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valkarianism

Aiming MOD Exposed!

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Beta Tester
2,177 posts
23,318 battles

 

I know I met you in battle when you were 'with' the mod :sceptic:

 

Edit: the mod's aimpoint is center mass... guess where the citadel of ships is located...  your whole argument is flawed, but I get it you're just defending your usage of a game braking mod.

 

Don't asume anything or place attributes to my person that you have no insight into - I haven't stated anything whether or not I would use that mod in future.

Given WG's hitherto track record with regards to mods it would be illusionary to believe that WG would do anything to stop this mod from entering the game when it goes live so we must assume that it will be an integral part of the gaming experience and as i said before if we players can accept that we play the game regardless, if we can't accept that we can quit - that is the way it will be.

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[KAI]
Alpha Tester
171 posts
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Due to lack of even semi-decent PC I can't play myself, so I am seriously concerned about what I have read and watched here. Sure, the movie showed clearly that this mod isn't a sure chance of citadel's criticals, but it is terrifying how it took from guns gameplay everything that made it exciting... You can now just pick a target at whim and click there with high chance of landing some hits without any preparation or observation of enemy vessel. I am affraid that this would make it much easier for bad players to land more hits, but it could also be abused by more skilled players. They probably wouldn't need any help with targeting, but would appreciate all those information about the enemy ship movement and it's speed they got from those lines. A player who can correct auto-aim with his predictions will be a beast...

 

Yet, my main concern with this mod is the fact that it basically renders huge part of developers work useless. Not only the whole aiming UI, but also some design decisions. I am especially concerned about DDs. The biggest enemy of this class is every single gun, no matter the calibre. Before they were a protected in same way by their speed that forced to shoot at them with a lead exceeding a scale in aiming mode, but now anyone can pinpoint it. What's more, DD now can be shot at (or should I say "clicked at") the very moment she appears on enemy HUD and we are talking about the class that can be one-shooted by CV's secondary... If guns lead would be introduced to the game DD class might need some rework and redesign... Sure, it is still easy to avoid enemy shells in a DD, but all a BB usually needs is just ONE lucky shot. i have seen that you guys talk about this mod in relation to some BB vs BB duels, but don't you think that it might affect the game in many other ways?

 

No matter how I would love to see some Kancolle skins in WoWS I am in favour of disallowing any modes if such solution would help to keep the game as entertaining for everyone (excluding cheats of course) as possible.

Edited by Thorontir

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Alpha Tester
19,378 posts
6,105 battles

 

Don't asume anything or place attributes to my person that you have no insight into - I haven't stated anything whether or not I would use that mod in future.

Given WG's hitherto track record with regards to mods it would be illusionary to believe that WG would do anything to stop this mod from entering the game when it goes live so we must assume that it will be an integral part of the gaming experience and as i said before if we players can accept that we play the game regardless, if we can't accept that we can quit - that is the way it will be.

 

You just admitted you used it, I never said you where going to use it I am not a psychic. But judging from your stance that the mod isn't that much of a big deal I think it's fair to assume you will. 

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Alpha Tester
2,271 posts
1,040 battles

Just watched the stream with Valter (one of the main devs) and there was a question about this mod. They got it 2 weeks before it was released on the RU forum (and spread all over the internet), they tested it and concluded it's not a cheat so they allowed it to get published. They are now gathering statistics about it (because it is easy for them to say who is using it) and they want to test if it's affecting bad the gameplay. They are also gathering feedback about it, they are testing the community's reaction. Also if it's really helping the new players or the ones who have problems with the aiming they will consider integrating something like this in the game.

Anyway they are pretty much inviting everyone to make mods really as the game is really mods friendly, but they will strictly observe them, so they don't steal personal data. They will also look after gameplay changing mods and will react if needed.

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Alpha Tester
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I love how vague and void of any significance his declaration is.

 

Also, no declaration about the ethical implications if this, right? Of course not.

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[-AB-]
Beta Tester
84 posts
6,379 battles

If that is going to be the developers standpoint on this then I think I'll be putting off doing anymore sessions to later open beta or to well after they have established how the mod is effecting gameplay.

 

Being that their has been no real official response here either in this thread either from WG EU beyond BigbadVuk confirming the link can stay up its not very encouraging at all.

