RenamedUser_92906789 Players 5,828 posts Report post #26 Posted May 12, 2018 17 minutes ago, Miyamotosama said: The ops i find a bit out tuned is the one where you have to defend airplanes and then a base idont remember the name. This one require a real team coordination now, with random it's almost a guaranteed fail Yeah thats UF (Ultimate Frontier). Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #27 Posted May 12, 2018 I'm all for the relaxing/kicked back party. 3 hours ago, nambr9 said: I never said OPS are too hard. I only pointed out that those two are extremely dependent on cooperation which this game lacks on several levels. I can do Aegis on my own: Hide contents thank you very much. I enjoyed your video very much, and i'll try to do your path next time this ops is up. I usually go to the other side of the map. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,247 battles Report post #28 Posted May 12, 2018 Alle 5/12/2018 alle 20:35, nambr9 ha scritto: Im sorry to all the "its easy" people here, but the "Ultimate frontier" and "Hermes" are challenging even for divisions. Specially since bots do have wallhack (smoke is the exception). So far I have found the tier 6 scenarios to be not that much harder. I had more gripes with poor teamplayers then with scenario difficulty and perhaps a bug or 2. But the tier 7 ones used to be nice and now are not very enjoyable anymore. Narai is gone, Fronteer is no fun to me with too low xp rewards and too much frustration and Hermes with Altanta means hiding behind Ruan all the time while with Rich it's basically easy mode till the last torpy part. The tier 7 ones could use a bit more love and could be made to be less harsh. But so far I haven't really noticed the increased difficulty with the tier 6 scenarios. Alle 5/12/2018 alle 21:06, havaduck ha scritto: Ops are not the hard per se - a lot of people are just so bad, youd think you are playing with the developers of this game. Some basic improvement: - Linear rewards: You are *edited*, you camp, you dont even try - you get nothing despite maybe leeching off a good team. You are good but your team just sucks? You still get good rewards for courageous resistance in the *edited*-lottery. - Heals for the players that do damge/spotting/useful stuff: Get the fúck away with things like healing ships - which then get camped. Hell I had the Missouri in Narai ram 3!!! transport ship because only I was APing his SS (in Shores) and everyone else camped BEHIND the transport ships they should be escorting. On the other hand if you do your part, do damage, do kite you shouldnt be punished and focused to death while the shitheads sit in the back and fap with both hands. Point 1 guarantees here that parasites that do nothing and cash in because they can no longer sponge of just being carried. How about 10 % "live leech"? 10 % of all damage done is converted into a heal you can pop every 2 minutes regardless of class or on top of the regular heal. - Killer Whale needs its goal reworked because people are just too stupid for that. I like the linear rewards bit :) Rewards for courageous resistance sounds great to me I'm not sure about the heals bit, it may actually make people protect them a bit more and it will punish the team if it gets destroyed. Narai is gone and I still miss it I've seen Little Trouble ram the transports as well, but that should be avoidable with some torps I think? The life leech...is that a little bit like the heal thingy we had in the halloween scenario? That rocked! Personally I think KIller Whale is fine. The only thing I don't like about Killer Whale is that targetting some ship will instead target some fort instead Raptor scenario ended for me with lots of frustration and mostly losses of the idiot kind Like loosing a Cleveland before we even get to the carrier or loosing Raptor even before we get to the torpy bit, what? But personally I'd mostly like to see the nerfs to the tier 7 scenarios be undone, or at least partially. Some of it is simply rediculous (poor Atlantas). 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #29 Posted May 12, 2018 Perhaps it's mentioned already. Didn't read the whole threat: there is a mission going on OP. In which you need to harvest German Japanese ships in a Soviet T6 or higher ship, for a special Soviet captain. I think people don't care about winning/ losing the mission of the week. They're there to harvest those ships. Again I plea to WG to stop with this BS missions "destroy x specific ships" I'm not asking for a easy challenge. Why not make it "destroy x ships in this or that ship?" How freaking hard can it be? Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #30 Posted May 12, 2018 1 hour ago, Ferry_25 said: Perhaps it's mentioned already. Didn't read the whole threat: there is a mission going on OP. In which you need to harvest German Japanese ships in a Soviet T6 or higher ship, for a special Soviet captain. I think people don't care about winning/ losing the mission of the week. They're there to harvest those ships. Again I plea to WG to stop with this BS missions "destroy x specific ships" I'm not asking for a easy challenge. Why not make it "destroy x ships in this or that ship?" How freaking hard can it be? Or better yet. destroy X specific ships in a random or ranked battle, like it used to be. If that's the truth . (people go there to harvest requirements). There was so much whining about having so much potatoes in random/ranked battles , perhaps WG included ops and even co-op in the missions requirements to try to fix the issue for the babytatoes. there have always been potatoes all over the modes. But now, perhaps, the ops were changed because they are part of missions requirements. PVE was always all about, relaxing, having fun, doing things that you normally wouldn't do in another mode, and having an alternative to the PVP, a well deserved break. Not having a challenge and what not. PVP it's all about the late, in random/Ranked/CB/KS and all those modes are all about, sweating and whatnot,but not PVE. PVE was good as it was. potatoes now and potatoes then, they are all the same, but clueless people just to farm x ships, no please. Some seems like toddlers wondering of. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #31 Posted May 12, 2018 3 minutes ago, Butterdoll said: destroy X specific ships in a random or ranked battle, like it used to be. Nope. Not sure how long you've been playing. One of the biggest "s-storms" was a mission in the past to earn a specific ARP ship. You had to destroy 20 soviet ships to gain ARP Nachi. The result was that nobody wanted to play a Soviet ship during that time so it was a complete hell for people who wanted to have this ship in their collection. WG has even asked us how to implement good challenging missions. Because they want us to succeed, without giving it away too easily. To put it short: how to make a challenge while keeping our costumers satisfied? IIRC the main consensus was "deal X amount of dmg, destroy X amount of ships, cap/ defend/ assist x amount of caps" were our main advice. So nobody is "safe" or "over targeted." And yes: X can be a steep number to acquire. Nobody's having trouble with that. Hey, we all like a challenge. F.e. the Facebook mission: deal IIRC 0.84 M damage with a German ship to get a flag. I loved it. The flag doesn't "do" anything but I absolutely loved the challenge to win it. I also highly appreciate the fact WG has made missions doable for our Coop players. I think they represent a significant part of the player base in wows. And going back to coop for missions make me love the game even more. How hilarious those fights are! 3 Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #32 Posted May 12, 2018 1 hour ago, NothingButTheRain said: I've seen Little Trouble ram the transports as well, but that should be avoidable with some torps I think? I liked very much little trouble, a way to face a t9 bb in my gneisenau. a way to familiarized myself against that ship until my gneisenau it's ready for random. Share this post Link to post Share on other sites
[_DIB_] Inked9 Players 175 posts 15,404 battles Report post #33 Posted May 13, 2018 Nope, don't find them to hard at all. They are better than playing co-op. Its a good break from the random mode. I play them a few times try to assist others in getting their stars. I already have mine filled. Besides after playing them a few times you know were the ships will be coming from. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #34 Posted May 13, 2018 (edited) Alle 5/13/2018 alle 02:48, Ferry_25 ha scritto: Nope. Not sure how long you've been playing. One of the biggest "s-storms" was a mission in the past to earn a specific ARP ship. You had to destroy 20 soviet ships to gain ARP Nachi. The result was that nobody wanted to play a Soviet ship during that time so it was a complete hell for people who wanted to have this ship in their collection. WG has even asked us how to implement good challenging missions. Because they want us to succeed, without giving it away too easily. To put it short: how to make a challenge while keeping our costumers satisfied? IIRC the main consensus was "deal X amount of dmg, destroy X amount of ships, cap/ defend/ assist x amount of caps" were our main advice. So nobody is "safe" or "over targeted." And yes: X can be a steep number to acquire. Nobody's having trouble with that. Hey, we all like a challenge. F.e. the Facebook mission: deal IIRC 0.84 M damage with a German ship to get a flag. I loved it. The flag doesn't "do" anything but I absolutely loved the challenge to win it. I also highly appreciate the fact WG has made missions doable for our Coop players. I think they represent a significant part of the player base in wows. And going back to coop for missions make me love the game even more. How hilarious those fights are! Since 21 st may of last year. If I'm not mistaken. In FNFL flag mission I never saw so much French ships in the MM but later what you said was true. (I think it was with British ships) How to