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Mastadans

Torpedo dud

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How is it possible that not a single torpedo fails? BBs got a sh*tload of dispersion, cruisers quite a low damage, and DDs? They can spam like 18 torpedos and no fail? What about the torpedo belt? Seems useless.

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Well there are these so-called WASD-hax ;)

Also RNG affects the spread of your torpedoes, sometimes creating beautiful ship-sized gaps!

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They are, by dmg saturation mechanic. Just yesterday i launched a full spread of torps in a  70% hp left DD ( 1 ijn torp should be enough to kill it). He receive them all but he didnt die :)

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oh, that must be why DDs torp average damage stats are always lower than any other class and only have hit percentages of about 10%... wait...

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26 minutes ago, Mastadans said:

How is it possible that not a single torpedo fails? BBs got a sh*tload of dispersion, cruisers quite a low damage, and DDs? They can spam like 18 torpedos and no fail? What about the torpedo belt? Seems useless.

:Smile_facepalm:

....you want to try it with out the torpedo belt?

 

Yes battle ships have it really hard these days...the thickest armour the biggest guns, great heal ability some are nearly as fast as a cruiser and some can take you out from the other side of the map....how do you cope?

look if your bothered about getting hit by torpedo's all the time try WASD or just don't play fat, lazy, cant turn in time battle ships...simple really...or just accept that DD's are the counter to BB's and play a bit better, change your course frequently so they cant lock on to with dead certainty.

 

 

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Because torpedoes are easily defeated with the slightest application of WASD.

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54 minutes ago, Mastadans said:

How is it possible that not a single torpedo fails? BBs got a sh*tload of dispersion, cruisers quite a low damage, and DDs? They can spam like 18 torpedos and no fail? What about the torpedo belt? Seems useless.

Torps also have some dispersion (that has a nasty habit of creating gaps in exactly the wrong place of your torpedo spread) and there's not a single weapon in this game that can mechanically fail other than the mounts being damaged/destroyed by enemy fire (mainly because it would be tremendously frustrating if your guns randomly jammed or torpedoes - hard to land as they are - failed to detonate).

 

Torpedo belt on battleship is not useless - it reduces damage and flooding chance.

 

Also, torpedoes on typical engagement ranges are the least reliable weapon due to their travel time - spotted torps can be dodged, NOT spotted torps can end up never getting close to a ship that (expecting torps or just incidentally maneuvering for some other purpose) changes course or speed... and even if that doesn't happen, unless you're a battleship moving perpendicular to the torps, you can often dodge the salvo completely or severely limit the number of torps taken - and torpedoes tend to have atrocious reload times, meaning that you can't get more reliable damage by spamming your shots over and over again (as is the case with guns, especially the lower caliber ones).

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4 minutes ago, SeaWolf7 said:

:Smile_facepalm:

....you want to try it with out the torpedo belt?

 

Yes battle ships have it really hard these days...the thickest armour the biggest guns, great heal ability some are nearly as fast as a cruiser and some can take you out from the other side of the map....how do you cope?

look if your bothered about getting hit by torpedo's all the time try WASD or just don't play fat, lazy, cant turn in time battle ships...simple really...or just accept that DD's are the counter to BB's and play a bit better, change your course frequently so they cant lock on to with dead certainty.

 

 

Thick armour is useless against torps and fire. Biggest guns to hit what? 20-30% of a precise aimed shot luckily? Great heal ability is useless against torpedoes and citadels. DDs are to counter  BBs, maybe, but in RL they will piss their pants close to a BB.

What really happens here is what happens also to WoT. There are almost no good spotters. Give me three good DDs and all the other ships one less tier than the enemy, and it's a victory. 

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1 minute ago, Mastadans said:

Thick armour is useless against torps and fire. Biggest guns to hit what? 20-30% of a precise aimed shot luckily? Great heal ability is useless against torpedoes and citadels. DDs are to counter  BBs, maybe, but in RL they will piss their pants close to a BB.

