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Admiral_H_Nelson

New Soviet Commander Victor Znamenskiy has got "Battleship Commander" written all over him

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...or am I completely wrong as usual! :Smile_Default:

 

This is what I am referring to, for those who do not already know.

https://worldofwarships.eu/en/news/premshop/end-of-dubya-dubya-two/

 

See "End of WWII in Europe Marathon".

 

Final Reward:
10-skillpoint Soviet Commander Victor Znamenskiy

 

Preventative Maintenance:

    -45% to the risk of incapacitation of modules (instead of -30%)

Expert Marksman:

    +3 deg/sec to the traverse speed of the guns with a calibre of below 139 mm (instead of +2.5)
    +1 deg/sec to the traverse speed of the guns with a calibre of 139 mm and above (instead of +0.7)

High Alert:

    -20% to the reload time of the "Damage Control Party" consumable (instead of -10%)

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Would rather say RU DD. Why take PM on a BB, unless either RU BBs get garbage turrets or are prone to get the engine knocked out from actually having a citadel. And if the damage control works like Oktyabrskaya Revolutsiya, I do not think you need High Alert, unless you want to burn through those charges even faster.

 

The RU quasi-CL line of DDs meanwhile benefits from PM, from EM and might even take HA.

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Me, I'd put him on my Gremyaschy, Leningrad and Okhotnik. Sweet, sweet turret traverse improvement - and the combination of the other two special skills seem tailored for a destroyer captain!!!

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23 minutes ago, Procrastes said:

Me, I'd put him on my Gremyaschy, Leningrad and Okhotnik. Sweet, sweet turret traverse improvement - and the combination of the other two special skills seem tailored for a destroyer captain!!!

That's what I thought too. But I don't feel High Alart is for DDs. DCP is usually fast enough as it is.

 

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I though "BB" commander, because the three buffed skills are often recommended by the famous "Flamu" for battleships.

 

Of course he is a great, great player but not God.

 

Spoiler

Phew! That was close - a thunderbolt came out of the sky and only just missed me!

OK - I am impressed by your replies. He does seem best for the Russian Gunboat DDs. :Smile_honoring:

 

I might be an idiot, but at least I can admit to being wrong in the face of decent arguments! :Smile_smile:

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1 minute ago, Admiral_H_Nelson said:

I though "BB" commander, because the three buffed skills are often recommended by the famous "Flamu" for battleships.

 

Of course he is a great, great player but not God.

 

  Reveal hidden contents

Phew! That was close - a thunderbolt came out of the sky and only just missed me!

OK - I am impressed by your replies. He does seem best for the Russian Gunboat DDs. :Smile_honoring:

 

I might be an idiot, but at least I can admit to being wrong in the face of decent arguments! :Smile_smile:

Usually, Flamu's 1 pt pick is PT, not PM. And I'm not even sure whether he ever picks HA, given the superior 2 pt picks are EM and AR on BBs.

 

Typical BB tank build would be PT, EM, SI, CE, FP, BoS, AR, with AR likely being taken after CE. Any other specialist build (like secondary focused or AA) has even less spare points to put into HA, but might take PM (if you take 3 4 pt skills and have that one point left over to improve the durability of secondaries or AA). Other viable choice would be DCCA, if the ship has a spotter plane.

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21 minutes ago, Admiral_H_Nelson said:

I though "BB" commander, because the three buffed skills are often recommended by the famous "Flamu" for battleships.

 

Of course he is a great, great player but not God.

 

  Reveal hidden contents

Phew! That was close - a thunderbolt came out of the sky and only just missed me!

OK - I am impressed by your replies. He does seem best for the Russian Gunboat DDs. :Smile_honoring:

 

I might be an idiot, but at least I can admit to being wrong in the face of decent arguments! :Smile_smile:

 

I must admit, I've never taken the 'High Alert' skill on any of my destroyer captains. I'm by no means sure I'll take over other skills it even if I do manage to recruit commander Victor. But at least a swift reload on the Damage Control party is useful on just about any ship; as apart from having - for instance - a Smoke Screen Expert on the bridge of a British battleship (yes, Jack, I'm looking at you).

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23 minutes ago, Riselotte said:

Usually, Flamu's 1 pt pick is PT, not PM. And I'm not even sure whether he ever picks HA, given the superior 2 pt picks are EM and AR on BBs.

 

Typical BB tank build would be PT, EM, SI, CE, FP, BoS, AR, with AR likely being taken after CE. Any other specialist build (like secondary focused or AA) has even less spare points to put into HA, but might take PM (if you take 3 4 pt skills and have that one point left over to improve the durability of secondaries or AA). Other viable choice would be DCCA, if the ship has a spotter plane.

Sent you a private message. :Smile_Default:

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2 hours ago, Admiral_H_Nelson said:

...or am I completely wrong as usual! :Smile_Default:

 

This is what I am referring to, for those who do not already know.

https://worldofwarships.eu/en/news/premshop/end-of-dubya-dubya-two/

 

See "End of WWII in Europe Marathon".