make a challenge while keeping our costumers satisfied? How about with a x ship sink y ships and in the same time with a y ship sink x ships? but x damage, x ships and stuff seems alright to me. Yes, indeed, like brawl three bbs at the same time (when they are), my latest thing in co-op with my gneisenau, or using my York like it was a dd. But co-op it's still relaxing and fun, ops aren't anymore. In some of them you have to try harder, work much more and in the end all goes down the drain, only to get 0 stars (and the end can be in 3 minutes into the game). My best game in ultimate frontier (gneisenau) after three or four days losing all the games I just went south, threw my bb at the middle of the second wave 4 bbs, 1 *edited* and 1 dd I brawled like a crazy person ( I was so frustrated) I just brawled torped and fired my guns against everything that moved. My only 5 stars win. I only played that op for a week, no random, no co-op, nothing. But the usual was a defeat by the *edited*. One of the few times my team manage to sink the second wave, the Atlanta and the Cleveland on time we were only two of us, me and a guy in a bb. Although much less often I got similar tales in the raptor rescue. But overall this episodes are much frequent than before. No, PVE should continue being what it was. If there's no possibility of choosing the level between normal/hard. Edited May 14, 2018 by NickMustaine Inappropriate language 1 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #35 Posted May 13, 2018 7 hours ago, Altsak said: Scenarios used to be the relaxed winding down -game mode that was fun without needing to keep your A face on all the time. Not any more. I was under impression OPS are Hard mode for Co-Op players. 6 hours ago, nambr9 said: Specially in my Atlanta, where bots that I havent even goten on my minimap shot me from across the map with deadly accuracy with my entire team in between. Because taking from best traditions of Randoms, OPS are supposed to be just another mode for BBs, thus effective discouragement of cruiser players is mendatory. 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,247 battles Report post #36 Posted May 13, 2018 Alle 5/13/2018 alle 02:48, Butterdoll ha scritto: I liked very much little trouble, a way to face a t9 bb in my gneisenau. a way to familiarized myself against that ship until my gneisenau it's ready for random. The first time I saw this (it was on PTS) I was like :D :D Alle 5/13/2018 alle 03:25, Butterdoll ha scritto: Since 21 st may of last year. If I'm not mistaken. In FNFL flag mission I never saw so much French ships in the MM but later what you said was true. (I think it was with British ships) How to make a challenge while keeping our costumers satisfied? How about with a x ship sink y ships and in the same time with a y ship sink x ships? but x damage, x ships and stuff seems alright to me. Yes, indeed, like brawl three bbs at the same time (when they are), my latest thing in co-op with my gneisenau, or using my York like it was a dd. But co-op it's still relaxing and fun, ops aren't anymore. In some of them you have to try harder, work much more and in the end all goes down the drain, only to get 0 stars (and the end can be in 3 minutes into the game). My best game in ultimate frontier (gneisenau) after three or four days losing all the games I just went south, threw my bb at the middle of the second wave 4 bbs, 1 *edited* and 1 dd I brawled like a crazy person ( I was so frustrated) I just brawled torped and fired my guns against everything that moved. My only 5 stars win. I only played that op for a week, no random, no co-op, nothing. But the usual was a defeat by the *edited*. One of the few times my team manage to sink the second wave, the Atlanta and the Cleveland on time we were only two of us, me and a guy in a bb. Although much less often I got similar tales in the raptor rescue. But overall this episodes are much frequent than before. No, PVE should continue being what it was. If there's no possibility of choosing the level between normal/hard. To me scenarios are a welcome break from randoms or from the radically shifting experiences there. I very much like that missions can also be done in operations now! I think the tier 6 ones are the right level of not being too hard and not being too easy and also not being too frustrating (though the Raptor one had so many failures, that was so frustrating that I decided to not even bother with Raptor anymore till Defend ops was the weekly scenario). The tier 7 ones are no fun anymore. With Atlanta I get prioritized way too much, they actually sink the ships I hide behind before starting to target the ships that are actually doing damage to them. And with BBs Hermes was just easy mode, with me often not even taking any damage till the torpy bit... And Frontier has become harder (now you need 3 forts alive I think instead of 2), even though that was already the least fun operation at tier 7 to me and everyone becomes overstretched across the map on this one. It's more