 

With a somewhat worrying fact they seem to be pushing forward for open beta quickly I'm starting to wonder truly what WG want out of WoWs. There was 2k people online earlier today at peak time, down from 5-6k people last week, be it either the lack of available content, this mod or some other attribute its worrying to see either way and that WG would take a somewhat half hearted stance on this mod which clearly gives a sigificant advantage over those who don't use it I don't really know what to think about it.

 

Almost feels like WG is telling me to re-install it and abuse it to get them Yamato data atm.

 

Oh well, I'll see if anything changes on Monday and take the weekend off.

 

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[ST-EU]
Alpha Tester
43 posts
9,453 battles

Just decided to give this mod a try myself to see what all the fuss is about.. and here are my observations for anyone willing to read them:

 

- First salvo accuracy went way up for me, especially at Battleship ranges- I like to think I had a pretty good "feel" for cruiser guns without the mod anyway.

- That leads to "fun" occurences like getting oneshotted in my Cleveland by a Battleship I didn't even know was there (thus no evasive action).

- I noticed that the majority of fun I have when playing BBs and CAs lies in getting a good "read" on the enemy, and the satisfaction of a salvo well-placed.

 

I'd say that the mod doesn't really give an unfair advantage a skilled player wouldn't have. It *does* however grant a sizeable advantage to the vast majority of average and bad players.

It takes away a lot of the fun, and any rewards for skill from the game.

 

And that, in conclusion, is why I think the mod should be banned: not because it gives an unfair advantage, but rather because it takes away from the enjoyment and skill ceiling of this otherwise extremely enjoyable game.

Edited by Gneckes
  • Cool 2

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Alpha Tester
240 posts
425 battles

If the devs thought 'no problem' then they need to get their heads examined - this is a big issue, and it's bloody stupid frankly to imagine it's anything but.

 

Exocet - like a couple of others said, you can't assume that the lack of ranging shots means cheat - in my BBs I have a very good idea of the lead to pull against each ship class at different ranges and by knowing a bit about the ship stats I can tailor that for a specific target, and be pretty sure of getting 1 or 2 from a salvo on target first time PROVIDED the target is parallel and not opening/closing range (which adds more uncertainty to my shot). By firing the full salvo I'm more likely to hit - fire one or two and the RNG will put one shell over, one short just to spite you, leading to an incorrect 'correction' most of the time. Add in the fact that in the time you fire a ranging shot, watch it land, correct and fire the rest - well, in that time I've got my second salvo almost ready to go anyway....I send out a dozen ranging shots at a time, you might say.

 

If you want to be pretty sure that someone is using it, look for the guy hitting with every salvo despite his targets changing course and speed. If you see someone hitting DDs at 15km more than once.....well, let's say that's damned difficult without some form of aid! 

 

Dave

 

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[KOOKS]
Modder, Beta Tester
1,514 posts
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First I was like whey, maybe get a pre-order ship and then read this thread and I'm not going to spend one cent on the game in any state of it when I get access to it before this mod is banned or otherwise removed. If this becomes a standard feature then it's all arcade and then what will the fun be? I seriously hope WG does something about this.

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[PRAVD]
Alpha Tester
1,427 posts
923 battles

Due to lack of even semi-decent PC I can't play myself, so I am seriously concerned about what I have read and watched here. Sure, the movie showed clearly that this mod isn't a sure chance of citadel's criticals

 

No matter how I would love to see some Kancolle skins in WoWS I am in favour of disallowing any modes if such solution would help to keep the game as entertaining for everyone (excluding cheats of course) as possible.

The guy in the movie really isn't using it well.  It isn't actually an aim point, it's a projected centre of mass dropped to the waterline, and if you take account of that you can do vastly better.  It also means that even better aim-mods will be possible in the future.  This is a tiny script, but if someone puts the effort into it, you could get a full-blown fire computer going fairly easily.

 

You can't fix the problem like that, unfortunately.  They could always just direct-substitute the files in rather than put them in as mods are supposed to be.  First thing that needs to happen is a declaration of illegality.  Second thing is a verifier on startup that sniffs res/scripts and res_mods/scripts for it and refuses access to any who use it.  Add any encountered illegal code every week or so and you won't have a problem with illegal mods any more.  Won't even be anyone making them, since there would be no point.