What really happens here is what happens also to WoT. There are almost no good spotters. Give me three good DDs and all the other ships one less tier than the enemy, and it's a victory. 

go play DDs for half a year, then come back.

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4 minutes ago, Loran_Battle said:

go play DDs for half a year, then come back.

 

Well, he does play DDs.

He can't make them perform though for some reason despite them being "so overpowered".

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14 minutes ago, Mastadans said:

Give me three good DDs and all the other ships one less tier than the enemy, and it's a victory. 

Try training room, if you get bored winning there move to coop battles, if you lose there alot move back to WOT!

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25 minutes ago, Mastadans said:

Thick armour is useless against torps and fire.

Torpedo belt significantly reduces torp alpha and flooding chance.

As for fire, yes, armor doesn't help - it does, however, help against HE alpha.

 

25 minutes ago, Mastadans said:

Biggest guns to hit what?

Citadels of enemy cruisers (sometimes even battleships) for MASSIVE damage.

 

25 minutes ago, Mastadans said:

20-30% of a precise aimed shot luckily?

Well, that accuracy would be a dream come true for torps. Also, a well aimed shot has MUCH better hit ratio unless you're

a) shooting a destroyer

or

b) shooting at extreme ranges (the kind of ranges where torps and precise cruiser guns don't even reach)

 

25 minutes ago, Mastadans said:

Great heal ability is useless against torpedoes and citadels.

As for heal - remember, how you complained that good armor doesn't help against fires? Here's your thing to help with fires.

As for citadels - remember, how you complained that good armor doesn't help against fires? Here's what it does help against.

 

25 minutes ago, Mastadans said:

DDs are to counter  BBs, maybe, but in RL they will piss their pants close to a BB.

In real life they are also much cheaper to build and operate - you could get yourself a battleship or a whole bunch of destroyers. What we have in this game, however, is a one player -> one ship situation. We don't have players operating a bunch of DDs or getting respawns. We also don't have an economy where you can't afford to lose a battleship because such an expense would ruin you. I know it's not a naval game, but if you want mighty battleships, perhaps you should try EVE Online.

 

 

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24 minutes ago, Mastadans said:

Thick armour is useless against torps and fire. Biggest guns to hit what? 20-30% of a precise aimed shot luckily? Great heal ability is useless against torpedoes and citadels. DDs are to counter  BBs, maybe, but in RL they will piss their pants close to a BB.

 

2eFowGA.jpg

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22 minutes ago, El2aZeR said:

 

Well, he does play DDs.

He can't make them perform though for some reason despite them being "so overpowered".

Typical post of a statwhore. Being a good or bad player doesn't make difference if it's right or wrong.

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5 minutes ago, Mastadans said:

Being a good or bad player doesn't make difference if it's right or wrong.

 

It's a good clue as to who is right and wrong though.

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4 minutes ago, Mastadans said:

Typical post of a statwhore. Being a good or bad player doesn't make difference if it's right or wrong.

 

Well it does.
It ****ing does.

 

A bad player that plays poorly and talks in a way that shows he understands NOTHING about the game has an opinion on game balance that has about the same credibility as a chimpanzee perfoming open heart surgery.
Come to think of it, I'd trust that chimp over this game's average player. At least the chimp is able to learn.

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40 minutes ago, Mastadans said:

Thick armour is useless against torps and fire. Biggest guns to hit what? 20-30% of a precise aimed shot luckily? Great heal ability is useless against torpedoes and citadels. DDs are to counter  BBs, maybe, but in RL they will piss their pants close to a BB.

What really happens here is what happens also to WoT. There are almost no good spotters. Give me three good DDs and all the other ships one less tier than the enemy, and it's a victory. 

