Kyono Beta Tester 512 posts 675 battles Report post #1 Posted April 7, 2015 Feed back on this map. It's terrible. Certain ships require the use of cover for hit and run tactics like Destroyers and fast Japanese cruisers, and even Battleships to some degree in order to force enemy ships to come in to range in order to engage you. This new map Ocean is just ludicrously bad. All it does is handicap weak ships by forcing them to move in to range of Battleships and long range Cruisers like the Cleveland and the Pensacola. I've had this map three times today, I've played it as a Battleship once and as a Destroyer twice. It's impossible as a Destroyer due to the insane amount of scout planes and Carrier planes all over the place, so you're being spotted well before you come in to torpedo range. I really hope you don't plan on keeping this awful excuse of a map in the game. It's just a joke that gives Battleships free reign (not crying for BB nerf, this map is just hugely in their favour). 1 Share this post Link to post Share on other sites
[GAMUS] sunday Weekend Tester 233 posts Report post #2 Posted April 7, 2015 Did you play that map with a high-tier IJN DD? Share this post Link to post Share on other sites
[3549] Phantombeast Alpha Tester, Alpha Tester, Sailing Hamster 777 posts Report post #3 Posted April 7, 2015 Feed back on this map.(..) I've had this map three times today, I've played it as a Battleship once and as a Destroyer twice. Great feedback, really! Having played the map already 3 times... congrats mate, that is really quite a number... not sure I can even count so far Sorry, but I have a short patience when it comes to such "good" feedbacks. Try the map a couple of dozen times again, try some different play styles and the come back with real feedback please. 3 Share this post Link to post Share on other sites
Kyono Beta Tester 512 posts 675 battles Report post #4 Posted April 7, 2015 Great feedback, really! Having played the map already 3 times... congrats mate, that is really quite a number... not sure I can even count so far Sorry, but I have a short patience when it comes to such "good" feedbacks. Try the map a couple of dozen times again, try some different play styles and the come back with real feedback please. You can try something once and still give feedback. If I go to a restaurant and receive horrible customer service and bad food I'm not going to go back there a "couple of dozen" times before giving feedback on the place. I despise this map, I gave reasons as to why I despise this map. Hence feedback. Your turn. 3 Share this post Link to post Share on other sites
[ZERG] ciarancummins Beta Tester 55 posts 7,677 battles Report post #5 Posted April 7, 2015 The majority of naval warfare happened in open seas, so it is closer to a realistic scenario. Hopefully we will see better tactics in play. like 4 DDs making a run together at the enemy and really giving them something to dodge, then retreat under cover of smoke. I was getting bored of the same old island maps. Maybe if WG could expand the game to have night time conditions it would suit better, as again many battles happened under the cover of darkness. Used to love lighting up enemies using star shells in other games in my DD for the BB and CAs to pummel. Would be a beautiful sight to see the shells light up the skies. Maybe it is a bit too hardcore for WG. Maybe having one large island would help, or one side of small islands, but more Ocean space will be interesting and I cant wait to see. 2 Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #6 Posted April 7, 2015 Great Big Ocean--- no Islands...US DD Short Range Torpedos, higher Detection Range--- Designed for Ambush.. from behind Islands. Yes.. that will be Funny and a really successfull Story.. 1 Share this post Link to post Share on other sites
genai Beta Tester 675 posts 1,928 battles Report post #7 Posted April 7, 2015 The majority of naval warfare happened in open seas, so it is closer to a realistic scenario. Hopefully we will see better tactics in play. like 4 DDs making a run together at the enemy and really giving them something to dodge, then retreat under cover of smoke. I was getting bored of the same old island maps. Maybe if WG could expand the game to have night time conditions it would suit better, as again many battles happened under the cover of darkness. Used to love lighting up enemies using star shells in other games in my DD for the BB and CAs to pummel. Would be a beautiful sight to see the shells light up the skies. Maybe it is a bit too hardcore for WG. Maybe having one large island would help, or one side of small islands, but more Ocean space will be interesting and I cant wait to see. And ill predict that games will continue as usual... 6 BBs will artillery everyone who gets in range down quickly... just this time CAs and DDs wont have their own playground apart of BB kill zone to enjoy the game... and less realistic = the better... fun and gameplay >>>>>>>>>>>>> realism always 2 Share this post Link to post Share on other sites