like a senseless slaughter for the bots with a couple players making it till the end bit by clamping onto the heal zone and then "Lets see how many stars we gotten this time" type of gamble. Or at least usually. Narai was fun and engaging. Sure there was the occasional stupid stuff but overall it was pure bliss! Alle 5/13/2018 alle 04:03, Skyllon ha scritto: I was under impression OPS are Hard mode for Co-Op players. I do think a hard mode for scenarios would be welcome 1 Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #37 Posted May 13, 2018 (edited) Alle 5/13/2018 alle 00:52, NothingButTheRain ha scritto: I've seen Little Trouble ram the transports as well, but that should be avoidable with some torps I think? Well I try to score some hits in my Fiji and my IJN cruisers ofc; and sometimes I do. However Shores with 4 km torps, lol overmatch and citadel from here to there is out of the question. But I get what you mean. We only had 2 Scharnhorts and 1 Gneisenau (at least 3 german BB - I remember that one) - which is clearly not enough - all with torps, all without a citadel too afraid to get close and instead camping behind the transports AFTER I already told them they needed to torp the Missouri. But hey, what do I know ...... right? The thing is again: Who is using the repairzones? Potatoes mostly. Depending on the scenario I can have a impact even with a half dead boat. Not ofc if the rest of the cowards sits behind me 15 km and just watch the inevitable focus. But I certainly dont have the time to go 5 minutes to a repair zone, wait another 3 minutes and then take another 3-5 minutes to be in the right position again. I am also against just free heals for potatoes. But maybe, just maybe a heal based (in some form) on damage done (/spotting/other useful stuff) will encourage those camping *edited*; and if not at least help the players constantly getting back stabbed by their *edited* teams. Take last game for example: I was between a BB and the CV and told them to shoot the 2nd BB because I had torps on both close targets and they were dead. OFC the useless *edited* had to farm damage on both ships and NOT shoot the 2nd BB - which they then took a long time to kill because its a german BB. Meanwhile the 3rd spawn was already heading to the base and the human biowaste out of position. So instead of going all in and maybe try to intercept them in a hail of citadels and shells ........ they sat back and watched - because you know red icons are scary 'n *edited*. By doing so they "improved the situation" to the following status: They were now COMPLETELY encircled by 5 ship in the base + the main-attack-spawn ALL AROUND them + a T7 CV *edited* on them. *noise of slow clapping* A complete and total loss naturally. Geeeee, I wonder how that happened or how that could have been avoided .... €: @MrConway I am honestly curious if the developers of this game are happy with how are rapair zones in ops are used - mostly as camp sites for the potatoes. Edited May 14, 2018 by NickMustaine Inappropriate language Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #38 Posted May 13, 2018 Alle 5/13/2018 alle 09:35, NothingButTheRain ha scritto: I do think a hard mode for scenarios would be welcome I don't know.... only if there's a normal mode also. 23 ore fa, havaduck ha scritto: The thing is again: Who is using the repairzones? Potatoes mostly. Depending on the scenario I can have a impact even with a half dead boat. Not ofc if the rest of the cowards sits behind me 15 km and just watch the inevitable focus. But I certainly dont have the time to go 5 minutes to a repair zone, wait another 3 minutes and then take another 3-5 minutes to be in the right position again. I am also against just free heals for potatoes. But maybe, just maybe a heal based (in some form) on damage done (/spotting/other useful stuff) will encourage those camping *edited*; and if not at least help the players constantly getting back stabbed by their *edited* teams. If you are in a bb, you don't need a repair zone, you have one in your ship. If you are in a cruiser you can pass without a repair zone. But that's before... They are a trap, you will trade of a lot because of that... In ultimate frontier (hard), excluding gneisenau, Shchors was my go to cruiser but I must confess after the second/ third wave I often needed it a second ship especially in those times where we were 2 or 3 left out of 7. Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #39 Posted May 13, 2018 6 minutes ago, Butterdoll said: If you are in a bb, you don't need a repair zone, you have one in your ship. In a Battleship often you dont even get shot in the first place - thats you invitation to play aggressive. Sky cancer and torps are a ofc a different matter but against the later wasd helps. I play them very aggressively, drawing fire and torps, intercepting far forward etc. If you get support you will get the odd shot, fire, torp ....... but thats ok, you have the heals. If your team is compromised of total WG developers you die in vain as the campers in the base watch the bots breaching the perimeter. 