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Ranked Battles Season 9 - Discussion Thread

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In thousands of battles I NEVER had THIS DONE to me by game: 

image.png.1aab4b76b005ec0a91861fa1413e2417.png

 

image.png.511a20e696d63b8a73099f16c3ed2495.png

 

How on earth can I lose a star when I have 50% more XP than anyone else (and third highest XP including the winners!)? Obviously a bug but how unlucky am I to hit on this? I presume I have 0% chance for this to be corrected... I mean, is there a rule that says that if you do particularly well in a losing game then you lose a star?

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took me 295 battles to rank 1. The problem was rank8, just couldn't advance properly from there in a reasonable fashion, I saw a lot of retarded plays. The ship I enjoyed the most was Moskva, it's so muuuuuch solid than the other cruisers, it can take punishment, keeps you longer in fight, and you have the tools to fight anything, dds,cas, bbs.

 

Even if it took me longer than i expected, and a lot of frustrating games, I consider tier 10 a success. No more pay2win ships. If wg can tone down the damage xp a bit, it would be perfect.

 

As a bonus, a even got a "solo warrior" in ranked, my first after 7k battles, lol.

 

@ATH67 Sometimes it reports wrongfully, after the next game you will see the star is there. Happened to me too (actually not receiving a star after a victory)

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20 minutes ago, ATH67 said:

In thousands of battles I NEVER had THIS DONE to me by game: 

image.png.1aab4b76b005ec0a91861fa1413e2417.png

 

image.png.511a20e696d63b8a73099f16c3ed2495.png

 

How on earth can I lose a star when I have 50% more XP than anyone else (and third highest XP including the winners!)? Obviously a bug but how unlucky am I to hit on this? I presume I have 0% chance for this to be corrected... I mean, is there a rule that says that if you do particularly well in a losing game then you lose a star?

It happened one time with me as well in this ranked season.

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35 minutes ago, ATH67 said:

In thousands of battles I NEVER had THIS DONE to me by game: 

image.png.1aab4b76b005ec0a91861fa1413e2417.png

 

image.png.511a20e696d63b8a73099f16c3ed2495.png

 

How on earth can I lose a star when I have 50% more XP than anyone else (and third highest XP including the winners!)? Obviously a bug but how unlucky am I to hit on this? I presume I have 0% chance for this to be corrected... I mean, is there a rule that says that if you do particularly well in a losing game then you lose a star?

In a previous season the server crashed right at the start of a match so everyone had the exact same (zero) xp. When the server came back up the results screen popped up to say everyone lost a star because it was a draw. I actually submitted a ticket out of pure salt :P but it was denied because "blah blah no refunds" basically.

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Guys I apologise for my earlier very silly post, I think I know what has happened. I simply started the game before the previous one finished, which was a loss. I presume I lost nothing on this one but if there is an error in WG's set up is that when second battle  over I first got the report of the previous battle where I did not keep star and and then the results of the one I kept it, giving the impression I did not retain the star. 

 

 

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Dear WG,

 

Please let me know about the secret: sometimes just impossible to sink any kind of enemy ships. How do you do this?

Ty.

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1 hour ago, Seepheerd said:

Dear WG,

 

Please let me know about the secret: sometimes just impossible to sink any kind of enemy ships. How do you do this?

Ty.

The trick is to hit these "impossible to sink" ships with a sufficient number of shells or torpedoes to reduce their HP pool to zero, at which point they sink. Hope that helps. 

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On 26.05.2018 г. at 12:16 PM, Pandafaust said:

The trick is to hit these "impossible to sink" ships with a sufficient number of shells or torpedoes to reduce their HP pool to zero, at which point they sink. Hope that helps. 

Murphy is right again: anyone'd have useless suggestion. Bravo!

 

Just in the right time I've been disconnected... yeah, accidentally lol

shot-18.05.26_12.25.12-0909.jpg

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4 hours ago, ATH67 said:

In thousands of battles I NEVER had THIS DONE to me by game: 

image.png.1aab4b76b005ec0a91861fa1413e2417.png

 

image.png.511a20e696d63b8a73099f16c3ed2495.png

 

How on earth can I lose a star when I have 50% more XP than anyone else (and third highest XP including the winners!)? Obviously a bug but how unlucky am I to hit on this? I presume I have 0% chance for this to be corrected... I mean, is there a rule that says that if you do particularly well in a losing game then you lose a star?

You didn't lose a star in that game, obviously.

