sillybunny123 Players 1 post 2,113 battles Report post #1 Posted May 20, 2018 What about a fuel Managment ? imagine a game where ships have to keep an eye on their fuel Efficiency this could make matches so much more intense and tactical . how does it work ? Well pretty easy : everyone starts with a full tank . destroyer have the smalest tank and Battleships the biggest . you can/have to refill at the base . since Destroyer have the smallest tank we could get rid of those torpedo spamming Destroyers . they could go into the fight and shoot all their torpedos but than have to turn back to the base immediately to refill . Battleships dont really have to refill and can fight througout the whole match . Cruisers have to refill at least once in a match depents on how fast you are driving . faster= more fuel burned . you could safe some fuel and attack at the end while every one has to refill or slow down to make it to the end . you can run out of fuel if you didnt got fast enough back to refill . but you wont be dead . you can still fight but cant move anymore . ships could share fuel and give other teammates a little bit of fuel to get back to their base . what do you think about this idea ? 8 11 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #2 Posted May 20, 2018 Nope. For one reason: it won't be fun to return every time. 7 1 Share this post Link to post Share on other sites
[GEUS] TeaAndTorps Players 820 posts 2,680 battles Report post #3 Posted May 20, 2018 Wouldn't be fun, and would also encourage more camping at the back 'in case I run out of fuel'. It would penalise players who go after the objective; in fact, it would be a direct nerf to the class most likely to contest objectives. And while historical accuracy comes second to game balance, it would make absolutely no sense for ships which would spend weeks at sea to not be able to carry enough fuel for a 20-minute engagement. So it would be counter-intuitive. WG do a decent job of maintaining a good degree of historical authenticity (as distinct from accuracy) within an arcadey game, and this idea would break that. 6 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #4 Posted May 20, 2018 User name checks out. There is already the torp reload, no need to simulate refueling, it's already balanced without an additional parameter. Also players are already struggling with the current game mechanics, as you surely know. Btw, what does your BB do when the cruisers have to refuel and the CV decides to send you to the bottom? Nono...let's not complicate matters...you apparently suck at dealing with DD and it's a case of gitting gut. Spoiler 8 Share this post Link to post Share on other sites
[LUXX] THEBUFUMAN [LUXX] Players 87 posts 14,024 battles Report post #5 Posted May 20, 2018 No thanks! Share this post Link to post Share on other sites
[GEUS] TeaAndTorps Players 820 posts 2,680 battles Report post #6 Posted May 20, 2018 52 minutes ago, aboomination said: Hide contents Could be a candidate to replace 'nerf stealth fire' or any of the other ones that have actually happened, amirite? Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #7 Posted May 20, 2018 No, stupid idea. It would add no intensity or tactical value. If you think BB's don't already have massive advantages then you really should take those blinkers off. Who do you think spots the targets for you to farm with your guns? Here's a counter proposal applied only to BB's (well a few) 1. BB guns could be historically accurate i.e. sub 10% of your shells fired will hit. 2. Fires take at least the full game duration to extinguish, while on fire you flood your magazines or you explode, can't fire and the smoke reduces your accuracy to nil. 3. Floods take 20 mins to plug and if you're at any real speed the damage to the ship causes incurable listing, inability to steer and drops speed to nil. I doubt you will like the ideas, but they're as sensible as yours. 2 Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #8 Posted May 20, 2018 1 1 Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,747 battles Report post #9 Posted May 20, 2018 Vor 1 Stunde, sillybunny123 sagte: we could get rid of those torpedo spamming Destroyers Stopped reading there, someone is just salty because his big strong battleship can't win each match singlehanded. 2 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #10 Posted May 20, 2018 (edited) tl;dr. From what I've read I can say only one thing: *edited*.... Edited May 21, 2018 by NickMustaine Inappropriate language 1 Share this post Link to post Share on other sites
