Figment Beta Tester 3,801 posts 10,499 battles Report post #451 Posted April 10, 2015 So what I find interesting is that this topic has exploded on the EU forums. The NA forums are pretty quiet about aim-mods. But we all know which one's being listed too... Anything about it on the RU forums? Any discussion on it is probably is in the invisible closed beta forum? Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #452 Posted April 10, 2015 So what I find interesting is that this topic has exploded on the EU forums. The NA forums are pretty quiet about aim-mods. But we all know which one's being listed too... Anything about it on the RU forums? Well, as for the English stiff upper lip and fair play says it all. Share this post Link to post Share on other sites
luckymarine Beta Tester 91 posts 2,936 battles Report post #453 Posted April 10, 2015 Have the moderators actually said anything yet? Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #454 Posted April 11, 2015 Have the moderators actually said anything yet? Page 6. Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #455 Posted April 11, 2015 (edited) Either nobody is using the mod or it is not as gamebreaking like the whiners scream but I haven't noticed any less survivability, change in gameplay or taken more citadel nor more first salvo hits than before it came out... I am not using the mod myself and I don't feel any less secure when in a one on one situation and don't experience any less firepower compared to when I tried the mod out, in actuality playing without the mod provides better situational awareness as you don't have to chase the 'X' and to be honest it is my opinion that the alarmist and knee jerk reaction from parts of the community is unfounded and a overreaction. No need to ban this mod it is not a gamebreaker. Edited April 11, 2015 by atomskytten Share this post Link to post Share on other sites
luckymarine Beta Tester 91 posts 2,936 battles Report post #456 Posted April 11, 2015 You can really tell which ones are using it..... Coming to the defence of an aiming mod, says everything. 3 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #457 Posted April 11, 2015 (edited) So what I find interesting is that this topic has exploded on the EU forums. The NA forums are pretty quiet about aim-mods. But we all know which one's being listed too... Anything about it on the RU forums? Found a thread in the North American's General Discussion section from march, on banning mods under the hypothesis it might be bad at least. http://forum.worldofwarships.com/index.php?/topic/20401-wows-mods-bad-idea/ The thread is like reading Americans defend the 2nd Amendment for personal firearm ownage (the logic used is that bad), where the thread starter is burned on the stake for suggesting mods might have negative consequences. Most of the people posting don't think aiming cheats are really gamebreaking or can be avoided whether banned or not (pretty much a "cheats happen" attitude). So I'm guessing the mod is not popular on the US servers yet though. Edited April 11, 2015 by Figment Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #458 Posted April 11, 2015 You can really tell which ones are using it..... Coming to the defence of an aiming mod, says everything. There are only anecdotal references so far to the claim that the AimAssist mod is gamebreaking and I can't say it is my experience that I have taken more citadel hits nor more hits than before the mod came out to say that it have a negative influence on the game other than unsupported claims of its überpower of doom and to be honest if a player neglect to take evasive measures they are themselves to blame for taking more hits by making them themselves easy targets. If people could present documentation that it is indeed gamebreaking then yes it will need to removed or the algoritm behind it balanced to lessen it's effect but so far I haven't had the experience that it is a gamebreaking mod other than what I hear from players afraid of having "lesser" players attaining their game stats. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #459 Posted April 11, 2015 (edited) There are only anecdotal references so far to the claim that the AimAssist mod is gamebreaking [...] If people could present documentation that it is indeed gamebreaking Actually... there is video evidence and this has been shared and can be found easily on youtube. Edited April 11, 2015 by Figment Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #460 Posted April 11, 2015 There are only anecdotal references so far to the claim that the AimAssist mod is gamebreaking and I can't say it is my experience that I have taken more citadel hits nor more hits than before the mod came out to say that it have a negative influence on the game other than unsupported claims of its überpower of doom and to be honest if a player neglect to take evasive measures they are themselves to blame for taking more hits by making them themselves easy targets. If people could present documentation that it is indeed gamebreaking then yes it will need to removed or the algoritm behind it balanced to lessen it's effect but so far I haven't had the experience that it is a gamebreaking mod other than what