[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #726 Posted April 16, 2015 Just today i was accused of using the mod 3 times. For the sake of peace i would welcome a change anytime soon since it becomes more and more popular and with it the toxicity rises proportionally. I want to have people talk to me because of my name and make Monty Python references and not because they think i'm playing unfair, dang it! Not had anyone accuse me of it, yet. But every time I make a citadel hit at max range, or a kill at max range, I'm just waiting for the comment. Share this post Link to post Share on other sites
eeLCee Weekend Tester 320 posts 11,223 battles Report post #727 Posted April 16, 2015 If WG won't do anything about this mod and other "I've got no skill but I'm pro" mods I won't buy even one gold piece from their premium shop. I hope that I won't be only one. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #728 Posted April 16, 2015 But those aren't real arguments against what I just wrote just your personal emotion based opinions and while i respect those they aren't valid at all as arguments due to lack of rational foundation. I missed this little gem from earlier, I am sure it was written when you were imbibing a prohibited substance. Emotion? anyone who knows me will know there is no emotion within me, views yes, emotion no. But, back on track, yes, they are very real arguments it is just you writing to provoke reaction as that is what you seem very able to do. Instead of writing such dire verbose try writing a fact based post with credible argument and you may get taken a little more seriously but then, I did say little. We all have views and within this thread lies a massive majority but you (as always) try to put your view across as the only one that is valid and of course, completely opposite of the majority. Of course state why you think it is perfectly reasonable to have an advantage over others but just do not expect much support in your solitary view. By the way, I do applaud you in your insistence and down right doggedness in the face of adversity, me? I would have given up long ago with my tail between my legs.......... Share this post Link to post Share on other sites
varqel1993 Beta Tester 54 posts 186 battles Report post #729 Posted April 16, 2015 (edited) I juts give you a tip, dont use it when you are playing with Nagato, ...you cant hit the target ) At least i cant hit it with this mod, is more easy without it. I also used it on Fuso and....OP. Always 6 hits or 8 hits out of 12 and always 1 or 2 citadel hits O_O at max range. In fact this mod is op with ships that has lot of guns. Example Fuso and Mogami. Edited April 16, 2015 by varqel1993 Share this post Link to post Share on other sites
GinNG Beta Tester 2 posts 74 battles Report post #730 Posted April 16, 2015 Tested the mod out today on Fuso and it might be not game changeing but it does improve aiming by "unfair" ammount compared to not using it. What should maybe done is to either remove the possibility to have such a mod entirely or make it available to every one. I do understand why to use, for example in battleships getting your hits from the first volley can decide win or lose of the match. For new players it is also very tempting to use such a tool to improve their game. What I would like to see is a bit changed targetting tool that would be availble by default. Simply to put a tool that would show the shell travel time and horizontal distance as from aiming spot to target addition to the normal sight. Something like that would make the benefit from "questionable" mods such as the Aim prediction mod less tempting, be something for those who are less skilled and still be challenging for more experienced players. Althought as more crosshair and other mods appear it might be that the aim mod becomes obsolite even if it would stay in the game. And guys (and girls) this is beta game, try to keep your calm... Share this post Link to post Share on other sites
DestoryerO_o Beta Tester 188 posts 384 battles Report post #731 Posted April 16, 2015 We all know what will be the next step if aimbot is left in the game... My guess is it would not be too hard to upgrade it into WoT-like AFK autoaim/shoot Bots.. and that.... I don't even... GinNG, on 16 April 2015 - 11:38 PM, said: Tested the mod out today on Fuso and it might be not game changeing but it does improve aiming by "unfair" ammount compared to not using it. What should maybe done is to either remove the possibility to have such a mod entirely or make it available to every one. I do understand why to use, for example in battleships getting your hits from the first volley can decide win or lose of the match. For new players it is also very tempting to use such a tool to improve their game. What I would like to see is a bit changed targetting tool that would be availble by default. Simply to put a tool that would show the shell travel time and horizontal distance as from aiming spot to target addition to the normal sight. Something like that would make the benefit from "questionable" mods such as the Aim prediction mod less tempting, be something for those who are less skilled and still be challenging for more experienced players. Althought as more crosshair and other mods appear it might be that the aim mod becomes obsolite even if it would stay in the game. And guys (and girls) this is beta game, try to keep your calm... Targeting is the only skill Player needs for this game - together with some common sense, situational awareness and a little bit of teamwork. Automate targeting, and you kill at least half of fun - as someone mentioned it before - you degrade the game to the level of web browser flash shooter. Share this post Link to post Share on other sites
