[STGGC] valkarianism Beta Tester 173 posts 1,146 battles Report post #1 Posted April 7, 2015 (edited) For reference regarding the latest Wargaming reply related to this, please read Ev1n's message on page 33 of this thread - Ectar Here's one mod that managed to ruin my game. Allow me to make my point. I sailed out in a Fuso, and the game was just starting. Thinking I'd go north and handle the flag that side, I raised my speed to full throttle and sailed on ahead. Enemies show up, two of which are opposing Fuso class ships, and we start engaging. I fire a ranging shot at him, and he fires a full salvo at me. He hits citadel, and this was over 15km away. "WOW! Great shot!" I thought to myself. "I'd better raise my game! Can't take too many more of those!" So I set rudder to half right, started an evasive pattern and began to return fire. I landed a few shots, and his next salvo came along. Another citadel hit, at approximately 13km! "Oh man! luck's just not on my side today! better get out of here and use some healing!" I then set full right rudder, and booked out of there, giving him as little to shoot at as possible. then, i exposed my other broadside, and returned fire. Immediately after, BANG! he lands another citadel shot. I did not last much longer after that, and sank on my way out. "Good shots there!" I said in response to his comment of "EZ Kill". I genuinely wanted to swallow my soreness and congratulate someone who had just landed multiple citadel shots. It had to be great skill. Then he said he was using an aimbot, and recommended me to this site. After which, all my illusions were shattered. Normally, a game in which leading markers were shown is all well and fine if the opponent was agile enough to continuously make it hard for you to hit. Well that's not how half of the ships in World of Warships works. Even when I was engaging on an evasive course, he could clearly see how I was evading, and plan ahead. This is not a feature of the game I have been playing and enjoying for the past weeks. Please issue a statement if the linked mod is illegal and if players will face dire consequences for using a mod that affects gameplay to this extent. Note: I support and love mods. But not those that will gave an unfair edge to those who have installed it. As proof of incident, player is seen in screenshot recommending site. Mod links and pictures have been removed by the gentle request of a fellow tester. To prevent unnecessary advocating of the mod. Jingles Covers the MOD quite aptly in this video at 25:55. WG Video Covering the use of firepower of your own ship. Edited April 25, 2015 by valkarianism 68 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #2 Posted April 7, 2015 (edited) I'd delete the names on that screenshot because shame and naming (meh.jpg). But yeah, here we go. If this is real let's see how WG reacts to this. Edited April 7, 2015 by OVanBruce 3 Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #3 Posted April 7, 2015 To be honest I almost always score hits against not evading BBs on a parallel course with constant speed from 15km too without the mod. It won't help you if the enemy is evading your shots. But I agree that such mod makes a bad player as effective as avarage player when shooting over long distances. Before the blogs hype almost no one knew about it. And my opinion is that sharing the download link on the official forum is just inviting more people to use it. It was removed from the RU forum already after the hype with that blog's post... 2 Share this post Link to post Share on other sites
[STGGC] valkarianism Beta Tester 173 posts 1,146 battles Report post #4 Posted April 8, 2015 (edited) Yes, but i'm not naming nor shaming. I'm merely posting proof that this mod is being used in the game. I did not state if it was bad or good. I do not ask for action to be taken against the player, but against the MOD Yes i do not mind if more people use it, or if it creates more hype. I want a statement on the legality of this MOD. Does Wargaming approve or disapprove? This is what open beta is for. It's to iron out issues like these. If wargaming approves of mods that affect skill caps of players, then they might as well implement it in game as a feature. Otherwise, why should third party MODs be allowed to make changes to the game that help to improve the actual skill of the player? All I am looking for is an official statement on the stand Wargaming has on this. Edited April 8, 2015 by valkarianism 8 Share this post Link to post Share on other sites
rafisk Weekend Tester 101 posts 3,143 battles Report post #5 Posted April 8, 2015 (edited) *Sits on couch and* Your turn WG! Edited April 8, 2015 by rafisk Share this post Link to post Share on other sites
Rambe Beta Tester 115 posts 657 battles Report post #6 Posted April 8, 2015 I'd delete the names on that screenshot because shame and naming (meh.jpg). But yeah, here we go. If this is real let's see how WG reacts to this. http://forum.worldofwarships.eu/index.php?/topic/9801-auto-aim-bot-geht-der-scheiss-auch-schon-hier-los/page__p__173430#entry173430 you mean like that? Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #7 Posted April 8, 2015 @Sharana It's actually the ipposite sharana, the more people using this mod the more it will [edited]up the data that WG is collecting to balance and develop the game. Meaning they may actually do something against this kind of mods. 4 Share this post Link to post Share on other sites
KptStrzyga Beta Tester 4,868 posts 5,014 battles Report post #8 Posted April 8, 2015 Pls WG. Do something. Plsssss. 3 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #9 Posted April 8, 2015 http://forum.worldofwarships.eu/index.php?/topic/9801-auto-aim-bot-geht-der-scheiss-auch-schon-hier-los/page__p__173430#entry173430 you mean like that? Sorry I don't speak teutonic Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #10 Posted April 8, 2015 @Sharana It's actually the ipposite sharana, the more people using this mod the more it will [edited]up the data that WG is collecting to balance and develop the game. Meaning they may actually do something against this kind of mods. Well from this point of view I have to agree. It's just that there is no official statement and only semi-official that they don't see this as a cheat. Share this post Link to post Share on other sites
