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elder_gutknecht

3 clan members in ranked battles

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This is second time i know about that

No fair play in ranked

May be someone who read this can do something about that

Of course we have pictures but rules are rules

 

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Yeah, seeing 3...4 players of the same clan is becoming kind of a thing in this season almost every game...

 

Wouldn't hold my breath hoping it will get "fixed" tho, since this is the 9th season and I'm sure that sync-queuing (even if not to this scale) was a thing since the 1st one :fish_palm:

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Nothing that can be done about it. They could just as easily land up on the opposite team, so long as they don't rig a game as some have in the past.

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I do not what to excuse such exploits, but tell me a solution for this problem.

 

What if you have a clan of 30 pleople?

What if most of them want to play the RankeBattles?

What if that most of them play in the afternoon/evening because they are working people?

 

Do you know what happen, when about 30 players of one clan what to play independetly RB at the same time?

Should they be not allow to enter RB because of there are so many players of the same clan in the waiting queue?

Should they be punished because they all want to play RB?

 

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Are you joking i know when someone find another of their clan ramdonly

This is a coward's tactic easyly banned

And please think about the number of players in RB, queue? come on mate all with a little of battles know how to do that fuckin unfair trick

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Sure thing, mate...

:Smile_sceptic:

Because everytime two clanmates are in one battle, it is because they are all evil-minded scumbags, who trying to pull some cheap tricks.

 

 

I just what to bring in mind, that not every clanplayers do this on purpose. That with many active RB-playing clanmembers it is inevitable that this might happen. Yes, some do it to have an unfair advantage. But thats not all. And because of some black sheeps one do not have to prejudging everyone else.

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2 hours ago, elder_gutknecht said:

This is second time i know about that

No fair play in ranked

May be someone who read this can do something about that

Of course we have pictures but rules are rules

 

 

 

What do you think they can do?  Manually manage ranked matches?  Dream on...

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As has been discussed before, even if they make it so people with the same tag can't be in the same match (on same side for advantage or opposite sides for rigging accusations) there's the matter of the larger clans having sister clans with slightly different tags.

 

With the Ranked population not being huge, if 3 or 4 people queue in the right mix of ships at the same time there's a fair chance they will be in the same match. 

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maybe he's from a small inactive clan, we have had 20 guys on at once quite a few evenings, because everyone wants to play ranked, nobody i know has tried to sync as far as i know, but you domeet clanmates in ranked and randoms quite often...

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It happens and will continue to happen.

 

Members from the same clan making it into the same game also doesn't mean they have to be cheating. It might just the same simply be pure chance they all got into the same match. In randoms (so a much, much bigger playerbase compared to ranked) we got three [SCRUB] division in the same match without counting down, we simply happened to press Battle at roughly the same time and MM threw us all into the same game. As rare as it is, it's perfectly possible.

And WG has explicitely stated that this kind of stuff is NOT considered cheating. Only if they actually rig the match to the advantage of their clanmates (say you have one clan member on each team and one is feeding the other one informations on what his team is doing to give the other one an advantage), then is constitutes an offense. But as long as they play normally, there's nothing WG can and want to do about it.

 

And so what if you get a couple players of the same clan on the same team? They're going to work together, but that's not an unfair advantage. Teamplay is the explicit goal of a teambased multiplayer such as WoWs. The only potential differences between clanmates playing together and randoms is the former probably know one another and they may be on voice-comms ... that's no significant advantage in itself. If your team can't beat the enemy because of a couple players of the same clan wrecking your team, then in all likelyhood it's not them having an unfair advantage, is more likely your team just doesn't have a clue how to work as a team and thus loses against one that does ... AS IT SHOULD BE in a teambased multiplayer.

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19 hours ago, elder_gutknecht said:

This is second time i know about that

No fair play in ranked

May be someone who read this can do something about that

Of course we have pictures but rules are rules

 

where exactly is the problem? they had luck....no black magic here

 

17 hours ago, elder_gutknecht said:

Are you joking i know when someone find another of their clan ramdonly

This is a coward's tactic easyly banned

And please think about the number of players in RB, queue? come on mate all with a little of battles know how to do that fuckin unfair trick

so you would like to ban peoples who pres START same time....what is wrong with you?

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3 hours ago, Salentine said:

maybe he's from a small inactive clan, we have had 20 guys on at once quite a few evenings, because everyone wants to play ranked, nobody i know has tried to sync as far as i know, but you domeet clanmates in ranked and randoms quite often...

I love seing a fellow clan mate on the opposite team in ranked.. or even in random!

Then I know who to focus!!! and burn down.. so much fun!

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Most of the time I see one of my clanmates in ranked.

Most of the time one of us looses.

If I got with my mate on the same team, is a guaranteed defeat ... so it is hardly a problem imo

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4 hours ago, 15JG52Adler said:

so you would like to ban peoples who pres START same time....what is wrong with you?

Think S_O touch on that last ranked season on reddit? Can't be asked to look up ATM. But pretty sure if they continuously end up in the same game (Which is basically only possible if they try)(click "Battle" at the same time) it's considered rigging. 

 

So i would not recommend players doing it on purpose. It can ofc happen but not as often as you see some players end up in the same game over and over. 

 

Could you confirm or deny this? 

@MrConway 

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12 minutes ago, MortenTardo said:

Think S_O touch on that last ranked season on reddit? Can't be asked to look up ATM. But pretty sure if they continuously end up in the same game (Which is basically only possible if they try)(click "Battle" at the same time) it's considered rigging. 