150 k in BBs are somewhat consistently possible in Defence of Retardstation if you get the slighest bit of support in a BB. I was actually afraid of playing DDs, because I know nothing about how to play them. But I realised its just the same: "W" key, going forward + using the odd smoke. Oh and you do 150 k damage and pray for any amount of stars too. 1 Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #40 Posted May 13, 2018 5 hours ago, NothingButTheRain said: The first time I saw this (it was on PTS) I was like :D :D To me scenarios are a welcome break from randoms or from the radically shifting experiences there. I very much like that missions can also be done in operations now! I think the tier 6 ones are the right level of not being too hard and not being too easy and also not being too frustrating (though the Raptor one had so many failures, that was so frustrating that I decided to not even bother with Raptor anymore till Defend ops was the weekly scenario). The tier 7 ones are no fun anymore. With Atlanta I get prioritized way too much, they actually sink the ships I hide behind before starting to target the ships that are actually doing damage to them. And with BBs Hermes was just easy mode, with me often not even taking any damage till the torpy bit... And Frontier has become harder (now you need 3 forts alive I think instead of 2), even though that was already the least fun operation at tier 7 to me and everyone becomes overstretched across the map on this one. It's more like a senseless slaughter for the bots with a couple players making it till the end bit by clamping onto the heal zone and then "Lets see how many stars we gotten this time" type of gamble. Or at least usually. Narai was fun and engaging. Sure there was the occasional stupid stuff but overall it was pure bliss! that. I'm curious to see how Aegis will be. Ultimate frontier, no coments hermes, well... killer whale I found it the usual Raptor, much harder than before defence of Newport I think it's the usual. Aegis will have 1000's ? I'm under an impression that ops are on/of in hard mode, and @MrConway said that they are collecting data to decide later what to do in my topic, ultimate frontier ruined, I'm trying to do my bit providing them with numbers since ultimate frontier I'm not playing nothing but ops. In that day where you and your clan mates fetch me to have some fun I was hitting so many walls in raptor...hard. So, thank you starbuck. And in addition to that if what @Ferry_25 said it's true about a lot of non ops players going there to farm ships, well that's not helping. It's WG including ops in mission requirements to subtract potatoes in random? If so, why increase the difficult of this mode (ops)? Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #41 Posted May 13, 2018 13 hours ago, Ferry_25 said: Again I plea to WG to stop with this BS missions "destroy x specific ships" I'm not asking for a easy challenge. Why not make it "destroy x ships in this or that ship?" How freaking hard can it be? As soon as a kill 'IJN' etc goes up, nobody takes the target nation out because they know as soon as they are spotted its going to turn into .... 1 Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #42 Posted May 13, 2018 8 hours ago, Fat_Maniac said: As soon as a kill 'IJN' etc goes up, nobody takes the target nation out because they know as soon as they are spotted its going to turn into .... Oh yeah, I forgot: That mission. Time was/is kinda running out. Figured it would be easy once I reached the xp requirement due to a free day of p2w-time. Wrong. Most of the time I had to play solo since a lot of people were playing ranked/randoms and thus I had to play alone. Big, big mistake. I basically rage quitted to do it mostly in co-op with Shores and Kiev. -> 3k+ xp on the win and then 1k+ xp consistently is simply better. Fun fact: Dont know if I completed the mission yet, because the shitty game crashed. I did 150+ k damage in a 1 vs 5 alone in co-op, 4 kills, another kill by someone else I had dotted too. And yet I dont know if its a win because we had "only" one ship more over the bots and it was a pink bot. The rest of the remaining ships were BBs that went to a cap far away from the enemy in the same form of a pack as women do have to form packs to go to the toilette. So you see, given the remaining "material" on my team bot-victory might be possible. Only consolation I have is, even if I do have to play one more game, I can fap with both hands, drool on the keyboard - pretty much what the avg. member of the playerbase does and still will make the required remaining xp. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #43 Posted May 13, 2018 36 minutes ago, havaduck said: In a Battleship often you dont even get shot in the first place - thats you invitation to play aggressive. Sky cancer and torps are a ofc a different matter but against the later wasd helps. I play them very aggressively, drawing fire and torps, intercepting far forward etc. If you get support you will get the odd shot, fire, torp ....... but thats ok, you have the heals. If your team is compromised of total WG developers you die in vain as the campers in the base watch the bots breaching the perimeter. 