 

Better yet, allow them access and ban them when they log in. :sceptic:

  • Cool 6

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[COSTS]
Alpha Tester
3,692 posts
5,959 battles
[edited]
Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent.

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Beta Tester
659 posts

 they tested it and concluded it's not a cheat so they allowed it to get published

 

Seriously!?

 

The entire statement seemed pretty bad, but this line just  boggles the mind. If this is the stand they're taking, they've just ruined their own game before they've even fully released it. :sceptic:

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Beta Tester
282 posts
1,265 battles

i took a hiatus from WOWS for a few days.... then i see this thread.... i tell my self...

 

"...i should stay away from this game until this Cheat is dead..."

 

Seriously... Wargaming if 95%/100% of the playerbase is angry then you REALLY need to hotfix/patch/kill it....

 

unless ofcourse they let it stay... then count me off from this game...

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Alpha Tester
19,378 posts
6,105 battles

The sliver of hope I had remaining about WG's modding policy is evaporating like a drop of water on a hot plate. I will not leave if they added a center mass llead indicator to the vanilla game, helll I already spend money on this game by buying a Slims, but it will be the last money I spend until they figure out what to do with this mod. Either outright make it illegal, detect who is using it and ban them, or allow it in the vorm of the 'mod' ( you do know the 'mod' only draws the line and star, the aimpoint calculations are already done by the vanilla client which to me shows WG wanted to add the 'mod' to the game from the start ) being part of the vanilla game and making it an even playing field. 

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Weekend Tester
508 posts
63 battles

 

I never miss an opportunity to fire broadside with BBs or CAs at maximum range with or without this mod, when you have learned how to guestimate target heading and speed leading it isn't that hard and hitting isn't either so you can't use that as proof of using this mod - however it does make it easier to hit BBs at that range, I tried it yesterday in my Fuso and actually performed worse with only 16 hits totally however I made 3 citadel hits on enemy BBs.

To be honest I find that it is primarily effective against unsuspecting targets that makes no attempt to make themselves harder to hit and against targets that know they are about to be attacked or that takes evasive maneuvres it is not that effective. Actually I think it should be part of the game in order to make the game go faster as I think it takes too long to kill enemy ships when compared to the available map times of 20 minutes.

Sure it is 'Easier Mode' but not 'Easy Mode' and definately not 'Auto Hit' and trying to chase the red 'X' I find to be more a distraction than a help as it is easy to overfocus on trying to hit the exact mark rather than guestimating the enemy's mean speed and course before closing the firing circuit.

 

I don't see this mod as major problem or gamebreaker in my opinon but more of a nuisance to unsuspecting or new players and having a mod that would show the exact size and position of the citadel, magazines and critical hit locations in 2D or 3D or lazer/tracermod  that shows where the enemy is shooting from would have greater influence and such mods will ineveitably come at some point so we might as well accept that those will be part of the game as they are in WoT or stop playing if we can't.

 

Next time you do test a mod make sure it does work.

You might want to recheck the pics I added that Show this mod combined with EyeofSauron.

(And just saying you do get hits with your first volley on max range.....do you ALWAYS get em? Because when I tried that mod I ALWAYS got hits on first try. Not always 5 cits, sure. But none of my max range salvos were entirely Fails...NOT A SINGLE ONE. If you are really capable of doing so without that mod you should be screaming the loudest now that everyone can do what you needed to learn. Truth being told, your stats do not Support your Claim of being that good at gunnery anyway... )

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[LO1]
Alpha Tester
1,552 posts
8,236 battles

Well been with this game for a little wile now... was hovering over the preorder button... but cant bring my self to do it tell I see where this is going. Dont care even if i miss the offer/ships due to rather pay a few pounds more than spend that much for a ship in-game i will not want to play due to it becoming a point and click with no need for skill of any sort.    Games will be just 100% BB sitting back as far as poss trying to max range the enemy... and its all most like that as it is :(

 

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Weekend Tester
508 posts
63 battles

Question though, how does the mod account for where you'll be? The torp marker bases it on "if you keep the same speed in a straight line" (which obviously is clearly false if they're turning). Im guessing its not smart enough to actually work out what the player is going to do (a US destroyer on a beeline towards me that's at 6km is clearly going to turn 90 degrees in about 1.7km).

Does it then take into account rudder angle?