czaki222 Weekend Tester 64 posts 355 battles Report post #8 Posted April 7, 2015 There is a solution. In StarCraft II you can pick up to 3 maps that will be less likely for you to play on. Here you could do that for each ship that you have. I imagine you would not want to play this map as a US DD. Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #9 Posted April 7, 2015 You can try something once and still give feedback. If I go to a restaurant and receive horrible customer service and bad food I'm not going to go back there a "couple of dozen" times before giving feedback on the place. I despise this map, I gave reasons as to why I despise this map. Hence feedback. Your turn. Difference being you don't need to taste food many times to understand that it's god awful. Game mechanics are more abstract and require a lot of experience and thought. Therefore criticism based on such little experience of a map is essentially useless. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #10 Posted April 7, 2015 (edited) If cover continues to be an issue, how about we got some foggy areas to play with? (And Bermuda Triangle patches where methane gas comes up and randomly sinks ships and aircraft! ) Edited April 7, 2015 by Figment Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,506 battles Report post #11 Posted April 7, 2015 Ok first i have not played this map yet!!! But personally i don't think there is an issue! its just like WOT some maps are better for some classes! Share this post Link to post Share on other sites
[GAMUS] sunday Weekend Tester 233 posts Report post #12 Posted April 7, 2015 BBs alone in the open are easy prey for Japanese DD that have a detectability range that is less than their torpedo range. Share this post Link to post Share on other sites
[-GOD-] McLeod [-GOD-] Weekend Tester 399 posts 7,184 battles Report post #13 Posted April 7, 2015 I haven't yet played this map but I am looking forward to it. It's what naval warfare was all about - large scale open sea battles. I hope the map is bigger than a standard one - is it ? On a map such as this it will force people to think about how they play their ships more (too much to ask?), different classes working together more for mutual benefit etc. Share this post Link to post Share on other sites
[-GOD-] McLeod [-GOD-] Weekend Tester 399 posts 7,184 battles Report post #14 Posted April 7, 2015 BBs alone in the open are easy prey for Japanese DD that have a detectability range that is less than their torpedo range. Only a BB driver that isn't very astute when it comes to situational awareness. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #15 Posted April 7, 2015 (edited) Different classes "working together" is all great and all, but basically, it means all IJN cruisers and the light cruisers are screwed, since they don't have the range or refire rate to compete in open combat. Edited April 7, 2015 by Figment Share this post Link to post Share on other sites
[CATCH] Addicus Beta Tester 181 posts 17,518 battles Report post #16 Posted April 7, 2015 You can try something once and still give feedback. If I go to a restaurant and receive horrible customer service and bad food I'm not going to go back there a "couple of dozen" times before giving feedback on the place. I despise this map, I gave reasons as to why I despise this map. Hence feedback. Your turn. When I was 6, I first though girls were "yucky". Good thing as I got older I decided to give them another 'couple of dozen' tries. 4 Share this post Link to post Share on other sites
[_IRN_] Guaro90 Beta Tester 30 posts 12,336 battles Report post #17 Posted April 7, 2015 When I was 6, I first though girls were "yucky". Good thing as I got older I decided to give them another 'couple of dozen' tries. You won the internet today. Congrats Share this post Link to post Share on other sites
MacHopper Beta Tester 385 posts 2,478 battles Report post #18 Posted April 7, 2015 All those people agonising over how hard done by DDs are....They do realise that DDs have ridiculously stealthy short detection ranges compared to a CA or BB, right? Share this post Link to post Share on other sites
MrRibz Beta Tester 216 posts 2,871 battles Report post #19 Posted April 7, 2015 Only played once so far but it was a great all out attack on both sides. It's a nice change from the other maps and I felt it was great fun. With so many ships spotted it's just an epic fight! Fast paced and I was last ship at then end in a t4 jap cruiser. Last player on the other side was a destroyer so he could see me well before I could get near him! Really good fun and pretty much how most battles would of happened. Hope they keep it. Share this post Link to post Share on other sites
Moulie Beta Tester 75 posts 325 battles Report post #20 Posted April 7, 2015 Just played it on my Phoenix.......1st hit killed my rudder, torps on port side and one gun....repaired......5 seconds later was on fire with no rudder and a dead gun.....kept taking a beating until i could repair....i did....very next hit took out the rudder, torps on port side and a different gun FFS! I like it, but if you are the first to be seen....kiss your a$$ goodbye! Share this post Link to post Share on other sites
