Dorsen Beta Tester 131 posts 2,195 battles Report post #701 Posted April 16, 2015 Seen from a realism perspective the AimAssist is just as realistic as the torpedo director as that was more or less and in a very general description how they worked IRL so it is really only from pure 'skillz' point of view that it is bad as it could easily be adjusted to not be more accurate than manual, or rather semi manual, aiming as it is espcecially when taking into account that the role of the captain of the ship is to make tactical decisions and not to micro manage guns and torpedo firecontrol which is exactly what the captain does in this game with a crew that don't know how to stop sailing into islands unless the captain orders them to go around... So if one beat the drums for realism the AimAssist will have to stay for the obvious reason of added realism and if one does it for added arcade options it will have to go so that the players will have more opportunity to exhibit their gunnery skills. A point someone in this thread made, is that the torpedo director was added to the game by WG, so every player has it. Not everyone has this mod, and it DOES give the users of the mod an unfair advantage. This is not about realism at all. World of Warships (and World of Tanks, for that matter) are arcade games with certain (more or less) realistic aspects to them. Also, we are not just "captains" of the ships, we fill the roles of many crew members. 1 Share this post Link to post Share on other sites
[TLN] Eisenengel Beta Tester 79 posts 1,476 battles Report post #702 Posted April 16, 2015 Yesterday I had some 'suspicious' battle events. A division of BB's all hitting on the first salvo, before they were spotted. I figured I'd check if aimbots existed, and popped by here. Why, after reading this topic, am I suddenly feeling like this? My initial reaction was, basically, this ^^ After reading some more, I decided to try the mod. It ... was interesting. It made certain things very visible - like who maneuvered a lot to avoid fire, and who didn't. Also, it was rather visible who else used it, which was a disconcerting amount of the other BB players. Certainly increased awareness that I should maneuver a lot. As such, it was a good learning experience. Now, it is a very basic tool. It doesn't help that much, blindly aiming at the aimpoint will get you misses, etc - this has been stated before. But that does not mean that aimbots isn't a problem, it just means there's room for 'improvement' - making it more game breaking - which the maker is doing. The problem is that actually having this in the game kills all enjoyment in it. It needs to be ceremoniously burnt at the stake. 2 Share this post Link to post Share on other sites
[FROL] Ravenl0rd Beta Tester 30 posts 578 battles Report post #703 Posted April 16, 2015 And you still don't get it. You are just trying to adsolve mod usage by trying to set it on the same level as the torp indicator. Torp aiming assistance is something the devs put into the game and everyone can use it. Being sucessful at using it is a totally different topic. Just imagine the amount of TKs when ppl would start spamming their torps with no direction indicator. And if would adhere your suggestions that you can also remove the range indicator of your crosshair. Real Pr0s don't need it (Warning : Sarcams detected). But when mod usage gives such an advantage over vanilla users (something you admitted yourself), than it just screws up the game. Oh I'm totally getting it. And I really love that you agree with me, that this shouldn't be a mod. This really would be better to be integrated into the base client, it's so marvelous that we are on the same page on this issue. It's pretty annoying when you are being accused of something, just because the person replying to you a) wants to accuse/imply you of something or b) just doesn't get it at all. Be that as it may, if you want to get hung up on my sarcastic remark in regards to the (really out of balance) torps, fine. My point remains, that while i don't perceive the mod as all that powerful (albeit i made a mistake in my evaluation, which actually tips me in favour of banning it) and it should either be removed as a mod entirely or incorporated into the vanilla game. The current situation is not an optimal solution. 1 Share this post Link to post Share on other sites
Dorsen Beta Tester 131 posts 2,195 battles Report post #704 Posted April 16, 2015 I agree with you, Ravenl0rd, in that this mod should either be completely banned or be incorporated into the game by WG. I would much rather see it banned, though... 1 Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #705 Posted April 16, 2015 Oh I'm totally getting it. And I really love that you agree with me, that this shouldn't be a mod. This really would be better to be integrated into the base client, it's so marvelous that we are on the same page on this issue. It's pretty annoying when you are being accused of something, just because the person replying to you a) wants to accuse/imply you of something or b) just doesn't get it at all. Be that as it may, if you want to get hung up on my sarcastic remark in regards to the (really out of balance) torps, fine. My point remains, that while i don't perceive the mod as all that powerful (albeit i made a mistake in my evaluation, which actually tips me in favour of banning it) and it should either be removed as a mod entirely or incorporated into the vanilla game. The current situation is not an optimal solution. I agree with you, Ravenl0rd, in that this mod should either be completely banned or be incorporated into the game by WG. I would much rather see it banned, though... it was in the game in alpha and it was taken out because it was too accurate just like this user made "mod" is Share this post Link to post Share on other sites
Dorsen Beta Tester 131 posts 2,195 battles Report post #706 Posted April 16, 2015 it was in the game in alpha and it was taken out because it was too accurate just like this user made "mod" is That makes it even more incredible that WG doesn't ban the mod... Share this post Link to post Share on other sites