[COOL] ComradeAss Weekend Tester 20 posts 9,261 battles Report post #732 Posted April 17, 2015 cheetas100, on 09 April 2015 - 04:23 PM, said: This mod takes all the fun away (reason: 10 sec after you get spotted someone takes 50% of your hp) You should moving all the time mate.........and i mean right or left........and this mod can do you nothing!!!Don't forget that from a distance of 20 Km......the salvos traveling to much time to get to you!!!And don't forget the RNG........this RNG!!!!If the RNG don't want to give you a citadel hit.........you'll never get it!!!!! GinNG, on 17 April 2015 - 01:38 AM, said: Tested the mod out today on Fuso and it might be not game changeing but it does improve aiming by "unfair" ammount compared to not using it. What should maybe done is to either remove the possibility to have such a mod entirely or make it available to every one. I do understand why to use, for example in battleships getting your hits from the first volley can decide win or lose of the match. For new players it is also very tempting to use such a tool to improve their game. What I would like to see is a bit changed targetting tool that would be availble by default. Simply to put a tool that would show the shell travel time and horizontal distance as from aiming spot to target addition to the normal sight. Something like that would make the benefit from "questionable" mods such as the Aim prediction mod less tempting, be something for those who are less skilled and still be challenging for more experienced players. Althought as more crosshair and other mods appear it might be that the aim mod becomes obsolite even if it would stay in the game. And guys (and girls) this is beta game, try to keep your calm... I agree with you mate.......but consider that if a player that you targeting......is moving right or left all the time....you will never get a shot to him.......it's just imposible.......none mod can not predict the position of your ship after 15 - 20 seconds when the shots will arrive ( IF YOU MOVING ONLY ALL THE TIME )!!!!!! And as you said.........it's still a beta!!! Sharana, on 16 April 2015 - 04:21 PM, said: Turrets die like flies after the last patch. They have nothing to do with the mod. For now....they have 0 armor........and they will fix it soon!!! Share this post Link to post Share on other sites
m4inbrain Beta Tester 662 posts 525 battles Report post #733 Posted April 17, 2015 yeh also i got hited 5 times by a fuso on his maximum range with all his guns , 5 times in a row , and i was changing speed direction ,,,,,,,, if its not that mod then i guess i have bad luck , 5 times in a row ,,,,,, Yeah, i don't think an "aim-indicator" (as i understand it, it works a bit like the torpedomarker?) is able to forsee where you are in 20 seconds or however long a fuso salvo travels. Also it doesn't fiddle with the spread of the grenades, so if everything hits, it's really just bad luck (i wish mine would hit like they did in navyfield back then ). But don't be sad, my omaha today got killed three times in a row in the first 5 minutes of the game, all by citadelhits (oneshots). Share this post Link to post Share on other sites
[STGGC] valkarianism Beta Tester 173 posts 1,146 battles Report post #734 Posted April 17, 2015 You should moving all the time mate.........and i mean right or left........and this mod can do you nothing!!!Don't forget that from a distance of 20 Km......the salvos traveling to much time to get to you!!! And don't forget the RNG........this RNG!!!! If the RNG don't want to give you a citadel hit.........you'll never get it!!!!! i understand where you're coming from. and that is true. However, if even a single shout out of 6 to 12 rounds hit the citadel, you have a devastating effect. Also, if you have an inkling of where a ship will be from 20km away, or can see his movement patterns from his aim indicator, it will improve your shot. these are things not possible without an aim indicator, as mild direction changes are almost indiscernible from long range. All this thread has been trying to say is this: This MOD removes an element of skill from the one thing that requires the most skill in this game. Rangefinding and shots should be based on player skill, not assisted by in game mechanics, unless WG deem that that is the direction the game should take. I personally invite anyone claiming that this MOD will have no effect on the players using it to excuse themselves. 