ZakuVR Sailing Hamster 265 posts 2,063 battles Report post #11 Posted April 8, 2015 This mod is only a aiming help. On the german forum was a huge discussion if it work and so on. Some tested it but this mod ist not realy correct. And you forgot the RNG. The RNG is still active so that this aiming help is useless 9 Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #12 Posted April 8, 2015 Kinda late to the party, was already shown on Rita's blog. Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #13 Posted April 8, 2015 wow Kill it with fire and death. 4 Share this post Link to post Share on other sites
[OM-S] subgenius Beta Tester 66 posts 7,743 battles Report post #14 Posted April 8, 2015 Yup plz do something about these kind of skill killing bots, xvm is fine but this is broken (if it works that is) 1 Share this post Link to post Share on other sites
DeltaOperator Beta Tester 23 posts Report post #15 Posted April 8, 2015 Cool story, sadly it isn't new at all. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #16 Posted April 8, 2015 (edited) This mod is only a aiming help. On the german forum was a huge discussion if it work and so on. Some tested it but this mod ist not realy correct. And you forgot the RNG. The RNG is still active so that this aiming help is useless If it is so useless I wouldn't expect to hear so much about it, useless things get no attention. Well usually that is Edit: btw I remember that guy from the OP, the chat quote. Fought against him a couple of times, each time his shots where dead on no matter the angle I was at. Even called him out on it, he said it was 'skill'... Edited April 8, 2015 by mtm78 Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #17 Posted April 8, 2015 Im finding wows quite interesting when I have to predict more or less where to land shells, Its not that hard to hit but for sure there will be a lot of mods like in wot for sure there will be a lot of ppl using it and for sure I will be using it too because when other are using mods you either have to deal with that or use them too. This game would be better without that kind of mods. Skins, voices are fine but all the others... 6 Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #18 Posted April 8, 2015 This mod is only a aiming help. On the german forum was a huge discussion if it work and so on. Some tested it but this mod ist not realy correct. And you forgot the RNG. The RNG is still active so that this aiming help is useless Me and Tsukotaku are trying it out now. It's broken as hell. More hits than misses with first salvo at over 20km. Citadels every other volley at that range. Smacked a manoeuvring destroyer first try out at 12km. RNG hardly matters. You citadel things at 20km ffs... I don't even... 6 Share this post Link to post Share on other sites
ZakuVR Sailing Hamster 265 posts 2,063 battles Report post #19 Posted April 8, 2015 Me and Tsukotaku are trying it out now. It's broken as hell. More hits than misses with first salvo at over 20km. Citadels every other volley at that range. Smacked a manoeuvring destroyer first try out at 12km. RNG hardly matters. You citadel things at 20km ffs... I don't even... This mod Change nothing on the RNG. It didnt change the way of your shells so trust me its only luck 1 Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #20 Posted April 8, 2015 This mod Change nothing on the RNG. It didnt change the way of your shells so trust me its only luck I doesn't change the RNG, it just changes how well you aim. Or you think we have 100% inaccuracy? Share this post Link to post Share on other sites
MacHopper Beta Tester 385 posts 2,478 battles Report post #21 Posted April 8, 2015 Sorry I don't speak teutonic Essentially it says that this mod will help new players get better quicker, but that it might lull some players into shooting islands and friendlies "because the mod told me to shoot there". Besides which any reasonable player should learn to shoot well after 20-30 games anyway. Experienced players know where to aim in any case. In PanzerGert's opinion this mod isn't of critical importance and doesn't need acting on. But...most importantly, PanzerGert says this isn't and that there hasn't been an official statement on aim assist mods and that this is just his personal opinion. 1 Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #22 Posted April 8, 2015 Essentially it says that this mod will help new players get better quicker, but that it might lull some players into shooting islands and friendlies "because the mod told me to shoot there". Besides which any reasonable player should learn to shoot well after 20-30 games anyway. Experienced players know where to aim in any case. In PanzerGert's opinion this mod isn't of critical importance and doesn't need acting on. Which is completely false. You show me the person who could nail a Shimakaze at 20km after 20 games with their first shot, and I'll show you the returned messiah. It also creates severe imbalance in destroyer brawling, which basically comes down to who can calculate the leads better on the fly. 23 Share this post Link to post Share on other sites
[OILUP] Tsukotaku Alpha Tester 617 posts 908 battles Report post #23 Posted April 8, 2015 I'll quote my post from the other topic: This is definitely broken and something that WG has to address ASAP. I'm trying it in some battles with Orlunu and my ACC Ratio now is around 90% with both BBs and CAs + an average Cital Hits Ratio per Target of 3-4. With the addition of the "Eye of Sauron" modification it becomes literally dreadly at long distance. This game can now be re-named in "World of Point & Clicks" or "Pointing Simulator 2015". Edit: Just managed to land a 64k damage on a Kongou with the Nagato and single salvo. 3 Share this post Link to post Share on other sites
[E-R-A] snipershot Beta Tester 324 posts 9,404 battles Report post #24 Posted April 8, 2015 So its closed beta, and im already playing with and against people who have a tactical advantage over me? Ok so its not an actual 'aimbot' but it tells you where you need to aim?! wtf.... If aiming isnt important then why use a mod? Answer; because aiming is EVERYTHING in this game. 19 Share this post Link to post Share on other sites
[E-R-A] snipershot Beta Tester 324 posts 9,404 battles Report post #25 Posted April 8, 2015 This mod Change nothing on the RNG. It didnt change the way of your shells so trust me its only luck So i assume from this you are actually using the mod? And you are asking for trust in same post? What a joke... 2 Share this post Link to post Share on other sites