croshad Beta Tester 20 posts 9 battles Report post #51 Posted April 7, 2015 I don't play CV's so i don't have that perspective but i play everything else and i fail to see a reason for a blanket AA buff. Only time planes gave me any trouble was if i was completely alone in a BB and even then i had to tunnel something else to receive big hits. And also if 2 CV's ganged up on me but that's to be expected. Share this post Link to post Share on other sites
Hedzik Weekend Tester 36 posts 10,212 battles Report post #52 Posted April 7, 2015 hahaha CV R.I.P I have lexington standing in my port(garage) for 2 weeks doing nothing, cuz i think they are underpowered. (to long reload time , CA skill and really strong high tier aa) but they were still quite good. New patch aa boost? WTF! CA on higher tiers are crappy (2 salvo from other cruiser and you are dead , 1 from bb and yes I have Myoko and Pensa) but still they had their purpose. But now 2 Amagis shot down full squadron of torps bombers and 3 planes from other squadron before they managed to even drop torps! IN 1 RUN!!! I know that it's still beta but plz stop listening to whining kids, who say that everything is op except their ship ps: Sry for my English it's not my native language. Share this post Link to post Share on other sites
[CMP] Plautuskake Alpha Tester 65 posts 6,898 battles Report post #53 Posted April 7, 2015 (edited) I think that with buffing AA developers can test how that influence to CV players. It's way to see CV:s true strenght with relation to other ships. For instance, if CV player losts more planes and makes less damage than they expect, then there is no reason to keep this high AA in other ships. Closed Beta phase is for testing things like gameplay balance. This is also more objective way to investigate CV balance issue which is risen among some BB-players. After all, gaming experience is quite subjective and individual thing, so it is hard to say is there really balance problem. Of course, it is good to remember that there is no wrong gaming experience, but still developers has to made compromise that satisfy the most of the players and they also have to decide what is good for the game, what kind game they want to release. Edited April 7, 2015 by Plautuskake 1 Share this post Link to post Share on other sites
brainfear1 Beta Tester 241 posts 1,258 battles Report post #54 Posted April 7, 2015 so far no issues with my lexington. You just need to be more carefull when picking targets. You just can't send your planes straight into them. Share this post Link to post Share on other sites
Double_Blickaz Weekend Tester 21 posts 3,151 battles Report post #55 Posted April 7, 2015 Well the blanket AA buff is just a little bit extreme if you ask me but this is CBT. I am not a CV driver but more of a DD by the way. So let us play the game and enjoy or cringe on this new patch. Something good will eventually come out of this eventually in a testers and developers standpoint. Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #56 Posted April 7, 2015 Did someone actually play the ocean map? I didn't get it once in 3 hrs, it looks like hoax 1 Share this post Link to post Share on other sites
[WG] Makoniel WG Staff 2,824 posts 13,949 battles Report post #57 Posted April 7, 2015 The New AAA buff didn't prevent me to score some 8~10 torpedo hits on some lonely Fusos and Nagatos. I was afraid it wouldn't be possible anymore. (Then again I play with the upgraded Ranger TBs, I'll have to check with Saipan TBs, a lot more fragile.) 1 Share this post Link to post Share on other sites
[PACOS] Eviscerador Weekend Tester 656 posts 6,004 battles Report post #58 Posted April 7, 2015 Open waters map I will love that in my Mutsuki. 5.9 km range detection and 10km range torpedoes. Lots of fun. Share this post Link to post Share on other sites
Boomer7 Beta Tester 153 posts 15,535 battles Report post #59 Posted April 7, 2015 More AA, wasn't it strong enough already? Trying to attack a BB which is not tunnel visioning was suicide already, if he turns away the AA has enough time to shot a majority of the planes down. Faster turrets on the IJN Destroyers is not a bad idea, their guns were totally useless, if lucky you could fire one shot, but then if you moe and turn the guns were totally unable to follow the target. I only have used them lately to fire on CVs as there is normally not much turning involved when you engage them. The open map sounds interesting, wonder how it will work out. I know it was done for balance, but I do not remember many naval engagements taking part between tons of smalls islands where you risk running aground with every turn. Share this post Link to post Share on other sites
