Jump to content
Sign in to follow this  
You need to play a total of 50 battles to post in this section.
Starkaddd

NARAÏ operation & operations statistics

84 comments in this topic

Recommended Posts

[ADML]
Beta Tester
72 posts
20,102 battles

Hello all

 

Am I the only one who loves the Operations and want the Naraï operation back?

It was a very beautiful scenario with a lot of challenges that could defy easily random teams.

I have no idea why it was shut down as we were not earning more or less xps and money than the other operations.

A moderator told me that there were no actual date of return for this operation, and that's a pity. My clan and I were really very fond of it, like the other T VII ops, Ultimate Frontier and Hermès.

 

So let's tell Wargaming we want Naraï back. Let's ask why they put Naraï into a holding cell and what are its crimes? Why did it deserve such a treatment ?

 

FREE NARAÏ !

 

This was a communique from the NLF (Naraï Liberation Front).

 

And will it be possible to have statistics on operations too, or there is only time and ressources for PvP statistics?

 

Thanks for reading

 

Starkaddd

 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
4,016 posts

The problem was farming, as the scenario was fairly easy, yet very fun for aggressive play style.

 

I expect it to return way more challenging (difficult) in order to limit division farming.

  • Cool 1

Share this post


Link to post
Share on other sites
[PUPSI]
Privateer
10,840 posts
Vor 2 Minuten, nambr9 sagte:

I expect it to return way more challenging (difficult) in order to limit division farming.

hopefully not as "challenging" like the other Tier 7 scenarios where WG managed to transform a fun game mode to an only frustrating game mode...

  • Cool 3

Share this post


Link to post
Share on other sites
Players
4,016 posts
Just now, Klopirat said:

hopefully not as "challenging" like the other Tier 7 scenarios where WG managed to transform a fun game mode to an only frustrating game mode...

Unfortunately that is exactly what I expect :)

Share this post


Link to post
Share on other sites
[ADML]
Beta Tester
72 posts
20,102 battles
8 minutes ago, nambr9 said:

The problem was farming, as the scenario was fairly easy, yet very fun for aggressive play style.

 

I expect it to return way more challenging (difficult) in order to limit division farming.

The other operations are also farming fest for a good clan division. I don't really see the difference. But it was easy, yes, to finish the operation by unloading the right amount of troops. It could take about 12 mn. However, it's off the list for about 3 months now. Surely they could fix this problem. Well, I hope they do.

Thanks for answering Nambr9.

Share this post


Link to post
Share on other sites
[PUPSI]
Privateer
10,840 posts
Vor 1 Minute, nambr9 sagte:

Unfortunately that is exactly what I expect :)

Unfortunately me too... I really enjoyed those scenarios, at least untill the "adjustement". Afterwards I tried them a few times, but in every run absolutely no chance, so I stopped playing those scenarios at all, only a waste of time now...

 

And during the first (and only) week with Narai as operation of the week I couldn't play, so this mission is the only one where I don't have any star...

Share this post


Link to post
Share on other sites
Beta Tester
1,649 posts
8,138 battles
15 minutes ago, Starkaddd said:

The other operations are also farming fest for a good clan division. I don't really see the difference. But it was easy, yes, to finish the operation by unloading the right amount of troops. It could take about 12 mn. However, it's off the list for about 3 months now. Surely they could fix this problem. Well, I hope they do.

Thanks for answering Nambr9.

The difference is the number of enemyships present and the time you can kill them and complete the mission.

It was by far the most effective xp per time wise.

In every other operation the distance you have to travel for completion is longer or simply takes longer because the escortships stops on certain points etc.

For Operation Narai the convoi is heading for the (rather close) targetarea nonstop and it all ends in a very actionbased killfest.

That is what made it so fun to play, but sadly also too rewarding for WG it seems.

 

I mean there is no other explanaition for WG removing it as everything else was fine with this op.

Share this post


Link to post
Share on other sites
[CATS]
Players
26,223 posts
14,126 battles
25 minutes ago, Klopirat said:

hopefully not as "challenging" like the other Tier 7 scenarios where WG managed to transform a fun game mode to an only frustrating game mode...

Your teammates make it challenging, not WG. The scenarios are easy for anyone understanding the basics of the game.

