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valkarianism

Aiming MOD Exposed!

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Alpha Tester
2,543 posts
16,031 battles

I'd delete the names on that screenshot because shame and naming (meh.jpg).

 

But yeah, here we go. If this is real let's see how WG reacts to this.

Edited by OVanBruce
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Alpha Tester
2,271 posts
1,040 battles

To be honest I almost always score hits against not evading BBs on a parallel course with constant speed from 15km too without the mod. It won't help you if the enemy is evading your shots.

 

But I agree that such mod makes a bad player as effective as avarage player when shooting over long distances. Before the blogs hype almost no one knew about it. And my opinion is that sharing the download link on the official forum is just inviting more people to use it. It was removed from the RU forum already after the hype with that blog's post...

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[STGGC]
Beta Tester
173 posts
1,146 battles

Yes, but i'm not naming nor shaming. I'm merely posting proof that this mod is being used in the game. I did not state if it was bad or good. I do not ask for action to be taken against the player, but against the MOD

 

Yes i do not mind if more people use it, or if it creates more hype. I want a statement on the legality of this MOD. Does Wargaming approve or disapprove? This is what open beta is for. It's to iron out issues like these. If wargaming approves of mods that affect skill caps of players, then they might as well implement it in game as a feature. Otherwise, why should third party MODs be allowed to make changes to the game that help to improve the actual skill of the player? 

 

All I am looking for is an official statement on the stand Wargaming has on this.

Edited by valkarianism
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Weekend Tester
101 posts
3,143 battles

*Sits on couch and:popcorn:*

 

Your turn WG!

 

 

Edited by rafisk

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Alpha Tester
2,543 posts
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@Sharana

 

It's actually the ipposite sharana, the more people using this mod the more it will [edited]up the data that WG is collecting to balance and develop the game.

 

Meaning they may actually do something against this kind of mods.

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Alpha Tester
2,271 posts
1,040 battles

@Sharana

 

It's actually the ipposite sharana, the more people using this mod the more it will [edited]up the data that WG is collecting to balance and develop the game.

 

Meaning they may actually do something against this kind of mods.

Well from this point of view I have to agree. It's just that there is no official statement and only semi-official  that they don't see this as a cheat.

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Sailing Hamster
265 posts
2,063 battles

This mod is only a aiming help.

 

On the german forum was a huge discussion if it work and so on.

 

Some tested it but this mod ist not realy correct.

 

And you forgot the RNG. The RNG is still active so that this aiming help is useless

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[OM-S]
Beta Tester
66 posts
7,743 battles

Yup plz do something about these kind of skill killing bots, xvm is fine but this is broken (if it works that is)

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Alpha Tester
19,378 posts
6,105 battles

This mod is only a aiming help.

 

On the german forum was a huge discussion if it work and so on.

 

Some tested it but this mod ist not realy correct.

 

And you forgot the RNG. The RNG is still active so that this aiming help is useless

 

If it is so useless I wouldn't expect to hear so much about it, useless things get no attention. Well usually that is :hiding:

 

Edit: btw I remember that guy from the OP, the chat quote. Fought against him a couple of times, each time his shots where dead on no matter the angle I was at. Even called him out on it, he said it  was 'skill'... 

 

 

tumblr_nmgmx4T11T1unw5xto1_500.png

 

 

Edited by mtm78

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Weekend Tester
2,385 posts
10,008 battles

Im finding wows quite interesting when I have to predict more or less where to land shells, Its not that hard to hit but for sure there will be a lot of mods like in wot for sure there will be a lot of ppl using it and for sure I will be using it too because when other are using mods you either have to deal with that or use them too.

This game would be better without that kind of mods. Skins, voices are fine but all the others...

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[PRAVD]
Alpha Tester
1,427 posts
923 battles

This mod is only a aiming help.

 

On the german forum was a huge discussion if it work and so on.

 

Some tested it but this mod ist not realy correct.

 

And you forgot the RNG. The RNG is still active so that this aiming help is useless

 

Me and Tsukotaku are trying it out now.

 

It's broken as hell.  More hits than misses with first salvo at over 20km.  Citadels every other volley at that  range.  Smacked a manoeuvring destroyer first try out at 12km.  RNG hardly matters.  You citadel things at 20km ffs...

 

I don't even...

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Sailing Hamster
265 posts
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Me and Tsukotaku are trying it out now.

 

It's broken as hell.  More hits than misses with first salvo at over 20km.  Citadels every other volley at that  range.  Smacked a manoeuvring destroyer first try out at 12km.  RNG hardly matters.  You citadel things at 20km ffs...

 

I don't even...

 

This mod Change nothing on the RNG. It didnt change the way of your shells so trust me its only luck 

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[PRAVD]
Alpha Tester
1,427 posts
923 battles

This mod Change nothing on the RNG. It didnt change the way of your shells so trust me its only luck 

 

I doesn't change the RNG, it just changes how well you aim.  Or you think we have 100% inaccuracy?

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Beta Tester
385 posts
2,478 battles

 

Sorry I don't speak teutonic

 

Essentially it says that this mod will help new players get better quicker, but that it might lull some players into shooting islands and friendlies "because the mod told me to shoot there". Besides which any reasonable player should learn to shoot well after 20-30 games anyway. Experienced players know where to aim in any case. In PanzerGert's opinion this mod isn't of critical importance and doesn't need acting on.

 

But...most importantly, PanzerGert says this isn't and that there hasn't been an official statement on aim assist mods and that this is just his personal opinion.

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[PRAVD]
Alpha Tester
1,427 posts
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Essentially it says that this mod will help new players get better quicker, but that it might lull some players into shooting islands and friendlies "because the mod told me to shoot there". Besides which any reasonable player should learn to shoot well after 20-30 games anyway. Experienced players know where to aim in any case. In PanzerGert's opinion this mod isn't of critical importance and doesn't need acting on.

 

Which is completely false.  You show me the person who could nail a Shimakaze at 20km after 20 games with their first shot, and I'll show you the returned messiah.  It also creates severe imbalance in destroyer brawling, which basically comes down to who can calculate the leads better on the fly.
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[OILUP]
Alpha Tester
617 posts
908 battles

I'll quote my post from the other topic:

 

This is definitely broken and something that WG has to address ASAP. I'm trying it in some battles with Orlunu and my ACC Ratio now is around 90% with both BBs and CAs + an average Cital Hits Ratio per Target of 3-4. With the addition of the "Eye of Sauron" modification it becomes literally dreadly at long distance. This game can now be re-named in "World of Point & Clicks" or "Pointing Simulator 2015".

 

Edit: Just managed to land a 64k damage on a Kongou with the Nagato and single salvo.

 

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[E-R-A]
Beta Tester
324 posts
9,404 battles

So its closed beta, and im already playing with and against people who have a tactical advantage over me?

Ok so its not an actual 'aimbot' but it tells you where you need to aim?! wtf....

 

If aiming isnt important then why use a mod? Answer; because aiming is EVERYTHING in this game.

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[E-R-A]
Beta Tester
324 posts
9,404 battles

 

This mod Change nothing on the RNG. It didnt change the way of your shells so trust me its only luck 

 

So i assume from this you are actually using the mod? And you are asking for trust in same post?

What a joke...

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