1 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #735 Posted April 17, 2015 For now....they have 0 armor........and they will fix it soon!!! Like today!! Hurrah for that Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #736 Posted April 17, 2015 Tested the mod out today on Fuso and it might be not game changeing but it does improve aiming by "unfair" ammount compared to not using it. What should maybe done is to either remove the possibility to have such a mod entirely or make it available to every one. I do understand why to use, for example in battleships getting your hits from the first volley can decide win or lose of the match. For new players it is also very tempting to use such a tool to improve their game. What I would like to see is a bit changed targetting tool that would be availble by default. Simply to put a tool that would show the shell travel time and horizontal distance as from aiming spot to target addition to the normal sight. Something like that would make the benefit from "questionable" mods such as the Aim prediction mod less tempting, be something for those who are less skilled and still be challenging for more experienced players. Althought as more crosshair and other mods appear it might be that the aim mod becomes obsolite even if it would stay in the game. And guys (and girls) this is beta game, try to keep your calm... You can already see the shell traveling time and the distance. That tool is already in place. Use the alt key to show these numbers. So there is no place for a mod like this. I hope WG will soon decide to make this mod useless. Accoording to their statement they still evaluate this mod and on the statistical numbers they will make a decision on what to do. Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #737 Posted April 17, 2015 Emotion? anyone who knows me will know there is no emotion within me, views yes, emotion no. i approve Share this post Link to post Share on other sites
Kawaiidesune Beta Tester 7 posts 1,522 battles Report post #738 Posted April 17, 2015 they will make a decision on what to do. Ban it for gods sake. 2 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #739 Posted April 17, 2015 Ban it for gods sake. I agree, ban broccoli I say Share this post Link to post Share on other sites
Grothgar Alpha Tester 23 posts 623 battles Report post #740 Posted April 17, 2015 (edited) I just dont understand how some people can say that this mod does not HELP players hit. Of course it does. A LOT! When you look at a target at max range, trough smoke, with islands getting in the way ... you cant accurately judge any small change in direction, nor you can well calculate speed of the target so you can lead exactly. You have 2 options. 1. Fire ranging shot, wait 10 -15 seconds for your shot to land and correct fire. Any half decent player will evade and thus you ranging shot will be useless and you will have lost time and opportunity as well have still no guarantee at all that your correction of fire will hit cuz of maneuvers of the target. 2. Fire full broadside on judgment alone. Yes you keep the chance to surprise the target will a full salvo on max range, but you risk your shots falling short, or too long, or behind, or in front of the target. No matter how good you are, you cant guarantee 100% correct aim at long range. Well the stupid aim mod gives you the 100% correct lead, any time and every time. Yeah some people can maneuver to evade fire, but you cant maneuver to evade the first salvo. And how will you evade with a god damn BB when there are like 3 or 4 ships firing at you. Saying that you can make this mod useless by making maneuvers is just plain bad. I am sorry but you cant. Edited April 17, 2015 by Grothgar 9 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #741 Posted April 17, 2015 And how will you evade with a god damn BB when there are like 3 or 4 shits firing at you. Now, I was trying to decide whether it was a 'rage' description towards the aim mod equipped players or you meant to type shiPs. Seriously though, what you and many have already said it gives players an advantage over vanilla so a decision needs to be made sooner rather than later regarding the future of this modification and others similar to it. 1 Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #742 Posted April 17, 2015 I just dont understand how some people can say that this mod does not HELP players hit. Of course it does. A LOT! When you look at a target at max range, trough smoke, with islands getting in the way ... you cant accurately judge any small change in direction, nor you can well calculate speed of the target so you can lead exactly. You have 2 options. 1. Fire ranging shot, wait 10 -15 seconds for your shot to land and correct fire. Any half decent player will evade and thus you ranging shot will be useless and you will have lost time and opportunity as well have still no guarantee at all that your correction of fire will hit cuz of maneuvers of the target. 