

I will say however that prior to the aim-bot's appearance I did enjoy playing this game, enough to purchase a premium ship (and had plans to purchase more). So it makes me sad that a lot of the enjoyment of playing this game has gone...truly 

 

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[G_P]
[G_P]
Beta Tester
179 posts
14,913 battles

Aiming helps are the worst thing that can happen to this game. There must be a clear ban of it.

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Beta Tester
512 posts
675 battles

And another match of an enemy Nagato who seems to be able to hit anyone and everything when he looks at them.

 

It's a blatant cheat equivalent of an aim bot. It gives a user a clear and concise advantage over someone who isn't using it. They know exactly where to aim and when to shoot in order to land near perfect Citadel hits all the time. The only thing that prevents this mod from being over the top skill killer is the RNG in the game, though I wonder how long until the code breakers by pass that and have everything shooting with laser accuracy.

 

Getting sick and tired of not being able to enjoy the game no matter what tier I play, and a lot of people ARE using it. I'm seeing people brag about it in chat (screenshots and reports for those I say) and people who are so blatantly using it yet hide behind the "LOL L2P NOOB!" excuse when you call them out on it.

 

Seeing someone who mainly plays BBs, has over 500 battles and a 40% hit rating is nigh impossible, yet there are people out there with those stats. Nobody can have that kind of accuracy in a BB, nobody.

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Beta Tester
32 posts
370 battles

I have a really hard time understanding how anyone couldn't see this as blatant cheating.

 

 

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Beta Tester
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This is one mod which I think could easily ruin the game and might stop me playing it.

 

It would force many players to only play Destroyers and flat tops also, IMHO, because at least with teh former you have agility to counter and the latter you are screwed anyway if the big guns spot you.

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Beta Tester
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I agree with GinNG on this one. Either ban it for good and make some countermeasures to prevent similar aim assist/bot mods to be used or allow it for everyone.

 

 

It's WG and they'll say that can't do anything about it because it's installed on the client side.

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Players
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More games with the mod. It truly should be either removed or made available for everyone.

 

One of the biggest unfair benefits is that you can shoot ships that are coming behind islands before the have line of sight on you. This is big since you have your first and accurate volley out before they can see you.

Battleships get the biggest benefit from this, followed by cruisers.

 

But in all honestly this mod does not break the game, it just needs to be available. Fast cruisers and destroyers can easyly avoid fire from Battleships and in shorter ranges it does not matter if you have the aim mod or not since you are most likely to hit anyways.

 

The mod changes the gameplay so that you concentrate more on positioning and tactics rather than aiming. I think that ppl are makeing much bigger issue of this than it is. Lead indicators are common in many flight games and even in some shooters. This mod does not make you hit 100% of your shots, at long ranges you are still heavily affected by RNG and as more and more ppl learn to zigzag to  avoid incoming fire, the effects are even smaller. 

 

in all honesty... his mod clearly places all players on an equal level, no way there can be any bigger handholding by a mod than this, you can play on tanks with all forbidden mods enabled on aswell because its not "gamebreaking" when everybody can have them, and theres no excuse for ppl need to learn zig zag and what not when they dont even need to learn how to aim in the first place, yeah people need to learn how to angle their tank, because aim assistance on tanks doesnt require the player to learn how to aim anymore... sigh....

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Beta Tester
3 posts
202 battles

I found this game through youtube and later twitch. When it was possible to gain access by buying the game, I grabbed the biggest package. Has not played any of those ships yet as I want to grind to same tier before I play them. With premium account of course, I have work and a busy life.

Do not mind losing to professional players (streamers) or youngsters with also a lot of game time. Maybe I can learn some from their gameplay. However, mods like aimbot is the nail in the coffin for me. If mods are allowed after OW. I will cut my losses and move on.

