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Scenarios to hard for random teams

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[FILO]
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Scenarios needs to be rebalanced

as it is now most random team can'r even get a 0 star win in them they have lost ther fund and relaxing play they once had 

They have gone from to easy to to hard , 

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IMO the difficulty change did not really make much of a difference. No you can't deal with 4-5 ships at the sime time anymore, but why should you be able to do that? The game mode is still easy if you change your playstyle from roaming rambo to a more cautios approach.

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Honestly no rebalanced needed, ppl are just bad.

Basicly ops work with pattern with some little variation on wave spawning and ennemy dispotition.

Most of ppl are just bad and can t realised that, like in random ppl still don t know how to be positionned and focus fire

 

WG can' t teach skill and use your brain

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[POP]
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OP has a point. It used to need only 1 to 2 competent players to win a scenario. Now you need 4 to 5 for the same outcome. Since most competent players are usually playing randoms we're left with the leftovers.

 

Scenarios used to be the relaxed winding down -game mode that was fun without needing to keep your A face on all the time. Not any more.

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7 minutes ago, Altsak said:

OP has a point. It used to need only 1 to 2 competent players to win a scenario. Now you need 4 to 5 for the same outcome. Since most competent players are usually playing randoms we're left with the leftovers.

 

Scenarios used to be the relaxed winding down -game mode that was fun without needing to keep your A face on all the time. Not any more.

Why not just git gud then? It’s rather selfish of you to want to just kick back and relax while someone else carries your sorry behind through a scenario.

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[BYOB]
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WG recently has returned to the motto "we're not happy until you're unhappy". The bot change is a symptom of that.

Instead of adjusting rewards like XP and silver they decided to change the bots to have 19p captains with all flags, so that only unicums have a chance. The bots also target all one player and melt him, guaranteeing a "fun" time for him.

Just saying "people are bad" ignores how the change WG made.

 

1 minute ago, PapVogele said:

It’s rather selfish of you to want to just kick back and relax

That's the point of the mode. If I want to get all sweaty I'll play CBs. :fish_palm:

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Just now, Aragathor said:

WG recently has returned to the motto "we're not happy until you're unhappy". The bot change is a symptom of that.

Instead of adjusting rewards like XP and silver they decided to change the bots to have 19p captains with all flags, so that only unicums have a chance. The bots also target all one player and melt him, guaranteeing a "fun" time for him.

Just saying "people are bad" ignores how the change WG made.

 

That's the point of the mode. If I want to get all sweaty I'll play CBs. :fish_palm:

Then play coop with the rest of the plebs instead of infesting scenarios with your vision of what it should be.

 

I like the new difficulty, I can still carry a team to 5-stars, even though I have to work more for it now... but I’m sick and tired of the BB backline campers from randoms following me into scenarios when I want a break from randoms, and doing the exact same crap there and expect me to carry them.

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11 minutes ago, Altsak said:

OP has a point. It used to need only 1 to 2 competent players to win a scenario. Now you need 4 to 5 for the same outcome. Since most competent players are usually playing randoms we're left with the leftovers.

 

Scenarios used to be the relaxed winding down -game mode that was fun without needing to keep your A face on all the time. Not any more.

Scenarios were meant as more serious than the coop fight with dummies. They are, however, still a relaxed, easy game mode. Sure, you can't solo a Scenario, but that's kinda the point of having a team. And it really doesn't take much to complete these things. Sure, don't count on 98% winrate as in co-op, but that's kinda the point. If you employ just the bare minimum of skill, you should easily win (significantly) more than you lose.

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2 minutes ago, PapVogele said:

Then play coop with the rest of the plebs

Is it really necessary to insult others? By doing this you are showing us all that you have no argument, but the claim to elitism.

This game is not yours and it's not for you to decide what people play.

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12 minutes ago, aboomination said:

All we need is a basic mode for relaxation and a challenge mode for PapVogele.