TheDubiousDonut Alpha Tester 102 posts 33 battles Report post #707 Posted April 16, 2015 That makes it even more incredible that WG doesn't ban the mod... It's easier to play it down (which happened first) rather then taking action. This takes time, development... everything that costs money. It's only due to constant pressure from the community that things become more specific recently. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #708 Posted April 16, 2015 1. Seen from a realism perspective the AimAssist is just as realistic as the torpedo director as that was more or less and in a very general description how they worked IRL. 2. so it is really only from pure 'skillz' point of view that it is bad as it could easily be adjusted to not be more accurate than manual, or rather semi manual, 3. aiming as it is espcecially when taking into account that the role of the captain of the ship is to make tactical decisions and not to micro manage guns and torpedo firecontrol which is exactly what the captain does in this game with a crew that don't know how to stop sailing into islands unless the captain orders them to go around... 4. So if one beat the drums for realism the AimAssist will have to stay for the obvious reason of added realism and if one does it for added arcade options it will have to go so that the players will have more opportunity to exhibit their gunnery skills. Null argument, this is not realism but arcade. So, you have a mod, make it inaccurate and you have? A waste of a mod! That only adds to the argument of not having it in the first place. We are not talking about a 'captain' and a crew (in this case our mod free player) micro-managing and sailing into islands. Off topic comment removed. As per answer 1, this is not realism so no, it (the mod) does not have to stay. That makes it even more incredible that WG doesn't ban the mod... Who says that they are not going to........ Share this post Link to post Share on other sites
Grothgar Alpha Tester 23 posts 623 battles Report post #709 Posted April 16, 2015 This S*** is making the game unplayable! 1 Share this post Link to post Share on other sites
Dorsen Beta Tester 131 posts 2,195 battles Report post #710 Posted April 16, 2015 It's easier to play it down (which happened first) rather then taking action. This takes time, development... everything that costs money. It's only due to constant pressure from the community that things become more specific recently. I don't think there are many players of WoWs who wouldn't play the game if they didn't have access to this mod, and if allowing the mod drives more "serious" players away, that would make WG lose money! Let's at least keep the pressure up for them to ban it and make changes to the game so mods like this become impossible to create and use. At least, that's my wish... Share this post Link to post Share on other sites
Grothgar Alpha Tester 23 posts 623 battles Report post #711 Posted April 16, 2015 Let me share my experience. Before this plague hit the game hard i had like 55% win rate. I do not use the mod. My stats feel down to 44% in the past 2 weeks where i noticed a incredible increase of insane shots hitting me from the Moon- Earth distance hit crits to gun turrets on first salvo. When you lose for good 1 or 2 turrets before you even had the chance to fire ... well. This did not happen to me even once before. Now almost every game i lose at least one turret. If you eliminate the need to judge where to aim what is left in this game? Maneuvering? Yeah in DD maybe but all the rest. Positioning - wow yeah, positioning. What is left if all you do is press W and click where the MOD tells you?! Either they have to give it to everyone and hope that people will be happy to just sit there and wait for the reload ..or find a way to ban this from the game so it is impossible to use. Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #712 Posted April 16, 2015 Turrets die like flies after the last patch. They have nothing to do with the mod. Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #713 Posted April 16, 2015 Null argument, this is not realism but arcade. So, you have a mod, make it inaccurate and you have? A waste of a mod! That only adds to the argument of not having it in the first place. We are not talking about a 'captain' and a crew (in this case our mod free player) micro-managing and sailing into islands. Off topic comment removed. As per answer 1, this is not realism so no, it (the mod) does not have to stay. Who says that they are not going to........ But those aren't real arguments against what I just wrote just your personal emotion based opinions and while i respect those they aren't valid at all as arguments due to lack of rational foundation. Share this post Link to post Share on other sites
Driver1538 Alpha Tester 168 posts 2,026 battles Report post #714 Posted April 16, 2015 About a week ago I installed the mod for one evening. In BBs there was a significant increase in Citidel hits and one shoting cruisers and consequently my scores. Ships coming out of hiding were easy to hit first whereas before I would have to wait and to spot them. All this has been stated before. I looked at some of the names in the opposing teams and amongst the dEwD names there would usually be a name suggestive of an older ex forces player. Frankly this mod made me feel ashamed to be using it. I deleted it that night and now it needs to be removed from the game. Share this post Link to post Share on other sites
Lagwin1980 Beta Tester 13 posts 92 battles Report post #715 Posted April 16, 2015 Well just had a look at it, all it is is a lead indicator...it dosen't guarentee hits, it dosen't guarentee what you do hit if you hit, it actualy makes very little diffrence to a slightly above average player. Wouldn't make any diffrence to me if it's banned past slightly higher survivability 2 Share this post Link to post Share on other sites
