[TTT] LuckySkilled Players 34 posts 9,386 battles Report post #1 Posted May 21, 2018 So in Edinburgh I had a WR of 57%, which is really high for me. I think I played it "right", just like the Fiji. However, I recently bought the Neptune and I can't get it to win: currently 5 wins - 15 losses (could've been worse) Yet I still play in the same way: mainly smoking up near caps, getting pretty high damages I've watched a video of Flamu already, but are there any other things I have to change in comparison to Edinburgh or is this just pure bad luck? Thanks in advance Share this post Link to post Share on other sites
[CATS] ColonelPete Players 28,241 posts 14,929 battles Report post #2 Posted May 21, 2018 Gameplay changes a bit. You are more often on the high Tier maps, which a quite open and bigger. That is hard on a cruiser that needs cover and close distances. Share this post Link to post Share on other sites
[BYOB] Aragathor [BYOB] Players 4,776 posts 21,243 battles Report post #3 Posted May 21, 2018 11 minutes ago, LuckySkilled said: Yet I still play in the same way: mainly smoking up near caps, This is your problem right here. Neptune has the highest smoke firing detection in the whole RN CL line. You pull the trigger and the bloom goes to 6.6km, that's more than the concealment of many DDs at T9. You want to hide behind islands away from the caps and when you smoke up do it more than 10km away from radar ships. Neptune has been nerfed hard by the smoke changes, so you have to play the ship in an extra guarded mode. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,133 posts 11,146 battles Report post #4 Posted May 21, 2018 Neptune also becomes a much, MUCH more dangerous target to leave alone. I don't recall people shooting me in smoke while there were spotted broadside BBs closer to them in the Edin, but it happens often enough to not be a surprise anymore in the Neptune. I think your issue is just a slight adjustment period over a ship that's suddenly less flexible with less concealment and a higher "must kill" profile, all while meeting more ships that have more/bigger guns with more accuracy. Share this post Link to post Share on other sites
[TTT] LuckySkilled Players 34 posts 9,386 battles Report post #5 Posted May 21, 2018 Okay thanks! Share this post Link to post Share on other sites
[SCRUB] piritskenyer Supertester, Players, Sailing Hamster 3,421 posts 4,397 battles Report post #6 Posted May 21, 2018 On a semi-related note: since the smoke det is so big, how viable is the idea of a radar Neptune instead? Share this post Link to post Share on other sites
[FU5O] Banthur Players 74 posts 15,590 battles Report post #7 Posted May 31, 2018 On 21.5.2018 at 3:45 PM, piritskenyer said: On a semi-related note: since the smoke det is so big, how viable is the idea of a radar Neptune instead? I'd say not viable. The ship is large, think of floating citadel like Kirov, and feels clumsy on braking/acceleration. The second a neptune is spotted, EVERY red team gun turns and wants to kill it. Stay 10-12 km away from targets and throw hundreds of shells and dozens of torpedos from smoke. 70% of my games are good.. 30% absolute disaster where Nep is wiped out in the first salvo from some random bb. Strange ship, thats for sure. 1 Share this post Link to post Share on other sites
[DDGR] Muki321 Players 38 posts 7,682 battles Report post #8 Posted June 1, 2018 my stats were quite the opposite. 60-70% horrible, 30-40% good games :) problem are DDs that sneak onto you when sitting in smoke and quite detecting you. once this happens due to slow acceleration/turn it is a matter of seconds before you get focused deleted by enemy team. Another issue is when firing from smoke, even outside of detection range, the rapid firing shows off your position to enemy and makes it quite easy for them to blind shot on your approx. position and eventually score a lucky kill, which actually happens much too often. The trick is not showing your broadside while in smoke and constantly moving, but then again, your dpm goes 50% down when using only front turrets... The only safe position for this lady is really behind an island... :) Share this post Link to post Share on other sites
[WONLY] Arrive_Alive Players 427 posts Report post #9 Posted June 5, 2018 Just play more passive. You can't make big plays in the beginning of a match due to radar threats and the bad smoke fire detection range. Wait for a opportunity to rush down a DD or wait until the ships are more spread out and you can lower the distance and find a good spot to smoke. Share this post Link to post Share on other sites