Actually, we probably need three difficulty settings:

 - the "co-op_with_stars" where you can just go for yolo relaxation and the quality of team hardly matters

 - the "normal" - about as hard as what we have now, for people who want to relax but not necessarily shut their brain down in the process

 - the "hard" - where you really need decent players (and preferably some level of organization) to pull off a victory, nevermind a 5-star one; the closest to this one that we've had so far would be the Halloween mode last year (although for a truly "hard" mode it was still a bit too easy)

 

(although the "hard" mode should probably only be active at peak hours or for organized extended divisions - no point in even having a queue for that in the dead of the night)

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Weekend Tester
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So far all scenarios what I have played are all got 5* so I can say these scenarios doesn't need rebalancing. It depend on much on your team and if a team cannot communicate and have basic skills in control = auto lose.

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Il y a 11 minutes, nambr9 a dit :

Im sorry to all the "its easy" people here, but the "Ultimate frontier" and "Hermes" are challenging even for divisions.

Specially since bots do have wallhack (smoke is the exception).

you are trolling, right ?

ops difficult,   so we haven't play th same game.

If Wg realised a T10 ops one day i can already see the tears of despair from most potatoes

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4 minutes ago, nambr9 said:

Im sorry to all the "its easy" people here, but the "Ultimate frontier" and "Hermes" are challenging even for divisions.

Specially since bots do have wallhack (smoke is the exception).

Well, I have freshly in mind the current OOTW, the Raptor, the Aegis and... what was the one where you atack a base called? Anyway, each of these was pretty easy.

 

I must admit don't have a fresh recollection of "Ultimate frontier" and "Hermes" scenarios specifically (I'm not even sure... were these two the BB escort and the one with evacuation by planes?) so I can't deny that they might be too hard - but if that's the case then we're dealing not with "scenarios too hard" issue but rather with "scenario X/Y is too hard because (...)" situation. OP made a blanket statement - so people gave blanket answers. Generally speaking the scenarios aren't very hard, even with random teammates - sure, 5 stars might take a bunch of attempts but that's kinda the point, the "perfect run" shouldn't be the default.

 

Now, if OP picked a specific scenario that seems to be going badly with depressing consistency - it would be a different discussion. Consistency of difficulty level between scenarios is hardly a given, so perhaps some do need a bit of adjustment.

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9 minutes ago, Miyamotosama said:

you are trolling, right ?

ops difficult,   so we haven't play th same game.

If Wg realised a T10 ops one day i can already see the tears of despair from most potatoes

 

1 minute ago, eliastion said:

Well, I have freshly in mind the current OOTW, the Raptor, the Aegis and... what was the one where you atack a base called? Anyway, each of these was pretty easy.

 

I must admit don't have a fresh recollection of "Ultimate frontier" and "Hermes" scenarios specifically (I'm not even sure... were these two the BB escort and the one with evacuation by planes?) so I can't deny that they might be too hard - but if that's the case then we're dealing not with "scenarios too hard" issue but rather with "scenario X/Y is too hard because (...)" situation. OP made a blanket statement - so people gave blanket answers. Generally speaking the scenarios aren't very hard, even with random teammates - sure, 5 stars might take a bunch of attempts but that's kinda the point, the "perfect run" shouldn't be the default.

 

Now, if OP picked a specific scenario that seems to be going badly with depressing consistency - it would be a different discussion. Consistency of difficulty level between scenarios is hardly a given, so perhaps some do need a bit of adjustment.

 

I never said OPS are too hard. I only pointed out that those two are extremely dependent on cooperation which this game lacks on several levels.

 

I can do Aegis on my own:

Spoiler

 

 

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31 minutes ago, Aragathor said:

Is it really necessary to insult others? By doing this you are showing us all that you have no argument, but the claim to elitism.

This game is not yours and it's not for you to decide what people play.

I’m sorry if I insulted anyone, truly. I’m just rather sick of listening to the constant complaints about scenarios, they were WAY too easy before they buffed the bots, and I can understand that WG decided to do something about scenarios as it was too easy to farm free xp and grind through lines.