darky_fighter Players 5,649 posts Report post #11 Posted May 20, 2018 2 hours ago, sillybunny123 said: What about a fuel Managment ? imagine a game where ships have to keep an eye on their fuel Efficiency this could make matches so much more intense and tactical . how does it work ? Well pretty easy : everyone starts with a full tank . destroyer have the smalest tank and Battleships the biggest . you can/have to refill at the base . since Destroyer have the smallest tank we could get rid of those torpedo spamming Destroyers . they could go into the fight and shoot all their torpedos but than have to turn back to the base immediately to refill . Battleships dont really have to refill and can fight througout the whole match . You don't understand this game, do you? One example: After a short fight, our Yamato is exposed in this situation: Yamato waits for me (I am the Yugumo) so I can protect both Yamato and Zao: I use my RPF, ping enemy Gearing on the mini-map, spot Gearing torpedoes and we kill the enemy Gearing together: That's how this game works. You don't want that your DD goes home. This is a team-based game. Ships work together. Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #12 Posted May 20, 2018 41 minutes ago, Commander_Cornflakes said: Stopped reading there, someone is just salty because his big strong battleship can't win each match singlehanded. Atm he looks more like a cruiser main , though. But that's hard to tell after just 500 battles. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #13 Posted May 20, 2018 If you cannot deal with DD, you are doing it wrong. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #14 Posted May 20, 2018 1 hour ago, aboomination said: Hide contents 3 Share this post Link to post Share on other sites
[-FNX-] TheFierceRabbit Beta Tester, Players 365 posts Report post #15 Posted May 21, 2018 Ahh, I see where you get your name from Share this post Link to post Share on other sites
_DeathWing_ Alpha Tester, Players, In AlfaTesters 2,625 posts 9,867 battles Report post #16 Posted May 21, 2018 Stupidest idea that I've ever read in this forum. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,889 battles Report post #17 Posted May 21, 2018 Congrats op!! This is bay far the most idiotic idea to buff BB more on this forum for ever I've started reading. Really.. I am in awe!! Sorry but I've checked your stats, not only It can be seen that you have no games in DDs, but from your message it can be understood that you have absolutely no idea what DDs are supposed to do and how valuable they are for your precious BB.. and clearly you don't know the game in general actually.. Really.. The level of intelligence of this community.. drops faster than a drunk welsh in the snow! Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #18 Posted May 21, 2018 Learn the game before making stupid suggestions. Don't criticize something you barely know. Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #19 Posted May 21, 2018 lmao Share this post Link to post Share on other sites
[GEUS] TeaAndTorps Players 820 posts 2,680 battles Report post #20 Posted May 21, 2018 Also, OP, if you're finding it hard to dodge torpedoes, this short video might be helpful. I certainly found it was. 1 Share this post Link to post Share on other sites
dCK_Ad_Hominem Players 1,176 posts 5,859 battles Report post #21 Posted May 21, 2018 Reminds me of the "tanked up trouble" level from Donkey Kong country on snes. Boy was that one fun. Not. 1 Share this post Link to post Share on other sites
[T-N-T] Sigimundus Weekend Tester, Players, In AlfaTesters 6,566 posts 16,015 battles Report post #22 Posted May 21, 2018 10 hours ago, El2aZeR said: Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #23 Posted May 21, 2018 Fantastic idea let us have fuel management in this game. My Fletcher class destroyer has a range of about 2000 nautical miles at full speed, that is enough for me to do the high speed run from Gibraltar to Alexandria through the Mediterranean. on average i travel about 50km per full length game, so about 27 nautical miles. that means i would need to refuel every 75 games in my Fletcher on average. i can live with having to refuel a ship once every 75 games. 2 Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #24 Posted May 21, 2018 29 minutes ago, JaiFoh said: Fantastic idea let us have fuel management in this game. My Fletcher class destroyer has a range of about 2000 nautical miles at full speed, that is enough for me to do the high speed run from Gibraltar to Alexandria through the Mediterranean. on average i travel about 50km per full length game, so about 27 nautical miles. that means i would need to refuel every 75 games in my Fletcher on average. i can live with having to refuel a ship once every 75 games. That had occurred to me too and it's a valid point, but it''s clear what the OP actually wants is to knobble DD's as he dislikes them torpedoing him from stealth. It's a learn to play issue as we all know. Edit: Oh and DD's had smaller fuel tanks yes, but they also had narrow hulls, very low loaded weight and used vastly less fuel than BB's so their endurance was longer than many BB's of a comparable era so the OP's basic premise is completely off too. 3 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #25 Posted May 21, 2018 16 hours ago, sillybunny123 said: Destroyer have the smallest tank we could get rid of those torpedo spamming Destroyers . they could go into the fight and shoot all their torpedos but than have to turn back to the base immediately to refill . Battleships dont really have to refill and can fight througout the whole match lol'd I have an actual suggestion now. Forum awards. We can call them the Skybucks. 1 10 Share this post Link to post Share on other sites