If searching for or developing mods becomes more important than gameplay I will pass. WoT seems to allow mods and it can (or have?) wreck the game. It is more fair to pay WarGaming let’s say 1000 $ for a modern missile cruiser then (some would buy it) as it’s obvious to all that it will ruin their gameplay in that round.
If mods allowed here is my wish list:

 

  • See thru fog
  • Increase view range (show all ships)
  • Show track trail and speed of ships
  • Show ships behind islands
  • Show torpedo paths and range
  • Improve shell dispersion (RNG)
  • Automatic zigzag with RNG values
  • Improve firing range
  • Improve reload and traverse time
  • Show player stats in the played ship type
  • Show gun range circles of enemy ships
  • Use AI also for main battery.
  • Boost your health
  • Improve the AI
  • Block a percentage of incoming rounds
  • Stealth ships and torpedoes
  • Improved ammo, DD’s can one shot a BB

Module upgrades or captain skills can improve some of these values so it will also be possible to modify the values with hacks. It will be a fun game don’t you think….

 

Allowing mods of any form loses control of the software and intended gameplay. If this game become popular, it will also ruin it. That is why software like Punkbuster was invented nearly two decades ago.

Aimbot is a blessing for the game. It is now in public and it is possible to handle it. Encoring mods in beta could improve the game in OW. As adjustments can be made to balance it. After OW all mods have to be tested before included or rejected from the game.

 

Are there more mods/hacks out there that we do not know about? Some people make hacks for bragging rights about their programming skills. Some make hacks just to improve their gameplay and status in the community.  Finally, some make hacks, as they do not want to pay for a game. “Well he has over 10.000 games under his belt so he has to be that good” later to be reviled as a cheater. I have seen both types before and it has ruined games. As in real life with doping in sports.


 

Cheers PS and please no gold ammo

Edited by Cpt_Harpoon

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[OILUP]
Alpha Tester
617 posts
908 battles

I found this game through youtube and later twitch. When it was possible to gain access by buying the game, I grabbed the biggest package. Has not played any of those ships yet as I want to grind to same tier before I play them. With premium account of course, I have work and a busy life.

Do not mind losing to professional players (streamers) or youngsters with also a lot of game time. Maybe I can learn some from their gameplay. However, mods like aimbot is the nail in the coffin for me. If mods are allowed after OW. I will cut my losses and move on.

If searching for or developing mods becomes more important than gameplay I will pass. WoT seems to allow mods and it can (or have?) wreck the game. It is more fair to pay WarGaming let’s say 1000 $ for a modern missile cruiser then (some would buy it) as it’s obvious to all that it will ruin their gameplay in that round.

 

 

 

 

 

 

 

 

 

 

 

 

 

If mods allowed here is my wish list:
 

  • Mark point of impact or warning for incoming rounds
  • See thru fog
  • Increase view range (show all ships)
  • Show track trail and speed of ships
  • Show ships behind islands
  • Show torpedo paths and range
  • Improve shell dispersion (RNG)
  • Automatic zigzag with RNG values
  • Improve firing range
  • Improve reload and traverse time
  • Show player stats in the played ship type
  • Show gun range circles of enemy ships
  • Use AI also for main battery.
  • Boost your health
  • Improve the AI
  • Block a percentage of incoming rounds
  • Stealth ships and torpedoes
  • Improved ammo, DD’s can one shot a BB

Module upgrades or captain skills can improve some of these values so it will also be possible to modify the values with hacks. It will be a fun game don’t you think….

 

Allowing mods of any form loses control of the software and intended gameplay. If this game become popular, it will also ruin it. That is why software like Punkbuster was invented nearly two decades ago.

Aimbot is a blessing for the game. It is now in public and it is possible to handle it. Enouring mods in beta could improve the game in OW. As adjustments can be made to balance it. After OW all mods have to be tested before included or rejected from the game.

 

Are there more mods/hacks out there that we do not know about? Some people make hacks for bragging rights about their programming skills. Some make hacks just to improve their gameplay and status in the community.  Finally, some make hacks, as they do not want to pay for a game. “Well he has over 10.000 games under his belt so he has to be that good” later to be reviled as a cheater. I have seen both types before and it has ruined games. As in real life with doping in sports.

 

 

 


Cheers PS and please no gold ammo

 

Dat sarcasm.
Edited by Tsukotaku

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Beta Tester
97 posts
1,294 battles

I have a really hard time understanding how anyone couldn't see this as blatant cheating.