 

You died in the previous game, quit it to port, picked Yamato, played a game, 1st game ended during it. That 1st was a loss where you weren't 1st, that's where you lost your star

 

3 hours ago, ATH67 said:

Guys I apologise for my earlier very silly post, I think I know what has happened. I simply started the game before the previous one finished, which was a loss. I presume I lost nothing on this one but if there is an error in WG's set up is that when second battle  over I first got the report of the previous battle where I did not keep star and and then the results of the one I kept it, giving the impression I did not retain the star.

Exactly that

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First season I grinded through to rank 1. Best season so far in term of layup. Tiers, irrevocable ranks, etc. Ships were fairly balanced. XP needs to be adjusted if they keep this format. It's not impossible to save stars in dd, but you're at major disadvantage in the higher ranks where your foremost need to stay alive, spot and cap, relying on others to do the heavy damage. Tier 10 cvs getting into the lineup every 25 game or so is also an issue in 7 vs 7 format. I know people complain about radar differences between teams - that I don't mind too much - but in cv games where no one keeps defensive fire anymore due to the lack of cv and one team happen to get the only DM or Mino - that messes it up more than any radar advantage. Maybe exclude them altogether in Ranked if high tier makes an appearance before the cv-rework.

 

In all a very good season imo. Thanks to all teammates and I apologize for any salt distributed throughout the season.

 

 

edit: Is there any point in sitting in queue for the tier 7 game? I don't have to play it to gain something..?

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7 minutes ago, loppantorkel said:

First season I grinded through to rank 1. Best season so far in term of layup. Tiers, irrevocable ranks, etc. Ships were fairly balanced. XP needs to be adjusted if they keep this format. It's not impossible to save stars in dd, but you're at major disadvantage in the higher ranks where your foremost need to stay alive, spot and cap, relying on others to do the heavy damage. Tier 10 cvs getting into the lineup every 25 game or so is also an issue in 7 vs 7 format. I know people complain about radar differences between teams - that I don't mind too much - but in cv games where no one keeps defensive fire anymore due to the lack of cv and one team happen to get the only DM or Mino - that messes it up more than any radar advantage. Maybe exclude them altogether in Ranked if high tier makes an appearance before the cv-rework.

 

In all a very good season imo. Thanks to all teammates and I apologize for any salt distributed throughout the season.

 

 

edit: Is there any point in sitting in queue for the tier 7 game? I don't have to play it to gain something..?

So you mean fcuk you all. Good.

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1 minute ago, Seepheerd said:

So you mean fcuk you all. Good.

Yes, that's what I meant, god of deciphers. You did well.

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9 hours ago, El_Pollo_Locooo said:

took me 295 battles to rank 1. The problem was rank8, just couldn't advance properly from there in a reasonable fashion, I saw a lot of retarded plays. The ship I enjoyed the most was Moskva, it's so muuuuuch solid than the other cruisers, it can take punishment, keeps you longer in fight, and you have the tools to fight anything, dds,cas, bbs.

 

Even if it took me longer than i expected, and a lot of frustrating games, I consider tier 10 a success. No more pay2win ships. If wg can tone down the damage xp a bit, it would be perfect.

 

As a bonus, a even got a "solo warrior" in ranked, my first after 7k battles, lol.

GZ =)

 

Still rank 3 after 280 battles, spent like 150 battles breaking rank 5/6 in BB and Des.

 

Got 2 solo warriors in the process, also the first after 8k battles.

 

Now back to playing dds with 60%+ winrate in gearing and prayin i will rank out before the end. This has been by far the worst season.

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I'm done finally, about 320 games to R1. Over half of which was spent in R4 and R5. Never slipped back into R6 once...

 

Used Harekaze until 10. Then Moskva for a bit but then used Yue Yang as main. Finally changed to Monty for the final 50+ games.

 

I actually feel mid season is an complete waste of time for most folk as everyone cancels each other out. Early season there's quite a bit of team play and now the standard of play is so low that you can carry. The community is appalling, yolo players instantly blame their team for no support, I've seen team killing, deliberate throwing and endless low quality smack talk.

 

Even if my life circumstances were not changing I'd never play Ranked again. It's a huge time sink and for decreasing pathetic rewards. Although Black for me now to troll the common potato...

