[THROW] JH_87 Players 33 posts 15,749 battles Report post #1 Posted April 24, 2018 Hi, there is an issue that has been bothering me for quite some time now. When playing DDs it happens that you sit in a cap just to: 1. block it, so the enemy can't cap or 2. contest it until the enemy ship is not blocking the cap anymore so you can secure the cap for your team. If this is just a matter of up to 30 to 60 seconds, you get enough XP with the "captured" or "Assisted in Capture" Ribbon. If the stand-off lasts longer though, every DD player faces a decision: 1. to continue trying to secure the capture point, this leads to a loss of XP for the player because he deals no/less damage while doing this even though he tries to help the team winning and 2. abandoning the objective to go hunting for BBs etc.. This leads to more XP for the player. I was thinking about the Idea of a "Contested" ribbon - which gives the player 30/40/50(or whatever) xp for every 20/30/45 seconds a cap is contested by both sides. 11 Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,144 posts 23,886 battles Report post #2 Posted April 24, 2018 Yyeeah, why not? Something to reward "Playing the Objective" then. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,981 posts 7,359 battles Report post #3 Posted April 24, 2018 I... actually like the idea. Well thought. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,036 battles Report post #4 Posted April 24, 2018 Has been asked for multiple times already. Not having anything remotely like it at this point the only reasonable conclusion we can draw is that WG doesn't give a flying crap. 1 Share this post Link to post Share on other sites
[NAVOC] Niibler Players 721 posts Report post #5 Posted April 24, 2018 +1 for the suggestion. My guess is that WG doesn't want to make it easy for bots to farm XP by just parking the ship in a cap but I'm pretty sure such a capable group of persons can come up with something to prevent that. Share this post Link to post Share on other sites
[S-L-C] Turin7 Beta Tester 205 posts 1,407 battles Report post #6 Posted April 24, 2018 Agreed, anything that would encourage ppl to play the objective is most welcome. Share this post Link to post Share on other sites
dasCKD Quality Poster 2,376 posts 17,720 battles Report post #7 Posted April 24, 2018 22 minutes ago, Niibler said: +1 for the suggestion. My guess is that WG doesn't want to make it easy for bots to farm XP by just parking the ship in a cap but I'm pretty sure such a capable group of persons can come up with something to prevent that. Bot are generally quite easy to kill even when they aren't sitting still. As they tend to be, it'll make it child's play to utterly squash them. Share this post Link to post Share on other sites
[ADRIA] Pricket [ADRIA] Players 43 posts 6,858 battles Report post #8 Posted April 24, 2018 A good idea, and they should also add a assist on kills ribbon (like 20% of hp or more) Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,426 posts 7,880 battles Report post #9 Posted April 24, 2018 22 minutes ago, Pricket said: A good idea, and they should also add a assist on kills ribbon (like 20% of hp or more) Hell yes....one of my biggest fustrating at the moment is doing all the work on mtultiple targets only to watch the last volley overtaken in mid air by a sniping bb with superior velocity and a suddenly well timed click of the mouse to take all the credit. This didn't used to bother me so much because a kill was a kill but I've noticed that BB players are done this a lot more these days and your pr rating drops as your kills/frags deminish. Share this post Link to post Share on other sites
[-TAP-] Pandafaust Players 353 posts 8,744 battles Report post #10 Posted April 24, 2018 It is indeed a good idea - and could also assist with those frustrating times in (usually) a BB where you park up in a cap, and then just soak up wave after wave of disruptive "cap resetting" shells until eventually someone stealthier finds the time to also edge in with you to actually cap it. There's always that sensation when you get to the final stats screen and see your contribution to that effort as consisting of "2/120 cap points" where you feel that the person responsible for designing the xp formula is actually Douglas Reynholm from the IT crowd. Share this post Link to post Share on other sites