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Aiming MOD Exposed!

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Alpha Tester
489 posts
2,677 battles

Just tried it and had the most hilarious game where I couldn't hit a single thing if I used the aimbot - I bet it works well if you don't have Virgin Media's accidental anti cheat broadband, so many dropped packets and lag spikes the marker is out by 4 or 5 ship lengths just on BB's. :D

 

Back to vanilla for me now :)

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Beta Tester
872 posts
5,885 battles

My personal view is the same as in WOT. Any mod that gives someone an advantage over others is unfair and a cheat. Of course we already no what WG will do and that is sit on the fence about this. Hope they prove me wrong. Expected this to happen and I'm glad it's out in the open because I was looking at WG pre-order packages today and that's all I'm going todo - look and not buy. See how this pans out but my thoughts are already "It's a sinking ship".

 

Edit: Have put my money into WOT (not anymore since Christmas), why would I put more money into another game riddled with the same problems. I just don't think WG understands.

Edited by Venatacia
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[-AB-]
Beta Tester
84 posts
6,379 battles

Reading the past few posts people are getting abit greylined and fuzzy with misconceptions of what this mod is and as prevously stated I think this mod should be removed but first lets go into what this program isn't:

 

This mod is not a botting program or a hack, lets just make this clear.

 

A botting program is written and put together to automate the process between user and computer, once started it automates the process and does not require any interaction from the user and some can be programmed in such a way they can be close to human like actions, however they can be easily noticed due to them have a similar bot like motion of circling, standing in places and moving for a pre-determined amount of space then stopping again.

 

What this would do in WoWs if it was a botting program is aim your gun and reticle automatically without interaction from you moving your mouse as soon as it detected a enemy ship, it would take the information it gets from its program then it would automatically fire your guns without you needing to clicking, in its most basic form you would just need to control your ships movement and thats it.

 

A hack is a exploitation of the code and program which gives unfair advantages and can directly modify data between user and server in most cases data packets get modified and sent to the server. In most modern games this is nearly impossible but for lower budget games and studios it can still happen.

 

What this mod doesn't do:

 

- it doesn't aim your guns

- it doesn't fire your guns

- it doesn't give you indication of where a ship is if its in fog of war.

- it doesn't give you automatic critical hits or citadel hits

- it does not stop RNG

 

What this mod does do:

 

- it gives you real time lead indicator of where to fire your guns

- once a enemy ship is spotted it will plot where to aim your guns and fire your guns for all ships currently lit up and visible.

- by providing real time information is improves accuracy on central ship position hits because the mod takes the real time information from server faster than the current clients interaction does

- it increases your "Chance" to score more criticals and citadel hits because the shots are more accurate than usual and are more likely to hit central ship position where hitboxes for crits and citadel are located.

- By using the above it improves your overall hit ratio.

 

However the important factor is it gives a unfair advantage over users which do not have it and in its basic script form it could lead to potentially alot worse mods or true hacks/aimbot tools being provided. Examples could be CVs being tracked back to their position in fog of war after their planes get spotted or DDs being accurately positioned inside smoke, their is even the possibility that torpedoes could be accurately plotted to where they are going to appear from which goes around the current torpedo spotting mechanic.

 

WG are sanctioning it right now and they are evaluating on how and what impact it has on current gameplay and they may even implement their own version, its morally up to yourselves if you wish to use it but be prepared it could be banned any moment should WG find its creating to much bad publicity or it has to much of a negative impact.

 

If you want to be genuine about feedback and not exploit the mods advantage, take your current hit ratio before using the mod, play 25-50 battles with the mod running and see just how fast your hit ratio rises and also tally up your hit and miss ratio per game.

 

I know from my own account information I'm averaging about a 22-25% hit ratio with main turrets from when I got into beta, I suspect the mod could elevate that to atleast 40% without to much effort, I was seeing most times 6-7 shells landing on target out of the 10 the amagi can fire from its turrets and I doubt it would be very hard for other plays to get better results either.

 

I hope by next week WG is going to take a stance on this, for better or worse this is going to be a deciding factor for WoWs and if we goto OBT with this mod still usable I don't think its going to have a good impact on the game in the long run.

 

 

 

Edited by Skullcap
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Alpha Tester
133 posts
222 battles

I guess WG will lose more players, than inviting, if they don't take action against the mod soon.