[BUSHI] Golden_Horus Beta Tester 39 posts 8,194 battles Report post #60 Posted April 7, 2015 I thought for one second that the 800 MB was the US BB and IJN CA update. But we have to wait a little longer Share this post Link to post Share on other sites
Ashelmo Beta Tester 7 posts 1,210 battles Report post #61 Posted April 7, 2015 All of that and still no update to the Yamato's broken armor... Share this post Link to post Share on other sites
Double_Blickaz Weekend Tester 21 posts 3,151 battles Report post #62 Posted April 7, 2015 Ocean map is very nice, it does promote better coordination with both teams, and primary scouts are the DDs if you ask me..... I love to shadow and then pop one on capital ships' blind side in my Mutsuki hahahah!!! Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #63 Posted April 7, 2015 also...while some people might want to claim that the BB is more likely to target enemy BB's rather then CAs because of the higher chance to hit. In my experience, people tend to go for the easy kill. this means that they will aim for DDs, CAs and even CVs that have no planes left before trying to land a shot on a BB. especially if the CA/DD/CV is closer then the BB. Some of it might be just wanting an easy kill but things like the American cruisers have such a RoF and accuracy that they are a big threat and cannot safely be ignored. Add to that the weaker armour (better chance of citadel hit) and lower HP you can reduce the targets you face (and guns shooting at you) quicker. All of this depends on ranges of course because at larger ranges BBs are easier to hit and at closer range BBs become more of a threat, but the CAs are often a good target choice I think. I did read something about the armour models being incorrect for most ships and when implemented properly secondary armaments (for BBs) and main guns on CAs etc will be less effective i.e. less likely to get citadel hits. Share this post Link to post Share on other sites
H_E_R_T_Z Beta Tester 185 posts 647 battles Report post #64 Posted April 7, 2015 The New AAA buff didn't prevent me to score some 8~10 torpedo hits on some lonely Fusos and Nagatos. I was afraid it wouldn't be possible anymore. (Then again I play with the upgraded Ranger TBs, I'll have to check with Saipan TBs, a lot more fragile.) My Saipan just got 4 torps in, with one squadron on a BB, no losses. He was alone, auto-attack. So I guess is still possible Share this post Link to post Share on other sites
Gudako Beta Tester 182 posts 4,553 battles Report post #65 Posted April 7, 2015 disappearing mouse cursor not fixed, still cant select high texture, etc. Mutsuki still garbage. Yubari taken away, instead another russian ship. Great Share this post Link to post Share on other sites
Double_Blickaz Weekend Tester 21 posts 3,151 battles Report post #66 Posted April 7, 2015 (edited) disappearing mouse cursor not fixed, still cant select high texture, etc. Mutsuki still garbage. Yubari taken away, instead another russian ship. Great I have been having 2 kills average recently on my Mutsuki.... Maybe you should try playing it like ninja.. Edited April 7, 2015 by Southside_Shinobi Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #67 Posted April 7, 2015 Totally disagree. Lets try it first then comment please. DDs and CAs will need to play more tactically and support BBs. No more hiding behind an island but proper naval combat. Bring it on. Yup, played it as a dedicated DD player and I ****ing love it. Best map 2k15. Fog is awesome too. proper naval combat you say ? alright then put the two teams at 150 miles apart from each other and the squadrons of planes strike onto the enemy task force while bbs cas and dds get segregated to a screening position for the cvs, welcome to the war in the pacific You mean welcome to Midway. Little things like Leyte Gulf were fought in deadly close-quarters battles. Go read up on the first Battle of Guadalcanal (notable as ~Poi's final battle, amongst others). It's good stuff, and they opened fire at about 3 kilometers from each other then the battle lines ran right through each other to the point that some of the Japanese battleships couldn't depress their guns far enough to hit the US ships. USS Laffey supposedly came within twenty feet of Hiei. One of the most extreme examples, but far from the only one. 1 Share this post Link to post Share on other sites