Pivke Beta Tester 542 posts 3,394 battles Report post #716 Posted April 16, 2015 the game has only entered closed beta (!) recently, and there are cheats "assist mods" floating around already... (and used liberally by the player base) this will generate some bad press about the game. in my oppinion Wargaming need to react sooner or later to this matter. the sooner the better, as bad press is easy to build up but hard to get rid of. for now the controversy is safely contained in a forum thread (who the heck reads forums?), but all it takes is a few popular youtubers or streamers to make a rant about these kind of mods, and the snowball of poop starts rolling. i think this whole matter on cheating mods needs to be resolved soon, so that we (the customers) see where the Wargaming stands. "we dont support cheats, but you can use them freely" policy (kind of middle ground attempt) just doesnt cut it for me. 1 Share this post Link to post Share on other sites
M4rshal_Banana Beta Tester 29 posts Report post #717 Posted April 16, 2015 (edited) [edited] Edited April 16, 2015 by BigBadVuk This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #718 Posted April 16, 2015 Please let this kind of aim assist be illegal soon. It detracts from the gameplay for other players who don't use it. And if this aim assist becomes a full fledged feature it will basically just be a big RNG simulator with barely any skill left in random battles. Nobody who can already aim is asking for easier aiming. If this is such an easy skill to learn then why don't you let the new people learn it the same way everybody else is doing? It is not like manual aiming is so difficult that it takes away from the experience, yet when you use an aim assist it becomes so easy to hit anything that is not a manuevering destroyer that the guns might as well be AI controlled. Share this post Link to post Share on other sites
GrumpyWorm Alpha Tester 3,274 posts 832 battles Report post #719 Posted April 16, 2015 Off topic posts are removed. Once again: avoid fights and keep the thread on track Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #720 Posted April 16, 2015 But those aren't real arguments against what I just wrote just your personal emotion based opinions and while i respect those they aren't valid at all as arguments due to lack of rational foundation. No, they are just as valid, likely even more since more people agree with them, then your personal anecdotal evidence to the contrary. Share this post Link to post Share on other sites
Driver1538 Alpha Tester 168 posts 2,026 battles Report post #721 Posted April 16, 2015 Let me share my experience. Before this plague hit the game hard i had like 55% win rate. I do not use the mod. My stats feel down to 44% in the past 2 weeks where i noticed a incredible increase of insane shots hitting me from the Moon- Earth distance hit crits to gun turrets on first salvo. When you lose for good 1 or 2 turrets before you even had the chance to fire ... well. This did not happen to me even once before. Now almost every game i lose at least one turret. If you eliminate the need to judge where to aim what is left in this game? Maneuvering? Yeah in DD maybe but all the rest. Positioning - wow yeah, positioning. What is left if all you do is press W and click where the MOD tells you?! Either they have to give it to everyone and hope that people will be happy to just sit there and wait for the reload ..or find a way to ban this from the game so it is impossible to use. Turrets die like flies after the last patch. They have nothing to do with the mod. slightly off topic but WG have found a problem with Turret armour which is being addressed. This was announced today by Tuccy http://forum.worldofwarships.eu/index.php?/topic/10888-micropatch-03041/page__fromsearch__1 EDIT: apologies for the red text, it came with Tuccy's link Share this post Link to post Share on other sites
pifkaa Beta Tester 186 posts 2,087 battles Report post #722 Posted April 16, 2015 Off topic posts are removed. Once again: avoid fights and keep the thread on track This is getting serious, I think we have to settle this ingame How about a game, where one team of supporters of the mod would play the game without mod - VS - a team of haters of this mod - with the mod. If we haters of mod will win with the mod against a team of supporters of mod without mod, mod goes (away, delete, end, ctrl+x - ctrl-v, I wont be back etc... If supporters of mod will win without the mod, then the mod stays Say a tier 8 match, full numbers with tonnage limit of max 6 yamatos and no carriers -as they are not relevant in this experiment. Ice Map deathmatch, that is straight forward Share this post Link to post Share on other sites
[-T-O-] Crappers Beta Tester 5 posts 5,735 battles Report post #723 Posted April 16, 2015 I have also encountered someone using aimbot, no matter where i turned at around 14km a cruiser kept hitting me, then i heard a few days later about people using aimbots, in my estimation most players that need that sort of mod are clearly crap players who are incredibly sore losers, by all means have an xvm mod or equivalent, skins or sounds is fine, ban anything else as it isn't fair on all the players who play genuinely.! Share this post Link to post Share on other sites
[ENEMY] allex27 Beta Tester 305 posts 5,250 battles Report post #724 Posted April 16, 2015 yeh also i got hited 5 times by a fuso on his maximum range with all his guns , 5 times in a row , and i was changing speed direction ,,,,,,,, if its not that mod then i guess i have bad luck , 5 times in a row ,,,,,, Share this post Link to post Share on other sites
TheDubiousDonut Alpha Tester 102 posts 33 battles Report post #725 Posted April 16, 2015 Just today i was accused of using the mod 3 times. For the sake of peace i would welcome a change anytime soon since it becomes more and more popular and with it the toxicity rises proportionally. I want to have people talk to me because of my name and make Monty Python references and not because they think i'm playing unfair, dang it! Share this post Link to post Share on other sites