Share this post


Link to post
Share on other sites
Players
4,016 posts
10 minutes ago, ColonelPete said:

Your teammates make it challenging, not WG. The scenarios are easy for anyone understanding the basics of the game.

People knowing the operations (spawn points / spawn time / ships that spawn ...) ... and that comes from experience.

Play it a lot and you know this things by heart and by so operations get easier.

 

Share this post


Link to post
Share on other sites
[ADML]
Beta Tester
72 posts
20,102 battles
13 minutes ago, ColonelPete said:

Your teammates make it challenging, not WG. The scenarios are easy for anyone understanding the basics of the game.

Exactly my thoughts.

Share this post


Link to post
Share on other sites
[CATS]
Players
26,223 posts
14,126 battles
3 minutes ago, nambr9 said:

People knowing the operations (spawn points / spawn time / ships that spawn ...) ... and that comes from experience.

Play it a lot and you know this things by heart and by so operations get easier.

 

That is a lot more than basics of the game...

 

You tell people to stay together and some sail off alone and are surprised that they get sunk when their cruiser has to face 5 bots.

How is that WGs fault?

  • Cool 1

Share this post


Link to post
Share on other sites
Players
4,016 posts
11 minutes ago, ColonelPete said:

That is a lot more than basics of the game...

 

You tell people to stay together and some sail off alone and are surprised that they get sunk when their cruiser has to face 5 bots.

How is that WGs fault?

Agree with you there.

 

The only thing I dont like in the "AI rework" is the hidden "wallhack" they use and the fact, that they shoot (and focus you) with deadly accuracy the moment you get detected.

Speaking only from Cleveland / Atlanta / Belfast perspective as those are the only ships I play in ops.

 

The game is what players make of it. And we have to help make it better. Thats why we are here in the end isnt that so?

Share this post


Link to post
Share on other sites
[THESO]
[THESO]
Moderator
3,750 posts
10,237 battles

no operation is hard for a coordinating and knowing team.

and I believe that is what it has to be. It is a navy operation fgs! :)

 

When we get in 7 men div with diskord, all the operations are so easy (If we listen the commander!)

Yeah sometimes people start to sail towards and enemy BB by screaming RAAAAM! but.. I dont blame the operations for that, only the vine!

Share this post


Link to post
Share on other sites
Players
15 posts
1,674 battles

Yeah well you know, Operation Ultimate Frontier is up and running now as the OP of the week. I am playing solo in random groups (don't have the time for coordinating with 3-4 more people in clans to form divisions at certain hours of the day etc) and thus I am locked into doing just the weekly operation.

So far this operation is STILL broken. As broken as it used to be the last time it appeared in the rotation and people complained. What has WG done? Nothing. The bots are still LASER accurate and they focus fire like crazy. Even when players learn the spawn points etc and the mission simply becomes KNOWN, that still doesn't cover the fact that the bots are utterly insane compared to what we see in other Operations. Even Hermes (the other tier 7 OP) is pretty much doable in random groups, sometimes easier. sometimes harder, even with the occasional loss, but it's alright. Operation Ultimate Frontier? Utter horse crap because of the godlike bots. Fighting 1 on 1 with an Atlanta and the damn thing just caught me with ONE broadside of AP (was raining down HE on me until then, starting fires every salvo the bloody thing, never happens when I use my Atlanta) from 7 km away. 6 instant citadels on me. Went from 70% HP to dead instantly.

Share this post


Link to post
Share on other sites
[CATS]
Players
26,223 posts
14,126 battles
16 minutes ago, UrsusCelMare said:

Yeah well you know, Operation Ultimate Frontier is up and running now as the OP of the week. I am playing solo in random groups (don't have the time for coordinating with 3-4 more people in clans to form divisions at certain hours of the day etc) and thus I am locked into doing just the weekly operation.

