[SCRUB] ClappingLollies Players 1,953 posts Report post #1 Posted June 4, 2018 Dear WG. It's seriously time for some tutorials in this game. And i mean proper tutorials. Not the "hey check this video out" you have now. Make some good and rewarding tutorials for old and new players. Make them spend 15-20 minutes learning about the basics of the game in exchange few small rewards or something. I have made a post about this before, and its needed more now than ever. All these T8, 9 and 10's that have no clue what they are doing. That is fine at low tier, but when players have 2k games at tier 10 some basic knowledge of the game is expected. It's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! They really do! Its time to do something about it WG, because gameplay is on a new low these days. (Even before the latest patch). @MrConway 10 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #2 Posted June 4, 2018 10 minutes ago, MortenTardo said: Dear WG. It's seriously time for some tutorials in this game. And i mean proper tutorials. Not the "hey check this video out" you have now. Make some good and rewarding tutorials for old and new players. Make them spend 15-20 minutes learning about the basics of the game in exchange few small rewards or something. I have made a post about this before, and its needed more now than ever. All these T8, 9 and 10's that have no clue what they are doing. That is fine at low tier, but when players have 2k games at tier 10 some basic knowledge of the game is expected. It's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! They really do! Its time to do something about it WG, because gameplay is on a new low these days. (Even before the latest patch). @MrConway We know that tutorials are lacking, its on the to-do list. 5 1 Share this post Link to post Share on other sites
[PMI] Juanx Players 2,564 posts 9,353 battles Report post #3 Posted June 4, 2018 If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials? 2 Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #4 Posted June 4, 2018 5 minutes ago, Juanx said: If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials? its the reward for finishing them ... 2 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #5 Posted June 4, 2018 13 minutes ago, Juanx said: If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials? Alot of casual players don't look on youtube or forums for information that should be in the game in the first place. 6 Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #6 Posted June 4, 2018 26 minutes ago, MrConway said: We know that tutorials are lacking, its on the to-do list. Invite some of chiefs here, to talk with us. There is no point telling anything to Conway cuz ur awesome person and you only do your forumite job. But on another hand... I could *politely* talk to them :P Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #7 Posted June 4, 2018 20 minutes ago, Juanx said: If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials? Because there's a *significant* difference between an out-of-game video from a third party and an interactive ingame tutorial when comes down to information retention and actual desire to learn. Invite some of chiefs here, to talk with us. @ThinderChief Done Oddly enough, very relevant to tutorials. Two memes, one ****post. Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #8 Posted June 4, 2018 1 hour ago, MortenTardo said: All these T8, 9 and 10's that have no clue what they are doing. That is fine at low tier, but when players have 2k games at tier 10 some basic knowledge of the game is expected. It's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! They really do! @MrConway Most of this type of player have no idea they have no clue, that is the problem.....You can bet you life that the first player at the start of the battle of random/ranked that types in instructions for the team is one of the worst players on the team totally influencing their like minded type players to follow. And who is the likely team abuser after he is killed? yep, the potato (even happened to me in a coop game at lunch time - getting abused by a 44%er because I ignored his battle instructions twas funny) Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,419 battles Report post #9 Posted June 4, 2018 1 hour ago, MortenTardo said: t's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! They really do! Its time to do something about it WG, because gameplay is on a new low these days. (Even before the latest patch). Strange thing that there was no such problem back in CBT, and the game went downhill with the OBT, when kids swarmed the game like locust and WG started to obey theyr every cry that we got where we are now? And there were NO tutorials. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #10 Posted June 4, 2018 1 hour ago, Juanx said: If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials? There's a difference between not searching the informations and not having a convenient opportunity to look for informations. Plus some of the game mechanics are so left field that people wouldn't even think of searching for them unless they already knew about it (overmatch mechanic says hi). You'd be surprised how easy it is to persuade people into looking at stuff if you just conveniently dangle it in front of them rather than make them look for it on their own. And once you got someone hooked with the "huh, I didn't know that, nice" it's not unlikely that it snowballs into people looking for more. 4 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #11 Posted June 4, 2018 From the perspective of this potato, the more tutorials, the better... Share this post Link to post Share on other sites
