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Warderer

DDs - Concealment expert or RPF

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[KHERO]
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Hello everyone!

 

Lately i have seen a lot of destroyers on the high tiers with RPF. I have always thought that concealment expert is a must but lately, i get absolutely recked by RPF.

Which do you think is better? My only experience with DDs comes from the slightly OP Fletcher and i am thinking of getting the Gearing and trying out RPF on it. I am used to playing the Fletcher very passively. It used to be a great gunboat/torpedo boat mix but with all the hydro, radars and planes on high tiers i play it mostly as a torpedo boat. 

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WG thought changing the skill sets for captains would make things more "diverse" but that's pretty much debunked now.

 

If you DD and want to compete with others who are competent then your skills are basically the following:

 

First level can be PM/PT, I'd probably go with PT.

 

Rest would be LS because engines, SE because you ALWAYS need that extra hp, CE and RPF at 4th level. That doesn't leave many skills left over, I'd say take AR for the extra DPM then the last pick is a choice between SI, the torp reload skill and BFT for extra gun  DPM. 

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[LAFIE]
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CE, then RPF, definetly. But you really should go for both.

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[KHERO]
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Wow that was fast.

Thank you for the responses, everyone! I will def try to go for both and hopefully, i will get them fast on the Gearing. High tier DD play is way harder than i expected :D

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None of them.

-A dedicated Udaloi/Khabarovsk captain

 

But in any destroyer other than mentioned two and Tashkent I'd go Concealment Expert right away.

I only use Radio Location on my clan battle Z-52 build.

 

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28 minutes ago, Warderer said:

Hello everyone!

 

Lately i have seen a lot of destroyers on the high tiers with RPF. I have always thought that concealment expert is a must but lately, i get absolutely recked by RPF.

Which do you think is better? My only experience with DDs comes from the slightly OP Fletcher and i am thinking of getting the Gearing and trying out RPF on it. I am used to playing the Fletcher very passively. It used to be a great gunboat/torpedo boat mix but with all the hydro, radars and planes on high tiers i play it mostly as a torpedo boat. 

The answer to your question is really easy to answer : Concealment Expert, no contest.

RPF is a useful tool that can help you in various ways in various DDs.

Concealment Expert is a necessity. Whether you're a gunboat or a torpedo boat - CE is the skill you get the moment your captain reaches 10 points.

 

The only DD (other than certain russian gunboats that just give up on their stealth completely and hardly qualify as DDs anymore) that might reconsider CE as first pick is Akizuki - and that's because for her (after stealth firing removal) IFHE is just as necessary. But even for Akizuki the only correct answer to "CE or IFHE first?" is really "get a 14 point captain or don't touch this ship".

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Vor 24 Minuten, Warderer sagte:

Hello everyone!

 

Lately i have seen a lot of destroyers on the high tiers with RPF. I have always thought that concealment expert is a must but lately, i get absolutely recked by RPF.

Which do you think is better? My only experience with DDs comes from the slightly OP Fletcher and i am thinking of getting the Gearing and trying out RPF on it. I am used to playing the Fletcher very passively. It used to be a great gunboat/torpedo boat mix but with all the hydro, radars and planes on high tiers i play it mostly as a torpedo boat. 

clearly concealment.. rpf is wasted points on most of the DDs.. might give you some good feeling to know where the enemy might come from, but you also tell the enemy that you are around.

think over how you want to play your DD and then chose the skillset

 

Vor 17 Minuten, Negativvv sagte:

Rest would be LS because engines, SE because you ALWAYS need that extra hp, CE and RPF at 4th level. That doesn't leave many skills left over, I'd say take AR for the extra DPM then the last pick is a choice between SI, the torp reload skill and BFT for extra gun  DPM. 

nope.. simply not true and on some DDs thats wasted points like RPF is on most of the DDs

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Just now, SeeteufeI said:

None of them.

-A dedicated Udaloi/Khabarovsk captain

 

But in any destroyer other than mentioned two and Tashkent I'd go Concealment Expert right away.

 

 

 

This^^

 

No debate Concealment Expert is not even marginally optional.

Had some clown in a Kagero in a Ranked a few weeks back with no camo and no CE, he was worse than useless.

 

Playing Gearing without CE is insanity bordering on negligence as at T10 most people will have well over 10 points on their Captains. It's pretty much true from T5/6 that DD's will have 10 point captains.

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2 minutes ago, reasonable_doubt said:

clearly concealment.. rpf is wasted points on most of the DDs.. might give you some good feeling to know where the enemy might come from, but you also tell the enemy that you are around.

think over how you want to play your DD and then chose the skillset

 

nope.. simply not true and on some DDs thats wasted points like RPF is on most of the DDs

 

On any DD that contests caps and protects friendlies from other DDs then RPF is simply a must pick.

 

Selfish gunboat RU DDs can go without it but pretty much everyone else could use it, even torp boat DDs as you need to know where the gaps are in the enemy.

 

It's a stupid skill that should never have been added to the game as once you've played using it and against other who use it you really notice the difference it makes. 

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3 minutes ago, Negativvv said:

 

On any DD that contests caps and protects friendlies from other DDs then RPF is simply a must pick.

 

Selfish gunboat RU DDs can go without it but pretty much everyone else could use it, even torp boat DDs as you need to know where the gaps are in the enemy.