So far this operation is STILL broken. As broken as it used to be the last time it appeared in the rotation and people complained. What has WG done? Nothing. The bots are still LASER accurate and they focus fire like crazy. Even when players learn the spawn points etc and the mission simply becomes KNOWN, that still doesn't cover the fact that the bots are utterly insane compared to what we see in other Operations. Even Hermes (the other tier 7 OP) is pretty much doable in random groups, sometimes easier. sometimes harder, even with the occasional loss, but it's alright. Operation Ultimate Frontier? Utter horse crap because of the godlike bots. Fighting 1 on 1 with an Atlanta and the damn thing just caught me with ONE broadside of AP (was raining down HE on me until then, starting fires every salvo the bloody thing, never happens when I use my Atlanta) from 7 km away. 6 instant citadels on me. Went from 70% HP to dead instantly.

Yeah, so broken...

23411_853_1527157420.jpg

 

https://replayswows.com/replay/23411#stats

 

  • Bad 1

Share this post


Link to post
Share on other sites
Players
15 posts
1,674 battles

The fact that bots usually focus fire the cruisers first (lower HP) and the fact that you had ONE good game doesn't make what I just said any less true. Please post a series of 20 consecutive games and then we'll speak. And please do so in random teams, not any kind of 4-5-6-7 man divisions. I have had wins too in this scenario (one with 5 stars, one with 4 stars, 2 more with 3 stars) but mostly defeats. Out of 15 consecutive games, those 4 were wins, 11 others were defeats. And I do agree that player skill being probably lower on average in random teams is a factor here but this kind of loss rate is nowhere NEAR what other scenarios provide. Maybe you are a pretty good (or very good) player. Most are not.

Now I am not the most skilled player. I am an average joe that would like to have FUN playing the game. I know how to fire against moving targets pretty well, I can maneuver my ship around to avoid incoming fire, I watch the map. BUT losing 11 out of 15 missions is NOT fun. And every single time I can see (on myself or the other players) that when the team doesn't kill the bots fast enough (and they do spawn faster and in bigger numbers on average than other missions), the next thing that starts happening is players being focused by 5-6 bots that somehow manage 80% hit rate with their shells. Even in a fast ship like a light cruiser, when faced with Omahas, Clevelands or Atlantas that have an insane rate of fire and that kind of accuracy, no amount of moving around can throw their aim off enough and I get PASTED. They can start fires seemingly with every other salvo (never happens when I spam HE), they break steering or engines on a constant basis and that's a 10 second death sentence.

This pinpoint accuracy and focusing DOES. NOT. HAPPEN. in other scenarios. The bots in this one are tuned *way* harder and it's killing the mood. Really. I am not asking for easy 5 stars on every run. But I am asking for the bloody chance TO STAND A CHANCE.

Share this post


Link to post
Share on other sites
Beta Tester
3,159 posts
3,608 battles

Operations have gotten to be a lot harder lately, that's for sure. Still, I have taken part in a reasonable number of successful operations during the past few weeks, and I am not altogether adverse to this higher level of challenge. Nowadays, a win really does feel like a win and not a foregone conclusion, and that's mainly a good thing in my book. How the current difficulty level is supposed to scale with a future "Hard Mode" is anyone's guess, however, and I do seem to recall some painful memories from last time I played the Operation Ultimate Frontier. I shall have to try it out again this week, and get reacquainted with the pleasures of smashing small ships to bits from the bridge of my Scharnhorst. :Smile_playing:

Share this post


Link to post
Share on other sites
[SCRUB]
[SCRUB]
Quality Poster
5,064 posts
19,584 battles
On 5/15/2018 at 9:10 AM, nambr9 said:

The problem was farming, as the scenario was fairly easy, yet very fun for aggressive play style.

 

I expect it to return way more challenging (difficult) in order to limit division farming.

They need to implement the hard mode that they promised.  Then maybe restrict the normal mode to Div's of 4 or less.

 

They said Dunkirk would come back when balanced for multi nation DDs..

 

Also while on Ops  how a about some first world war ones with tier 2 and 3 only.

 

I dunno a cool one could be War of the Worlds.. Kill those tripods in tier 2 and 3 CA/BB

  • Cool 3

Share this post


Link to post
Share on other sites
Players
4,016 posts
11 minutes ago, T0byJug said:

I dunno a cool one could be War of the Worlds.. Kill those tripods in tier 2 and 3 CA/BB

 

ct420.gif

 

  • Funny 1

Share this post


Link to post
Share on other sites
[XODUS]
Players
799 posts
4,866 battles
19 minutes ago, T0byJug said:

I dunno a cool one could be War of the Worlds.. Kill those tripods in tier 2 and 3 CA/BB

and my campaign to have Thunderer renamed to Thunderchild continues. 

yeah i would play that

Share this post


Link to post
Share on other sites
Players
1,420 posts
8,361 battles

I really enjoyed that scenario. It was one of the few ones where I could effectively use my 200 mm secondary cannons on Kaga.

