[SGSWE] Hunny Beta Tester 91 posts 10,731 battles Report post #376 Posted April 10, 2015 (edited) [edited] Edited April 10, 2015 by BigBadVuk This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #377 Posted April 10, 2015 Ok thats fair enough. That was the part i was interested in - if you're going for example around in a circle full rudder, the aim point will continually move (like the torp one). It wont then actually show the end position. So people still need to make an ajustment to take into account further turning and flight time, but this is significantly easier with the mod as you can see the X and the path its moving on. With that in mind, im of the opinion that WG should make it part of the vanilla, set it for co-op only so people can use it to learn, leave PVP free of it, so you're competing based on skill, and then ban the 3rd party mod 2 Share this post Link to post Share on other sites
pazerka Alpha Tester 5 posts 668 battles Report post #378 Posted April 10, 2015 Sorry Hunny, I'm ashamed :/ Share this post Link to post Share on other sites
69thBuLLeT Alpha Tester 176 posts 1,602 battles Report post #379 Posted April 10, 2015 With that in mind, im of the opinion that WG should make it part of the vanilla, set it for co-op only so people can use it to learn, leave PVP free of it, so you're competing based on skill, and then ban the 3rd party mod This. Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,398 battles Report post #380 Posted April 10, 2015 The main problem I see with this mod/cheat is not BB's shooting eachother at full range because that would evens out if all would use it, the problem is BB's versus cruisers and destroyers at long range as they can one shot a DD and take out a cruiser with ease which pretty much makes all classes, except BB's, free target practice. 1 Share this post Link to post Share on other sites
DumbleDerp Beta Tester 659 posts Report post #381 Posted April 10, 2015 The main problem I see with this mod/cheat is not BB's shooting eachother at full range because that would evens out if all would use it, the problem is BB's versus cruisers and destroyers at long range as they can one shot a DD and take out a cruiser with ease which pretty much makes all classes, except BB's, free target practice. Agreed, I stopped playing the Cleveland and Penascola because.... what's the point. I'm just sending them out to become reefs. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #382 Posted April 10, 2015 The main problem I see with this mod/cheat is not BB's shooting eachother at full range because that would evens out if all would use it, the problem is BB's versus cruisers and destroyers at long range as they can one shot a DD and take out a cruiser with ease which pretty much makes all classes, except BB's, free target practice. I had this yesterday, was weaving in my Omaha and wham, salvo from an unseen BB (was still out of sight for me) was out in one hit. I asked the oppo if they were using the mod, silence ensued.......... guilty until proven otherwise. We need an opposing mod where once shells are fired from an enemy it will show up where those projected shells will land so we can avoid them...... As ridiculous as the mod in question but it shows the direction they are going if they do not re-engineer the ability to lead-aim. Share this post Link to post Share on other sites
brainfear1 Beta Tester 241 posts 1,258 battles Report post #383 Posted April 10, 2015 I had this yesterday, was weaving in my Omaha and wham, salvo from an unseen BB (was still out of sight for me) was out in one hit. I asked the oppo if they were using the mod, silence ensued.......... guilty until proven otherwise. We need an opposing mod where once shells are fired from an enemy it will show up where those projected shells will land so we can avoid them...... As ridiculous as the mod in question but it shows the direction they are going if they do not re-engineer the ability to lead-aim. don't give them any ideas on what mod they could make next.. Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,398 battles Report post #384 Posted April 10, 2015 Imho this game will become a total failure if they release it with that aimbot enabled because it will be a point and click game with no skill needed and all tactics used by skilled players will be nullified because of that @#$@aimbot. Share this post Link to post Share on other sites
MeanGreenUnseen Beta Tester 153 posts Report post #385 Posted April 10, 2015 (edited) After using this mod for a few battles, I find it worse than manual aiming. While it perceives distance and move speed changes better, I find it extremely inaccurate if the enemy ship is making any maneuvers at all and if ships movement is limited. Close range, it sucks balls. I have to agree with the opinion that it will help the scrubs but is fairly useless to someone who is used to manual aiming. I imagine there will be quite a few dud shooters once it gets banned >.< Personally, I'm happy that this thing appeared now, during the CBT, as there's more of a chance to get something done about it. As for the counters, if you want to keep playing but find it frustrating... don't ever move in straight line for more than 3 seconds. When turning, add or decrease speed (preferably to 1/4th or stop). Learn your spotting ranges, get that awareness skill if you have trouble with that. ...pretty sure i had something else to add, but can't remember it. Oh well. Edited April 10, 2015 by MeanGreenUnseen Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #386 Posted April 10, 2015 If this aim mod is not removed and banner, i will not spend money on this game, wows uninstalled, and Will NOT recommend the game to anyone. Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #387 Posted April 10, 2015 @McCracken666 guess you want to say "banned"There are 2 Problems here1. Banning will do nothing. If somebody use the mod and make no screenshots/Videos and publish them.. you will not be able to say for sure if he is using it or not 2. to remove the Mod, there are some things to take in Concept. The res_mods folder accepts everything up to now. There is no control, and there is no limit what can be modded for the "res" folder. so it will be interesting how they want to put that genie back in the bottle without to "much" collateral damage to the game.. Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #388 Posted April 10, 2015 If somebody use the mod and make no screenshots/Videos and publish them.. you will not be able to say for sure if he is using it or not. WG said it's extremely easy for them to say who is using it, because that client is calling their script and that's recorded. They just don't want to do anything about it right now, because they are "testing". So if they remove that mod it will be extremely easy to ban people using it (after release ofc) unless the mod is rewritten to provide the aiming point alone and not using WG's scripts in the game. Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #389 Posted April 10, 2015 just asked a working (programmer..) collegue of mine: This Mod use the same math/Script like the torpedo assist do. Its just as you would always have torpedo´s activated.So yes its "easy": When a ship uses the script for Torpedo Assist, but have no Torps installed.. well.. guess what. It will be harder for Ships that have Torps (DD´s , IJN CA and some US CA´s) but it could be a solution to just check:Torp Assist active but fireing Main Gun... Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #390 Posted April 10, 2015 1. Banning will do nothing. If somebody use the mod and make no screenshots/Videos and publish them.. you will not be able to say for sure if he is using it or not You can. You just force launch through installer and have installer sniff the game files for it. Share this post Link to post Share on other sites
lonigus Beta Tester 41 posts 114 battles Report post #391 Posted April 10, 2015 You can. You just force launch through installer and have installer sniff the game files for it. Exactly. Make the game run only trough the installer and it will sniff out the mod files and removing only one key asset usually breaks the whole script. Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #392 Posted April 10, 2015 I made a correction just a Post later.. see also my last posting. ( #389) Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #393 Posted April 10, 2015 WG said it's extremely easy for them to say who is using it, because that client is calling their script and that's recorded. They just don't want to do anything about it right now, because they are "testing". So if they remove that mod it will be extremely easy to ban people using it (after release ofc) unless the mod is rewritten to provide the aiming point alone and not using WG's scripts in the game. It may be a clever maneuver by WG to see what people are modding to get advantages. Using CBT as a testing grounds for what is gamebreaking and what modders will do. They let it run, giving no restrictions, then one day BAM , they ban it and everyone using it, along with any other way to have a clearly cheated mod. A man can dream, no? Share this post Link to post Share on other sites
brainfear1 Beta Tester 241 posts 1,258 battles Report post #394 Posted April 10, 2015 It may be a clever maneuver by WG to see what people are modding to get advantages. Using CBT as a testing grounds for what is gamebreaking and what modders will do. They let it run, giving no restrictions, then one day BAM , they ban it and everyone using it, along with any other way to have a clearly cheated mod. A man can dream, no? they would be banning a very large ammount of players that way Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #395 Posted April 10, 2015 Exocet6951, on 10 April 2015 - 11:45 AM, said: It may be a clever maneuver by WG to see what people are modding to get advantages.Using CBT as a testing grounds for what is gamebreaking and what modders will do.They let it run, giving no restrictions, then one day BAM , they ban it and everyone using it, along with any other way to have a clearly cheated mod. A man can dream, no? If they just make the post "it is banned" and then ban everybody who have it in their client without giving them a chance to get it out that would be unfair. atm i am useing it/ testing it so WG know that it is ruining the game and they have to ban it. but i dont think they should just ban everyone useing it within the same min as they say it is banned. also in case it was not easy to see i want to have the mod banned asap Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #396 Posted April 10, 2015 Interesting that there is still no official response from WG. This mod is a deal breaker for me. I enjoy this game very much, but I am not going to play it they remove all skill from the game.. Share this post Link to post Share on other sites
[TVOID] Ethlarion [TVOID] Alpha Tester 43 posts 16,094 battles Report post #397 Posted April 10, 2015 *** If they just make the post "it is banned" and then ban everybody who have it in their client without giving them a chance to get it out that would be unfair. atm i am useing it/ testing it so WG know that it is ruining the game and they have to ban it. but i dont think they should just ban everyone useing it within the same min as they say it is banned. also in case it was not easy to see i want to have the mod banned asap Its simple : You know that is illegal , you know from the other games this company has so the excuses i am testing it , i am looking it etc is just crap . Ban everyone who uses it without a single warning and give a message to the future "aimbot" users that they will not ruin this game as they did with WOT. 1 Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #398 Posted April 10, 2015 Its simple : You know that is illegal , you know from the other games this company has so the excuses i am testing it , i am looking it etc is just crap .Ban everyone who uses it without a single warning and give a message to the future "aimbot" users that they will not ruin this game as they did with WOT. When you allow the mod to be released you don't ban people for using it. You call it illegal, but they don't. When they finally get it that it's a bad mod they will say it's illegal, but they also can't start banning the people using it just after that. Be realistic. 2 Share this post Link to post Share on other sites
[TVOID] Ethlarion [TVOID] Alpha Tester 43 posts 16,094 battles Report post #399 Posted April 10, 2015 You clearly didnt read the user agreement and just clicked yes right ?? Share this post Link to post Share on other sites
[-DFD-] Psychological_Warfare [-DFD-] Alpha Tester 784 posts 17,532 battles Report post #400 Posted April 10, 2015 You clearly didnt read the user agreement and just clicked yes right ?? They would practically ban a lot of CBT testers and people that actually just tried out the mod to give a good statement here. They should declare it illegal and THEN ban people who STILL use it. 7 Share this post Link to post Share on other sites