 

Final Reward:
10-skillpoint Soviet Commander Victor Znamenskiy

 

Preventative Maintenance:

    -45% to the risk of incapacitation of modules (instead of -30%)

Expert Marksman:

    +3 deg/sec to the traverse speed of the guns with a calibre of below 139 mm (instead of +2.5)
    +1 deg/sec to the traverse speed of the guns with a calibre of 139 mm and above (instead of +0.7)

High Alert:

    -20% to the reload time of the "Damage Control Party" consumable (instead of -10%)

PM sounds more like a DD skill for DDs that are shot at a lot rather than something a BB would care much about.

EM is a must-have skill on quite a few soviet DDs at medium tiers.

HA indeed is more of a BB skill.

 

So, we have 2/3 skills very fit for BBs (EM and HA) and 2/3 for soviet DDs (PM and EM). Not sure what skills people deem important on soviet cruisers,  so I can't speak for that, but for now the commander doesn't seem all that BB-focused.

 

EDIT:

Aand here's what I get for not reading the whole thread, people already pointed this out and you even agreed with them :Smile-_tongue: Oh well :Smile_hiding:

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I think he will be good for the "Moskva", but he need some points more to exchange my actual 19 point captain!

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9 minutes ago, Major_Damage225 said:

Looking at Victor, i see him being used for gremmy and nikolai :Smile_hiding:

And Robotnik and Leningrad and several others

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3 hours ago, Admiral_H_Nelson said:

Preventative Maintenance:

    -45% to the risk of incapacitation of modules (instead of -30%)

Expert Marksman:

    +3 deg/sec to the traverse speed of the guns with a calibre of below 139 mm (instead of +2.5)
    +1 deg/sec to the traverse speed of the guns with a calibre of 139 mm and above (instead of +0.7)

High Alert:

    -20% to the reload time of the "Damage Control Party" consumable (instead of -10%)

Not going to argue against its usefulness on BBs, you can make good use of all 3 of those skills

Not sure how that would go on VMF cruisers, but on their DDs this wouldn't be bad either

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Speaking of Victor, i have the mission ingame but it dosent register(500shell hits), taking the bug is still there, hasnt been fixed yet? :Smile_amazed:

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8 minutes ago, Major_Damage225 said:

Speaking of Victor, i have the mission ingame but it dosent register(500shell hits), taking the bug is still there, hasnt been fixed yet? :Smile_amazed:

Are you using tier 6+ Soviet ship?

 

I think in-game it says t4+ while on portal it's t6+, just go with the higher one to be safe

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8 minutes ago, Major_Damage225 said:

Speaking of Victor, i have the mission ingame but it dosent register(500shell hits), taking the bug is still there, hasnt been fixed yet? :Smile_amazed:

 

(Was asking about the russian ship too.)

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5 minutes ago, wilkatis_LV said:

Are you using tier 6+ Soviet ship?

 

I think in-game it says t4+ while on portal it's t6+, just go with the higher one to be safe

Aahh so that was it then, ok guess its time to dust off Kutuzov, thnx :Smile_honoring:

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With those traits he may very well be build to fit all classes but CVs ... I can see myself using him on all Russian Premiums With a comfortable home in either Khaba or Grozovoi

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A public word of praise for an excellent message on this subject sent to me by @Riselotte   :Smile_honoring:

 

It contained lots of excellent advice, but a little devil on my shoulder is telling me to keep it to myself because it is too valuable to share - even with fellow forumites!  :Smile_Default:

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WG having such a great sense for creating requirements for those unique commanders. We had to spit sweat to get Jean Honore, and now for this Russian dude 1 day of grind is enough.

 

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1 hour ago, Admiral_H_Nelson said:

A public word of praise for an excellent message on this subject sent to me by @Riselotte   :Smile_honoring:

 

It contained lots of excellent advice, but a little devil on my shoulder is telling me to keep it to myself because it is too valuable to share - even with fellow forumites!  :Smile_Default:

Let me guess, skipper works best with Gremyaschy and Nikolai right :Smile-_tongue::Smile_trollface:

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4 minutes ago, Major_Damage225 said:

Let me guess, skipper works best with Gremyaschy and Nikolai right :Smile-_tongue::Smile_trollface:

I did argue on Gremyaschiy, Nikolai, eh... Is there a reason to take PM on Nikolai? Does it lose its turrets often? And both are ships you'd at best find in a SC.

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Plot twist:

 

The shtick of stronk Russian BBs is going to be Octoblyatskaya Revolutskayak'y Damage Control Party with a 5 seconds active time and 20 seconds reload, so using the High Alert skill only shaves off 2 seconds (4 seconds with the speshul tovarish capitan skill).

 

:Smile_trollface:

 

 

I for one would be looking to put that captain to use on my Gremyashchy, Okhotnik andLeningrad, they certainly can use the additional turret traverse rate and the improved Preventative Maintenance is incredibly useful on DDs.

 

 

One thing I don't like about all the special commanders coming in droves lately though is that I have to train those captains up and find replacement commisions for my existing captains, which kind of feels like a waste of perfectly capable 19 point captains but with the improved skills my inner min-max OCD (not really an OCD, but you catch my drift) just begs me to use them for the objectively better skills ... I mean where am I to put those existing captains to use when I have objectively superiour captains? It's a commander skill powercreep and I'm pretty sure I don't like it.

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