[WG] Sehales WG Staff, Alpha Tester 7,067 posts 2,492 battles Report post #1 Posted April 24, 2018 Captains, Please leave any general feedback on update 0.7.4 here unless it concerns one of the following topics with dedicated feedback threads: Matchmaker Improvements System for Prevention of Unsporting Conduct Other changes (UI, ships, maps) Ranked Season Bug Reports As usual a full list of changes can be found on our portal. Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #2 Posted April 26, 2018 Server problems? Share this post Link to post Share on other sites
[PUPSI] Klopirat Freibeuter 14,150 posts Report post #3 Posted April 26, 2018 Vor 2 Minuten, siramra sagte: Server problems? Zitat SERVER MAINTENANCE STARTS Thu. Apr. 26 07:00 CET (UTC+1) / your local time: Thu. Apr. 26 07:00 SERVER MAINTENANCE ENDS Thu. Apr. 26 09:30 CET (UTC+1) / your local time: Thu. Apr. 26 09:30 Share this post Link to post Share on other sites
[PONYS] Maviba_76 Players 5,478 posts 21,821 battles Report post #4 Posted April 26, 2018 Vor 1 Minute, siramra sagte: Server problems? patch day? Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 9,850 battles Report post #5 Posted April 26, 2018 WG is as consistent as ever: "We are happy to announce the release of the 0.7.4 update for World of Warships. The World of Warships server will be unavailable on the 26/04/2018 from 05:00 to 07:30 UTC due to this update." Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #6 Posted April 26, 2018 4 minutes ago, Klopirat said: Still says 07:30 on portal. That`s were I got my info. Share this post Link to post Share on other sites
[PUPSI] Klopirat Freibeuter 14,150 posts Report post #7 Posted April 26, 2018 Vor 2 Minuten, siramra sagte: portal https://worldofwarships.eu/en/news/updates/update-074/ Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #8 Posted April 26, 2018 3 minutes ago, Klopirat said: https://worldofwarships.eu/en/news/updates/update-074/ Isn`t it nice when they work together as a team giving us info? Share this post Link to post Share on other sites
[OM] doedli Players 43 posts 18,708 battles Report post #9 Posted April 26, 2018 the 100% discount on capt reset doesnt work. it charges gold/xp anyway. and yes ... i have played clanbattles. on the german page it was said that this will work from today on until may 4th btw i think most of the complains about the downtime are due to a lack of knowledge what UTC means for your own timezone :D in germany the servers were right on point. for germany in summertime 07:30 UTC means 09:30 Share this post Link to post Share on other sites
[PRPR] len5256 [PRPR] Players 5 posts 9,134 battles Report post #10 Posted April 26, 2018 1 hour ago, doedli said: the 100% discount on capt reset doesnt work. it charges gold/xp anyway. and yes ... i have played clanbattles. on the german page it was said that this will work from today on until may 4th btw i think most of the complains about the downtime are due to a lack of knowledge what UTC means for your own timezone :D in germany the servers were right on point. for germany in summertime 07:30 UTC means 09:30 same problem Share this post Link to post Share on other sites
[CDN] PziCrow Players 81 posts 9,577 battles Report post #11 Posted April 26, 2018 The 0.7.4 update list has this in it: Upgrade of Ship Spotting System As a part of our Public Test we tried out 2 solutions to the ships' 3d rendering and their coinciding minimap appearance issue. Based on your feedback we chose the more popular solution that should cater to most of our players. It only partially deals with this issue, yet it has no unwanted side-effects. We're planning to introduce the next round of fixes in a few updates. In the 0.7.4 update ship detection will work as following: 3d model rendering and visual effects will happen simultaneously, while the minimap icon will be displayed just like it was in the 0.7.3 version. Apparently they forgot to actually implement it into the live version, because ship detection system works just as in 0.7.3. Spotted ships still appear on the minimap first, then up to 20 seconds later, the ship appears in the gameworld. So, stealthfire from ships with lower than 20 sec. reload is still happening :( Weird thing is, on the pts server, this worked, but on live, it is just as crap as usual. Share this post Link to post Share on other sites
[NMA] wilkatis_LV [NMA] Players 5,061 posts 9,369 battles Report post #12 Posted April 26, 2018 1 hour ago, PziCrow said: Apparently they forgot to actually implement it into the live version, because ship detection system works just as in 0.7.3. No they didn't and no it doesn't Ships still appear on the minimap 1st because they are not giving up the 1...3 second delay on 3D rendering What changed is that now smoke from smokestacks and wake effects around the ship render together with the 3D model not as soon as the ship is spotted (a.k.a. appears on the minimap) 1 hour ago, PziCrow said: Weird thing is, on the pts server, this worked, but on live, it is just as crap as usual. What they had on the 1st run of PTS was absolute garbage, thank god they "fixed" it for the 2nd week by taking a step backwards Share this post Link to post Share on other sites
