Jump to content
Sign in to follow this  
You need to play a total of 50 battles to post in this section.
ThinderChief

Call that FAIR Match making?

124 comments in this topic

Recommended Posts

[SNUBS]
Players
1,300 posts
6,880 battles
Just now, ThinderChief said:

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZ. At least in Facbook we have a block button.

its hard is it not! when the world does not share your opinion. 

Share this post


Link to post
Share on other sites
[TOXIC]
Players
4,423 posts
11,318 battles
1 minute ago, ThinderChief said:

Errr. Are you here to debate the topic or only to shine up your aura?

But there is no topic, you see. When people tell you that you're wrong, you simply discard their opinion. When they point out to their credibility (you know, being actually good at the game) you claim that they're chest-banging. How deep in denial can you be?

 

3 minutes ago, ThinderChief said:

You're so much into yourself you just forgot that you have to rely on how many team mates again?  Can i laugh? This game doesn't resolve around YOU.

 

Wait. Do you seriously believe that, across your 1500 games in Shima, your lack of success compared even to the ship average is BECAUSE OF TEAM MATES!?

 

4 minutes ago, ThinderChief said:

So bringing up your personal record have absolutely NO relevance to me because it means nothing without a good team around you, as long as you keep writing B.S (i reiterate it's complete "me, me me" B.S) you're not going to make an impression on me, you better get over it.

The team is part of the environment you have to deal with. Sometimes your team is relatively bad, sometimes it's good. On average it's, well, average. Recognizing what you can expect from your teammates and making the best use of their capabilities while minimizing the impact of their incapability is part of personal skill that - across hundreds and thousands of games - determines your winrate.

The same goes for team composition, btw - you don't play the same when there's a CV and when there's none. You don't play the same against 3 DMs and against a team that has no Radar. Adjusting your playstyle to the situation is important, you know?

 

9 minutes ago, ThinderChief said:

How do i need the sympathy of flamers which sole intention when they write in a topic is to show the rest of the world how better they are? Seriously you overestimate yourself. A lot.

Well, I don't know how (and why) - your reasons for starting this thread are truly mysterious. Your behavior in it, however, paints a pretty clear picture.

Share this post


Link to post
Share on other sites
Players
2,165 posts
3 minutes ago, ThinderChief said:

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZ. At least in Facbook we have a block button.

 

You can block posters on this (and most) forum if you're too fragile to read what they say to you.

The Facebook generation really has earned the term snowflake and lives up to it.

 

Reading the thread you've been offered very good advice, if you decide not to act on it then I hope you're on the enemy team and not mine.

Share this post


Link to post
Share on other sites
[SNUBS]
Players
1,300 posts
6,880 battles

mye this  topic is better of closed idd. this guy  will not learn ever.

Share this post


Link to post
Share on other sites
Players
1,048 posts
21,637 battles
2 minutes ago, GarrusBrutus said:

- TOPIC CLOSED - incoming in 3,2,1.....

The usual mediocrity of those who take themselves for "THE WORLD". 

 

Don't worry in a few month, i will be proven right again and you my dear sirs, can seat on your stats. Have a good day.

LOL-2.jpg

 

Just now, lameoll said:

mye this  topic is better of closed idd. this guy  will not learn ever.

 

From you no, i wont better not catch what you have. Thanks.

Share this post


Link to post
Share on other sites
[NWP]
Players
1,938 posts
12,778 battles

In other news, Paris weather forecast predicts 17 degrees and showers this weekend. So all those planning to go there for a citytrip: reconsider.

 

 

Share this post


Link to post
Share on other sites
[SNUBS]
Players
1,300 posts
6,880 battles
1 minute ago, ThinderChief said:

From you no, i wont better not catch what you have. Thanks.

thats what im saying you will never *catch* real skills 

Share this post


Link to post
Share on other sites
[TOXIC]
Players
4,423 posts
11,318 battles
3 minutes ago, ThinderChief said:

From you no, i wont better not catch what you have. Thanks.

The dreaded disease that makes you go all green (in extreme cases blue or even purple)... but don't worry, it doesn't seem like you're in the risk group :Smile_teethhappy:

Share this post


Link to post
Share on other sites
Players
3,168 posts
9,352 battles
25 minutes ago, ThinderChief said:

Because 5 radars per team is not excessive perhaps? You guys make me laugh, a lot.

can you explain where do you see 5 radars per team.

in your team there is only 1 sure radar (missouri), chapayev is questionable (cause he may have stock hull that doesnt have radar) and yueyang is usually using smoke in randoms.

in enemy team there 3 radars (missouri, moskva and new orleans), with 3 possible but not probable ones (neptune, yueyang and hsienyang). and i say not probable cause most people use smoke in randoms for both uk cl and pan asian dd.

