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MortenTardo

Time for tutorials Wargaming.

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Dear WG. It's seriously time for some tutorials in this game. And i mean proper tutorials. Not the "hey check this video out" you have now. Make some good and rewarding tutorials for old and new players. 

Make them spend 15-20 minutes learning about the basics of the game in exchange few small rewards or something. 

I have made a post about this before, and its needed more now than ever. All these T8, 9 and 10's that have no clue what they are doing. That is fine at low tier, but when players have 2k games at tier 10 some basic knowledge of the game is expected. 

 

It's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! 

They really do! 

 

Its time to do something about it WG, because gameplay is on a new low these days. (Even before the latest patch). 

 

@MrConway

 

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10 minutes ago, MortenTardo said:

Dear WG. It's seriously time for some tutorials in this game. And i mean proper tutorials. Not the "hey check this video out" you have now. Make some good and rewarding tutorials for old and new players. 

Make them spend 15-20 minutes learning about the basics of the game in exchange few small rewards or something. 

I have made a post about this before, and its needed more now than ever. All these T8, 9 and 10's that have no clue what they are doing. That is fine at low tier, but when players have 2k games at tier 10 some basic knowledge of the game is expected. 

 

It's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! 

They really do! 

 

Its time to do something about it WG, because gameplay is on a new low these days. (Even before the latest patch). 

 

@MrConway

 

 

We know that tutorials are lacking, its on the to-do list.

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If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials?

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5 minutes ago, Juanx said:

If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials?

its the reward for finishing them ...

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13 minutes ago, Juanx said:

If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials?

Alot of casual players don't look on youtube or forums for information that should be in the game in the first place.  

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26 minutes ago, MrConway said:

 

We know that tutorials are lacking, its on the to-do list.

 

 

Invite some of chiefs here, to talk with us.

There is no point telling anything to Conway cuz ur awesome person and you only do your forumite job. But on another hand... I could *politely* talk to them :P

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20 minutes ago, Juanx said:

If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials?

 

Because there's a *significant* difference between an out-of-game video from a third party and an interactive ingame tutorial when comes down to information retention and actual desire to learn.

 

Invite some of chiefs here, to talk with us.

 

@ThinderChief 
Done :Smile_trollface:

 

Oddly enough, very relevant to tutorials.
Two memes, one ****post.
 

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1 hour ago, MortenTardo said:

All these T8, 9 and 10's that have no clue what they are doing. That is fine at low tier, but when players have 2k games at tier 10 some basic knowledge of the game is expected. 

 

It's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! 

They really do! 

 

@MrConway

 

Most of this type of player have no idea they have no clue, that is the problem.....You can bet you life that the first player at the start of the battle of random/ranked that types in instructions for the team is one of the worst players on the team totally influencing their like minded type players to follow. And who is the likely team abuser after he is killed? yep, the potato (even happened to me in a coop game at lunch time - getting abused by a 44%er because I ignored his battle instructions :Smile_teethhappy: twas funny) 

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1 hour ago, MortenTardo said:

t's like they don't even know that the game is a team based game and winning is the point of the game. They don't care or have no idea. And the "credit/HP saving" BB players STILL exist!!! 

They really do! 

 

Its time to do something about it WG, because gameplay is on a new low these days. (Even before the latest patch). 

Strange thing that there was no such problem back in CBT, and the game went downhill with the OBT, when kids swarmed the game like locust and WG started to obey theyr every cry that we got where we are now?

And there were NO tutorials.

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1 hour ago, Juanx said:

If they can not be bothered to take a look at the wealth of information available on youtube and such, what makes you think they will care for or learn from the tutorials?

 

There's a difference between not searching the informations and not having a convenient opportunity to look for informations.

 

Plus some of the game mechanics are so left field that people wouldn't even think of searching for them unless they already knew about it (overmatch mechanic says hi).

 

You'd be surprised how easy it is to persuade people into looking at stuff if you just conveniently dangle it in front of them rather than make them look for it on their own. And once you got someone hooked with the "huh, I didn't know that, nice" it's not unlikely that it snowballs into people looking for more.