[BKC] DBaron Beta Tester 465 posts 2,926 battles Report post #68 Posted April 7, 2015 Yup, played it as a dedicated DD player and I ****ing love it. Best map 2k15. Fog is awesome too. You mean welcome to Midway. Little things like Leyte Gulf were fought in deadly close-quarters battles. Go read up on the first Battle of Guadalcanal (notable as ~Poi's final battle, amongst others). It's good stuff, and they opened fire at about 3 kilometers from each other then the battle lines ran right through each other to the point that some of the Japanese battleships couldn't depress their guns far enough to hit the US ships. USS Laffey supposedly came within twenty feet of Hiei. One of the most extreme examples, but far from the only one. Seems the only thing missing was some good old fashioned boarding action and they would have been back in old pirate days Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,223 battles Report post #69 Posted April 7, 2015 Played Ocean map twice (with New Orleans). It was a good and active gameplay, so a nice addition imho I hope they increase its rotation. 1 Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #70 Posted April 7, 2015 Seems the only thing missing was some good old fashioned boarding action and they would have been back in old pirate days More so than you think. Yuudachi's engine got killed and her captain ordered bedding to be hung from the rigging as sails. Absolutely nuts. Share this post Link to post Share on other sites
Tjalmann Beta Tester 16 posts 698 battles Report post #71 Posted April 7, 2015 If u CV is about 1-2 Tier lower than the BB or CA u are losing 3-6 Planes, if u are dropping torps that actually have a chance to hit the target. and if u are in CV 1 tier lower than the enemies, u can at least survive by standing by our BBs and CAs, and keep ur planes there else they will get ripped apart. Playin CV isnt that easy, cause MM can screw u over hard, i had one match: me indy vs Ranger + sapain, cant do a thing for obvious reasons. their bombers are even faster than my fighters, so was a trying to protect the BB with my on board AA. Everything else was pretty much impossible. AA is hard, but i dont care about AA cause i play CV mostly for Fighter cover, i m not the CV that likes bombing stuff. I just want to keep my BB safe, but if they get AA buff, who needs me anymore? On a manual drop i tend to loose more planes than auto. But im also guaranteed to at least do twice the dmg pr flight. Share this post Link to post Share on other sites
Red_warning Beta Tester 47 posts 1,453 battles Report post #72 Posted April 7, 2015 (edited) Totally disagree. Lets try it first then comment please. DDs and CAs will need to play more tactically and support BBs. No more hiding behind an island but proper naval combat. Bring it on. Counting on people utilising teamwork when nobody is hooked up to TS is basically counting on good luck. If you think things are bad now then just wait for release. Edited April 7, 2015 by Red_warning Share this post Link to post Share on other sites
HighFlyer15 Beta Tester 11 posts 123 battles Report post #73 Posted April 7, 2015 Another nice surprise. Loaded a replay... and it works!!!! I don't see any Battle Recording options or any replays folder appear after games. Any help? Share this post Link to post Share on other sites
DeleRT_ Players 103 posts 13,285 battles Report post #74 Posted April 7, 2015 I don't see any Battle Recording options or any replays folder appear after games. Any help? There is none atm, just record with OBS ;) Share this post Link to post Share on other sites
[ASHEN] Zaods Beta Tester 581 posts 2,656 battles Report post #75 Posted April 7, 2015 Yup, played it as a dedicated DD player and I ****ing love it. Best map 2k15. Fog is awesome too. You mean welcome to Midway. Little things like Leyte Gulf were fought in deadly close-quarters battles. Go read up on the first Battle of Guadalcanal (notable as ~Poi's final battle, amongst others). It's good stuff, and they opened fire at about 3 kilometers from each other then the battle lines ran right through each other to the point that some of the Japanese battleships couldn't depress their guns far enough to hit the US ships. USS Laffey supposedly came within twenty feet of Hiei. One of the most extreme examples, but far from the only one. that is all nice and dandy but those angagements in the battle of guadalcanal were night fights where cvs couln't operate i'd love to see night fight in here but untill then nothing like that is going to happen and leyte gulf was a bb engagement purely for the fact that japan literally ran out of pilots and used the carrier fleet as a decoy ... the daylight engagements around guadalcana were mostly between the entereprise's force and the japanese 5th carrier division Share this post Link to post Share on other sites