Share this post


Link to post
Share on other sites
[SICK]
Weekend Tester
5,050 posts
10,821 battles

"People at having fun and farming a scenario? Quickly, remove it" -WG

 

I even had Jack Dunkirk on a KGV specifically built for that operation, mostly because I didn't plan on going further than the KGV.
I'm not too broken up about it but still, it's a shame.

Share this post


Link to post
Share on other sites
Beta Tester
3,159 posts
3,608 battles
36 minutes ago, T0byJug said:

Also while on Ops  how a about some first world war ones with tier 2 and 3 only.

That sounds like it could be some good, easy-going fun! Thumbs up! :Smile_great:

 

37 minutes ago, T0byJug said:

I dunno a cool one could be War of the Worlds.. Kill those tripods in tier 2 and 3 CA/BB

 That sounds more like a prospect for a future Halloween special, than an on-going operation. Still fun, though!

Share this post


Link to post
Share on other sites
[CATS]
Players
26,223 posts
14,126 battles
1 hour ago, UrsusCelMare said:

The fact that bots usually focus fire the cruisers first (lower HP) and the fact that you had ONE good game doesn't make what I just said any less true. Please post a series of 20 consecutive games and then we'll speak. And please do so in random teams, not any kind of 4-5-6-7 man divisions. I have had wins too in this scenario (one with 5 stars, one with 4 stars, 2 more with 3 stars) but mostly defeats. Out of 15 consecutive games, those 4 were wins, 11 others were defeats. And I do agree that player skill being probably lower on average in random teams is a factor here but this kind of loss rate is nowhere NEAR what other scenarios provide. Maybe you are a pretty good (or very good) player. Most are not.

Now I am not the most skilled player. I am an average joe that would like to have FUN playing the game. I know how to fire against moving targets pretty well, I can maneuver my ship around to avoid incoming fire, I watch the map. BUT losing 11 out of 15 missions is NOT fun. And every single time I can see (on myself or the other players) that when the team doesn't kill the bots fast enough (and they do spawn faster and in bigger numbers on average than other missions), the next thing that starts happening is players being focused by 5-6 bots that somehow manage 80% hit rate with their shells. Even in a fast ship like a light cruiser, when faced with Omahas, Clevelands or Atlantas that have an insane rate of fire and that kind of accuracy, no amount of moving around can throw their aim off enough and I get PASTED. They can start fires seemingly with every other salvo (never happens when I spam HE), they break steering or engines on a constant basis and that's a 10 second death sentence.

This pinpoint accuracy and focusing DOES. NOT. HAPPEN. in other scenarios. The bots in this one are tuned *way* harder and it's killing the mood. Really. I am not asking for easy 5 stars on every run. But I am asking for the bloody chance TO STAND A CHANCE.

But you do. You just have to know the basics (aiming, target selection, disengaging, fire control).

 

And no, I it was not only one game. And yes, as you recognized yourself, the problem are the players. That is not the szenarios fault.

And no bot has 80% hit ratio, that is just BS.

Share this post


Link to post
Share on other sites
[SCRUB]
[SCRUB]
Quality Poster
5,064 posts
19,584 battles
7 minutes ago, Procrastes said:

That sounds like it could be some good, easy-going fun! Thumbs up! :Smile_great:

 

 That sounds more like a prospect for a future Halloween special, than an on-going operation. Still fun, though!

Well its just unless you have all sold them we have a pile of fun little tier 2 and 3 prem ships lost of significant historical ships down at low tiers as well. To play them you ether Seal Club or play Coop.

 

Why not a Battle of Jutland/Dogger bank Falklands battle of the Yellow Sea (Sino/Russo-Japanese War)

 

There are loads of themes they could pic for some low tier Ops battles.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×