[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #51 Posted May 10, 2018 1 hour ago, Systergummi said: How is this different to any other dd or any other class for that matter true but DD's have more of an impact on the game outcome when they actively go for objectives. And when u give DD's the abillity to snipe with torps and on top of that make sure they can only damage BB's effectively. they will stop going for the other classes alltogether and will just long range spamm torps. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #52 Posted May 10, 2018 On 07/05/2018 at 7:52 PM, Riselotte said: Did you expect Asashio? Too bad, it's me, Arashio. Ara ara~ 1 Share this post Link to post Share on other sites
LOZFFVII Players 2,848 posts 5,365 battles Report post #53 Posted May 10, 2018 @KarmaQU_EU You'll never read this, but honestly I'm a little disappointed in you. You come up with so many things, showing how much passion you have for the game but when the going gets tough you decide to jump ship? I guess your passion doesn't mean anything and Asashio and indeed all of WoWS was just a passing fancy... Unfortunately, those of us here with negative opinions of Asashio cannot see her as anything but a Kagerou with gimmick torpedoes, and that is anything but 'unique' and 'varied' gameplay. In fact the 'gimmick' of Asashio is so egregious that it completely undermines the gameplay of Japanese Destroyers and Destroyers in general. And also, completely contrary to what you seem to have gleamed from this thread, we are not against unique and interesting ships being added to the game, certainly I for one would love to see what WG actually do come up with regarding Ise and Tone - I would also love to be the proud owner of a Kitakami, even if WG forbode me from taking her into anything but Co-Op or Scenarios. The problem lies in the game design itself, and we (being realists) wonder how WG would manage to fit truly unique and interesting concepts into the current formula without total overhaul. But, nevertheless, you will never read this, and so I might as well be writing this on a stone wall... Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #54 Posted May 10, 2018 10 hours ago, KarmaQU_EU said: I'll say this and nothing more then. The Asashio is a flawed and even slightly 'ugly' ship, but this is only when placed in the setting of the current WoWs. 'Environmental factors' cause it to be out of place, and discourage further attempts at introducing ships with highly varied, almost fringe-case levels of strength/weakness tradeoffs, or ships having unique placement in the game. But this need not be the case. If WoWs had a more sophisticated and expansive game design, with more depth and infrastructure to support such variety and creativity, then such ship classes would feel right at home in the game. Some ppl argue that this is pointless, but I think they say so because there are few ready comparisons in both highly unique ships, and complex game mechanics which work, to compare it with. Were there more comparisons to reference and draw experience from, perhaps they'd be more open-minded to the possibilities of a game which supports more unique and truly varied ships and classes, and not ships which fundamentally do all the same things with only slightly different coating. SInce ppl really want to defend the current lackluster version of what game there is, I'll not push them anymore. Truly quitting this increasingly pointless game. If all ships were highly specialised in a rock-paper-scissors way, then Asashio would fit, yes. But that is indeed not how this game currently works and it likely is not what this game is going to become, because that would require far more efficient teamwork and you cannot expect such currently. Likely also not in the future unless some miracle changes the player base. And stating "Well it's only crap because the game is not made to promote this kind of ship" does not make Asashio any better. And you can feel free to think the game has to change. I also have gripes with the current state of the game, but that does not make me hype broken crap that not only isn't fixing what is broken, it makes it even worse and to a degree makes gameplay even worse. 1 Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #55 Posted May 10, 2018 7 hours ago, Episparh said: I do not have Asashio and I do not care for it, but that thingie really ruined my t8 ranked battles as it promotes a clear anti-pattern how a DD should not be played. The only occasion when we had Asashio and we won was when enemies had one too... In most of the cases Asashios were far behind, leaving CAs and BBs scout for them which they re-payed with friedky fired torp soup. I am so happy I've reached Rank 10. Hope no more tier 8 ranked... Ever.... Period. Indeed, I breathed a sigh of relief hitting 10 to be free of the exceptionally badly played Asashio plague, I'm fairly convinced that some of the drivers of that Premium have:- 1. Never played DD's before especially the IJN ones 2. No idea how to use torpedoes 3. No idea what the core tasks of a destroyer are namely spotting and capping with opportunistic torpedo use. 4. Had poor captains Share this post Link to post Share on other sites