[FRSO] the_dude33 Weekend Tester 350 posts 2,432 battles Report post #12 Posted June 4, 2018 Like people said above, I wonder whether it's really with tutorials that players can become more committed to playing for the objective. I have my doubts about that. What I observe in game now is that many people just seem to be happy to be doing some "pew-pew" (aka "pley 4 phun"). "Damage-farming" (on a really small scale) seems to be taken for the primary objective, even though that might go against winning. You find lots of examples of "inverted scissors-stone-paper": gunboat destroyers attacking cruisers, cruisers in inferior numbers attacking battleships, and nobody supporting destroyers. You look at their winrates, and people with 50% or better are the exception, and many have winrates of 42-47% with often thousands of battles. I think this is just, as people say here, "the meta"... And, Azalgor, I wouldn't blame this on "kids" at all. One of the most important insights is bushwacker's: "Most of this type of player have no idea they have no clue" - this game is fantastic for providing easy ways to find excuses or to really self-admire (against better judgement). I started playing with the beta weekends in January 2015, and I think that the player base has, shall I say, "evolved". Share this post Link to post Share on other sites
Guillotine ∞ Players 401 posts 7,897 battles Report post #13 Posted June 4, 2018 Still strugling to wrap my head around ppl who play 6k battles and dont improve, enjoyment of 20k avrage dmg and 30% win rate what? In port there should be big banner ( SERVICE COST IS FIXED, You cant save money by sitting back.) Ingame tutorials yes and force it to ppl when they play the class first time and after tutorial link to CCs page to get more info. CV could use double tutorial T4 and T6 seen so bad T10cvs i could beat them with mouse only and using alt to manual drop / strafe only. 2 Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #14 Posted June 4, 2018 3 hours ago, MrConway said: We know that tutorials are lacking, its on the to-do list. Where on the list and more importantly how long is the list? I mean i also have a to-do list.. One of the things on it is "become a billionaire" :) 2 Share this post Link to post Share on other sites
[VAR] Ulvesnutepostei Players 636 posts 8,871 battles Report post #15 Posted June 4, 2018 You could make the tutorials mandatory to watch, you have to watch a specific tutorial when you Reach a New Tier ... 2 Share this post Link to post Share on other sites
[FRSO] the_dude33 Weekend Tester 350 posts 2,432 battles Report post #16 Posted June 4, 2018 2 minutes ago, Ulvesnutepostei said: You could make the tutorials mandatory to watch, you have to watch a specific tutorial when you Reach a New Tier ... By that, you're assuming that watching a tutorial leads to a learning experience, and a change in behaviour. I would contest that assumption. Share this post Link to post Share on other sites
[VAR] Ulvesnutepostei Players 636 posts 8,871 battles Report post #17 Posted June 4, 2018 59 minutes ago, the_dude33 said: By that, you're assuming that watching a tutorial leads to a learning experience, and a change in behaviour. I would contest that assumption. If implemented from Tier 1 and upwards it would definately root out a few potatoes … that would also stop a tier 3 player from buying a Tier 8 Premium until he is ready … or more ready perhaps Sokrates would roll over in his grave at Your last statement, increased knowledge is always beneficial over lack of knowledge … always Share this post Link to post Share on other sites
[FRSO] the_dude33 Weekend Tester 350 posts 2,432 battles Report post #18 Posted June 4, 2018 54 minutes ago, Ulvesnutepostei said: Sokrates would roll over in his grave at Your last statement, increased knowledge is always beneficial over lack of knowledge … always Oh I know what you mean. And I'd agree with Socrates, with his faith in humanity. I'm a teacher. But humanity =/= WoWs players. 1 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #19 Posted June 4, 2018 6 hours ago, MrConway said: We know that tutorials are lacking, its on the to-do list. The sad thing is, even the best tutorials in the world are useless if the players refuse to actually use them (for whatever reason) 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,535 battles Report post #20 Posted June 4, 2018 5 hours ago, Exocet6951 said: Because there's a *significant* difference between an out-of-game video from a third party and an interactive ingame tutorial when comes down to information retention and actual desire to learn. @ThinderChief Done Oddly enough, very relevant to tutorials. Two memes, one ****post. Those who think i wish to play like they do are real deluded. I'm looking for my own way chose my own play style and play the ships i like which suits me, i'm not addicted to stats to the point where i'm going to pick a ship for the sole purpose of getting them up, start camping and spam H.E, even less pretend that it is not a collective effort and deny credit to the team when i win, plus i really don't like the mentality that go with it. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #21 Posted June 4, 2018 15th Nov 2013, long before the game even entered CBT. Quote There will be a tutorial - we're currently working on it. Source: https://forum.worldofwarships.eu/topic/1434-your-questions-to-developers/?page=2&tab=comments#comment-39190 26th April 2017 Quote We're working on adaptive tutorial through personal offers system. The first stage covers the basics, and hopefully, is about to launch. Then, we plan to expand it, including CV tutorial. Source: https://forum.worldofwarships.asia/topic/24531-asia-qa-round-1-answers/?tab=comments#comment-309470 Considering what has happened so far I think it's safe to say that tutorials hold no priority whatsoever. 2 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,535 battles Report post #22 Posted June 4, 2018 41 minutes ago, lafeel said: The sad thing is, even the best tutorials in the world are useless if the players refuse to actually use them (for whatever reason) I don't think for your average player tutorials are that useful, for one thing, we can read a lot of unicum stuff in such topic but nothing about fun. Then, 99% of you don't even realise that you might as well have a part of responsibility in this state of affair: Let me give you the drift. Which ship do you play most? Do you promote spamming H.E? Static or dymanic game? Do you consider DDs as a "good source of XP"? How much impact as testers do you think you had on the final version of the high tiers in the British BB line and their ridiculous fire chances for example? What was/is your input on the multiplication of radars in the game? etc... Players who only look at it from a fun grabbing PoV don't necessarily enjoy the changes introduced by W.G for a couple of years now, starting with the DD hunting stuff, with new gunboats out-gunning everything else and culminating with the Cleveland going to tVIII with a radar, not mentioning W.G selling Missouri like damned cookies, it might suit you and your technical approach, it doesn't suit many other players and they say so in this forum, only instead of understanding they get fragged and the rest of it. So all i have seen from unicum is "if you don't join us you're not worse playing this game" sort of attitude, while it fact it is a game supposedly designed for all levels and different approaches, the elite doesn't exactly help making it so; your input most of the time are not taking the average, less technical player into account and i think it did not do W.G too much good, looking at the evolution so far. Not everyone wants to bother with game mechanics blah-di-blah, some of us want a plug and play game that stays enjoyable and doesn't involve being used as XP fooder by unicum and being bashed in forum because we don't like some changes or our stats. Now i give you an example: I have a positive win rate with the Akatzuki, is it due to the difference between players skills from tVII to tX? I don't think so, because i had the same progression with the Simakaze until radar started to multiply like rabbits. It means that i endly did find my niche, a type of ship and play style i enjoy and my results shows just that. All i got for my trouble was "look at me i gave a good win rate with it" from a few unicum, not even a thinking a moment that player's progression might be affected by a change, and that i didn't like this one because it took the fun aspect of the game away from me. Thanks a lot. So until you guys start thinking at a different level things are unlikely to change, W.G doesn't listen to you as much as they should because they also think about average players, and that's the reason for the disconnect AND the cluster fcuks they managed (from my PoV and that of others) with the evolution of the game (with the commercial aspect on top, that is). Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #23 Posted June 4, 2018 49 minutes ago, the_dude33 said: But humanity =/= WoWs players. I really really hope you´re right. If i´d been the president of the U.S.A playing Wows there would have been chances where i just wanted to press this special button. Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #24 Posted June 4, 2018 The only way tutorials would make a difference would be if they were presented as a compulsory "training test" that was the barrier/gateway to subsequent tiers or ship classes. E.g. something like a fixed training room scenario where a certain number of objectives have to be achieved - hit the broadside of that ship, hide behind that island, make yourself unspotted, escort that team-mate from A to B, capture that cap from those two DDs, etc and so on. The problem is that that approach would clearly damage the game - the portion of marginally committed new players (ie the existing problem ones) would probably just abandon the game altogether. Bad players are presumably a better option than no players. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #25 Posted June 4, 2018 I like videos but, i learn a lot faster when im shown in real time. So a proper tutorial would be nice. although it took wargaming seven odd years to add a proper tutorial, i dont see why they cant be arsed to do something similar. also it forces the devs to actually know their game better too. Well a little more anyways. Share this post Link to post Share on other sites