Personally I'm finding it hard to enjoy playing the game, as properly 50 % or more of the enemy team (and maybe also my own team) is using the aimbot mod.

Carriers are properly the only class "good" enough to play atm., since you're at the back of the frontline, so you don't get hit that often.

 

Personally I'd stop playing WoWs, if they wont ban this mod.

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[TVOID]
[TVOID]
Alpha Tester
43 posts
16,094 battles

I bought 1 of the 3 special ships and i was rdy to buy the other 2 but since i saw this post i am seriously thinking that i will not spend any more money .

 

We need a clear game and a fair game to all .

If someone dont know how to aim he should play more battles or go to training rooms instead of using aimbots .

 

It is indeed a very critical moment for the game and we will see what WG will do .

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Beta Tester
97 posts
1,294 battles

My personal view is the same as in WOT. Any mod that gives someone an advantage over others is unfair and a cheat. Of course we already no what WG will do and that is sit on the fence about this. Hope they prove me wrong. Expected this to happen and I'm glad it's out in the open because I was looking at WG pre-order packages today and that's all I'm going todo - look and not buy. See how this pans out but my thoughts are already "It's a sinking ship".

 

Edit: Have put my money into WOT (not anymore since Christmas), why would I put more money into another game riddled with the same problems. I just don't think WG understands.

 

Same.

+1

And like you I honestly can not see any WG game being fair until they have a complete u-turn on their idea of "fair" mods.

Edited by Grimdorf
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Beta Tester
47 posts

Like many others I was getting ready to buy the pre order ships ready for when open beta starts, but reading this thread and watching the video has made me pause. Until we get a clear statement from WG on whether this mod is acceptable or not (I sincerely hope it's not and is banned) my money will be staying in my wallet.

i have recently returned to PC gaming after 5 years of consoles and whilst there is a lot of bad things associated with online console gaming, one thing that it does have going for it (at least with world of tanks on xbox) is you know it's a level playing field, no mods or hacks. If I get wiped out it's either because I did something stupid, or the other guy was better than me.

Cheers

Tom

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Beta Tester
3,801 posts
10,499 battles

Link is perfectly valid until mod is designated as good or bad. I had to check with ppl above , but yes, it is ok. :B

Are the "people above" that blind? That doesn't bode well for the game then.

 

 

Can you use your own judgment and bias towards bad, "just in case"? Cause I already don't know if I want to play after release anymore. I'm leaning to "not".

Edited by Figment
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[NOWAR]
Beta Tester
46 posts
12,239 battles

the people that on here saying it not an aim bot  or it don't help much are the ones using it.  I been in a few  games  where it stands out when one side  got it and you get games like wot 13-2 or 0 even, plus when  you do get hit by it , you hit by ever shot and so take max damg in most cases  that's 95% of your hp, and it alrdy helping to see ships in smoke not sure if  everyone of the 6 ships shooting at me had it or if it  was just 1 and it lits you up for the rest to see but  they was all shooting at me in the smoke  even if only one hit me and killed me, now a bb with 16k damg a gun fires  his 10 guns  and hits with every shell that's the 100k hp of ter 10 bb  gone and dead in 1 volly

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Weekend Tester
103 posts
1,174 battles

 

Let's look at the target prediction as an example: The hype is massive! From calling it "autoaim" or "aimbot" - i.e. implying it lets you do something automatically - to rumors that it improves accuracy...etc.

However, the aim prediction doesn't give you anything you don't get after few battles yourself. Even at maximal range, it is extremely easy to score first salvo hits on ships that sail in a straight line and are large, for example battleships. Been there, done that, most of times I do not need to lose time with ranging salvos. And once you have the range, battleships cannot easily dodge, mod or no mod. Against faster, more maneuverable targets, aim prediction does not help much – in fact it may lead to you chasing the mark and missing all the shots, while your opponent would be actually chasing your ship. UNLESS you drive predictably and then, sorry to say, you are dead meat mod or no mod. At mid to shorter ranges, with flat trajectory fire, this tool does not really help in any way, as you have already quite fast feedback as to where your shells are landing and can adjust accordingly, and you should try to go for targets elsewhere than center mass anyway.