[CATCH] Addicus Beta Tester 181 posts 17,518 battles Report post #21 Posted April 7, 2015 I like it, but if you are the first to be seen....kiss your a$$ goodbye! Just like don't be the first tank to Yolo out into the field on Malinovka. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #22 Posted April 7, 2015 Just like don't be the first tank to Yolo out into the field on Malinovka. So basically... everyone should just sit back and take no initiative is what you're saying, even if they don't have the range to fight the enemy...? Share this post Link to post Share on other sites
[CATCH] Addicus Beta Tester 181 posts 17,518 battles Report post #23 Posted April 7, 2015 So basically... everyone should just sit back and take no initiative is what you're saying, even if they don't have the range to fight the enemy...? No I'm not saying that at all. It's more like the last time I went to the doctor. I said, "Doctor, it hurts when I bang my head." He said, "Well stop banging your head then." If your first tactic get's you blown to pieces on this map, try something else next time. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #24 Posted April 7, 2015 (edited) No I'm not saying that at all. It's more like the last time I went to the doctor. I said, "Doctor, it hurts when I bang my head." He said, "Well stop banging your head then." If your first tactic get's you blown to pieces on this map, try something else next time. Don't think you got the message. You basically gave the advice "to basically everyone" to not get spotted first. Someone is going to be spotted first. You call this their tactic, as if they intend to be spotted first. I call it a fact of life that a ship like a Phoenix needs to close distance in order to do anything, while it is not built for that sort of thing. You know, limited range, next to no armour? So do tell me how he is supposed to play. Wait for BBs to draw attention? Great. He'll still need to close in, someone presses "all attention on the Phoenix" and he is dead in three volleys of fire. Same for half the cruisers out there. So really. What is your advice? Don't participate in the battle? Because so far you're not giving any other advice than "don't play like you do which is probably stupid like rushing into the enemy camp even if I have no idea if that was what you were doing". That's not advice, that's an empty rhetorical answer. So thanks Captain Obvious. Now for something that cruiser users can do. "Sneak up on the edge of the map to limit the amount of players that might see them at once" would be one thing to suggest, but basically then they lose a lot of their manoevrability advantages and they will still be easy targets as they try to close the distance (if they are torpedo cruisers), or try to broadside and end up sailing into the edge of the map or still need to close distance to get within range as a lot of cruisers got 8km less range than the battleships. Besides, the other team would be doing that too. Going up the middle clearly doesn't work. So then what? Edited April 7, 2015 by Figment Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #25 Posted April 7, 2015 Don't think you got the message. You basically gave the advice "to basically everyone" to not get spotted first. Someone is going to be spotted first. You call this their tactic, as if they intend to be spotted first. I call it a fact of life that a ship like a Phoenix needs to close distance in order to do anything, while it is not built for that sort of thing. You know, limited range, next to no armour? So do tell me how he is supposed to play. Wait for BBs to draw attention? Great. He'll still need to close in, someone presses "all attention on the Phoenix" and he is dead in three volleys of fire. Same for half the cruisers out there. So really. What is your advice? Don't participate in the battle? Because so far you're not giving any other advice than "don't play like you do which is probably stupid like rushing into the enemy camp even if I have no idea if that was what you were doing". That's not advice, that's an empty rhetorical answer. So thanks Captain Obvious. Now for something that cruiser users can do. "Sneak up on the edge of the map to limit the amount of players that might see them at once" would be one thing to suggest, but basically then they lose a lot of their manoevrability advantages and they will still be easy targets as they try to close the distance (if they are torpedo cruisers), or try to broadside and end up sailing into the edge of the map or still need to close distance to get within range as a lot of cruisers got 8km less range than the battleships. Besides, the other team would be doing that too. Going up the middle clearly doesn't work. So then what? Can we stop acting like getting spotted means certain death? If you get destroyed first then that's unlucky, but if you stay with the pack then you're just one target of many. BB's have the range but hitting cruisers at BB max range is so unlikely it's not worth even trying unless they find a cruiser who doesn't zig zag at all, so show some patience. What exactly do you do on the other maps? Hide behind rocks until all the BB's are dead? Or do you use your insane speed and agility to basically never get hit by a BB at range? It should be the latter, whether it's ocean or islands maps. Share this post Link to post Share on other sites