 

So i would not recommend players doing it on purpose. It can ofc happen but not as often as you see some players end up in the same game over and over. 

 

Could you confirm or deny this? 

@MrConway 

and if they exit clan for Ranked and than after come back?...how you will stop that? 

Possibility that in rich MM players from same clan enters same battle on same side is low and if by some way they "forbid" same clan members to enter same battle, guys who do that will just switch clan names....you just can not stop that. Also it does not happen often to random player that they got fucked by 3 man from same clan on same side.

 

 

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On 5/8/2018 at 3:57 PM, MortenTardo said:

Think S_O touch on that last ranked season on reddit? Can't be asked to look up ATM. But pretty sure if they continuously end up in the same game (Which is basically only possible if they try)(click "Battle" at the same time) it's considered rigging. 

 

So i would not recommend players doing it on purpose. It can ofc happen but not as often as you see some players end up in the same game over and over. 

 

Could you confirm or deny this? 

@MrConway 

 

We have no problem with people in the same clan counting down, and if we did it would be easy for them to leave the clan and do it anyway.

 

The issue is when these people adjust their play-style to intentionally influence the match outcomes, feed or similar. If you spot this please send a report with replay to support and we will send them straight to Gulag.

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2 hours ago, MrConway said:

 

We have no problem with people in the same clan counting down, and if we did it would be easy for them to leave the clan and do it anyway.

 

The issue is when these people adjust their play-style to intentionally influence the match outcomes, feed or similar. If you spot this please send a report with replay to support and we will send them straight to Gulag.

 

The problem is - if people do sync-drop the queue, they can maximize their chances of getting in one match and - specifically - in one team. Sure, the latter is hardly guaranteed, but if 2-3 people of one clan end up in one team, their advantage over a fully random team is huge. That's why we don't have divisions in Ranked.

 

Of course, you're right in that simply trying to prevent people from the same clan from being in the same match isn't viable. It's easy to circumvent by leaving the clan - and even without that we have some clans that have multiple "branches" to make up for player count limits.

 

HOWEVER there is a relatively simple solution to sync-dropping.

1. Record the time a player enters the queue.

2. Set some value (might be arbitrary, might be based on current average waiting time in some way) in seconds. The value is hidden from the players.

3. Prevent people who joined the queue within the value from #2 from each other from being put in the same match.

 

The above is, of course, just a rough sketch of a possible countermeasure - but it would deal with the problem almost completely. Sure, it would be possible to find yourself in a Ranked match with a clanmate by accident, but trying to make it happen would be nigh-impossible (and certainly not convenient, even if doable) - at least at well-populated time when all the MM rules are enforced and the MM doesn't struggle for many minutes to find a match.

 

I know there was an attempt (does it work still?) of limiting the impact of sync-drops by introducing a random delay to actually being put in the queue - but that was not a very good approach because, at worst, it could lower the success rate of sync-drop. Some version of my solution doesn't just lower the odds: it makes it difficult to pull off to even have a chance. People with lower odds of success have nothing to lose, really, the incentive to roll the dice remains the same. If, however, the very act of rolling becomes bothersome - suddenly human laziness would become the ally of the system :fish_haloween:

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LOL! …  I don't play ranked purely because I get matched with morons!.. if I could div up and be 100% Guaranteed to be there with clan mates.. I would probably play ranked... in the last 2 season I've played 6 games... don't enjoy it at all..  so I'll probably go play something else until its over.. 

 

 

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27 minutes ago, Sark74 said:

LOL! …  I don't play ranked purely because I get matched with morons!.. if I could div up and be 100% Guaranteed to be there with clan mates.. I would probably play ranked... in the last 2 season I've played 6 games... don't enjoy it at all..  so I'll probably go play something else until its over.. 

 

 

Aaaaaand this week's prize for Most Pointless Necro goes to...

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9 hours ago, Tyrendian89 said:

Aaaaaand this week's prize for Most Pointless Necro goes to...

ty ty ty.. *deep bow* i graciously accept my prize.. thank you!.. I rarely win anything these days so this really means alot.. <3 

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On 8.05.2018 at 1:24 AM, Hedgehog1963 said:

 

 

What do you think they can do?  Manually manage ranked matches?  Dream on...

Easier to make such a code (eg the same clan name can not be in the same team) than some stupid pin-up movie for children.

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34 minutes ago, Motti_TV said:

Easier to make such a code (eg the same clan name can not be in the same team) than some stupid pin-up movie for children.

The other difference is that the stupid pin-up movie for children works as it was meant to. A code breaking down on clan names wouldn't, because - guess what - one can temporarily leave clan, not to mention that some clans have multiple branches under different names and tags (due to the limits on the number of members).

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On 12.05.2018 at 7:15 PM, eliastion said:

 

HOWEVER there is a relatively simple solution to sync-dropping.

1. Record the time a player enters the queue.

2. Set some value (might be arbitrary, might be based on current average waiting time in some way) in seconds. The value is hidden from the players.

3. Prevent people who joined the queue within the value from #2 from each other from being put in the same match.

This would help of course, but only to some degree. Assembling a game is usually not instantaneous, and even "shifted" players could be included by MM. My solution from the other thread (recording player IDs who played with given player during last ~2 weeks and eliminating those who played more than ~3 times - in any mode) is simpler and (closer to) 100% effective. Well, you can stack a game those 3 times per 2 weeks if you don't play together at all, but... nothing prevents both remedies being applied in parallel :fish_haloween:

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