antean Players 853 posts 907 battles Report post #101 Posted November 1, 2018 1 minute ago, Pikkozoikum said: Correct numbers are not needed for explaining mechanics Correct numbers are required to make valid conclusions which (the correct numbers) you admitted you don't have. Mechanics (& explaining) them is another subject. Nice try with your misdirections, again, Pikkozoikum. Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #102 Posted November 1, 2018 On 10/30/2018 at 12:00 PM, antean said: There are unlimited planes. Thanks to WG On 10/30/2018 at 8:36 AM, antean said: Endless planes means you can do endless damage The potential is there On 10/31/2018 at 1:09 AM, Pikkozoikum said: Ah right, both do endless damage Yay. You finally admit that they can do so (there is that potential) Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #103 Posted November 1, 2018 4 minutes ago, antean said: Correct numbers are required to make valid conclusions which (the correct numbers) you admitted you don't have. Mechanics (& explaining) them is another subject. Nice try with your misdirections, again, Pikkozoikum. You're wrong. If someone doesn't even understand the mechanic, the numbers doesn't matter, fictive numbers would do the same job and does not change anything at the explanation of the mechanic. It's about the mechanic, not about the values and balancing. Same like the reveal trailer month ago, people talked about how OP the new carrier will be, while the trailer was only about gameplay, not numbers. Decide. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #104 Posted November 1, 2018 3 minutes ago, antean said: Thanks to WG The potential is there Yay. You finally admit that they can do so (there is that potential) That's nonsense. Every ship has endless potential. DDs have unlimited Torps, omg! Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #105 Posted November 1, 2018 1 minute ago, Pikkozoikum said: It's about the mechanic, not about the values and balancing Wow! So it's not about 'values' at all or about 'balance'? Wow. Nothing, according to you, but a 'mechanic'. Wow, just wow. Let's just bend over & watch the game become some 'mechanical farce'. Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #106 Posted November 1, 2018 4 minutes ago, Pikkozoikum said: Every ship has endless potential. DDs have unlimited Torps, omg! Then, maybe, WG ought to have a limit on Ammo/Torps just like CVs, at present, have a limit on plane loads. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #107 Posted November 1, 2018 Just now, antean said: Wow! So it's not about 'values' at all or about 'balance'? Wow. Nothing, according to you, but a 'mechanic'. Wow, just wow. Let's just bend over & watch the game become some 'mechanical farce'. My explanation was about the mechanic, not the game. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #108 Posted November 1, 2018 Just now, antean said: Then, maybe, WG ought to have a limit on Ammo/Torps just like CVs, at present, have a limit on plane loads. Wouldn't disagree 1 Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #109 Posted November 1, 2018 10 minutes ago, antean said: Then, maybe, WG ought to have a limit on Ammo/Torps just like CVs, at present, have a limit on plane loads. If ammo/torps were limited just like in WoT & WoWP (?) then players would not be able to perma - spam ammunition. They (the 'players') would actually have to 'think' more. & we all know (can easily perceive) how that would go over, rofl 9 minutes ago, Pikkozoikum said: Wouldn't disagree LOL, see, Pikkozoikum, we have a common opinion, finally, LOL. (but, then, watch all the BB, CA/CL & DD players howl & whine, How 'they' would howl & whine if WG did limited their ammo/torps, lol!) Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #110 Posted November 1, 2018 23 minutes ago, antean said: If ammo/torps were limited just like in WoT & WoWP (?) then players would not be able to perma - spam ammunition. They (the 'players') would actually have to 'think' more. & we all know (can easily perceive) how that would go over, rofl LOL, see, Pikkozoikum, we have a common opinion, finally, LOL. (but, then, watch all the BB, CA/CL & DD players howl & whine, How 'they' would howl & whine if WG did limited their ammo/torps, lol!) I played Steel Ocean. Ammo was limited, especially Torpedos and even that for Submarines, which had "only" Torpedos. But I guess ships in general have a lot ammo except for Torpedos 1 Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #111 Posted November 2, 2018 10 hours ago, Pikkozoikum said: But I guess ships in general have a lot ammo It is NEVER unlimited, never. It is clear the farce that is this WG arcade game is becoming just does not care about this issue. Like I said somewhere earlier, do you hear that 'flushing' sound? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #112 Posted November 2, 2018 1 minute ago, antean said: It is NEVER unlimited, never. It is clear the farce that is this WG arcade game is becoming just does not care about this issue. Like I said somewhere earlier, do you hear that 'flushing' sound? It's a arcade pvp game, so I wouldn't assume too much realism. Also if a Ship has more than 1000 shells, why bothering with limited amount of shells. For the match it would seem unlimited. Torpedos would be something different. I read, that battleships hat ~100 shells per gun. That would be enough for 2 or 3 matches. Otherwise some kind of campaign missions would be funny, where the players has one amount of shells for multiple matches until return to the port. Maybe also no maintanence until he goes back to port. Would be funny Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #113 Posted November 2, 2018 8 minutes ago, Pikkozoikum said: It's a arcade pvp game, so I wouldn't assume too much realism Understatement of the Decade when it comes to WG products. Share this post Link to post Share on other sites
michello_hero Players 2 posts 1,151 battles Report post #114 Posted November 11, 2018 On 5/9/2018 at 10:35 AM, VC381 said: CV play is... OK at the moment. I do it sometimes That's the point. If you done it more often, you wouldn't like the changes I think. 2 Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #115 Posted November 12, 2018 What I am worried about is this ... WG has already decided on a CV rework for whatever reasons they have. This testing period is to see how the rework is accepted. Of course, WG will listen to those who want this rework. Those who do not want this rework will be ignored, attacked, censored and/or muzzled in some manner. I ask why, after 4+ years of the current CV play - this current CV play is now found wanting 'somehow'? Unfortunately, WG has a propensity, imo, to wreak their own creations …. Evidence: the map fiasco in WoT, the artillery fiasco in WoT Evidence: the Ocean map fiasco here, this proposed rework of CVs here Evidence: WoWP - does anyone actually play it (much)? I am really worried that this CV rework proposal will actually kill CV play. I won't be playing CVs if this farce gets instituted. 2 Share this post Link to post Share on other sites
Timberjac ∞ Beta Tester 1,593 posts 9,545 battles Report post #116 Posted December 20, 2018 Someone can imagine, a recreation of Midway battle with the new system of WG... the most boring and stupid battle of the WWII. 2 Share this post Link to post Share on other sites
Timberjac ∞ Beta Tester 1,593 posts 9,545 battles Report post #117 Posted December 20, 2018 On 11/2/2018 at 2:46 AM, antean said: Understatement of the Decade when it comes to WG products. With those game desing, really the key word is decline. 1 1 Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #118 Posted December 25, 2018 On 12/20/2018 at 3:48 PM, Timberjac said: a recreation of Midway battle with the new system of WG The CVs will just be anchored & the single plane squadrons will just fly out endlessly & whoever gets the better WG RNG result will win. Going to be exciting as watching paint dry. On 12/20/2018 at 3:52 PM, Timberjac said: the key word is decline seconded 1 Share this post Link to post Share on other sites
[NKK2] teen_geisha16 Players 160 posts 19,409 battles Report post #119 Posted December 28, 2018 RIP cv is what they will do with this change, goodbye to all the tactics of the cv, when they take out this crap, I will surely stop playing them. It is also that they do not even have a sense of how they have done what should be, now the difference between a good cvs player and a bad one will be 10,000 damage so they do not bother 1 single squad will not be too difficult to handle 2 hahahahaha 0 tactical 0 spot 0 air combat 0 fun, is like carrying a battleship with guided projectiles Coffee for all is what you have. I was also new (noob) to take cv and I learned (you can learn xd) and today there are enough AA cruisers to shield from bad aerial combat (eye that sometimes I lose them) what I come to say that precisely should not be an excuse to reduce the cv to subnormal with wings that is what the reform of the cvs I just love them because they have a lot of tactics (and if I recognize that they are powerful in battle) SIMPLE AND ATTRACTIVE SOLUTION, MATCH CV BY WINRATE instead of destroying them 2 Share this post Link to post Share on other sites