 

I don't know about anyone else, but i like to sail in a straight line deliberately, watching their ship and as soon as they fire make my evasion then. I have 12-17 secs to turn and all i need to do is avoid the patch of water directly in front of me.

 

You aint being serious, right? If the mod could predict player movement that is going to happen in the near future you might want to rewrite it´s code for a roulette table.

 

Evasion? Nice try, in Special when driving a BB when your rudder takes longer to turn then the grenades Need flying. The time the grenaeds fly wont be enough to leave the spread radius.....

This works on max BB range when you are in a cruiser or DD....if you know you are the target. And it is a 1vs1 Situation.

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[-SBF-]
Alpha Tester
467 posts
2,316 battles

I stopped playing after reading about the mod ( and having a couple of strange ingame occurances that I could not really explain). Right now this mod has poisoned the gaming experience for me as you cannot be sure if the enemy player has just good gunnery skills or is using this crutch. Predorder plans are also put on hold, and judging by the replies I have seen from WG ppl so far, will not get realized.

 

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[NIKE]
Beta Tester
3,412 posts
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No, I wasn't seriously suggesting that it would be able to guess what you're thinking.

 

However the question still remains since I've never used this mod, does it base its calculations on you going in a straight line at the same speed (which is what the torp aim does), or does it base it on where you'll be taking into account speed and rudder?

 

Im not condoning the mod, Ive never used it, and I highly dislike the idea of dumbing down the game to a point and click.

 

I'm also aware that BB turn like whales. Maybe our experiences are different, but in my experience changing course even slightly means their shots either drop short, or fly over (or hit structure above deck for minimal damage). You won't avoid everything like you can in a cruiser/destroyer but you minimalise the hits you take.

 

If you think that BB have zero chance of avoiding/reducing damage taken at long range thats fine - we both have about the same experience in BB, so I'll respect your opinion but disagree slightly.

 

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Alpha Tester
5 posts
668 battles

It's ok, I got it. I will use till it will ba banned. There is no fun in this game until its banned. Bye guys

Edited by pazerka

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Weekend Tester
508 posts
63 battles

No, I wasn't seriously suggesting that it would be able to guess what you're thinking.

 

However the question still remains since I've never used this mod, does it base its calculations on you going in a straight line at the same speed (which is what the torp aim does), or does it base it on where you'll be taking into account speed and rudder?

 

Im not condoning the mod, Ive never used it, and I highly dislike the idea of dumbing down the game to a point and click.

 

I'm also aware that BB turn like whales. Maybe our experiences are different, but in my experience changing course even slightly means their shots either drop short, or fly over (or hit structure above deck for minimal damage). You won't avoid everything like you can in a cruiser/destroyer but you minimalise the hits you take.

 

If you think that BB have zero chance of avoiding/reducing damage taken at long range thats fine - we both have about the same experience in BB, so I'll respect your opinion but disagree slightly.

 

 

The pointer is put where you would end if course and speed stay the same till the grenades land.

But this is updated in real time. So once you start turning that pointer aint moving on a straight line anymore - which tells the user you are turning and in what direction you turn.

So if you start turning once the BB fires it is Close to impossible to leave the whole spread area of BB guns. Now you Need to remember you can only try to maneuver when the other BB fires if you watch that BB - so it is 1 vs 1. If there is a second BB you Need to know which one is firing at you - and if they do not fire in the same instant, which rarely happens the 2nd BB can adjust it´s aim because it can tell you are turning (and expect you to Keep doing so for a while....)

Zero Chance to avoid? That would be too hard to tell. But it did not happen to me @ Tier6, there RNG and rudder wont make you evade all shots. Might Change when talking about Yamato and a way longer range and air time for grenades.

You can of course reduce the damage as there will be less hits when you maneuver while Shells fly. But at Tier 6 when trying the mod I never ever had Zero hits out of a salvo even at max range and maneuvering BB enemies....(talking about "normal" salvos, None of those "Do they get over that Island or not?"-salvos....)

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[SGSWE]
Beta Tester
91 posts
10,731 battles

With this mod you only need to compensate for turning and speed change. Whithout this mod you need to compensate for the speed, range, and turning of the enemy ship, also your own shell speed.

Edited by Hunny
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Alpha Tester
5 posts
668 battles

Wow this [edited] is ridiculous. hope they will ban this fast

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent.

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