[WTFNO] Lexmechanic Players 133 posts Report post #10 Posted June 6, 2018 I tried different approaches and then just gave up, freeXP'd to the Minotaur and never looked back. Neptune was my least favorite ship in the RN CL line. 2 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,398 posts 7,295 battles Report post #11 Posted June 7, 2018 3 hours ago, ScoutMkoll said: I tried different approaches and then just gave up, freeXP'd to the Minotaur and never looked back. Neptune was my least favorite ship in the RN CL line. Same. It felt very clumsy in comparison. Minotaur is loads better. Share this post Link to post Share on other sites
[DDGR] Muki321 Players 38 posts 7,682 battles Report post #12 Posted June 7, 2018 I gave up on the entire RN line. Don't want to risk my credits and freeXP with Minotaur that although for sure is better, still requires similar situational gameplay I don't feel comfortable with Share this post Link to post Share on other sites
[BYOB] Aragathor [BYOB] Players 4,776 posts 21,243 battles Report post #13 Posted June 7, 2018 20 hours ago, ScoutMkoll said: I tried different approaches and then just gave up, freeXP'd to the Minotaur and never looked back. Neptune was my least favorite ship in the RN CL line. 16 hours ago, Xevious_Red said: Same. It felt very clumsy in comparison. Minotaur is loads better. I have a sneaking suspicion that this will also be my opinion after i reach Minotaur. Neptune is really big and with the high detection in smoke requires me to be very cautious, when in other RN CLs I can get closer without risking much. But I don't want to fXP the ship. I'm not in a hurry to get to Mino. 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,398 posts 7,295 battles Report post #14 Posted June 7, 2018 57 minutes ago, Aragathor said: I have a sneaking suspicion that this will also be my opinion after i reach Minotaur. Neptune is really big and with the high detection in smoke requires me to be very cautious, when in other RN CLs I can get closer without risking much. But I don't want to fXP the ship. I'm not in a hurry to get to Mino. Minotaur gains the rate of fire to allow you to machine gun things down, the decreased smoke firing penalty making smoke firing more comfortable, and the lower dection range so you can more easily get to where you need undetected. These combine to make it just better Share this post Link to post Share on other sites
[ALYEN] Hugh_Ruka Players 1,906 posts 3,936 battles Report post #15 Posted June 13, 2018 Did your survivability change compared to the Edin/Fiji ? Because winrate does not directly correlate to surivability (my average WR is about 10% higher than my survivability) :-))) Share this post Link to post Share on other sites
[TTT] LuckySkilled Players 34 posts 9,386 battles Report post #16 Posted June 13, 2018 Well, currently I'm already up to 50% WR, it's a decent ship actually. You just need mountains unlike Edin for extra protection Share this post Link to post Share on other sites
[DC-DK] Fluesmaekkeren Players 66 posts 8,455 battles Report post #17 Posted June 13, 2018 I had a hard time getting to Edin to work for me ... But i kept on playing and playing and playing etc etc etc .. and eventually, i got "somewhat" skilled with it, learning it's weaknesses and strengths. When i got to the Neptuna fish ... It was the same all over .. play play play play and adapt, and you will get skilled with it in the end :D Don't give up ... and forget about W/L rates ... Have fun instead ;-) Share this post Link to post Share on other sites
[DDGR] Muki321 Players 38 posts 7,682 battles Report post #18 Posted June 14, 2018 19 hours ago, Fluesmaekkeren said: I had a hard time getting to Edin to work for me ... But i kept on playing and playing and playing etc etc etc .. and eventually, i got "somewhat" skilled with it, learning it's weaknesses and strengths. When i got to the Neptuna fish ... It was the same all over .. play play play play and adapt, and you will get skilled with it in the end :D Don't give up ... and forget about W/L rates ... Have fun instead ;-) Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better Samuel Beckett but since failing (i.e. being deleted too soon and too often, while also loosing significant amount of credits in the process), is not considered fun in my dictionary I quitted and sold the damn thing :) If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it. W. C. Fields Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,223 battles Report post #19 Posted June 24, 2018 This morning I just finished with Edinburgh, and after a long while of hesitation, I finally decided to buy Neptune. I like the guns. They seem to do more damage than Edinburgh's (my only complaint about Edinburgh actually, I liked the ship a lot), but holy crap Neptune is made of wet tissue paper. 