I hear from players afraid of having "lesser" players attaining their game stats. You missed the point completely. We all start off as "noobs", but gradually learn how to calculate lead/aim through ranging shots and experience. This mod removes that aspect from the game. Theoretically, the first shot fired has the potential of hitting the enemy, rendering them at a disadvantage. If this mod becomes legal, then everybody will have to use it to obtain status quo. What we are left with will be a game that is all about manoeuvring and keeping your mouse pointer over a cross in the GUI. Sounds like good fun... What you have experienced or not is irrelevant. You might have played 200+ games and never encountered someone using it, or somebody in your team/other flank on enemy team is using it. It makes it no less real just because you don't feel it. Regarding final point: That sounds suspiciously like an argument promoting unfair advantages to combat skill gap. If you truly believe that, then what's the point in playing multiplayer games? There will always be someone better/worse than you, but if you think it's okay to use external input to boost your own performance, you might as well stick to "tic-tac-toe". There, everybody is equal. 4 Share this post Link to post Share on other sites
[D-P] GhostRiderLSOV Beta Tester 147 posts 2,678 battles Report post #461 Posted April 11, 2015 (edited) Page 6. More like http://forum.worldofwarships.eu/index.php?/topic/10404-game-modifications-pros-and-cons Edited April 11, 2015 by GhostRiderLSOV Share this post Link to post Share on other sites
Resli Weekend Tester 3 posts Report post #462 Posted April 11, 2015 I played a match in my Kongo yesterday and right at the start a Nagato blow my first front turret up (perma) with just one shot, not a full salvo. OK that happens a few times. Continue with 3 turrets... few minutes later I engaged a fight with him at closer range and then he shot ALL OF MY TURRETS to a useless wreck. I killed him anyway with my secondarys LOL, but PLS wargaming do something with that disgusting unfair mod and the users of that!! 1 Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #463 Posted April 11, 2015 Cheating or no cheating, illegal or legal, do people seriously want this mod to be in the game? I for one do not. 1 Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #464 Posted April 11, 2015 I believe it had been said before the announcement, that they would not remove the mod. At the very least it is good to know they are still keeping an eye on the situation and the statistics. For what ever it is worth, hopefully it means that they will change their opinion on it, if it makes a difference. Personally I just say it should be removed. The game works perfectly without it, and I didn't really see people complaining before it came out. But I guess the future will tell. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #465 Posted April 11, 2015 (edited) atomskytten, on 11 April 2015 - 12:03 AM, said: Either nobody is using the mod or it is not as gamebreaking like the whiners scream but I haven't noticed any less survivability, change in gameplay or taken more citadel nor more first salvo hits than before it came out... I am not using the mod myself and I don't feel any less secure when in a one on one situation and don't experience any less firepower compared to when I tried the mod out, in actuality playing without the mod provides better situational awareness as you don't have to chase the 'X' and to be honest it is my opinion that the alarmist and knee jerk reaction from parts of the community is unfounded and a overreaction. No need to ban this mod it is not a gamebreaker. Coming from someone who had already stated he both used/uses it and who though it wasn't a big deal, you know how much weight this carries? atomskytten, on 11 April 2015 - 12:29 AM, said: There are only anecdotal references so far to the claim that the AimAssist mod is gamebreaking and I can't say it is my experience that I have taken more citadel hits nor more hits than before the mod came out to say that it have a negative influence on the game other than unsupported claims of its überpower of doom and to be honest if a player neglect to take evasive measures they are themselves to blame for taking more hits by making them themselves easy targets. If people could present documentation that it is indeed gamebreaking then yes it will need to removed or the algoritm behind it balanced to lessen it's effect but so far I haven't had the experience that it is a gamebreaking mod other than what I hear from players afraid of having "lesser" players attaining their game stats. You are mistakenly confusing your own personal observations with the shared experience from other posters, so you're quite blatantly misinterpreting that it is you who is proclaiming anecdotal 'evidence' to be true. Edited April 11, 2015 by BigBadVuk 7 Share this post Link to post Share on other sites
