[MDIV] Blechhaube [MDIV] Beta Tester 220 posts 14,133 battles Report post #1 Posted April 25, 2018 This post is rather dedicated to the WoWs developement team. But some of you captains out there might see it enlightening as well. Hopefully this gives the developement team some anchors to work with to improve the online gaming behaviour of their playerbase. I'd like to introduce you to a very interesting blog in matters of psychology of video games: https://platinumparagon.wordpress.com/2018/04/17/the-psychology-of-improving-online-gaming-behaviour/ Based on studies in League of Legends they came up with a simple low cost solution that will decrease the cases of harrasement about 10 %. What did they do? "Messages such as ‘Teammates perform worse if you harass them after a mistake’ in red, and ‘Players who cooperate with their teammates win more games’ in blue reduced the number of in-game reports compared to the control group." Messages in blue and red it is to make a change? That simple? Well, yes accordingly to The Optimus Experiment thats all it takes to make a change to some people. The solution by the author platinumparagon is quite straight forward: "Evidence suggests that the likelihood of winning an online game where harassment is taking place is reduced. While at Riot Games, Dr Lin conducted a study within over 10 million League of Legends games where information stating this was included. Equipping players with this knowledge led to a reduction in negative online gaming behaviour. " Than she goes deeper to the core: " A key intervention for reducing negative online behaviour is framing harassment as a cost-benefit analysis. Players should be made aware that if they engage in negative behaviour, they are more likely to lose and will then receive fewer in-game rewards. This is a cost-effective strategy for game developers as it simply involves displaying text in-game or during loading screens." I will definetly look into the blog more often now. I find it very encouraging the issue of peoples behaviour in video games is adressed so seriously. Platinumparagon already wrote more articles to the topic in her series. Feel free to have a look there . In this regard I keep faith in the developement team of WoWs they will improve their game in this matter, if you take in account the recent changes in Update 0.7.4 . Have a good day Blechhaube PS: I know for granted wargaming staff cares! As @MrConway and @Crysantos proved so often :D (Sorry guys for tagging you here, but people rather argue about wether you take it in to account or not. ) Edit: 1) I recently found another approach to adress toxic behaviour by Jeff Kaplan. Overwatch introduces the Avoid as Teammate Update to give the player the control of his game experience. It means you can block up to 2 players for 7 days off your matchmaker. They limited the number of players due to concerns of matchmaking queues. Thats a very interesting approach, but the limtis of players you can block makes it almost too much of an effort to be implemented. I guess they want to test it first before they raise the limit. This might become more valuable in the future. Spoiler 2) 16.07.2018 New endoresment system in overwatch seems to work What is this? https://www.polygon.com/2018/7/2/17527694/overwatch-endorsements-how-to-level-up-explainer Prove by statistics here: https://us.forums.blizzard.com/en/overwatch/t/our-progress-so-far/159046 16 1 Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #2 Posted April 25, 2018 20 minutes ago, Blechhaube said: This post is rather dedicated to the WoWs developement team. you know that development team doesnt read EU forums... 2 3 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #3 Posted April 25, 2018 But they do... 1 Share this post Link to post Share on other sites
FishDogFoodShack Players 685 posts 5,858 battles Report post #4 Posted April 25, 2018 Alternatively, WG needs to stop pandering to the lowest common denominator. I guarantee I would be less salty if the population of this game was better at using their brain than a small rodent, and ultimately more useful than a light breakfast. The degradation of skill here over time is appalling. 1 Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #5 Posted April 25, 2018 42 minutes ago, ColonelPete said: But they do... if by development you mean mods then yes. but production team doesnt. you see sub_octavian every leap year and that is that. he is much more active on reddit. mrconway is closest link to production team, but he isnt in production team Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #6 Posted April 25, 2018 (edited) Alle 4/25/2018 alle 17:19, Blechhaube ha scritto: "Messages such as ‘Teammates perform worse if you harass them after a mistake’ in red, and ‘Players who cooperate with their teammates win more games’ in blue reduced the number of in-game reports compared to the control group." So red = bad, blue = good? No *edited* wonder why bad players are drawn to the borders and stay as far away from enemies as they can, they're blue lines and red dots ! Edited May 3, 2018 by NickMustaine Inappropriate language 4 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7 Posted April 25, 2018 Well, if this is about ingame reports then it's worthless for WoWs as only the chat report function actually does anything. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #8 Posted April 25, 2018 39 minutes ago, robihr said: if by development you mean mods then yes. but production team doesnt. you see sub_octavian every leap year and that is that. he is much more active on reddit. mrconway is closest link to production team, but he isnt in production team Nope... Your leap years seem to be short: https://forum.worldofwarships.eu/profile/538977351-sub_octavian/ https://forum.worldofwarships.eu/profile/500153698-tuccy/ And that does not register their reading... Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #9 Posted April 25, 2018 58 minutes ago, ColonelPete said: Nope... Your leap years seem to be short: https://forum.worldofwarships.eu/profile/538977351-sub_octavian/ https://forum.worldofwarships.eu/profile/500153698-tuccy/ And that does not register their reading... He was using hyperbole to make a point, you linking two posts doesn't prove him wrong in an overall sense, and you have no idea what they read so your last sentence is misleading and baseless. Tell us, why is it you're so obviously holding up a banner for everything our game sponsors do? Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #10 Posted April 25, 2018 1 hour ago, ColonelPete said: Nope... Your leap years seem to be short: https://forum.worldofwarships.eu/profile/538977351-sub_octavian/ https://forum.worldofwarships.eu/profile/500153698-tuccy/ And that does not register their reading... they are mostly reading/posting in announcements and PTS section of the forum. and usually they come to specific topics if they are mentioned with @. very rarely they are reading/replying to random threads cause 90% of them are usually just whine threads. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #11 Posted April 25, 2018 2 hours ago, FishDogFoodShack said: Alternatively, WG needs to stop pandering to the lowest common denominator. I guarantee I would be less salty if the population of this game was better at using their brain than a small rodent, and ultimately more useful than a light breakfast. The degradation of skill here over time is appalling. You know what? pandering, catering, to the low denominator is catering to the masses. the population of this game it's what we got. For better or for the worst. you saw what happen very recently when WG turned up the heat (ultimate frontier op) and what a wipe out that was. Even for the specials ones the degradation of skill over time perhaps it's not a bad thing, maybe it means the community it's growing. I don't have stats numbers and stuff but I see the numbers of on-line players it's higher than when I started. WG announced several measures taken and yet to take to address the issue, let's see. Meanwhile I saw a thread a few days ago, and one of the things in there was clans should not accept people under 50% WR. And we are as strong as our weakest link... so... Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #12 Posted April 25, 2018 1 hour ago, robihr said: they are mostly reading/posting in announcements and PTS section of the forum. and usually they come to specific topics if they are mentioned with @. very rarely they are reading/replying to random threads cause 90% of them are usually just whine threads. That sounds a lot different than " you know that development team doesnt read EU forums... " And yes, they read other stuff too. Sometimes you can see them browsing a topic or voting on posts. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #13 Posted April 25, 2018 11 minutes ago, ColonelPete said: That sounds a lot different than " you know that development team doesnt read EU forums... " Exageration can be humor, und humor ist sehr verboten ! Share this post Link to post Share on other sites
[MDIV] Blechhaube [MDIV] Beta Tester 220 posts 14,133 battles Report post #14 Posted April 26, 2018 Did anybody of you actually read the mentioned blog? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #15 Posted April 26, 2018 I did. It was very interesting. I agree with you that WG could learn something from the blog. 1 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #16 Posted April 26, 2018 My suggestion to reduce toxicity in chat is for Wg to find a way to increase player skill and to punish bad play by whatever means necessary. This alone would decrease toxicity by a fair amount. 3 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #17 Posted April 26, 2018 On 4/25/2018 at 7:19 AM, Blechhaube said: ...Evidence suggests that the likelihood of winning an online game where harassment is taking place is reduced... So in other words, those individuals ranting in chat, no matter how well they played, are actually a liability to their teams performance? 1 1 Share this post Link to post Share on other sites
Namuras ∞ Beta Tester 417 posts 8,503 battles Report post #18 Posted April 26, 2018 2 hours ago, Blechhaube said: Did anybody of you actually read the mentioned blog? I did read it, but i am not sure how much of it can be applied to WoWs and reproduce the same results. As far as i am aware: the MM in LoL is different than the one we have. Players are more closely matched by their skill. Also there are only 5 Players per Team. So making 1/5th of the team potentionally play worse by telling them they are windowlickers will have a greater effect on the overall outcome. While i personally don't mind WG putting messages like that into the loading screen, but i know they wouldn't change my behaviour. I enjoy the rage and the salt in these games. My own almost as much as other peoples and can't for the life of me understand how players can take it seriously. 1 Share this post Link to post Share on other sites