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From the perspective of this potato, the more tutorials, the better...

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Like people said above, I wonder whether it's really with tutorials that players can become more committed to playing for the objective.

 

I have my doubts about that.

 

What I observe in game now is that many people just seem to be happy to be doing some "pew-pew" (aka "pley 4 phun"). "Damage-farming" (on a really small scale) seems to be taken for the primary objective, even though that might go against winning.

 

You find lots of examples of "inverted scissors-stone-paper": gunboat destroyers attacking cruisers, cruisers in inferior numbers attacking battleships, and nobody supporting destroyers.

 

You look at their winrates, and people with 50% or better are the exception, and many have winrates of 42-47% with often thousands of battles.

 

I think this is just, as people say here, "the meta"... And, Azalgor, I wouldn't blame this on "kids" at all.

 

One of the most important insights is bushwacker's: "Most of this type of player have no idea they have no clue" - this game is fantastic for providing easy ways to find excuses or to really self-admire (against better judgement).

 

I started playing with the beta weekends in January 2015, and I think that the player base has, shall I say, "evolved".

 

 

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Still strugling to wrap my head around ppl who play 6k battles and dont improve, enjoyment of 20k avrage dmg and 30% win rate what? 

 

In port there should be big banner ( SERVICE COST IS FIXED, You cant save money by sitting back.) 

 

Ingame tutorials yes and force it to ppl when they play the class first time and after tutorial link to CCs page to get more info. CV could use double tutorial T4 and T6 seen so bad T10cvs i could beat them with mouse only and using alt to manual drop / strafe only. 

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3 hours ago, MrConway said:

 

We know that tutorials are lacking, its on the to-do list.

Where on the list and more importantly how long is the list? I mean i also have a to-do list.. One of the things on it is "become a billionaire" :)

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You could make the tutorials mandatory to watch, you have to watch a specific tutorial when you Reach a New Tier ...

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2 minutes ago, Ulvesnutepostei said:

You could make the tutorials mandatory to watch, you have to watch a specific tutorial when you Reach a New Tier ...

By that, you're assuming that watching a tutorial leads to a learning experience, and a change in behaviour.

 

I would contest that assumption.

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59 minutes ago, the_dude33 said:

By that, you're assuming that watching a tutorial leads to a learning experience, and a change in behaviour.

 

I would contest that assumption.

If implemented from Tier 1 and upwards it would definately root out a few potatoes … that would also stop a tier 3 player from buying a Tier 8 Premium until he is ready … or more ready perhaps

 

Sokrates would roll over in his grave at Your last statement, increased knowledge is always beneficial over lack of knowledge … always

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54 minutes ago, Ulvesnutepostei said:

Sokrates would roll over in his grave at Your last statement, increased knowledge is always beneficial over lack of knowledge … always

Oh I know what you mean.

 

And I'd agree with Socrates, with his faith in humanity. I'm a teacher.

 

But humanity =/= WoWs players.

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6 hours ago, MrConway said:

 

We know that tutorials are lacking, its on the to-do list.

The sad thing is, even the best tutorials in the world are useless if the players refuse to actually use them (for whatever reason)

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5 hours ago, Exocet6951 said:

 

Because there's a *significant* difference between an out-of-game video from a third party and an interactive ingame tutorial when comes down to information retention and actual desire to learn.

 

 

@ThinderChief 
Done :Smile_trollface:

 

Oddly enough, very relevant to tutorials.
Two memes, one ****post.
 

 

Those who think i wish to play like they do are real deluded. 

 

I'm looking for my own way chose my own play style and play the ships i like which suits me, i'm not addicted to stats to the point where i'm going to pick a ship for the sole purpose of getting them up, start camping and spam H.E, even less pretend that it is not a collective effort and deny credit to the team when i win, plus i really don't like the mentality that go with it.

 

 

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15th Nov 2013, long before the game even entered CBT.