LOZFFVII Players 2,848 posts 5,365 battles Report post #56 Posted May 10, 2018 29 minutes ago, BeauNidl3 said: 4. Had poor captains At least thrice I went up against Asashios that had the same surface detection range as my Akizuki. My Akizuki captain is level19 and she has a surface detection range of 5.9km. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #57 Posted May 10, 2018 8 minutes ago, Captain_LOZFFVII said: At least thrice I went up against Asashios that had the same surface detection range as my Akizuki. My Akizuki captain is level19 and she has a surface detection range of 5.9km. To be fair I keep encountering kageros with 5.9. Ranked has some......interesting......people in it 1 Share this post Link to post Share on other sites
[NRA] hollowbaron Players 29 posts 10,679 battles Report post #58 Posted May 10, 2018 If Asashio is crap because it can't pose a threat to dd or cruisers, then I guess fiji an edinburgh are half as crap, since they are useless against bb. Especially edinburgh if running radar rather than smoke. If you have a leak in a nuclear reactor, you can either call the local handyman who can probably fix the wonky leg on your desk as well or call someone who is highly specialised who will probably not be able to fix the leg on your desk. Different situations call for different people I guess. For me asashio is by far the most fun dd for me and I actually hate playing japanese dd but like pan asian. Although compared to other classes apart from cv dd is my worst class. Had one game in it that just had one missouri and cv, 5 dd and rest cruiser. Decided to just aim for cv, got spotted by him and got killed for 0 damage. While other games with mostly bb, it can do very well. Its situational but then the game is situational. Rarely you get a battle where you really can't do much regardless of anything. They are rare but happen to everyone. Also I find it's the only dd where I literally am forced to play cautiously, while mostly I play too aggressive in dd, but can't really help it. When I think about it though. Its a good dd to pad stats. Since most of the time in gunboat dd if I have to contest a cap I will go all in or nothing. Bad tactic I know, but usually I kill at least one enemy dd, but most of the time get destroyed shortly after trying to escape. This kind of tactic gives really bad stats in reward, but I guess by at least taking out an enemy dd, before dying there is over 50% chance he is better in dd than me so is probably a bonus especially if I survive. On the other hand with the asashio, I can farm damage well, but won't even bother contesting a cap unless there is some exceptional circumstance, instead its mostly spotting with excellent concealment and hitting bb, in between. Also another factor is that asashio is probably the only dd I stand a good chance of surviving in to later stages of battle, since my aggression is curbed by its limitations. Only other dd I think I do well in is Ganja Major, however its called. With japanese dd I find because of range I end up firing mostly for area denial and almost always a cruiser there to detect the torps, with the detection range of standard torps, its rare for anyone to hit more than one torp. Instead with deep water with 20km and far lower detection than surface torps you can do a lot of damage. But mostly I think reason why bad dd players do well in asashio, is simply because they lack the guns for yolo and the torp reload boost keeps mind thinking so away from trying to finish off a belfast on low hp with cannons or shooting a distracted khab. Share this post Link to post Share on other sites
[-GGS-] Sub_Human Players 634 posts 14,117 battles Report post #59 Posted May 10, 2018 10 hours ago, lameoll said: true but DD's have more of an impact on the game outcome when they actively go for objectives. And when u give DD's the abillity to snipe with torps and on top of that make sure they can only damage BB's effectively. they will stop going for the other classes alltogether and will just long range spamm torps. Yes but if the solution to bad play is nerfing range... I can think of a couple of ships in dire need of range nerfs. Mabe even a whole class Also ships being highly specialized would force people to work together. Ships being able to do everything is bad design if you ask me. This whole thread is about people who dont like game-changers, things that forces you and the team to play differently. Ive been there too, I hated CVs with a passion. Now I just feel like the problem is the meta more then CVs. A CV in every game would probably help the game by promoting cruisers. And I would probably never play any torp boat if I knew that planes and tons of radar were in game... So no Asashio. But as is... Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #60 Posted May 10, 2018 The funny thing is: If you have a dd like the Asashio, torping and finish bbs, then it's a selfish gameplay just to farm dmg etc with op torpedos. But if someone plays a gun heavy destroyer and farms Torpedo-Destroyers, then it's okay, totally balanced and teamplay oriented... xD Asashio is really strong against bbs, I agree with that. But gun heavy destroyers are really strong against IJN destroyers. The Shimakaze has the worst winrate of all destroyers, because it has nothing good Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #61 Posted May 10, 2018 4 hours ago, Captain_LOZFFVII said: At least thrice I went up against Asashios that had the same surface detection range as my Akizuki. My Akizuki captain is level19 and she has a surface detection range of 5.9km. 4 hours ago, Xevious_Red said: To be fair I keep encountering kageros with 