[CDN] PziCrow Players 81 posts 9,577 battles Report post #13 Posted April 26, 2018 46 minutes ago, wilkatis_LV said: No they didn't and no it doesn't Ships still appear on the minimap 1st because they are not giving up the 1...3 second delay on 3D rendering What changed is that now smoke from smokestacks and wake effects around the ship render together with the 3D model not as soon as the ship is spotted (a.k.a. appears on the minimap) What they had on the 1st run of PTS was absolute garbage, thank god they "fixed" it for the 2nd week by taking a step backwards Ah yea, I was a bit too fast there, and I agree that it's ok for ships to to appear on minimap first, then in the world. However, allthough the ships are now rendered in with effects and so on, there are still a crazy delay. Just had a fight, where a Minotaur never got rendered, even though it was not in smoke and kept firing its guns. It took a DD's torps to randomly hit the guy and then the wreck of the ship got rendered in. Spotted ships takes up to 20 seconds to render in, in general, not always though. I've tested my connection and it is at ~118/6 Mbit/s. Tried different graphics and sound settings, which didn't change anything. When playing on the PTS, everything runs smooth with minimal ship spotting delay, all settings on as high as they can. So, apparently, there's a problem on the live server. Share this post Link to post Share on other sites
[FRU] Senjougahara Players 22 posts 7,594 battles Report post #14 Posted April 26, 2018 1 hour ago, wilkatis_LV said: Ships still appear on the minimap 1st because they are not giving up the 1...3 second delay on 3D rendering What changed is that now smoke from smokestacks and wake effects around the ship render together with the 3D model not as soon as the ship is spotted (a.k.a. appears on the minimap) So they made it worse basically (though not as bad as it was initially on PTS), as expected of WG. You know I was about to say I didn't have anything to complain about in this update and that they had a number of good changes. But I take that back now I see that their "spotting system fix" basically only "fixed" a non-issue. The thing that people care about is the pointless 5 second delay on rendering, nobody cares that the smoke renders first. If anything that could be used to at least figure out visually where the ship would render so you can aim at it quicker when it does render. Now we have even less to go on. The most ridiculous thing about this entire mess is that ships used to render instantly on both the minimap and 3D, so to fix this all they have to do is ROLL BACK THAT CHANGE. Yet they make an entire song and dance about messing that up because apparently they lost their commit history and forgot how it was before. This is just bizarre to me. At the time it was first introduced I remember them saying the reason is because russian toasters can't keep up with it so they added the delay to make toasters more competitive with actual PCs. And of course at the time everybody hated it just as much as they do now, but for some reason (allegedly player feedback, but I know for a fact players' opinions of this haven't changed at all since it was first proposed so that can't be the reason) they wait until now to change their mind about it. 1 Share this post Link to post Share on other sites
[NMA] wilkatis_LV [NMA] Players 5,061 posts 9,369 battles Report post #15 Posted April 26, 2018 36 minutes ago, Senjougahara said: The most ridiculous thing about this entire mess is that ships used to render instantly on both the minimap and 3D, so to fix this all they have to do is ROLL BACK THAT CHANGE. That change was garbage, because they didn't remove the delay, they just gave your minimap the same delay as you have on the 3D And if you mean way before before - when they hadn't introduced the delay in the 1st place - it's "not fair to those who play on coal powered toasters" or something like that (this is why you should read whole post before answering to someone - you already answered the point I just made whatever, I'll leave it there in case someone "doesn't know" or smth) Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 5,776 posts 23,486 battles Report post #16 Posted April 26, 2018 Lots more fires and module knockouts in the games played since this patch loaded.... was anything changed? Share this post Link to post Share on other sites
[NUKED] blindhai Players 472 posts 12,974 battles Report post #17 Posted April 26, 2018 1 hour ago, wilkatis_LV said: That change was garbage, because they didn't remove the delay, they just gave your minimap the same delay as you have on the 3D. Let us hope it doesnt take them as long as it did in WoT. I mean that everything is as fast as it appears on the minimap. 1 Share this post Link to post Share on other sites
[TEA] GreenReleaf [TEA] Players 8 posts 14,902 battles Report post #18 Posted April 26, 2018 U guys forgot to mark the smokescreen buff on Jack Dunkirk :) Share this post Link to post Share on other sites
[THROW] 536e6f77 [THROW] Players 68 posts 28,580 battles Report post #19 Posted April 26, 2018 AS FUCKIN USUAL Share this post Link to post Share on other sites
[CDN] PziCrow Players 81 posts 9,577 battles Report post #20 Posted April 26, 2018 2 minutes ago, SN0W_WH1TE said: AS FUCKIN USUAL I'm getting this too now Maybe WG gave up and deleted the game, hehe Share this post Link to post Share on other sites
[K-C-R] ___Equilibrium_11_11 Players 3 posts 6,669 battles Report post #21 Posted April 26, 2018 i tought i got banned xD xD good to c others have same issue :p Share this post Link to post Share on other sites
[I401] BinauralMoon Players 16 posts 12,874 battles Report post #22 Posted April 26, 2018 Ditto Share this post Link to post Share on other sites
HammerHeadBG Players 3 posts 6,707 battles Report post #23 Posted April 26, 2018 Same here can`t connect to server :( Share this post Link to post Share on other sites
[FUMP] malasme Players 10 posts 15,479 battles Report post #24 Posted April 26, 2018 Yeah the disconnect must mean the 50p's have run out on the electricity meter Share this post Link to post Share on other sites
[-DNA-] HaZarD_X Players 92 posts Report post #25 Posted April 26, 2018 why the ffffffff every update you destroy our gameplay, you destroy our mods, you destroy everything, whyyyyyyyy???? i will never say to a friend to play this game, and if ask me why, i will tell him that devs cant do even one update correct. 1 Share this post Link to post Share on other sites