Share this post


Link to post
Share on other sites
[L4GG]
Players
1,705 posts
6,682 battles
6 hours ago, ThinderChief said:

That's correct. I sold ALL my radar ships and i'm happy with that, at least my stats reflects my level of skills not that of my ship, it's even the opposite

Wrong.

your stats (whatever they are) reflects your skill levels in an adverse environment.

if they are going down, your skill level it's not good enough to fight in an disadvantageous position.

you have to accept this fact (if they are going down)

And work that point.

When you crack that point, when you manage to maintain or grow your skill levels while in an disadvantage position you will turn in a better player, than the most.

 

You made a choice. Now, made it work, evade frustration.

 

 

Share this post


Link to post
Share on other sites
Players
966 posts
5,003 battles

75k average shima damage say nope: not a problem. Op should just put some more effort in and get a bit better. The notion that shima was weak is also far from true. It's the best dd to counter an enemy push with. 

 

Looking forward to the buff, should allow for some shenanigans. 

Share this post


Link to post
Share on other sites
[GRKEN]
[GRKEN]
Players
612 posts
15,066 battles

OP, you are not serious, you blame radar ships yet your results in radar ships are rather poor.... If they are so over powered as you claim them to be why are you performing so badly in them? (That goes even if we accept your assumption that Shima is a bad ship.

Share this post


Link to post
Share on other sites
[NWP]
Players
1,938 posts
12,778 battles
38 minutes ago, tsounts said:

OP, you are not serious, you blame radar ships yet your results in radar ships are rather poor.... If they are so over powered as you claim them to be why are you performing so badly in them? (That goes even if we accept your assumption that Shima is a bad ship.

I tried that approach. But he called it 'gossip' and 'b.s.' and he predicts 'to be proven right in a couple of months'.

  • Funny 2

Share this post


Link to post
Share on other sites
Players
2,735 posts
10,310 battles
10 minutes ago, 159Hunter said:

I tried that approach. But he called it 'gossip' and 'b.s.' and he predicts 'to be proven right in a couple of months'.

 

oh you should see his opening posts :Smile_veryhappy:

 

"Hi guys, this is my first post, and I have 300 games, but I know better then all of you combined"

 

Then amongst the others Flamu came and gave him advice, so he got the answer something like
"f off you and your advices, I adopted my own playstyle and mine is better then yours. who are you to think you are smart enough to give me advice"

 

:Smile_veryhappy:

 

A great way to introduce yourself to the forum as the new player. Thats why I didn't bother with him from the first post :Smile_veryhappy:

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
[SCRUB]
[SCRUB]
Players
3,316 posts
11,030 battles
10 hours ago, GarrusBrutus said:

What a bunch of crybaby [edited]. Git gud scrub

Don't associate us with him

  • Funny 1

Share this post


Link to post
Share on other sites
Players
1,048 posts
21,637 battles

Dear sirs, i had a hard uprising, it takes a lot more than a bunch of under grown cyberbullies to move me.

 

When you'rte finished perhaps you could go flame-bate someone else? 

 

:cap_haloween:

Share this post


Link to post
Share on other sites
[GRKEN]
[GRKEN]
Players
612 posts
15,066 battles
3 hours ago, ThinderChief said:

Dear sirs, i had a hard uprising, it takes a lot more than a bunch of under grown cyberbullies to move me.

 

When you'rte finished perhaps you could go flame-bate someone else? 

 

:cap_haloween:

Noone is bullying you but since you take it that way then you probably have some ego issues.  Perhaps it's the text type that makes you feel that you are being trolled, everyone had tried giving you advice but you are not willing to take it.

Can someone close this thread? Too much OP trolling in here...

Share this post


Link to post
Share on other sites
[XTREM]
Beta Tester
172 posts
13,372 battles

Good example of the current situtaion of the game seriously couse of the player pool .

seriously A T10 complaining about MM ... 

But it is a lot easier to complain at the forum then to learn how to deal with those ships and radar ...As I said current player pool is kinda like this and no MM how marvelous it is can fix this ... ...

 

 

Share this post


Link to post
Share on other sites
Players
1,048 posts
21,637 battles
29 minutes ago, DanottiTR said:

Good example of the current situtaion of the game seriously couse of the player pool .

seriously A T10 complaining about MM ... 

But it is a lot easier to complain at the forum then to learn how to deal with those ships and radar ...As I said current player pool is kinda like this and no MM how marvelous it is can fix this ... ...

 

 

 

It's a lot easier to flame a poster who voices a different opinion on the basis of your stats and call for topics to be shut down than to admit to bullying them and to assess issues.

 

That's one reason W.G have a mind of their own and wont take your opinion into account so often, they don't care your stats, they care the reality of the game for players ranging from complete beginners to top.

 

What we see in this topic is what happened several time over when someone point out FACTS and you don't like them, having better stats doesn't make you right but you wont get it since yours rely solely on your belief that your stats makes you right, which is not what developer taught of it since they introduced changes that many of you were opposed to, i've seen this happen and i recall this sort of jumping up and down against the fire prevention skill, simply because "unicums" were specialised in "melting" other ships with H.E.

