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New AAA

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Beta Tester
177 posts
4,408 battles

 

I believe the more powerful AA your cruiser have to begin with the skill will be active for a shorter amount of time compared to a cruiser with worse AA.

 

oh ok maybe that explainse it than thx

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[YARRR]
[YARRR]
Beta Tester
86 posts

Well with my Indy I now leave torp bombers at home.  Dive bombers are fine, but I find my torpers get completely chewed up if I use manual aim and I might have 1 get through on auto.  Fighters going over ships also seem to be shot down more.  Not sure why dive bombers don't seem to suffer the same changes though.

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Alpha Tester
1,049 posts
2,356 battles

On that note, I haven't really noticed anything with the AA being on the recieving part.

 

Sure, I did shoot down around 30 aircraft rather easily in my New Orleans. But the aircraft came from a Ranger and a Saipan (tier 7 and 6 against a tier 8) and in addition I had help from other cruisers. Oh, and the defensive fire skill was useful too!

 

But all in all it feels more or same like it did before. I have had games earlier on (althogh not in the beta) where I managed to shoot down close to 80 aircraft and I have yet to get near that amount again.

 

Maybe more testing is needed.

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Alpha Tester
967 posts
5,971 battles

On that note, I haven't really noticed anything with the AA being on the recieving part.

 

Sure, I did shoot down around 30 aircraft rather easily in my New Orleans. But the aircraft came from a Ranger and a Saipan (tier 7 and 6 against a tier 8) and in addition I had help from other cruisers. Oh, and the defensive fire skill was useful too!

 

But all in all it feels more or same like it did before. I have had games earlier on (althogh not in the beta) where I managed to shoot down close to 80 aircraft and I have yet to get near that amount again.

 

Maybe more testing is needed.

 

I'm with you on this, I'm having a hard time seeing a difference to before.

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[MIND]
Beta Tester
1,140 posts
8,759 battles

My last game as a CV, I finished AFK. One squadron lost per raid. 2-3 torpedoes fired each time. Game over. Thx, now everybody can come back to BB and leave carriers.

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Alpha Tester
540 posts
2,492 battles

This might explain why my St Louis got the full attention of two carriers just now.

St. Louis has no multi-purpose-guns, so the skill should be useless anyway.

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[MIND]
Beta Tester
1,140 posts
8,759 battles

It seems yesterday patch give us back a more believable AAA. Hop it will stay like this.

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Players
1,428 posts
7,991 battles

It seems yesterday patch give us back a more believable AAA. Hop it will stay like this.

 

If there was a buff on AAA that must be done unintentionally. In my opinion the TB are only annoying at tier 4. At Tier 5 it is far less. At tier 6 and above, I always hope that the enemy team has more CV's then our team.

 

In my opnion the CV's at tier 6 and above were from the beginning  of CBT already UP. If they nerfed them even more , nobody will play CV above tier 5.  An warship game without CV's seems to me missing a whole lot. Also it will break the rock, paper scissors principle of the game.

 

For example I find it unbelievable that my Fuso can shoot so many planes. By the principle I should have an CA escort to do that.

 

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[MIND]
Beta Tester
1,140 posts
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That's true, look at the Yamato. A BB killed at the cost of more or less 10 bombers.

 

Something lacks also in the game. During the battle against the Yamato, fighters were sent to fire on the ship with their machine guns. Of course, not to damage the ship, but to stress (and kill) the AAA crews. In the game, you can't do that. A fighter could also damage a DD (the Red Tails even sunked a german DD with...a P-51!)

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Beta Tester
3,801 posts
10,499 battles

As a CV user, I'm not really noticing the difference. I just notice that higher tiers have a lot more AA than bottom tier units. So if you go from Langley to Independence to Saipan (and it gets really bad at the Ranger), you will notice that the survivability of your aircraft (in hp) may have doubled, the AA of the units you are attacking has improved by dozens of times.

 

 

People also forget that compared to before, the captains players use now have higher AA skills and some people might be using the AA improvements (+20% range in particularly is extremely effective for cruisers like the Cleveland).

 

 

If you get anywhere within 3km range of an enemy ship, it just goes BOOM. And that happens to be how close the automatic aim gets your aircraft.

 

SO... NEVER ATTACK AUTOMATIC UNLESS YOUR SHIP IS ABOUT TO DIE.

Edited by Figment

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Beta Tester
280 posts
619 battles

View Postdeathrow222, on 08 April 2015 - 05:58 PM, said:

if you activate that AA skill on cruisers, how long will it work? cuz i tought it would be 60 sec but if i press mine on the cleveland i only get it for 19 sec?

The commander skill description says:

Spoiler

IMO, a mistake in translation. It could be "up to 60 seconds" , depending on the tier.

On Baltimore the Y-key time is 40 seconds with the above skill.

 

View PostFigment, on 10 April 2015 - 03:07 PM, said:

As a CV user, I'm not really noticing the difference. I just notice that higher tiers have a lot more AA than bottom tier units. So if you go from Langley to Independence to Saipan (and it gets really bad at the Ranger), you will notice that the survivability of your aircraft (in hp) may have doubled, the AA of the units you are attacking has improved by dozens of times.

 

 

People also forget that compared to before, the captains players use now have higher AA skills and some people might be using the AA improvements (+20% range in particularly is extremely effective for cruisers like the Cleveland).

 

 

If you get anywhere within 3km range of an enemy ship, it just goes BOOM. And that happens to be how close the automatic aim gets your aircraft.

 

SO... NEVER ATTACK AUTOMATIC UNLESS YOUR SHIP IS ABOUT TO DIE.

have a look here too please: http://forum.worldofwarships.eu/index.php?/topic/10246-tone-down-the-aa-buff/


 
Edited by BigBadVuk
  • Cool 1

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Beta Tester
3,801 posts
10,499 battles

I shot down 30 aircraft with my Cleveland and Kongo half a month ago. I'm quite sure it's just placebo and people getting better captain skills and advancing through the tiers, next to knowing how to dodge them a bit.

 

 

Btw, yes, your Baltimore will shoot down loads of aircraft. Especially if you're up against a Ranger or Saipan, which happens these days due to lack of higher tier units.

 

And the Ranger's second and Lexington's first bomber is a downgrade back to Langley levels damage per torpedo, just with double hp and a bit more speed.

Edited by Figment

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Weekend Tester
166 posts
120 battles

Its definitely better, since even nagato now can shot down some planes, which basically was impossible before.

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Weekend Tester, In AlfaTesters
618 posts
10,023 battles

Well I'm playing carriers this week, now on Ranger and aa fire from cruisers and battleships is better at killing planes than my fighters, but there are still a lot of battleship players that don't turn away as torpedo bombers approach so it's managable.

Fuso and Nagato you can catch even if they turn away without losing more than 6 torpedo bombers ( out of 12 ), but Amagi will kill half befre they even drop. High tier cruisers are black holes for planes - avoid if possible.

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Beta Tester
70 posts
4 battles

I'll have to do a game in my Lexington and see if there's really any big changes..

Will report back.

 

Well. one game done.

 

Didn't notice ANY changes in tier 6-8 level AA with my lexington. Lost the usual avg 1-2 torpedo bombers at most to a run with two squads at once.

Then again, it was just one game. Being domination, got only three torpedo runs off before game ended.

Edited by W4lt3r

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