2. Fire full broadside on judgment alone. Yes you keep the chance to surprise the target will a full salvo on max range, but you risk your shots falling short, or too long, or behind, or in front of the target. No matter how good you are, you cant guarantee 100% correct aim at long range. Well the stupid aim mod gives you the 100% correct lead, any time and every time. Yeah some people can maneuver to evade fire, but you cant maneuver to evade the first salvo. And how will you evade with a god damn BB when there are like 3 or 4 shits firing at you. Saying that you can make this mod useless by making maneuvers is just plain bad. I am sorry but you cant. Of course it helps a lot, other wise not so many people will use it. This mod combined with the Turret-bug and the fact that armor isn't implemented right yet, prevents me from playing more with my tier 8-10 CA's. I'm not a good player. But 3 hits from a tier 7 BB to kill a tier 10 CA isn't fun. A full repair costs me 220.000 silver so I loose about 130.000 a tier 10 game on average (with premium account). Share this post Link to post Share on other sites
Grothgar Alpha Tester 23 posts 623 battles Report post #743 Posted April 17, 2015 (edited) Now, I was trying to decide whether it was a 'rage' description towards the aim mod equipped players or you meant to type shiPs. Seriously though, what you and many have already said it gives players an advantage over vanilla so a decision needs to be made sooner rather than later regarding the future of this modification and others similar to it. yeah its typo Also i know many people are writing the same thing, but i wanted to say it again. Logical arguments can drown in a flood of non sense. Like that claim that you can evade fire. Well you cant as I tested it many times. At least they will fix the turrets getting killed. Edited April 17, 2015 by Grothgar Share this post Link to post Share on other sites
OnboardG1 Beta Tester 202 posts 4,490 battles Report post #744 Posted April 17, 2015 People don't understand the difference between accuracy and precision. Precision is generally how straight you shoot, so a precise archer will hit the same spot every time. A precise archer could still not hit where she aims though and still hit the same point, making her precise but inaccurate. An archer who gets hits all over the place, but where the cluster is distributed roughly around where she aims is accurate but not precise. The shot distribution is your precision value. This mod makes you more accurate, which makes you hit more. 5 Share this post Link to post Share on other sites
[BW-UK] gav_n Players 152 posts 9,059 battles Report post #745 Posted April 17, 2015 please, please...get rid of it.. I have one purchase in WOWs and am having to hold off for the other two premium ships (plus any others) until this is sorted... sorted as in all players are shooting equal... thx Share this post Link to post Share on other sites
DestoryerO_o Beta Tester 188 posts 384 battles Report post #746 Posted April 17, 2015 (edited) IMHO the majority of EU players (including me) would like a concrete, definitive decision about what will be done about this cheat, to be announced to the community. This silence is taking too long! Edited April 17, 2015 by DestoryerO_o 5 Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #747 Posted April 17, 2015 You should moving all the time mate.........and i mean right or left........and this mod can do you nothing!!!Don't forget that from a distance of 20 Km......the salvos traveling to much time to get to you!!! And don't forget the RNG........this RNG!!!! If the RNG don't want to give you a citadel hit.........you'll never get it!!!!! Yes, because a BB has lots of maneuverability... even at 20 km the chance that, even if you move like a demon, you'll end up getting hit anyway is relatively high. Share this post Link to post Share on other sites
Grim_Destiny Weekend Tester 125 posts 1,710 battles Report post #748 Posted April 17, 2015 I have zero problem with people using this. I`ve played a large amount of games and i really don`t notice this as a negative issue during games. My battleship can evade most shots coming from 20k if i see the ship firing and at 10k a battleship can`t evade anything anyway. I my cruiser i can zig zag easilly enough and i do quite well, i think. There are issues that need fixing, but I don`t feel this is one of them.. 1 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #749 Posted April 17, 2015 I have zero problem with people using this. Good for you! Not so good for 95% of the people here though. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #750 Posted April 17, 2015 I have zero problem with people using this. Including yourself? Just asking, you can come out of the closet if you do use it, it's not like it is illegal or something 1 Share this post Link to post Share on other sites