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At this moment in World of Warships the balance is pretty on point at the higher tiers, but in my opinion destroyers are in a weird spot, especially the German DDs. See the table below: High tier destroyers Nation Tier Ship name Purpose Conc Gimmicks IJN 9 Yugumo Torpedo 5.5 TBRB IJN 10 Shimakaze Torpedo 5.6 Wall of skill RN 9 Jutland Cap cont/gunship 5.7 Hydro 3km & repair party PAN 9 Chung Mu Cap cont 5.7 Radar USN 9 Fletcher Hybrid 5.8 DF PAN 10 YueYang Cap cont 5.8 Radar USN 10 Gearing Hybrid 5.9 DF IJN 9 Kitakaze Gunship 5.9 TBRB KM 9 Z46 Cap cont 5.9 Hydro 5km RN 10 Daring Cap cont/gunship 6.0 Hydro 3km & repair party SN 10 Grozovoi Hybrid 6.0 DF and repair party KM 10 Z52 Hybrid 6.1 Hydro 6km IJN 10 Harugumo Gunship 6.2 TBRB SN 9 Udaloi Gunship 6.8 DF SN 9 Tashkent Gunship 7.4 Repair party SN 10 Khabarovsk Gunship 7.9 Repair party I am probably a bit off with the purposes I have given to some DDs. The difference between a gunship and cap contester is that a cap contester functions really well against other DDs, where a gunship doesn't. EG: It is impossible for a Harugumo to hunt down a Shimakaze. Z46 Z46 feels a bit forgotten imo. With her current concealment she will encounter ships such as the Kitakaze, Jutland and Daring. Z46 has some really nice reload torpedoes, but her shell damage output is pretty darn low. Jutland can dish out 220,32k HE damage and Kitakaze 242,88k HE damage, where the Z46 can only do 170,1k HE damage per minute. This leaves me wondering, where does the Z46 belong? They used to be darn good cap contesters, but the game has passed that stage. Okay, well they are still really good torpedo boats. Fast reloading torpedoes, which could inflict some sweet flooding damage. Wait, what, flooding damage got nerfed... Now what? EDIT: She never had a 5.6km hydro range, it was 4.7km. My bad. Z52 The hydro of the Z52 stayed pretty steady, it was around 5.94 before, or something like that and it is now 6km. While having superior hydro she also got nerfed by the flooding nerf that was brought into the game lately. Just as the Z46 she used to be a pretty good torpedo boat that could set many floodings. It used to be a reward for the low damage torpedoes. Still really good at lighting up an entire cap when you can hit the rock in the middle of the cap. Doubts I am not really sure about the German DD line. The lack of gun power used to make up for their strong hydro, but with the addition of RN DDs and the IJN gun boat line, and the flooding damage nerf, they feel really weak, especially the Z46. I think the Z46 deserves a 6km hydro as well, and that both ships should receive a buff to their torpedo reload time. Improved torpedo dispersion? In my opinion the Kitakaze, Jutland and Daring should all receive a concealment nerf. Especially the British DDs were really strong before they fixed the concealment mechanic. They definitely need to be looked at when they introduce it as a feature. Your thoughts?
Rionage posted a topic in DestroyersI am currently undecided on the build of z46 and z52 captain skill selection and would like to take some advice from DD captains here. From most of the guides I see on the KM DD have the builds of SE, TAE, SI, CE, PT, LS, AR, PM which makes sense totally. But as a DD hunter with 6.1km concealment, I really would like to take RPF in my build. If works really well with my Loyang. I am thinking of trading out SI + PT to get 4 points for RPF, because usually I find that 3 consumables are enough for randoms and if I ran out of them, I always have the option to transform into pure scout+torp boat in the late game. Most of the guides and builds on the Internet do not use RPF. Has anyone tried out similar DD hunting build with both RPF and SI+PT, and in the end preferred RPF instead of SI+PT? What build do you find the most effective on z46 and z52?
Hi I play DDs a lot. My first love was the German DD line. I won't say my stats are the greatest in them. But I have gotten a little bit better since then. Still play the z46 sometimes but very rarely the z52. I used it in CW where it works fine, but in randoms its no fun. So Ive got a t10 with a 19 captain that I dont use. My plan now is to go full gunbuild on it with emphasis on range. Its not that slow. 42 knots? With spood beast. And 16.8km range with aft and range module. It will still have 6.1 detection and 10.5 km torps. But slower reload. So what do you think... Is it going to work. Im thinking Udaloi with better consealment, better torps and longer range. Worse HE but better AP. It will still have the mega hydro for pushing caps and not being torped in smoke. The question is if it can hit on that range.