150 k in BBs are somewhat consistently possible in Defence of Retardstation if you get the slighest bit of support in a BB. I was actually afraid of playing DDs, because I know nothing about how to play them. But I realised its just the same: "W" key, going forward + using the odd smoke. Oh and you do 150 k damage and pray for any amount of stars too. Man, it's exactly that. when I'm in my Bayern in defense in Newport I often I'm the first line I go for the bbs, make some torp beats in the way (2nd wave), go to protect the cv. without going wondering of. and do some old fashion brawling with the Bayern bot in my way back. (ofc, neither of this I do alone) Neither my Bayern nor my gneisenau are with a particular build yet. I don't feel the bayern's shot gun dispersion. Raptor, also, torp beats and going strait to that first bb, I do the entire ops without a repair zone. that thing I'm always talking about C5-B4 was initially made with my Bayern because of the lack of speed, I did successfully with cruisers too. But now the cruisers suffers with the 1000's. In Newport the repair zones aren't so bad from there you can sink the dd and the Nurnberg, then turn to face the myoko and citadeling him to death and go for the Kaiser same thing goes for the other repair zone. But still are players that rush the waves, go wondering of, yesterday I had a game where I was the only one in the base, the entire team was off to the left of where the perimeter was, let's say it was my last game yesterday. But the rest are traps. 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #44 Posted May 13, 2018 @MrConway: "Cut down on your salt", our customers may be too stupid to comprehend the basics of our game but calling them rtards is inexcusable cause it hurts their little feelings! Share this post Link to post Share on other sites
[POP] Altsak Players 791 posts 16,496 battles Report post #45 Posted May 13, 2018 I run a statmod and the predominant player in scenarios is the sub 45% WR guy. There's almost no one that's modestly good at 50% WR mark. I have a hunch that that's because the fifty percenters can't carry the sub fortyfivers they figured out there's more XP/h and credits/h to be made in the randoms and moved there. What then happens at scenarios is what @Havaduck describes above. Lower the skill level and make the fifty percenters want to play scenarios more. That would make the sub fortyfivers want to play scenarios as well and that would increase the overall random battle experience. Or that's what I would want to believe. Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #46 Posted May 13, 2018 1 hour ago, Altsak said: I run a statmod and the predominant player in scenarios is the sub 45% WR guy. There's almost no one that's modestly good at 50% WR mark. I just came in to post exactly the same thing! I use MxStats and over the last 61 scenario battles I've got logged the average WR for players works out at 43% with the 40-47% range having the most players and with less than 4% of the near 500 players having over 50% WR. So from that it looks like people who are struggling with the difficulty of the PvP game mode were playing PvE instead and farming the virtually PvP level rewards in XP etc but the recent increase in Bot skill has shown how limited those players ability is as, while the increase in bot "skill" is noticeable, it is the lowering of individual player skill which is making this mode un-fun for me any more. If I could "fix" Ops I'd return the bots back to their original levels and only have 1/2 the rewards earned, to prevent what WG see's as excessive milking of Ops. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,247 battles Report post #47 Posted May 13, 2018 1 hour ago, Altsak said: I run a statmod and the predominant player in scenarios is the sub 45% WR guy. There's almost no one that's modestly good at 50% WR mark. I have a hunch that that's because the fifty percenters can't carry the sub fortyfivers they figured out there's more XP/h and credits/h to be made in the randoms and moved there. What then happens at scenarios is what @Havaduck describes above. Lower the skill level and make the fifty percenters want to play scenarios more. That would make the sub fortyfivers want to play scenarios as well and that would increase the overall random battle experience. Or that's what I would want to believe. There is a tool which lets you see stats of other players ingame? Could you tell more about this? Google didn't seem to reveal a lot. Btw, players having such horrible win rate does support my experience that it's mostly the (very poor) players that made it virtually impossible for me to win Raptor scenario anymore. Players were unskilled beyond belief, I'm still mind blown about it a week later. I mean I lost ALL Raptor scenarios for several days on end. What?! Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,446 battles Report post #48 Posted May 13, 2018 Hi all, 4 minutes ago, NothingButTheRain said: There is a tool which lets you see stats of other players ingame? Could you tell more about this? Google didn't seem to reveal a lot. Btw, players having such horrible win rate does support my experience that it's mostly the (very poor) players that made it virtually impossible for me to win Raptor scenario anymore. Players were unskilled beyond belief, I'm still mind blown about it a week later. I mean I lost ALL Raptor scenarios for several days on end. What?! "MatchMaking Monitor" https://monitor.pepespub.de/ Leo "Apollo11" 1 Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #49 Posted May 13, 2018 2 hours ago, Altsak said: I run a statmod and the predominant player in scenarios is the sub 45% WR guy. There's almost no one that's modestly good at 50% WR mark. I have a hunch that that's because the fifty percenters can't carry the sub fortyfivers they figured out there's more XP/h and credits/h to be made in the randoms and moved there. What then happens at scenarios is what @Havaduck describes above. Lower the skill level and make the fifty percenters want to play scenarios more. That would make the sub fortyfivers want to play scenarios as well and that would increase the overall random battle experience. Or that's what I would want to believe. 1 hour ago, IanH755 said: I just came in to post exactly the same thing! I use MxStats and over the last 61 scenario battles I've got logged the average WR for players works out at 43% with the 40-47% range having the most players and with less than 4% of the near 500 players having over 50% WR. So from that it looks like people who are struggling with the difficulty of the PvP game mode were playing PvE instead and farming the virtually PvP level rewards in XP etc but the recent increase in Bot skill has shown how limited those players ability is as, while the increase in bot "skill" is noticeable, it is the lowering of individual player skill which is making this mode un-fun for me any more. If I could "fix" Ops I'd return the bots back to their original levels and only have 1/2 the rewards earned, to prevent what WG see's as excessive milking of Ops. 50 minutes ago, NothingButTheRain said: There is a tool which lets you see stats of other players ingame? Could you tell more about this? Google didn't seem to reveal a lot. Btw, players having such horrible win rate does support my experience that it's mostly the (very poor) players that made it virtually impossible for me to win Raptor scenario anymore. Players were unskilled beyond belief, I'm still mind blown about it a week later. I mean I lost ALL Raptor scenarios for several days on end. What?! For me, could not be the all story. maybe that average, plus the fact that they perhaps don't play any ops or very few ops before? t1000's bot + a abnormal flux of inexperience players to ops, is sinking the rest of us? I just returned from 5 battles in Newport ops, in 4 of those there were players scattered all over the map despite I told them, there's no need to exit the green perimeter, one of them replied, negative, he was sunk shortly after. @IanH755 with cautious with this one, not every player have premium time, and signals, and dragon thingys mounted in his ships. to those players will not be much meat in the bone after all. Maybe cutting by half the earnings of those special flags and bonus multipliers only within the ops environment? Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,105 battles Report post #50 Posted May 13, 2018 On 12/5/2018 at 7:29 PM, eliastion said: Actually, we probably need three difficulty settings: - the "co-op_with_stars" where you can just go for yolo relaxation and the quality of team hardly matters - the "normal" - about as hard as what we have now, for people who want to relax but not necessarily shut their brain down in the process - the "hard" - where you really need decent players (and preferably some level of organization) to pull off a victory, nevermind a 5-star one; the closest to this one that we've had so far would be the Halloween mode last year (although for a truly "hard" mode it was still a bit too easy) (although the "hard" mode should probably only be active at peak hours or for organized extended divisions - no point in even having a queue for that in the dead of the night) Halloween was hard, but the hardest OP so far to 5-star has to be the "old" Defence of Newport Station with Scharnhorsts and Gneisenaus in the final wave Also even when they kick back and relax, players of forumite skill levels will easily top the chart (by a significant margin) in operations, so it is not egoistic of them to do so. Thanks to them letting off steam in operations, some of the poor potato BB backline snipers will have their moment of glory from a rare 5-star victory Share this post Link to post Share on other sites