 

Specifically this season I've found it difficult to be effective in a DD. There's so much radar and the engagement ranges are often 15km plus. BBs, Monty especially are extremely powerful with accurate AP which damages everything at all ranges. Also factor in the huge HP of T10 BBs and you can shrug off torp hits that would crush lower tier BB. Monty for instance can tank over 140k before sinking.

 

Finally Monty seems excellent at farming stars, I was losing games in the YY after doing little wrong but found Monty could reliably farm even if a team collapses in minutes. 

 

The format needs to change I think but meh, it's finally over for me at least :cap_tea:

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On 2018. 05. 16. at 4:11 PM, Excavatus said:

As a personal preference... My favorite tier is tier 9...

and it is well balanced IMO.. why we dont get a ranked season for tier 9?

 

just because of missouri?

WHy dont you show some love to tier 9 WG!!!

this, i haven't seen any , and when i see any thats means none, both in wot and wows any event that was t9 only like there is t7/8/10 only events

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I'll drop some of what I've found useful this season for those Monty users still left in there:

 

Take PM (could take PT or Directional Float plane thing), EM, SI, CE, FP, AR and BoS. For modules take Damage Con 2, the accuracy module and the range extender. With a spotter plane you can reach out to 32km and it's worth having a snipe if there are no better targets. My longest kill this season was a Zao from full HP from 26km. 

 

When you're in the queue quit if you see CVs, also quit if the BB count goes over 4. Monty does best in low BB MMs. If there are too many BBs then the Yam will have an edge over you.

 

Use AP all the time unless vs only DDs maybe. The AP can damage almost anything at any angle. I've hit BBs for 9k bow in by scraping AP into the sides of their superstructure. 

 

Shoot DDs first if you can, then Cruisers and finally BBs. Unless someone offers you a broadside you can't refuse.

 

Spotter plane helps you kill those island camping DMs.

 

Always try to go to the contested cap and to get far across enough to shoot the natural radar cruiser camp island. It goes a long way if you can kill the radar or push them back.

 

If your team collapses then you've got a decent chance to farm the star due to your tanking ability and 12 barrels of accurate AP.

 

Everything else is your own judgment and skill I guess...

 

Having played Monty this season I feel the BB is King of this season of Ranked. Top tier BBs often engage effectively at ranges where torps and DDs do little effective damage to them. Plus when you're in a 100k HP monster you can ignore the odd torp strike.

 

Hope that helps, or even gives non BB users some counter play...

 

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1 hour ago, ApolloF117 said:

this, i haven't seen any , and when i see any thats means none, both in wot and wows any event that was t9 only like there is t7/8/10 only events

I think tier 9 is the tier WG reserves for premium and reward tier 10 ships - meaning they in practise are balanced as tier 10 but put into tier 9 not to mess with the balance in competitive or too much in Random. Makes them sought after but tier 9 won't be used as a competitive mode due to this and people can enjoy the reward ships in Random games. ..maybe..

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Finally hit R1 after 289 battles with basically a 6 game winstreak.

 

This late into the season the standard of DD play is so low it is possible to hardcarry in DDs. I ranked out in Gearing and Z52 both with ~60% winrate and earned 2 solo warriors in the process.

 

Early in the season the standard of teamplay was good, and advancing as a dd tough since fighting took placer over distances beyond torpedo range. And capping gives no XP = hard to keep stars.

Midway through, a lot of fruitcakes had found their way to the R5-R10 department and the first 5 mins usually saw a mutual harikiri by enemy AP. Games were decided by who had less fruitcakes more than by skill.

I played DesMoines and Yamato and found BBs have it quite easy preserving stars by sheer dmg farming.

Now late in the season the atrocious standard of DD play with a lot of defeats snatched from the jaws of victory meant a transition back to DDs.

 

Some tips for the DD players out there. 

1. Run RPF. I see way so many dds not doing so. Please quit playing DDs for the sake of your team if you can't figure out why RPF is mandatory for dds.

2. (to the Shimas out there especially) Dont go off on your own solo expedition, it usually gets you killed and always sets the team back some spotting. Dont go unsupported to 9-10 line on North.

3. Realize caps are permaspotted by radar most games, so the objective this season is to control flanking positions before going in. Even in a Z52, go to the flanks and kill/chunk the enemy DD so it cant crossfire you while you cap.

4. Keep you fleet safe if you are a gunboat dd. Very common situation is DDs running off to cap the enemy cap as the enemy push. Now the enemy crush the couple friendly cruisers and BBs who defend the friendly cap because of permaspot and torpedoes. Now at a firepower disadvantage the dd's team lose and since capping gives almost no XP, the DD lose a star.