Quote

There will be a tutorial - we're currently working on it.

Source: https://forum.worldofwarships.eu/topic/1434-your-questions-to-developers/?page=2&tab=comments#comment-39190

 

26th April 2017

Quote

We're working on adaptive tutorial through personal offers system. The first stage covers the basics, and hopefully, is about to launch. Then, we plan to expand it, including CV tutorial.

Source: https://forum.worldofwarships.asia/topic/24531-asia-qa-round-1-answers/?tab=comments#comment-309470

 

Considering what has happened so far I think it's safe to say that tutorials hold no priority whatsoever.

 

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41 minutes ago, lafeel said:

The sad thing is, even the best tutorials in the world are useless if the players refuse to actually use them (for whatever reason)

 

I don't think for your average player tutorials are that useful, for one thing, we can read a lot of unicum stuff in such topic but nothing about fun.

 

Then, 99% of you don't even realise that you might as well have a part of responsibility in this state of affair: Let me give you the drift.

 

Which ship do you play most? Do you promote spamming H.E? Static or dymanic game? Do you consider DDs as a "good source of XP"? How much impact as testers do you think you had on the final version of the high tiers in the British BB line and their ridiculous fire chances for example? What was/is your input on the multiplication of radars in the game? etc...

 

Players who only look at it from a fun grabbing PoV don't necessarily enjoy the changes introduced by W.G for a couple of years now, starting with the DD hunting stuff, with new gunboats out-gunning everything else and culminating with the Cleveland going to tVIII with a radar, not mentioning W.G selling Missouri like damned cookies, it might suit you and your technical approach, it doesn't suit many other players and they say so in this forum, only instead of understanding they get fragged and the rest of it.

 

So all i have seen from unicum is "if you don't join us you're not worse playing this game" sort of attitude, while it fact it is a game supposedly designed for all levels and different approaches, the elite doesn't exactly help making it so; your input most of the time are not taking the average, less technical player into account and i think it did not do W.G too much good, looking at the evolution so far.

 

Not everyone wants to bother with game mechanics blah-di-blah, some of us want a plug and play game that stays enjoyable and doesn't involve being used as XP fooder by unicum and being bashed in forum because we don't like some changes or our stats.

 

Now i give you an example: I have a positive win rate with the Akatzuki, is it due to the difference between players skills from tVII to tX? I don't think so, because i had the same progression with the Simakaze until radar started to multiply like rabbits. It means that i endly did find my niche, a type of ship and play style i enjoy and my results shows just that.

 

All i got for my trouble was "look at me i gave a good win rate with it" from a few unicum, not even a thinking a moment that player's progression might be affected by a change, and that i didn't like this one because it took the fun aspect of the game away from me. Thanks a lot.  

 

So until you guys start thinking at a different level things are unlikely to change, W.G doesn't listen to you as much as they should because they also think about average players, and that's the reason for the disconnect AND the cluster fcuks they managed (from my PoV and that of others) with the evolution of the game (with the commercial aspect on top, that is).

 

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49 minutes ago, the_dude33 said:

But humanity =/= WoWs players.

 

I really really hope you´re right. If i´d been the president of the U.S.A playing Wows there would have been chances where i just wanted to press this special button.

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The only way tutorials would make a difference would be if they were presented as a compulsory "training test" that was the barrier/gateway to subsequent tiers or ship classes. E.g. something like a fixed training room scenario where a certain number of objectives have to be achieved - hit the broadside of that ship, hide behind that island, make yourself unspotted, escort that team-mate from A to B, capture that cap from those two DDs, etc and so on.

 

The problem is that that approach would clearly damage the game - the portion of marginally committed new players (ie the existing problem ones) would probably just abandon the game altogether. Bad players are presumably a better option than no players.

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I like videos but, i learn a lot faster when im shown in real time. So a proper tutorial would be nice.

 

although it took wargaming seven odd years to add a proper tutorial, i dont see why they cant be arsed to do something similar.

 

also it forces the devs to actually know their game better too. Well a little more anyways.

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