[-IF-] Paulus001 Players 19 posts 9,145 battles Report post #1 Posted May 29, 2018 What do people tend to get as 5th skill? grind for a second 4th tier skill or get something else like a 1, 2 or 3 tier skill more quickly? Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,351 posts 26,197 battles Report post #2 Posted May 29, 2018 Usually 4p skill, but all depends on ship. Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,036 posts Report post #3 Posted May 29, 2018 Depends on the ship Type, national and the purpose of the comander (random or ranked/cw) in general for me its usualy 4 pointer - CE for BBs and CLs, FP for high tier CAs, for CVs dogfigting expert and for DDs usually either SE or AFT depending on what kind of dd it is Share this post Link to post Share on other sites
[XTR3M] biker_618 Players 134 posts 9,921 battles Report post #4 Posted May 29, 2018 In principle, expensive first while you need less to grind for it, than do the details. Just do some kind of plan for 19 pts how it should look like, than make decision on when to use points. 1 Share this post Link to post Share on other sites
[NWP] tank276 [NWP] Players 891 posts 8,490 battles Report post #5 Posted May 29, 2018 20 minutes ago, Paulus001 said: What do people tend to get as 5th skill? grind for a second 4th tier skill or get something else like a 1, 2 or 3 tier skill more quickly? Because 4pointers take a lot of xp to amass if you go from 15 to 19 point cpt, I tend to get a 4pointer early. But it depends ,on some 19 point cpts I only have one 4pointer skill. 1 Share this post Link to post Share on other sites
[SCRUB] T0byJug [SCRUB] Quality Poster 5,111 posts 20,776 battles Report post #6 Posted May 29, 2018 21 minutes ago, Paulus001 said: What do people tend to get as 5th skill? grind for a second 4th tier skill or get something else like a 1, 2 or 3 tier skill more quickly? Completely depends on the ship and ship class. Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,408 posts 8,472 battles Report post #7 Posted May 29, 2018 Depends on ship honestly. I either get for second tier 4 or tier 2 skill. Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,191 posts Report post #8 Posted May 29, 2018 1 minute ago, biker_618 said: In principle, expensive first while you need less to grind for it, than do the details. Just do some kind of plan for 19 pts how it should look like, than make decision on when to use points. Fair points, http://shipcomrade.com/captcalc is quite useful for planning the Captain skills. As to the order you take them in, it's down to how you play, which ships and what your priorities are. There's no straightforward answer to what the OP asked. 1 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 2,975 posts 28,566 battles Report post #9 Posted May 29, 2018 My choice for 5th skill CLs (with exception of RN CLs) - IFHE RN CLs - SSE Classic DD - AR For all others it depends on particular ship. 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,456 posts 9,251 battles Report post #10 Posted May 29, 2018 Depends not only on ship, but also on build you aim for. Typically, it'd be a second 4th pt skill, if one is included in the build, because it's easier to leave points unspent between 10 and 14 points than between, say, 12 and 16 points or 15 and 19 points. Also, some ships really need their second fourth pointer to make the build work (Akizuki guns and secondary specs for example), in which case it's a no brainer. So, personally, for example: Bismarck: Secondary spec, so after AFT, Manual Secondaries as 5th skill. AFT is worth more, so it went first. Here it is absolutely necessary to get to 14 pts to make secondaries worth a damn beyond just intimidation. Amagi: Fire Prevention, after 4th was CE. Just because it is so expensive. Kongo: AR, after 4th was FP. Yes, no CE. This ship is seen from across the map and even with CE, it still is too visible for low tier maps to be that important to me. I'll get it at 16 pts, but FP and AR seemed more important. At 19 pt, this build would be same as Amagi though, as a typical tank build. Harekaze: Needs IFHE bad, so that went as 4th, 5th is CE for obvious reasons. Could be done the other way round, but I decided 6km detection range is still good enough. Kagero: SE. First three pointer was TAE. The only 4 pointer worth taking on that ship is RPF and apart from not being entirely sold on the skill for randoms, SE and AR would take priority. 1 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,786 posts 12,246 battles Report post #11 Posted May 29, 2018 42 minutes ago, Paulus001 said: What do people tend to get as 5th skill? grind for a second 4th tier skill or get something else like a 1, 2 or 3 tier skill more quickly? This is too general of a question. The answer is "it depends". Some ships really need another 4-pointer. Some really need something from lower skill tiers. And some don't have obvious "must-have-asap" picks, letting you complete the build at your leisure in whatever order. 1 Share this post Link to post Share on other sites
jss78 Players 1,274 posts 9,901 battles Report post #12 Posted May 29, 2018 Depends entirely on the ship and what it needs most. Share this post Link to post Share on other sites
[-IF-] Paulus001 Players 19 posts 9,145 battles Report post #13 Posted May 29, 2018 I see the value in spending points 11,12,13 & 14 on a second 4th tier skill as they are "cheaper" to acquire, but if you don't need that particular 4th tier skill for your build / playstyle etc I also see the value going for another tier skill Share this post Link to post Share on other sites
mrk421 Players 430 posts 4,269 battles Report post #14 Posted May 29, 2018 I usually take Vigilance Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,591 posts Report post #15 Posted May 29, 2018 Normally a second 2-pointer since I like a lot of those, but on destroyers it has to be the next 3-pointer to go alongside SE. I'd use doubloons from missions and supercontainers to reset later if I wanted another 4-pointer, but I've never reached 18 or 19pts on any captain and generally have no expectation of exceeding 14-16, so prioritising a bunch of small skills over a single big one gets me more general gameplay comfort, especially since I mostly play tiers 3-7 where it's not that important. 1 Share this post Link to post Share on other sites
[-IF-] Paulus001 Players 19 posts 9,145 battles Report post #16 Posted May 29, 2018 13 minutes ago, StringWitch said: Normally a second 2-pointer since I like a lot of those, but on destroyers it has to be the next 3-pointer to go alongside SE. I'd use doubloons from missions and supercontainers to reset later if I wanted another 4-pointer, but I've never reached 18 or 19pts on any captain and generally have no expectation of exceeding 14-16, so prioritising a bunch of small skills over a single big one gets me more general gameplay comfort, especially since I mostly play tiers 3-7 where it's not that important. Great advice thanks, I'm not going to play above tier 7 so this is what I needed to hear! Share this post Link to post Share on other sites
[BONI] MoveZig Players 1,257 posts 12,064 battles Report post #17 Posted May 29, 2018 It depends, but on cruisers after getting CE, I pick up PM for 1 point. PT is the first skill I get. On DDs, I pick up Radio Location asap at 14 skill points. 1 Share this post Link to post Share on other sites
[CU] Malfuss Players 331 posts 3,572 battles Report post #18 Posted May 30, 2018 On 29/05/2018 at 4:43 PM, StringWitch said: Normally a second 2-pointer since I like a lot of those, but on destroyers it has to be the next 3-pointer to go alongside SE. I'd use doubloons from missions and supercontainers to reset later if I wanted another 4-pointer, but I've never reached 18 or 19pts on any captain and generally have no expectation of exceeding 14-16, so prioritising a bunch of small skills over a single big one gets me more general gameplay comfort, Pretty much this ^^ I might be heading for another 4 pointer but I'll happily take the 2 point and respec when I get another 2 points. Share this post Link to post Share on other sites