[BBMM] Panzerblitz Alpha Tester 411 posts 11,156 battles Report post #466 Posted April 11, 2015 Not changing the aim mechanics in a way that such mods become impossible is kinda silly since it trivializes any long range shooting into a no skill affair. Also they are shooting themselves into their own knee with that. The mod pretty much destroys any learning curve in the game since you won't get better very soon. And without a learning curve which encourages players, there is no real reason to play the game in the long run. 2 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #467 Posted April 11, 2015 Either nobody is using the mod or it is not as gamebreaking like the whiners scream but I haven't noticed any less survivability, change in gameplay or taken more citadel nor more first salvo hits than before it came out... I am not using the mod myself and I don't feel any less secure when in a one on one situation and don't experience any less firepower compared to when I tried the mod out, in actuality playing without the mod provides better situational awareness as you don't have to chase the 'X' and to be honest it is my opinion that the alarmist and knee jerk reaction from parts of the community is unfounded and a overreaction. No need to ban this mod it is not a gamebreaker. You keep stating the royal 'I' as though you reflect a majority yet here we have many posts on many pages, (more than I care to mention), that have stated they 'feel' as though they have had substantially more initial accurate hits on them by the enemy. But, what you need to do is to stop insulting the many players here with the term 'whiner' as it is derogatory, and yes, you can count me as one of those 'whiners'. As it is NOT part of the vanilla game (yes the code is there in the initial build to manipulate) AND it is deemed to be an aid and not just a graphical enhancement, this is the point that these players are justly angry and upset with. New players using this for instance would take far longer to build their aiming skill and may rely on it far too much so. If it was only available in a training environment, that may be acceptable but in the main game, personally I do not agree with. The point the players would/may/probably agree with a compromise is if WG make this an option for all. Bottom line all or nothing. There are only anecdotal references so far to the claim that the AimAssist mod is gamebreaking and I can't say it is my experience that I have taken more citadel hits nor more hits than before the mod came out to say that it have a negative influence on the game other than unsupported claims of its überpower of doom and to be honest if a player neglect to take evasive measures they are themselves to blame for taking more hits by making them themselves easy targets. If people could present documentation that it is indeed gamebreaking then yes it will need to removed or the algoritm behind it balanced to lessen it's effect but so far I haven't had the experience that it is a gamebreaking mod other than what I hear from players afraid of having "lesser" players attaining their game stats. I do agree with (part of) this point, we do need 100% accurate data to reflect the introduction of this mod IS affecting gameplay (WG are currently monitoring it). But, and the big but is why was it (the underlying code that supports this mod) not tested fully and more substantially before being allowed to be manipulated in the CBT? But you have to agree, an aid that is not freely available in the vanilla build should not be able to be implemented, period. 3 Share this post Link to post Share on other sites
xsanti Alpha Tester 41 posts 1,829 battles Report post #468 Posted April 11, 2015 (edited) Its just sad to see that players dont take the time to learn. The need a mod to be able to sink a ships is for me the proof that these kind of players cant play this game. So if you cant play this game without any mods you should not play this game. I play without any mod here and i can hit them so why do you guys need an aiming mod if you can do it without! P.S it already destroyed WoT Edited April 11, 2015 by xsanti 1 Share this post Link to post Share on other sites
GrumpyWorm Alpha Tester 3,274 posts 832 battles Report post #469 Posted April 11, 2015 luckymarine, on 11 April 2015 - 01:52 AM, said: Have the moderators actually said anything yet? I hope you realize that i can say anything I want - im not the guy making any decisions. Im just enforcing rules and keep this forum clean. Do i support this mod? NO! i would like to see it out. Can i do anything about it - NO. I hope things are now more clear for you. 16 Share this post Link to post Share on other sites
xsanti Alpha Tester 41 posts 1,829 battles Report post #470 Posted April 11, 2015 Ye dont blame the moderators for this but blame the makers of this mod. Alot of moderators are against gameplay changing mods. I hope for onca that the staff will look into this and leave this game clean from gameplay changing mods that gives players an advantage in battles. Share this post Link to post Share on other sites