5.9. Ranked has some......interesting......people in it Should be people lacking either Concealment Mod or without CE, so in either case it's 6 km detection on Kagero/Asashio. Typically, if an Asashio has that kind of concealment, you can expect people to either be bad enough that 2 million credits became an issue or they never played IJN DDs enough to get 10 pts. 12 minutes ago, Systergummi said: Yes but if the solution to bad play is nerfing range... I can think of a couple of ships in dire need of range nerfs. Mabe even a whole class Also ships being highly specialized would force people to work together. Ships being able to do everything is bad design if you ask me. This whole thread is about people who dont like game-changers, things that forces you and the team to play differently. Ive been there too, I hated CVs with a passion. Now I just feel like the problem is the meta more then CVs. A CV in every game would probably help the game by promoting cruisers. And I would probably never play any torp boat if I knew that planes and tons of radar were in game... So no Asashio. But as is... More CVs means just more AA investment on cruisers, not more cruisers. Apart from the fact that CVs, being skill based as they are, often are played by people who can't do much with them except feed plane kills to the enemy and be a burden for their team. The one thing that keeps carriers somewhat acceptable to ones consciousness is that the CV is mirrored and to get anything decent done, a CV player has to have far more skill than an Asashio player needs to get kills on BBs. Just now, Pikkozoikum said: The funny thing is: If you have a dd like the Asashio, torping and finish bbs, then it's a selfish gameplay just to farm dmg etc with op torpedos. But if someone plays a gun heavy destroyer and farms Torpedo-Destroyers, then it's okay, totally balanced and teamplay oriented... xD Asashio is really strong against bbs, I agree with that. But gun heavy destroyers are really strong against IJN destroyers. The Shimakaze has the worst winrate of all destroyers, because it has nothing good The thing is, typically BBs are not found at caps, DDs however are there. If your DD feasts on BBs, often less great players never touch a cap and in general they don't feel inclined to cap. Good players meanwhile lack the tools to be as effective at caping. Anti-DD DDs meanwhile have every incentive to go for the cap, shoot whatever enemy DD is there, cap in the process and thus actually play the objective, even if the mode is not Standard Battle. Gunboat DDs, being able to kill other DDs efficiently are also better at not only providing the team spotting, but denying the enemy spotting, when they kill the DDs. Insofar, yes, they are more team-oriented. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #62 Posted May 10, 2018 13 hours ago, Riselotte said: Should be people lacking either Concealment Mod or without CE, so in either case it's 6 km detection on Kagero/Asashio. Typically, if an Asashio has that kind of concealment, you can expect people to either be bad enough that 2 million credits became an issue or they never played IJN DDs enough to get 10 pts. More CVs means just more AA investment on cruisers, not more cruisers. Apart from the fact that CVs, being skill based as they are, often are played by people who can't do much with them except feed plane kills to the enemy and be a burden for their team. The one thing that keeps carriers somewhat acceptable to ones consciousness is that the CV is mirrored and to get anything decent done, a CV player has to have far more skill than an Asashio player needs to get kills on BBs. The thing is, typically BBs are not found at caps, DDs however are there. If your DD feasts on BBs, often less great players never touch a cap and in general they don't feel inclined to cap. Good players meanwhile lack the tools to be as effective at caping. Anti-DD DDs meanwhile have every incentive to go for the cap, shoot whatever enemy DD is there, cap in the process and thus actually play the objective, even if the mode is not Standard Battle. Gunboat DDs, being able to kill other DDs efficiently are also better at not only providing the team spotting, but denying the enemy spotting, when they kill the DDs. Insofar, yes, they are more team-oriented. In smoke sitting Arttilery Destroyer vs Torp Destroyer with good Concealment, who always spot, because of not smoke sitting :D When I play Asashio, I go always aggressive into the central cap and spot all the time. My record was 200k Spotting dmg, no idea if that is much, but it felt like it. Edit: maybe the 200k was with Shima, I don't remember. But personally my playstyle with Asashio and Shima is almost the same, so wouldn't make to much difference with which ship. (Okay,, T10 have generally more hp) 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #63 Posted May 10, 2018 4 minutes ago, Pikkozoikum said: In smoke sitting Arttilery Destroyer vs Torp Destroyer with good Concealment, who always spot, because of not smoke sitting :D When I play Asashio, I go always aggressive into the central cap and spot all the time. My record was 200k Spotting dmg, no idea if that is much, but it felt like it. If you want to talk about competent gunboat DD vs competent Asashio, competent gunboat does not just sit in smokes. If you want to talk about incompetent gunboat vs incompetent Asashio, the incompetent Asashio would likely torp from second line and not spot at all. Worst case it tries to torp that smoke. So, yeah... Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #64 Posted May 10, 2018 2 minutes ago, Riselotte said: If you want to talk about competent gunboat DD vs competent Asashio, competent gunboat does not just sit in smokes. If you want to talk about incompetent gunboat vs incompetent Asashio, the incompetent Asashio would likely torp from second line and not spot at all. Worst case it tries to torp that smoke. So, yeah... Guess even the good players sit in smokes to use the gun. Maybe not in a Clan battle, but in the random battles for sure. Everyone wants to deal dmg. And that is kinda sad, because I love stuff like spotting dmg. That should be more rewarded. For example it should shown up like own dmg. The number above the hit ship, but instead of white maybe in a golden color. That would be amazing if you see how a ship gets hitten for 20k in a golden number and you know, "I provided that hit" Btw nice clan name *looking at my profile picture of the Kaga* Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #65 Posted May 10, 2018 3 hours ago, hollowbaron said: If Asashio is crap because it can't pose a threat to dd or cruisers, then I guess fiji an edinburgh are half as crap, since they are useless against bb. Especially edinburgh if running radar rather than smoke. If you have a leak in a nuclear reactor, you can either call the local handyman who can probably fix the wonky leg on your desk as well or call someone who is highly specialised who will probably not be able to fix the leg on your desk. Different situations call for different people I guess. For me asashio is by far the most fun dd for me and I actually hate playing japanese dd but like pan asian. Although compared to other classes apart from cv dd is my worst class. Had one game in it that just had one missouri and cv, 5 dd and rest cruiser. Decided to just aim for cv, got spotted by him and got killed for 0 damage. While other games with mostly bb, it can do very well. Its situational but then the game is situational. Rarely you get a battle where you really can't do much regardless of anything. They are rare but happen to everyone. Also I find it's the only dd where I literally am forced to play cautiously, while mostly I play too aggressive in dd, but can't really help it. When I think about it though. Its a good dd to pad stats. Since most of the time in gunboat dd if I have to contest a cap I will go all in or nothing. Bad tactic I know, but usually I kill at least one enemy dd, but most of the time get destroyed shortly after trying to escape. This kind of tactic gives really bad stats in reward, but I guess by at least taking out an enemy dd, before dying there is over 50% chance he is better in dd than me so is probably a bonus especially if I survive. On the other hand with the asashio, I can farm damage well, but won't even bother contesting a cap unless there is some exceptional circumstance, instead its mostly spotting with excellent concealment and hitting bb, in between. Also another factor is that asashio is probably the only dd I stand a good chance of surviving in to later stages of battle, since my aggression is curbed by its limitations. Only other dd I think I do well in is Ganja Major, however its called. With japanese dd I find because of range I end up firing mostly for area denial and almost always a cruiser there to detect the torps, with the detection range of standard torps, its rare for anyone to hit more than one torp. Instead with deep water with 20km and far lower detection than surface torps you can do a lot of damage. But mostly I think reason why bad dd players do well in asashio, is simply because they lack the guns for yolo and the torp reload boost keeps mind thinking so away from trying to finish off a belfast on low hp with cannons or shooting a distracted khab. That post sums up why the Asashio should never have gone on sale. It's very clear you should never, ever play DD's as you have no idea what a team needs DD's to do. The selfish Asashio player is the type that has already tarred the ship with the brush of being generally useless except on the rare occasions that a good DD player is at the helm. 1 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #66 Posted May 10, 2018 DDs that are unable to use their concealment and tools to cap or deny cap access are to me one ship less in the team line-up. There are still quite a few DDs that believe their goal is solely to chase BBs and torp them. Had a T22 with superior concealment in a T7 match refuse to cap because it's too dangerous. He actually crossed the entire map to chase a BB, then cross it again to chase another BB. He actually actively avoided caps, got 2 BB kills, we lost on points (the cap he spawned next to was not claimed for a whole 7 minutes until a CA eventually went there to cap it alone) and he still wanted us to thank him for getting 2 kills. In the end all I could think is that this is how an Asashio captain would think, and it just makes me sad to see a DD not contribute to the team objective in domination matches. In Standard battle it's a different matter because there is merely a point or damage objective to follow, and a DD can have a valid damage farming strategy there and help the team win. Share this post Link to post Share on other sites