1 salvo by Conqueror HE, 26k damage. The Bismarck salvo is not strange , as he caught me broadside when I was trying desperately to reach cover, and fired AP. survived thanks to the massive heal, but I still think this ship would be better with a decent armour and less heal. Edinburgh seemed like a battleship compared to that. Share this post Link to post Share on other sites
[DDGR] Muki321 Players 38 posts 7,682 battles Report post #20 Posted June 25, 2018 21 hours ago, JapLance said: This morning I just finished with Edinburgh, and after a long while of hesitation, I finally decided to buy Neptune. I like the guns. They seem to do more damage than Edinburgh's (my only complaint about Edinburgh actually, I liked the ship a lot), but holy crap Neptune is made of wet tissue paper. 1 salvo by Conqueror HE, 26k damage. The Bismarck salvo is not strange , as he caught me broadside when I was trying desperately to reach cover, and fired AP. survived thanks to the massive heal, but I still think this ship would be better with a decent armour and less heal. Edinburgh seemed like a battleship compared to that. exactly. combine this with its awful maneuverability, hardly sufficient to dodge anything and you are up for a lot of frustration... Smoke yes, but with very, very, very careful positioning otherwise it is a death trap. 1 Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,223 battles Report post #21 Posted June 28, 2018 New record: 39K from a single salvo by a Republique. As soon as you are forced to leave your smoke, you're dead. This ship is pure rubbish except in very specific games where a decent team can keep the enemy at bay, and cap and do "normal" stuff. With the usual bunch of cowards, enemy charges you, with luck you can put a few torps and die in the smoke, or you may try to run and die outside of the smoke. This line is dead for me. Share this post Link to post Share on other sites
[DC-DK] Fluesmaekkeren Players 66 posts 8,455 battles Report post #22 Posted July 2, 2018 Don't give up ... Eventually when played the right way, you will learn it's strengths and weaknesses ;-.D I've had 93 battles in total with Neptune, where 85 of them unlocked the Minotaur. Share this post Link to post Share on other sites
Sark74 Players 205 posts 5,313 battles Report post #23 Posted August 1, 2018 I'm feeling this pain.. 28% win rate at the moment.. really struggling with the Neptune, the amount of Shatters and Bounces are disheartening, if anything is chasing you down, you bounce a huge % shell of cruisers bow..she a nightmare for stopping, hard work to get moving again, and even with a rudder upgrade, it turns very slow compared to the Edinburgh and Fiji .. I don't think i've had a game where i've earned any credits.. I think my account is screwed... lol (yes its premium) Even with 100k+ Damage 3 kills.. 1400 XP and i was still -40k ... in 15 games i've lost 600k credits.. my Div mate was in a Des Moines and did 150k damage no kills .. got 475k credits.. Im not gonna give up those.. just hope the Minotaur is worth it :) Share this post Link to post Share on other sites
[A-T-G] zetruenando Weekend Tester, In AlfaTesters 89 posts 13,911 battles Report post #24 Posted August 9, 2018 Totally understand OP. My experience with Neptune is: I love to see it in the other team when I'm playing a BB :) I hate playing it when I'm in range of ennemy BBs or Tier X cruisers for the matter The ammo is a joke. I can't recall playing any ship so far that get's shreaded so fast. So yes, need to play behing islands and hope your team can keep ennemy at bay. Only reason I'm still playing it is because of the Minotaur. Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,800 posts 6,857 battles Report post #25 Posted August 9, 2018 I had trouble with the Neptune - ended up free xp'ing to Mino, which is well worth it :) Share this post Link to post Share on other sites