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Hopefully the title says enough; I'm wondering why the WoWS Dev team decided, whether for balance or not, that equipping the 15cm's on the Z-23 didn't also add to the AA. Similar for the Z-39, who's equipped with the similar 15cm/48 Tbts KC/36T. While the LDrh LC/38 were limited to +65° they were still used in the Anti-aircraft role, and all Narvik class Z-1936A's were issued with 150mm nose fuse shells, designed for the ballistic cap to be removed, and intended for soft target and AA duties. ** I'm wondering how many other people want to see the Z-23 (with 15cm's) & Z-39 gain a small AA buff, from the LDrh LC/38 dual purpose batteries? Now, I understand, this could be applied to a lot of ships, who's main armament was issued with some kind of AA shell. Like Yamato's San Shikidan ("beehive") shells. However, her guns were limited at +45° (although impressive in it's own right!), not the +65°, and I'm not sure anyone wants the Yamato and Musashi shooting down their aircraft around 20km.... The LDrh LC/38 mount's were designed for the O-klasse and SP1 scout cruisers, with the AA role in mind*** The MPLC/38 mounts on the T-22 and her Sisters were limited to +80° but we still see their use in the AA role in-game, so it's not enough to say "they don't reach 90°" I'm not expecting Thousands of AA Damage from the 15cm's, but I'm sure Z-23/39 Captains and the ships they're escorting would appreciate the five or so km max AA range, and the possible additional Flak burst? If not the extra usage of their commanders with BFT trained. Thanks for any thoughts anyway ** "German Destroyers of World War Two" by M.J. Whitley *** "German Warships 1815-1945" by Erich Gröner and Dieter Jung (a good, simple, yet detailed, and interesting book to read!) (PS I'm not looking for this to break down into an argument of "AA doesn't work anyway," "CV's need to be removed," or any other bad mood bollocks, please!)
Hi guys, I have an issue for last 3 weeks. I wrote couple of emails to customer support but I find that their answer is not logical and against information about setting smoke screen. I use German destroyers (Z-46-, Z-52, Z-23, Maas and Gaede) Problem is; I follow an enemy ships, they are visible depend on their concealment distance on normal circumstances (normal weather, no fired, not behind mountain) for example 7 KM to me a battle ship. As you know none any of battleship has concealment 7 KM, they should be visible and they are. If I start to shoot, they will see me, so, as a normal destroy player, I set smoke for safely fire. Than this big battleship is disappear / invisible!, even some carrier too! Main purpose of set smoke is for runaway or safely fire from smoke area, but if (some) battleships and (some) carrier are disappear/invisible, how can you runaway (bec you dont see them where they go) or how you can shoot them if you have no target? Customer support says that, if I'm in my own smokescreen area and if there is not another ally in this area than enemy ship will be not spotted by my teammates so they can be disappear! From my side is this cant be logical answer. If I cant runaway and cant shoot, what is the purpose / gain setting smoke? But their answer are not changed after couple of email and they suggest me to write in this website that may be some game developer can see / monitor this issue. I send replays to them, when enemy is visible and when i set smoke enemy ships are disappear even they said its normal! I enclosed some replay with time stamp on file name, but answer are not changed. And this issue was not more than 1 year, its start last 3 weeks. Any information / ideas welcome. Regards, Peter amalgi disappear less than 6 KM udalgi in smoke 20200620_235645_PGSB108-Bismarck_38_Canada.wowsreplay carrier disa. 10 20 between 08 25 20200621_050950_PGSD109-Z-46_44_Path_warrior.wowsreplay Dis ship agains carrier alaska time 10 40 20200620_180629_PGSD110-Z-52_37_Ridge.wowsreplay Dis ship smolenks time 08 04 20200616_011727_PGSD109-Z-46_15_NE_north.wowsreplay dis ship time 15 42 20200620_172944_PGSD110-Z-52_28_naval_mission.wowsreplay dis ship york time 07 45 20200617_001753_PGSD109-Z-46_37_Ridge.wowsreplay
Hab mir mal die Mühe gemacht Statistische Zusammenhänge in der letzten Wochen beim Z-23 (ca 500 Spieler mit mehr als 10 gefechten) aufzuklären was zu einer guten Winrate führt Grundaten von http://maplesyrup.sweet.coocan.jp/wows/ranking/ untersuchte Erfolgsfaktoren nach der Wichtigkeit(Bestimmtheitsmaß) in der Einzelbetrachtung: Überleben 26% -Spotting Schaden ca 18% -Schaden ca 12% -versenkte Schiffe ca 12% -abgeschossene Flugzeuge <1% -agro Damage <1% wenn ic h alle Erfolgsfaktoren normiere und einen Gesamtzusammnhang bau kann man das Bestimmtheitsmaß nur bis auf ca 27 % steigern. Das heißt Überleben ist die bestimmende Größe Gewicht im Gesamtzusammenhang ca 35%!!! Die Größe der Blasen stellt die Summe an ausgeteiltem Schaden und Spottingschaden dar, je länger das Überleben im Schnitt ist, desto höher die Wahrscheinlichkeit eines Sieges -> statistisch langes überleben stellt gleichzeitig sicher das viel Schaden zum Gegner geliefert wird wobei der von anderen Schiffen gelieferte Schaden als der wichtigere Teil erscheint. versenkte Schiffe und ausgeteilter Schaden korrelieren miteinander sehr gut, man kann nicht unbedingt sagen, ob kleine oder große Schiffe versenken günstig ist.