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viceadmiral123

How about some new achievements to go with spotting and potential damage

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Now that WG put the spotting and potential damage counters in the battle GUI it would be nice if you get a reward for them.Something similar to High caliber and Confederate rewards for filling up the damage counter. Perhaps those are already in the works, but it would a neat addition and would give more incentive for active play style.

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agreed, would very much like to have an achievement for spotting 20% of the enemy hp in damage and spotting 6 out of 12 ships.

 

And can they please change the damage metric from hp done, to % of ship hp done.(20% of a BB and a DD is very different in hp done in damage, but damage to a DD might be more important) And add an assist for kills. 

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[KAKE]
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3 minutes ago, Pricket said:

And can they please change the damage metric from hp done, to % of ship hp done.

That's how it works now...

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3 minutes ago, Uglesett said:

That's how it works now...

Really. So after the battle I will see 210% damage done, or something like that instead of 46000 ( if done to DDs) or 220000 (if done to BBs)?

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5 minutes ago, Pricket said:

Really. So after the battle I will see 210% damage done, or something like that instead of 46000 ( if done to DDs) or 220000 (if done to BBs)?

No, but everything that actually matters (e.g. exp calculation and economic gains) is based on the percentage of damage dealt to ships, not total hit points dealt.

 

The only things that really depend on doing a lot of total damage is the Witherer achievement, and to a certain extent High Caliber (depending on team composition).

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The reason for wanting that change is to make people more aware of how much they contribute. It's not as obvious when you look at credits or XP, but if you saw the contribution in killed ships you might become better at prioritizing targets

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1 hour ago, Pricket said:

Really. So after the battle I will see 210% damage done, or something like that instead of 46000 ( if done to DDs) or 220000 (if done to BBs)?

They should just show both :cap_yes:

 

Raw dmg - as that's directly connected to your shell, its target and their interaction, but also % HP as an actual example how good did you do (and for better comparisons).

 

Conq would be perfect example of this - with the typical "burn the BBs" playstyle you, of course, get a lot of raw dmg done, but that % would be really low

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