[NRA] hollowbaron Players 29 posts 10,679 battles Report post #67 Posted May 11, 2018 3 hours ago, BeauNidl3 said: That post sums up why the Asashio should never have gone on sale. It's very clear you should never, ever play DD's as you have no idea what a team needs DD's to do. The selfish Asashio player is the type that has already tarred the ship with the brush of being generally useless except on the rare occasions that a good DD player is at the helm. Really? Maybe you misunderstood modersty for ignorance. Since I have too many ships. I dedicate a day to each class, apart from cv since I dont have time to learn how to strafe against unicorns or whatever their called. I got three kills in akatsuki tonight and thats my worst dd. Although I was always yolo in previous battles. Last month I average 1-2 kills a battle in most dd. When I said I was bad in dd I meant I was bad compared to mystical men with horns on their heads who look like horses, not bad like I torp allies and cant knife fight. Share this post Link to post Share on other sites
[NRA] hollowbaron Players 29 posts 10,679 battles Report post #68 Posted May 11, 2018 4 hours ago, BeauNidl3 said: That post sums up why the Asashio should never have gone on sale. It's very clear you should never, ever play DD's as you have no idea what a team needs DD's to do. The selfish Asashio player is the type that has already tarred the ship with the brush of being generally useless except on the rare occasions that a good DD player is at the helm. I suppose im not a good asashio player then for getting 200k damage in a t10 battle and being top. I suppose your probably a trump fan. Just shine the palle of the one who claims to have the biggest [edited] but probably cant even use it. My guess is the whole reason you started this topic is because your a bb main and get pissed off when playing mossouri when the radar does not prevent you from being torped. Funny thing is im bb main as well, but I don't [edited] about dd just cv. But if I did [edited] about dd i'd be direct, not try to wrap this up like a stealth suggestion to get the asashio removed from sale like kamikaze. But some seem convinced because they walk with a sterling silver walking stick they can use it to direct troops and resources. 1 2 Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #69 Posted May 11, 2018 1 hour ago, hollowbaron said: I suppose im not a good asashio player then for getting 200k damage in a t10 battle and being top. I suppose your probably a trump fan. Just shine the palle of the one who claims to have the biggest [edited] but probably cant even use it. Farmed damage doesn't typically win games except where the enemy derps and dies in a faceroll, dominating the objectives does. I'm never that impressed by claims of high damage. The vast majority of the Asashio players I see just farm damage if they ever manage to land a single torpedo of course. To respond to your edit, I'm about as far from a BB main as it's possible to get (plus I didn't start the topic), I've ground a few lines to 9/10 for variety, but I mostly play DD and Cruisers. Your assumption is so completely wrong it's hillarious, I have yet to be torpedoed even once by an Asashio, I've sunk a fair few though. There's no "stealth suggestion", I thought the Asashio was a lousy idea as soon as its details were released, I still hold that opinion and I don't think it should ever have been sold in the first place. Incidentally I love my Kamikaze Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #70 Posted May 11, 2018 Long term damage farming does have a fairly low game impact but I do think Asashio does more. It depends on how quickly you can get some hits and the psychological impact. Seen Asashio twice in ranked and both times he was an asset that won the game for his team. I also gave in and got one, only played one random game but it worked out as I expected. 2 torp hits off the opening salvo, one BB retreated the other was finished by the team, my team pushed and helped me cap. Only then I ran off to farm damage, stopping the enemy push on the opposite flank in its tracks. I didn't need to do more. Even then, damage farming meant when the surviving fleets clashed the enemy had less HP all round, guess what that meant for the outcome? So it does help in the long term. This is the point I've been trying to make about Asashio teamwork. You don't need a division, you just create opportunities in a way other DDs can't. Sure "dominating cap" is one way DDs impact games but it isn't the only one and not every DD needs to do that. Of course it will seem like Asashio sucks if you insist on playing it like it was something else. But it does have game impact if played to its strengths. Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #71 Posted May 11, 2018 25 minutes ago, VC381 said: Long term damage farming does have a fairly low game impact but I do think Asashio does more. It depends on how quickly you can get some hits and the psychological impact. Seen Asashio twice in ranked and both times he was an asset that won the game for his team. I also gave in and got one, only played one random game but it worked out as I expected. 