Oh look, the good old "make games realistic, battleships should stomp everything" argument. Double standards at its best. Okay, let's introduce torpedo duds. Let's also reduce battleship accuracy to the realistical ~3% rather than ~30% and put Longlance torpedoes into the game that will wreck ships with a single hit. Also remove the aircraft carrier limit and allow them to launch every single aircraft in their hanger at the same time to overwhelm surface ships with a combined massive airstrike of a couple hundred bumbers.

 

Oh, almost forgot, we'd need duds for main battery shells too. I wonder how people would like it when their big bad battleships only lands two or three hits for every 100 shots and it then turns out to be a dud due to a faulty fuze ...

 

8 minutes ago, Mastadans said:

Typical post of a statwhore. Being a good or bad player doesn't make difference if it's right or wrong.

It does make a difference of how well you understand the subject however. Who'd you believe more, someone who's competent in the matter that's being discussed, or someone who's not?

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2 minutes ago, Mastadans said:

Typical post of a statwhore. Being a good or bad player doesn't make difference if it's right or wrong.

Typical response of a... person with limited understanding of the issue.

 

WoWs is a game. All the weapons in it are game mechanics. The primary concerns where it comes to a multiplayer game are how enjoyable and how balanced the game is. The current torp mechanics would be Wrong:

 - if it was unbalanced (stats - including yours - strongly suggest that it's not)

 - if it was frustrating (more debatable but the behavior of torps is pretty predictable - and the methods of counterplay pretty straightforward)

 

On the contrary, if torps were to occasionally fail to detonate:

 - would it be balanced? Obviosuly not (since torps are balanced now) - so introducing such a mechanic would be WRONG unless accompanied by suitable buffs (probably making torps much more devastating or giving them much shorter reloads)

 - would it be enjoyable? Obviosuly not - DD players would feel robbed of damage earned by launching a well-placed torps while the targets struck would always feel unlucky if damaged (especially if the torps were dealing much more damage to compensate for lack of reliability).

 

What you're suggesting is - in its most basic form - the very essence of a bad addition to current game mechanics, even if accompanied by buffs that would restore balance.

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2 hours ago, Mastadans said:

How is it possible that not a single torpedo fails? BBs got a sh*tload of dispersion, cruisers quite a low damage, and DDs? They can spam like 18 torpedos and no fail? What about the torpedo belt? Seems useless.

Hello,

 

Did you perchance fire at very close range to your intended target?

 

There is a minimum arming range.

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LiSEWMy.jpg

 

Everything but pointing and laughing would be wasted anyway - OP has made that one pretty clear already.

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4 hours ago, Mastadans said:

How is it possible that not a single torpedo fails? BBs got a sh*tload of dispersion, cruisers quite a low damage, and DDs? They can spam like 18 torpedos and no fail? What about the torpedo belt? Seems useless.

No shells are duds either. And those same BBs you mention have about 10x the accuracy they had in reality. In other words because this is a GAME

 

Also you probably have a keyboard, right? Maybe, I dunno, consider using it every once in a while? I'd recommend you to try the WASD keys first

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Well this thread sure is.... Minimally exceptional

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3 hours ago, Mastadans said:

Typical post of a statwhore. Being a good or bad player doesn't make difference if it's right or wrong.

The thing is that in this case you are, as others already have said, wrong.

 

Torps are the most unreliable weapons in the game due to:

- Generally long reload times.

- A weapon you can spot in a myriad of ways.

- You can simply make small adjustments in your manuvering and be untouchable.

- Damage saturation affects torps hard.

- Very limited range compared to guns.

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8 hours ago, Mastadans said:

How is it possible that not a single torpedo fails? BBs got a sh*tload of dispersion, cruisers quite a low damage, and DDs? They can spam like 18 torpedos and no fail? What about the torpedo belt? Seems useless.

You sound frustrated, and probably with good cause, because you have played slightly more than a 1000 games and are already at tier IX.  You are making learning this game exceptionally hard on yourself.  I would recommend you drop down a few tiers and get more experience; and this should help with many of the problems you are facing.

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