 

Only the hypocrisy of some prevented the truth to emerge for a while and show that the ships which really were melted the faster weren't BBs but Cruisers, that BB players and Russian weren't responsible for this etc etc, as a result, not only W.G did introduce the skill but also fixed the vulnerability of the Cruisers to fire, at least they tried to.

 

In short, you always have someone to blame for changes which developers figures are needed, while you would obviously beneficiate from NOT having them done, so i understand where the frustration come from, but obviously, this culture of cyberbulying is not making W.G change their mind.

 

And if you think bullies are not known in this forum you're also wrong on that one, people tell me here or T.S what they're going trough and some of you reputation is well made, down to the point people don't even bother visiting the forum because of those practises, so if i were you i'd consider trying some other tactics, it just doesn't work for you. 

 

That's reality against your "stats" religion.

  • Bad 1

Share this post


Link to post
Share on other sites
Players
2,509 posts
14,612 battles
20 hours ago, ThinderChief said:

Will W.G ever look at balancing the game...

 

I have countless screenshots of this radar unbalance, so i know there is an issue here. Let's expose it.

 

How do you balance radar?

 

The implementation of radar was so poorly thought out that it seem unlikely that will be accomplish with the current system.  Basically what some have asked for is for WG to balanced the MM based on a capability that has considerable different game play effects, Des Moines and Yueyang radar have different effects on game play.  There is also the issue that this is a consumable, and trying to balance it would be similar to adjust MM based on ships capable of using torpedo reload boaster (ships that may or may not have that consumable chosen).  How would you balance DDs based on smoke in the MM?

 

Another issue is how does WG track the overall effect of radar on game play, how can they tell through stats what was a major factor in a win for each team?  While damage, frags, caps, spotting can be quantified under the current system... can radar?

 

I don't disagree with your belief that radar should be balanced.

Share this post


Link to post
Share on other sites
Players
1,048 posts
21,637 battles
2 minutes ago, Culiacan_Mexico said:

How do you balance radar?

 

The implementation of radar was so poorly thought out that it seem unlikely that will be accomplish with the current system.  Basically what some have asked for is for WG to balanced the MM based on a capability that has considerable different game play effects, Des Moines and Yueyang radar have different effects on game play.  There is also the issue that this is a consumable, and trying to balance it would be similar to adjust MM based on ships capable of using torpedo reload boaster (ships that may or may not have that consumable chosen).  How would you balance DDs based on smoke in the MM?

 

Another issue is how does WG track the overall effect of radar on game play, how can they tell through stats what was a major factor in a win for each team?  While damage, frags, caps, spotting can be quantified under the current system... can radar?

 

I don't disagree with your belief that radar should be balanced.

 

That's a good approach.

 

For one i would love to see radar behave as they do in real life, meaning since they rely on echo, returned waves, they cant by nature detect anything hidden by terrain, if another ship lies behind an island a radar won't be able to detect it, unless it is a land-based trans-horizon system and they often larger than the ship themselves, because they work by rebound on the troposphere and not by direct line-of-sight return.

 

Even if radars consumable were used more often and for a longer period of time, detection could be avoided by using terrain and range, it would go some way to solve the problem, right now, it is possible for a BB seating near the opposite side of a map to engage a DD well hidden behind an island but illuminated by a radar, equally, seating behind a rock and hitting the radar key isn't ON for me, it is not realistic and not fair either, it requires no skills to detect the DD or the other ship.

 

The only reason this mechanic is so grossly simplified are the algorithms that making radar and sonar more realistic would require. 

Share this post


Link to post
Share on other sites
[THROW]
Players
663 posts
21,439 battles
2 minutes ago, ThinderChief said:

 

That's a good approach.

 

For one i would love to see radar behave as they do in real life, meaning since they rely on echo, returned waves, they cant by nature detect anything hidden by terrain, if another ship lies behind an island a radar won't be able to detect it, unless it is a land-based trans-horizon system and they often larger than the ship themselves, because they work by rebound on the troposphere and not by direct line-of-sight return.

 

Even if radars consumable were used more often and for a longer period of time, detection could be avoided by using terrain and range, it would go some way to solve the problem, right now, it is possible for a BB seating near the opposite side of a map to engage a DD well hidden behind an island but illuminated by a radar, equally, seating behind a rock and hitting the radar key isn't ON for me, it is not realistic and not fair either, it requires no skills to detect the DD or the other ship.

 

The only reason this mechanic is so grossly simplified are the algorithms that making radar and sonar more realistic would require. 

are you ever going to stop whining and maybe just learn to play? try playing all types of ships to get an understanding of how to play and counter them. theres no point whining about things you cant change just because you are too bad to out play them.

Share this post


Link to post
Share on other sites
Players
1,048 posts
21,637 battles
4 minutes ago, Mr_Snoww said:

are you ever going to stop whining and maybe just learn to play? try playing all types of ships to get an understanding of how to play and counter them. theres no point whining about things you cant change just because you are too bad to out play them.

 

Look mattey if you don't like people voicing their opinion just don't come in their topics and complain they do. Cheers.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×