Compobob Alpha Tester 80 posts Report post #471 Posted April 11, 2015 I hope you realize that i can say anything I want - im not the guy making any decisions. Im just enforcing rules and keep this forum clean. Do i support this mod? NO! i would like to see it out. Can i do anything about it - NO. I hope things are now more clear for you. well said, and i agree the mod should not be allowed. If you dont get it when DL the game you should not be able to use it period, we are in closed Beta it should not be used. How ever after the game release who knows what game braking mods will come and make the game terrible to play just like in WOT and WOWP 1 Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #472 Posted April 11, 2015 You keep stating the royal 'I' as though you reflect a majority yet here we have many posts on many pages, (more than I care to mention), that have stated they 'feel' as though they have had substantially more initial accurate hits on them by the enemy. But, what you need to do is to stop insulting the many players here with the term 'whiner' as it is derogatory, and yes, you can count me as one of those 'whiners'. As it is NOT part of the vanilla game (yes the code is there in the initial build to manipulate) AND it is deemed to be an aid and not just a graphical enhancement, this is the point that these players are justly angry and upset with. New players using this for instance would take far longer to build their aiming skill and may rely on it far too much so. If it was only available in a training environment, that may be acceptable but in the main game, personally I do not agree with. The point the players would/may/probably agree with a compromise is if WG make this an option for all. Bottom line all or nothing. I do agree with (part of) this point, we do need 100% accurate data to reflect the introduction of this mod IS affecting gameplay (WG are currently monitoring it). But, and the big but is why was it (the underlying code that supports this mod) not tested fully and more substantially before being allowed to be manipulated in the CBT? But you have to agree, an aid that is not freely available in the vanilla build should not be able to be implemented, period. I would agree if it was a genuine aimbot that used the function as that would completely take away player interaction and decision however I have no problem with players using this mod as it is working now. It is my opinion that most of critique of the AimAssist mod is blown out of proportion and is attributing it an effect on the game that is simply not there and that the overwhelming negative reaction is based on a few carefully selected replays that shows confirmation bias. Like I stated earlier I have tried the mod to see what the fuzz was about and came to the conclusion that the increase in hits on 18k km plus targets going in a straight line did not outweigh the missed hits against players that took evasive maneuvres and/or sailed in a unpredictable pattern on all ranges and that the focus on chasing the 'X' have a detrimental effect on situational awareness when going for the 'perfect' citadel shot. And to be honest it is a very good training tool for new players learning the gunnery mechanics in CO OP so there it should stay if otherwise removed from PvP. Share this post Link to post Share on other sites
Cobra6 Alpha Tester 268 posts 109 battles Report post #473 Posted April 11, 2015 I've had this as well last night in my Phoenix, from maximum range 6 or 7 enemy ships managed to land accurate fire on me with their first or some of them second salvo. In all my time playing also in Alpha this has *never* happened to me and I found it highly dubious at best. Definitely something fishy going on (no pun intended) Cobra 6 1 Share this post Link to post Share on other sites
xsanti Alpha Tester 41 posts 1,829 battles Report post #474 Posted April 11, 2015 I've had this as well last night in my Phoenix, from maximum range 6 or 7 enemy ships managed to land accurate fire on me with their first or some of them second salvo. In all my time playing also in Alpha this has *never* happened to me and I found it highly dubious at best. Definitely something fishy going on (no pun intended) Cobra 6 ye there is something fishy because they uses the torpedo aim so that they can fire up there salvo just at 1 spot like the citadel. Therfor they can kill you in 2 salvo's from verry far. In my opinion is this a mod that should be banned but the ball is in the camp of WG now. If they alow it manny will stop playing. If they bann it alot of cheating cunts will stop playing. So they will have to take a stand and choose a side. Or they continue with the honnest players or they continue with the cheating communety but in both ways they will lose players. Share this post Link to post Share on other sites
[HIRR] Exodude Alpha Tester 417 posts 5,983 battles Report post #475 Posted April 11, 2015 ye there is something fishy because they uses the torpedo aim so that they can fire up there salvo just at 1 spot like the citadel. Therfor they can kill you in 2 salvo's from verry far. In my opinion is this a mod that should be banned but the ball is in the camp of WG now. If they alow it manny will stop playing. If they bann it alot of cheating cunts will stop playing. So they will have to take a stand and choose a side. Or they continue with the honnest players or they continue with the cheating communety but in both ways they will lose players. lol, im quite sure your "cheating cunts" group isnt very large, so that choice is easily made xD Share this post Link to post Share on other sites