 

now the bots still sail in straight lines along the same waypoints as they do every single game, but they’re better at ammo choice and got module upgrades instead of being stock.. accuracy wise its much the same, miss first salvo then proceed to hit with every volley, nothing has changed on that front really. Yet people still cry aimbot and what not... so sorry if I’m tired of seeing a new thread on scenarios every single day when people decide they don’t want to learn, they don’t division up ( I play solo btw), and they want others to win it for them... and its especially the last bit that irks me

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3 minutes ago, PapVogele said:

they were WAY too easy before they buffed the bots, and I can understand that WG decided to do something about scenarios as it was too easy to farm free xp and grind through lines.

I agree with you here. Some. Some are pain (if you get a random team composed of potatoes and tomatoes).

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[WJDE]
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What @PapVogele said basically.

 

Basically the only difference between coop and ops is that in ops you have various objectives and bots get flags. And somehow coop is seen as easy. Ops r hard. Hm. But there's hope that bots will be further improved, since Conway-senpai noticed my post in some other thread about coop. :cap_haloween:

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Ops are not the hard per se - a lot of people are just so bad, youd think you are playing with the developers of this game.

 

 

Some basic improvement:

 

- Linear rewards: You are *edited*, you camp, you dont even try - you get nothing despite maybe leeching off a good team. You are good but your team just sucks? You still get good rewards for courageous resistance in the *edited*-lottery.

 

- Heals for the players that do damge/spotting/useful stuff: Get the fúck away with things like healing ships - which then get camped. Hell I had the Missouri in Narai ram 3!!! transport ship because only I was APing his SS (in Shores) and everyone else camped BEHIND the transport ships they should be escorting. On the other hand if you do your part, do damage, do kite you shouldnt be punished and focused to death while the shitheads sit in the back and fap with both hands. Point 1 guarantees here that parasites that do nothing and cash in because they can no longer sponge of just being carried. How about 10 % "live leech"? 10 % of all damage done is converted into a heal you can pop every 2 minutes regardless of class or on top of the regular heal.

 

- Killer Whale needs its goal reworked because people are just too stupid for that.

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10 minutes ago, nambr9 said:

I agree with you here. Some. Some are pain (if you get a random team composed of potatoes and tomatoes).

Not to mention the dreaded carrots!

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[BONI]
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I honestly haven't had a problem with Newport. In around 20 times, I only ever once got less than 3 stars. I suspect the 200% brought the tryhards out of Ranked for some farming.  It's hard to actually fail this mission , you even have a heal spot and bot reinforcements if things go bad. Now, Ultimate Frontier, that one's way too hard for randoms.

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@nambra9

Honestly ppl good at gaming are the one that can multitask, process and organize priorities cause he/she knows the basics of the game and more cause he transfered the knowledge he /she get from the multiple game played.

yes ops are difficult for casual but it's like ppl crying for biased MM in random

 

they don't learn 

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Alle 5/12/2018 alle 21:13, Miyamotosama ha scritto:

@nambra9

Honestly ppl good at gaming are the one that can multitask, process and organize priorities cause he/she knows the basics of the game and more cause he transfered the knowledge he /she get from the multiple game played.

yes ops are difficult for casual but it's like ppl crying for biased MM in random

 

they don't learn 

Yeah I get what ur saying. I just pointed out that some OPS are not as easy as some people say they are. 

I dont consider myself as an "elite" player, but im confident to say what I know how to play this game. And some losses in OPS (UF and Hermes) were just .. *edited* :)

Specially in my Atlanta, where bots that I havent even goten on my minimap shot me from across the map with deadly accuracy with my entire team in between.

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Alle 5/12/2018 alle 21:24, nambr9 ha scritto:

Yeah I get what ur saying. I just pointed out that some OPS are not as easy as some people say they are. 

I dont consider myself as an "elite" player, but im confident to say what I know how to play this game. And some losses in OPS (UF and Hermes) were just .. *edited*:)

Specially in my Atlanta, where bots that I havent even goten on my minimap shot me from across the map with deadly accuracy with my entire team in between.

The ops i find a bit out tuned is the one where you have to defend airplanes and then a base idont remember the name.

This one require a real team coordination now, with random it's almost a guaranteed fail 

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