_LordLucan Players 161 posts 6,266 battles Report post #19 Posted April 26, 2018 1 hour ago, Culiacan_Mexico said: ...Evidence suggests that the likelihood of winning an online game where harassment is taking place is reduced... Evidence suggests that teams that are winning don't have much to harass about, unlike the the loosing side... Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #20 Posted April 26, 2018 1 hour ago, _LordLucan said: Evidence suggests that teams that are winning don't have much to harass about, unlike the the loosing side... It might just be me, but I see 'comments' from some players fairly early in games; often within the first five minutes of the game. During the game I rarely have time to check chat, but afterwards the battle is decided, I sometimes see these bizarre rants about things I don't understand. It sometimes surprises me to find someone is ranting about me in chat for reasons unknown... even more so they text me after the battle to cuss and scream. I have been told more than once "Learn to play DDs!". In most case, the ranters in chat would be better off using their energy to play their ships better. 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #21 Posted April 26, 2018 Easiest solution? Remove chat and let players only communicate by F-Key commands Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #22 Posted April 28, 2018 On 4/25/2018 at 4:19 PM, Blechhaube said: This post is rather dedicated to the WoWs developement team. But some of you captains out there find it enlightening as well. Hopefully this gives the developement team some anchors to work with to improve the online gaming behaviour of their playerbase. I'd like to introduce you to a very interesting blog in matters of psychology of video games: https://platinumparagon.wordpress.com/2018/04/17/the-psychology-of-improving-online-gaming-behaviour/ Based on studies in League of Legends they came up with a simple low cost solution that will decrease the cases of harrasement about 10 %. What did they do? "Messages such as ‘Teammates perform worse if you harass them after a mistake’ in red, and ‘Players who cooperate with their teammates win more games’ in blue reduced the number of in-game reports compared to the control group." Messages in blue it is to make a change? That simple? Well, yes accordingly to the The Optimus Experiment thats all it takes to make a change to some people. The solution by the author platinumparagon is quite straight forward: "Evidence suggests that the likelihood of winning an online game where harassment is taking place is reduced. While at Riot Games, Dr Lin conducted a study within over 10 million League of Legends games where information stating this was included. Equipping players with this knowledge led to a reduction in negative online gaming behaviour. " Than she goes deeper to the core: " A key intervention for reducing negative online behaviour is framing harassment as a cost-benefit analysis. Players should be made aware that if they engage in negative behaviour, they are more likely to lose and will then receive fewer in-game rewards. This is a cost-effective strategy for game developers as it simply involves displaying text in-game or during loading screens." I will definetly look into the blog more often now. I find it very encouraging the issue of peoples behaviour in video games is adressed so seriously. Platinumparagon already wrote more articles to the topic in her series. Feel free to have a look there . In this regard I keep faith in the developement team of WoWs they will improve their game in this matter, if you take in account the recent changes in Update 0.7.4 . Have a good day Blechhaube PS: I know for granted wargaming staff cares! As @MrConway and @Crysantos proved so often :D (Sorry guys for tagging you here, but people rather argue about wether you take it in to account or not. ) Interesting, thanks for that! 2 Share this post Link to post Share on other sites
[_OPC_] morgoroth Players 454 posts 17,354 battles Report post #23 Posted April 28, 2018 HAHAHAHAHA ... bullcrap ... you can't change ppl behaviour just by being nice. First WoWs is not LoL ... different play styles different speeds. Second it won't change the mentality of majority of the players. Nothing will change. A good start would be for WG to determine what is really causing the "toxicity". Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #24 Posted April 28, 2018 1 hour ago, morgoroth said: HAHAHAHAHA ... bullcrap ... you can't change ppl behaviour just by being nice. First WoWs is not LoL ... different play styles different speeds. Second it won't change the mentality of majority of the players. Nothing will change. A good start would be for WG to determine what is really causing the "toxicity". You're extremely sure of yourself, considering that OP's mentions a bit of actual research while you're just going with your gut feeling. Behavior and thought process of people is a complicated thing - and, at times, an easily influenced one. Sometimes in bizzare ways. My favourite example is the anchoring heuristics. It works roughly like this: Quote In another study by Tversky and Kahneman, participants observed a roulette wheel that was predetermined to stop on either 10 or 65. Participants were then asked to guess the percentage of the United Nations that were African nations. Participants whose wheel stopped on 10 guessed lower values (25% on average) than participants whose wheel stopped at 65 (45% on average). So yeah. If the (supposedly random) number shown on the spinning wheel can change peoples' estimate of things related to UN membership in Africa, I'm pretty sure it doesn't sound all that outlandish that a bunch of "don't be a [edited], it doesn't help" tips on the match-loading screen might end up having a measurable impact on how often and how severely people end up being a [edited] in the game. Will something like this eliminate people raging in chat? Of course not. But an improvement doesn't stop being an improvement just because it's not a reduction by 100%. They might just as well try this and test if it has any effect - it's not like coding a couple lines of text to appear in places where text already does appear is something that would take lots of precious resources anyway. 2 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #25 Posted April 28, 2018 On 4/26/2018 at 5:43 PM, Jethro_Grey said: My suggestion to reduce toxicity in chat is for Wg to find a way to increase player skill and to punish bad play by whatever means necessary. This alone would decrease toxicity by a fair amount. Epic told mate :) gg totally agree ;) Share this post Link to post Share on other sites