 

While aim prediction is a skill, it is not the most crucial one regarding the victory in a WoWS battle, and is also one of the easiest to learn. What is far more crucial and harder is how not to get locked in tunnel vision, how to dodge and where to go on the map. Whoever lacks these may land a few shots more accurately than he would be able to do otherwise, but will also die faster as he will be locked in following a marker :child:Last but not least, RNG works the same for everyone so even with aim prediction and a target moving in a straight line, at max range chances are he will miss completely.

 

What the actual crap? It essentially gives you the target's speed, if he's turning you can still use the information and adjust!!! When leading Cruisers at long range you often need to lead by a whole screen, which can be very tricky to land first time.

 

At first with this game I was disappointed that firing your guns was just point & click, I wanted it to involve manually setting angles based on your range to target. But I can understand the compromise, since it allows them to have long reload times on the battleships, in turn making the game enjoyable for smaller classes. Plus it's hard to judge aim in 3 dimensions.

 

But with the aim assist you are essentially removing one of the dimensions and dumbing the game down further. If the mod isn't banned or even worse if WG.net decide to impliment the feature as a part of the base game then I really can't see myself wanting to play this game. Shame because I was getting ready to splurging some cash on the Atlanta + Sims...

 

However, the aim prediction doesn't give you anything you don't get after few battles yourself. Even at maximal range

However, the aim prediction doesn't give you anything you don't get after few battles yourself. Even at maximal range

However, the aim prediction doesn't give you anything you don't get after few battles yourself. Even at maximal range

 

ffs. I have 180 games and I find it difficult to land hits on fast moving cruisers, even if they are moving in a straight line.

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[BKC]
Beta Tester
465 posts
2,926 battles

And who (who played WOT) - is really surprised by the official statement? The main issue is not so much the mod itself (sure its bad) but even worse is the influence on community interaction and chat reactions in game, for me, thats even worse. Keep calm - sure, but not many actually can.

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Alpha Tester
19,378 posts
6,105 battles

Reading the past few posts people are getting abit greylined and fuzzy with misconceptions of what this mod is and as prevously stated I think this mod should be removed but first lets go into what this program isn't:

 

This mod is not a botting program or a hack, lets just make this clear.

 

A botting program is written and put together to automate the process between user and computer, once started it automates the process and does not require any interaction from the user and some can be programmed in such a way they can be close to human like actions, however they can be easily noticed due to them have a similar bot like motion of circling, standing in places and moving for a pre-determined amount of space then stopping again.

 

What this would do in WoWs if it was a botting program is aim your gun and reticle automatically without interaction from you moving your mouse as soon as it detected a enemy ship, it would take the information it gets from its program then it would automatically fire your guns without you needing to clicking, in its most basic form you would just need to control your ships movement and thats it.

 

A hack is a exploitation of the code and program which gives unfair advantages and can directly modify data between user and server in most cases data packets get modified and sent to the server. In most modern games this is nearly impossible but for lower budget games and studios it can still happen.

 

What this mod doesn't do:

 

- it doesn't aim your guns

- it doesn't fire your guns

- it doesn't give you indication of where a ship is if its in fog of war.

- it doesn't give you automatic critical hits or citadel hits

- it does not stop RNG

 

What this mod does do:

 

- it gives you real time lead indicator of where to fire your guns

- once a enemy ship is spotted it will plot where to aim your guns and fire your guns for all ships currently lit up and visible.

- by providing real time information is improves accuracy on central ship position hits because the mod takes the real time information from server faster than the current clients interaction does

- it increases your "Chance" to score more criticals and citadel hits because the shots are more accurate than usual and are more likely to hit central ship position where hitboxes for crits and citadel are located.

- By using the above it improves your overall hit ratio.

 

However the important factor is it gives a unfair advantage over users which do not have it and in its basic script form it could lead to potentially alot worse mods or true hacks/aimbot tools being provided. Examples could be CVs being tracked back to their position in fog of war after their planes get spotted or DDs being accurately positioned inside smoke, their is even the possibility that torpedoes could be accurately plotted to where they are going to appear from which goes around the current torpedo spotting mechanic.

 

WG are sanctioning it right now and they are evaluating on how and what impact it has on current gameplay and they may even implement their own version, its morally up to yourselves if you wish to use it but be prepared it could be banned any moment should WG find its creating to much bad publicity or it has to much of a negative impact.