2 torp hits off the opening salvo, one BB retreated the other was finished by the team, my team pushed and helped me cap. Only then I ran off to farm damage, stopping the enemy push on the opposite flank in its tracks. I didn't need to do more. Even then, damage farming meant when the surviving fleets clashed the enemy had less HP all round, guess what that meant for the outcome? So it does help in the long term. This is the point I've been trying to make about Asashio teamwork. You don't need a division, you just create opportunities in a way other DDs can't. Sure "dominating cap" is one way DDs impact games but it isn't the only one and not every DD needs to do that. Of course it will seem like Asashio sucks if you insist on playing it like it was something else. But it does have game impact if played to its strengths. I've seen multiple Asashios in Ranked, only 1 was played well, seen far more in Randoms they're overwhelmingly badly played. I agree it can have an impact as you described, but that requires a different playstyle than that adopted by the very significant majority of the ships players who ignore caps and will sail to avoid everything to get at the BB's or camp behind their own team and second line torp over huge distances, so no spotting or capping or area denial just by being there. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #72 Posted May 11, 2018 I've seen a couple played that badly and I see the argument that because it can, it might encourage bad play. But on average the ones I've seen have been about equal in impact to most DDs in random. I see enough other DDs doing stupid things, I would rather have a camping Asashio that might eventually get lucky than a YOLO Benson that just gives first blood for nothing and flames the rest of the game. I like what Asashio offers, the anti capital ship alpha strike nicely captures IJN design philosophy. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #73 Posted May 11, 2018 14 hours ago, hollowbaron said: If Asashio is crap because it can't pose a threat to dd or cruisers, then I guess fiji an edinburgh are half as crap, since they are useless against bb. Especially edinburgh if running radar rather than smoke. Wow, you already said nonsense by the first line. Should I even continue reading... Fiji and Edinburg, useless against BBs ? You know that AP in the superstructure works wonder ? You know they have those single-launch torpedoes ? You know Edinburg can even stealthtorp like an Atago with its 9km concealment for 10km torp range ? Even with radar, Edinburg of all ships is far from being powerless against BBs... It's just incredible how people still try to defend Asashio. To defend it you basically have to be utterly clueless about DD play. Like that argument : "gunboat DD that uses smoke for farming damage don't spot". Yeah, true. That's why you're only using the smoke to shoot when there are other players doing the spotting and when your team don't specifically needs you to spot. Gunboats DDs in smoke are very good for harassing with a crossfire. You really don't want to give your broadside to an Akizuki loaded with AP, but you don't have the choice if he used his smoke smartly and angling against him means offering your broadside to BBs and CAs. Asashio is bad for the game, period. It's only effective against braindead BBs, and those were never a threat when in the enemy team in the first place. EDIT : 2 minutes ago, VC381 said: I've seen a couple played that badly and I see the argument that because it can, it might encourage bad play. But on average the ones I've seen have been about equal in impact to most DDs in random. I see enough other DDs doing stupid things, I would rather have a camping Asashio that might eventually get lucky than a YOLO Benson that just gives first blood for nothing and flames the rest of the game. I like what Asashio offers, the anti capital ship alpha strike nicely captures IJN design philosophy. Well, you basically said : "I'd rather have a braindead in a camping Asashio than having a braindead wasting his Benson" How about having no braindead playing DD in the first place ? :x Sure, Asashio will sometimes perform for a moronic player, but that's still a ship with so little potential... Low skill floor but low skill ceiling isn't exactly a stellar idea for a premium ship. I disagree for the "IJN design philosophy". IJN design philosophy was to basically win the war by exclusively using torpedoes. Having torpedoes only working against capital ship is the antithesis of that. 2 Share this post Link to post Share on other sites
[-GGS-] Sub_Human Players 634 posts 14,117 battles Report post #74 Posted May 11, 2018 6 hours ago, BeauNidl3 said: There's no "stealth suggestion", I thought the Asashio was a lousy idea as soon as its details were released, I still hold that opinion and I don't think it should ever have been sold in the first place. Incidentally I love my Kamikaze Yes please sell me a Kaze as well and I'll be torping noobs like there is no tomorrow. The Kaze is so op its not even funny... Still I can shut it down when I face one. Depending on who is driving that is... Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #75 Posted May 11, 2018 6 minutes ago, Systergummi said: Yes please sell me a Kaze as well and I'll be torping noobs like there is no tomorrow. The Kaze is so op its not even funny... Still I can shut it down when I face one. Depending on who is driving that is... Yup, I've done a lot of mayhem with my Kamikaze, but if I'm caught with nowhere to run or hide it's very dead, very fast, fragile and not particularly quick, but quite nimble. It could use a buff really, another 5 kts speed and increase the torps range to 10km with the current base reload, it wouldn't be OP at all! Share this post Link to post Share on other sites