 

For future season I'd hope WG will look at DDs ability to preserve stars as it appears they have a much harder time doing so.

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I also finished this season with 422 rounds. I had some stuck and drop back (from 4/1* to 7/3* and from 3/4* to 5/3*), before I didn't experienced same. I tried many T10 ships, but at last I prefered Shima, GoKu and Yama, these were my hardcarry choosing.

 

As above written Shima was the best spotter and didn't get in immediately to cap circles, but torped firstly enemy's usual routes and camp positions. The 2 BBs built to secondary, GoKu with 406s + spotter plane, I prefered close combats, sometimes I got 2 Close Quarter Expert achievments in one battle. Try to use my HP pool on maximum level to protect teammates, I think it's also an important task near damagedealing.

 

So it was harder as I thought, but found the good way to finish. Good luck for players who are still in fight.

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4 hours ago, GulvkluderGuld said:

Finally hit R1 after 289 battles with basically a 6 game winstreak.

 

This late into the season the standard of DD play is so low it is possible to hardcarry in DDs. I ranked out in Gearing and Z52 both with ~60% winrate and earned 2 solo warriors in the process.

 

Early in the season the standard of teamplay was good, and advancing as a dd tough since fighting took placer over distances beyond torpedo range. And capping gives no XP = hard to keep stars.

Midway through, a lot of fruitcakes had found their way to the R5-R10 department and the first 5 mins usually saw a mutual harikiri by enemy AP. Games were decided by who had less fruitcakes more than by skill.

I played DesMoines and Yamato and found BBs have it quite easy preserving stars by sheer dmg farming.

Now late in the season the atrocious standard of DD play with a lot of defeats snatched from the jaws of victory meant a transition back to DDs.

 

Some tips for the DD players out there. 

1. Run RPF. I see way so many dds not doing so. Please quit playing DDs for the sake of your team if you can't figure out why RPF is mandatory for dds.

2. (to the Shimas out there especially) Dont go off on your own solo expedition, it usually gets you killed and always sets the team back some spotting. Dont go unsupported to 9-10 line on North.

3. Realize caps are permaspotted by radar most games, so the objective this season is to control flanking positions before going in. Even in a Z52, go to the flanks and kill/chunk the enemy DD so it cant crossfire you while you cap.

4. Keep you fleet safe if you are a gunboat dd. Very common situation is DDs running off to cap the enemy cap as the enemy push. Now the enemy crush the couple friendly cruisers and BBs who defend the friendly cap because of permaspot and torpedoes. Now at a firepower disadvantage the dd's team lose and since capping gives almost no XP, the DD lose a star.

 

For future season I'd hope WG will look at DDs ability to preserve stars as it appears they have a much harder time doing so.

 

Well done firstly...

 

There's a strong argument for only playing Ranked at the start and end of a season, leaving the middle 2 or 3 weeks and doing something else as the MM during that time is completely :cap_haloween: I spent probably over half of my 300 odd games at Rank 4 because teams would constantly cancel each other out so it was endless WIN LOSS WIN LOSS etc. 

 

Thing is, whilst DDs are what makes Ranked happen I found at T10 the BBs had better range and HP so it meant that if a DD messed up you could still farm as a BB by angling then just shooting wheres if you had a good DD capping game you'd NEVER finish top because you've prolonged the game enough for that Cruiser or BB to farm the top star...

 

 

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I ranked out just over a week ago, after 240 ish games, with maybe 15 or so in BB/Ca and the rest in DDs, (there's a post of salt from me upstream, when in the grind). I should have ranked out about 170ish games, but tilted hard after being one star away a boat load of times. That is the most important lesson i took out of ranked, don't play when pissed off, you'll make crap decisions, usually die fast, and ultimately lose far more than you will win. Limiting your play sessions to 5 or six games is ideal i think.

 

I enjoy ranked, but the exp has to be balanced better, as the things that DDs need to do to ensure the win, aren't rewarded enough in my opinion, so keeping your star on a loss is very very difficult compared to other classes.

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1 hour ago, El_Pollo_Locooo said:

There's the other side of things if dd's get more xp. I really hate playing 1bb1ca5dd games.

completely agree with you on that, they have to do better at finding the sweet spot. It maybe confirmation bias, but i found topping the team in a DD in season 8 to be fairly easy if you had a decent game, and that is as bad!

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