 

It's a stupid skill that should never have been added to the game as once you've played using it and against other who use it you really notice the difference it makes. 

 

I find RPF extremely useful and Survivability Expert pays off frequently.

 

@reasonable_doubt I suspect I have more DD games than the 1,466 you've played in all classes, I completely disagree with your post.

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I play all dds without RPF. If you intend to play CB, then it might be a good idea, otherwise I'd think it through and maybe try it out if possible, if you like it. I don't, and in Ranked and Random games you should be fine without it.

 

5 minutes ago, BeauNidl3 said:

 

I find RPF extremely useful and Survivability Expert pays off frequently.

 

@reasonable_doubt I suspect I have more DD games than the 1,466 you've played in all classes, I completely disagree with your post.

I find it you can do perfectly fine without RPF and I suspect my weener is bigger.

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3 minutes ago, Negativvv said:

Selfish gunboat RU DDs can go without it

That hurts my fellings! :cap_fainting:

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Gerade eben, BeauNidl3 sagte:

 

I find RPF extremely useful and Survivability Expert pays off frequently. @reasonable_doubt I suspect I have more DD games than the 1,466 you've played in all classes, I completely disagree with your post.

well.. I won't rate quantity over quality :etc_hide_turtle: at least not to underline a comment 

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2 minutes ago, SeeteufeI said:

That hurts my fellings! :cap_fainting:

Sorry bro. But RPF in say a Khaba is completely unsuitable.

 

Although I'm crazy enough to play Grozo with RPF and CE as I'm desperate to make it work as a true DD :cap_hmm:

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1 minute ago, Negativvv said:

Sorry bro. But RPF in say a Khaba is completely unsuitable.

Absolutely, I was referring to "selfish". ;)

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4 minutes ago, Negativvv said:

 

On any DD that contests caps and protects friendlies from other DDs then RPF is simply a must pick.

 

Selfish gunboat RU DDs can go without it but pretty much everyone else could use it, even torp boat DDs as you need to know where the gaps are in the enemy.

 

It's a stupid skill that should never have been added to the game as once you've played using it and against other who use it you really notice the difference it makes. 

I disagree. RPF is a powerful skill, but not a must pick. It's a bit different for Ranked and Clan Battles, yes, but for Ranked - it really depends on ship and the role you want to play.

Although the biggest mistake in your post (from my point of view) is the "even" in "even torp DDs". No. Dedicated torpboats are, actually, precisely the kind of DD that needs this skill the most and sacrifices the least by picking it (there are less torp-oriented skills than gun-oriented ones, so a torpboat can get perfect torp build and still squeeze RPF in along the way while a gunboat needs to compromise).

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5 minutes ago, Negativvv said:

Sorry bro. But RPF in say a Khaba is completely unsuitable.

 

Although I'm crazy enough to play Grozo with RPF and CE as I'm desperate to make it work as a true DD :cap_hmm:

What's so desperate in making a DD work as a DD? :cap_hmm:

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Vor 5 Minuten, Negativvv sagte:

 

On any DD that contests caps and protects friendlies from other DDs then RPF is simply a must pick.

 

Selfish gunboat RU DDs can go without it but pretty much everyone else could use it, even torp boat DDs as you need to know where the gaps are in the enemy.

 

It's a stupid skill that should never have been added to the game as once you've played using it and against other who use it you really notice the difference it makes. 

I stay with not true.. from your point of view and skillset it might make you feel good extending your comfort zone and reduces the need to keep track of the game situation, I respect that, but your statement is way too absolute.

Neither on US, nor on IJN DDs the RPF is a must pick.

I played it on the Shimi for some games in ranked but it really is a waste of points for at least the IJN and US techtree because it denies the edge giving ship udnerlining skillsets.. for german and panasian it might be an option depending on your style to play them, but also denies the skillset that underlines the ships edges.

for every average and beginning DD captain the RPF might extend the comfort zone, but besides that you really have to have playingstyle pretty far away from the ships optimums to make it the most effective and edge giving option.

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I've not experimented a lot with RPF, but I think the dd I'd consider it foremost on would be the Z-52. Perhaps the Grozo too.

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1 minute ago, reasonable_doubt said:

I stay with not true.. from your point of view and skillset it might make you feel good extending your comfort zone and reduces the need to keep track of the game situation, I respect that, but your statement is way too absolute.

Neither on US, nor on IJN DDs the RPF is a must pick.

I played it on the Shimi for some games in ranked but it really is a waste of points for at least the IJN and US techtree because it denies the edge giving ship udnerlining skillsets.. for german and panasian it might be an option depending on your style to play them, but also denies the skillset that underlines the ships edges.

for every average and beginning DD captain the RPF might extend the comfort zone, but besides that you really have to have playingstyle pretty far away from the ships optimums to make it the most effective and edge giving option.

 

Lets see now...

 

RPF can run rings around smoke camping DDs by letting you know where to torp or where to rush.

 

RPF gives you a very good idea of if the cap you are going to is being contested.

 

RPF tells you whether that BB you're about to torp is alone or has DD escorts screening them.

 

RPF also works as the counter for the above as you can stop that flanking solo DD from torping your own BBs.

 

And that's just what I can think of from the top of my head.

 

The average beginner should actually get used to using it, I personally think higher tier DD play is divided between who uses RPF and who doesn't...

 

Please carry on if you feel RPF isn't useful, it makes life easier for those who do use it. 

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