 

 

 

if the mod stays around when the game hits open beta i will not invest a single dime into wargaming prodcuts, sitting on 22k gold on tanks allready and i quit playing that

 

This is one mod which I think could easily ruin the game and might stop me playing it.

 

It would force many players to only play Destroyers and flat tops also, IMHO, because at least with teh former you have agility to counter and the latter you are screwed anyway if the big guns spot you.

 

All true.

I really hope that WG come up with a solution to this for open beta, otherwise I just can not see the point of playing then.

One of the major reasons I stopped paying for WoT (and playing regularly) was because of the WG EU attitude of "alllowing" all cheat mods.

I will not spend any money on another WG game that allows the same.

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[TTP]
Beta Tester
37 posts

I tried the mod for 3 or 4 games when they said it was legal. It's so easy it's not fun. Back to playing normally for me. 

 

But, well, I do hope they ban it. I've always found it odd that mods are allowed in an MMO/competitive type game like this but this is just taking the cake. If aiming isn't a "big skill" in this game, what is? Learning to use WASD? As much as I love the game and have been waiting ever since the first reveal to play it, if everyone was using this I'd not stick around.

Edited by lowell85

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Beta Tester
512 posts
675 battles

Imagine if this mod was in World of Tanks. How outraged would the community be? Barrelling along in your scout at 60 km/h when someone at max view range leads a shot each and every time and hits you perfectly. It would destroy that game, yet WarGaming are "Assessing the situation" on World of Warships? It's a cheat pure and simple.

 

If nothing is said by the time open beta comes around then I'll just cut my losses and move elsewhere. Heck I might even start throwing my money at EA again despite my boycott of all their products since Battlefield 4.

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Beta Tester
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3,394 battles

maybe they could make some "hardcore" servers? where absolutely no mods are allowed, the server checks your game file for any modifications before its launched.

so chearters can have a blast on normal servers... and people who dont want to use cheats or dont want to play against cheaters can go to "hardcore" server.

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Alpha Tester
3,274 posts
832 battles

View Postnighttrain123, on 19 April 2015 - 10:50 AM, said:

I agree with GinNG on this one. Either ban it for good and make some countermeasures to prevent similar aim assist/bot mods to be used or allow it for everyone.

 

 

It's WG and they'll say that can't do anything about it because it's installed on the client side.

 

Except they said that they will do exactly opposite: After mod has been investigated, they intent to encode scripts and other problematic parts which make this mode and similar "helpers" possible.

Nobody`s interest is to see this game sink on its maiden voyage.

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Beta Tester
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@BBV,

I certainly hope a solution is possible and actually implemented and look forward to all mods like this getting banned at source.

 

Personally I think that leaving the mod situation the same as WoT EU (ie do nothing and allow all mods) would be a disaster for this game in Europe.

 

Just need to see how long this actually takes though, because a "solution" that takes 1 year + to implement while its being "looked into" is simply pointless.

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Beta Tester
4,249 posts
848 battles

What I really don't get is people trying to defend this by saying that it's just having radar that IRL ships had, therefore it makes the game too realistic blah blah blah...

It'd be useless to repeat that this is not a simulator, but this is just a poor excuse just to take a shortcut instead of doing this the hard way. Besides, haven't we got enough break from reality? For example, the fact that rolling isn't a factor (and I believe that, if it were, ships like the Pensacola would be a nightmare as gun platforms); this in my opinion already gives us a nice advantage in terms of getting hits, so why are there people whining for more?

Sorry for the rant.

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[INSF]
Beta Tester
7 posts
1,787 battles

Dear WG please do not allowing modding for this game.

They will ruin the game like world of tanks. we are testing the game where there is no mods. So anything added without test from yourself wil defenetly umbalance the game.

If this game has been thought without aimg help like in WOW then it has toi stay like that so block all possible mopdding from start.

WoT has become silly, now you have x30 scopes while the game was developed with just its standard scope. Zoom will allow to peek around corners, and now on maps you can see which direction an hidden tank is pointing is gun, and I could go on.

PLEASE ON WORLD OF WARSHIP STOP ALL MODDING POSSIBILITIES.

 

THANKS

P.S. sorry for mispelling but I'm fed up with all this s...........t

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