 

If you want to be genuine about feedback and not exploit the mods advantage, take your current hit ratio before using the mod, play 25-50 battles with the mod running and see just how fast your hit ratio rises and also tally up your hit and miss ratio per game.

 

I know from my own account information I'm averaging about a 22-25% hit ratio with main turrets from when I got into beta, I suspect the mod could elevate that to atleast 40% without to much effort, I was seeing most times 6-7 shells landing on target out of the 10 the amagi can fire from its turrets and I doubt it would be very hard for other plays to get better results either.

 

I hope by next week WG is going to take a stance on this, for better or worse this is going to be a deciding factor for WoWs and if we goto OBT with this mod still usable I don't think its going to have a good impact on the game in the long run.

 

 

 

 

The bold underlined italic part is actually the only part the mod does, the rest is done by classes already present in the game files ( calculating the aim point ). The mod ONLY draws a line and star at the end of that aimpoint. Just making clear this mod is not an very elaborate mod but it calls in game existing scripts. 

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Alpha Tester
784 posts
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The "mod" simply takes away a major skill - the predicting of where to shoot. Yes, a very good player will not need it. But all the players who do not have the ability to aim correctly - well, they just don't have to. Its no guaranteed oneshot and you wont hit every shell, but its turning the game into a

"shooting fish in a barrel" arcade shooter. Sooner or later you WILL hit (no matter how skilled your opponent is at zig zagging) without even having to do more then following a red cross.

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[NOWAR]
Beta Tester
46 posts
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The "mod" simply takes away a major skill - the predicting of where to shoot. Yes, a very good player will not need it. But all the players who do not have the ability to aim correctly - well, they just don't have to. Its no guaranteed oneshot and you wont hit every shell, but its turning the game into a

"shooting fish in a barrel" arcade shooter. Sooner or later you WILL hit (no matter how skilled your opponent is at zig zagging) without even having to do more then following a red cross.

 

yes every round does hit them same spot  when it hits, I have been hit 2 times now in 2 games and both times  all the rounds hit same spot  not spaced out. if they did not it would not be so bad  but when  you get hit like that you lose 90 to 95% hp  when a bigger ship hits you  where as norm you take 4 or 5  vollys
Edited by Tango_11

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Alpha Tester
784 posts
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yes every round does hit them same spot  when it hits, I have been hit 2 times now in 2 games and both times  all the rounds hit same spot  not spaced out.

 

No. Its still RNG that has the "last word". The mod aims at the best spot, but it does not affect the RNG.
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Alpha Tester
19,378 posts
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yes every round does hit them same spot  when it hits, I have been hit 2 times now in 2 games and both times  all the rounds hit same spot  not spaced out. if they did not it would not be so bad  but when  you get hit like that you lose 90 to 95% hp  when a bigger ship hits you  where as norm you take 4 or 5  vollys

 

I can tell you for certain this is not true.
Edited by mtm78

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Alpha Tester
52 posts
263 battles

gonna download the mod now as well. wargamign wants this game to be dead on birth and i will gladly do my part on doing right that.

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Alpha Tester
839 posts
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Dear WG, I would kindly beg you to insta-ban this ridiculous aim mod, I m quite upset, skill doesnt count anything at the moment.

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Players
1,497 posts
3,475 battles

Dear WG, I would kindly beg you to insta-ban this ridiculous aim mod, I m quite upset, skill doesnt count anything at the moment.

 

well ATM it is allowed wich is such a shame :(

http://forum.worldofwarships.eu/index.php?/topic/10404-game-modifications-pros-and-cons/page__st__40#topmost

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[CATCH]
Beta Tester
181 posts
17,563 battles

So what I find interesting is that this topic has exploded on the EU forums.

The NA forums are pretty quiet about aim-mods.

But we all know which one's being listed too... Anything about it on the RU forums?

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[BKC]
Beta Tester
465 posts
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So what I find interesting is that this topic has exploded on the EU forums.

The NA forums are pretty quiet about aim-mods.

But we all know which one's being listed too... Anything about it on the RU forums?

 

Well, us Europeans have always been more for the "fair play" - style maybe than others, could also just be a stereotype. Or maybe the Americas arent aware of it? Did someone tell them, cause the US is mostly even more vocal than the EUs :D

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