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Found 72 results

  1. Should I start IJN BB's line

    Hey now that I have been olaying us bb's for quite a while I am about to get the tier vii bb colarado( havent heard good things about it) So far the USN BB's have been somewhat disappointing except for New Mexico. Now after a ling time as im just about to get Colarado I hear its probably the worst US bb. Im thinking of checking out the japanese battleship line and hear it has some nice midtier bs . I just have 2 questions 1. Is it better for now to focus on US bbs and get to iowa or montana or shoild I start checking the ijn bbs? 2. A dumb question but I have the ishizuchi battleship does that mean I can research kongo ir do I have to get myogi for that. I dont have access to my PC so I cant check out.
  2. Neue Yamato Tarnung

    Hi ich habe heute die high school fleet sammlung abgeschlossen, jedoch die yamato tarung habe ich nicht erhalten, hat jemand das selbe problem gehabt?
  3. Yam turret armour still bugged?

    So I saw the patch saying they fixed that bug that gave a small part of the guns that 125mm armour, but on the layout (print screen provided) it still shows it's there. Visual bug or is the armour for the guns still bugged? :P
  4. How to get HSF Yamato Camo?

    I've read some posts regarding the HSF Yamato camo but couldn't get a clear answer on how to unlock that camo. I've checked my missions list but didn't find anything about the HSF camo.
  5. Broken Roma&Yamato turret armor model

    how is it possible that this went through without any notice ? @Crysantos i wondered why my turrets gets knocked out that often .... this applies as well for yamato didnt had the blood pressure for checking other ships Srsly, this is not what i paid for, what now WG ?
  6. yamato or conqueror?

    ahoy folks, quick question.. im about to grind a bb line and im torn between yamato and conqueror. i get mixed messages from youtube etc about how well they perform. i have fun with both lines tier 5 and 6 so far but effectively only really time to grind one out. what would you suggest as first tier x battleship?
  7. British BB broken

    This is my first time I ask anything in this forum as I normally consider my own opinions irrelevant as far as the community is involved. But now I have one... I spend a lot of time grinding the IJN BB's and finally I have reached the pinnacle: the Yamato, the lol-pen machine, the biggest, baddest BB ever build. I do ok with it, getting used to it, blapping CA's, BB's and the occasional DD that are foolish enough to show broadside and/or come in to close. So, in essence everything is working as intended. But then I find myself at 10 Km of a completely broadside Conquerer... He makes life easy for me, firing HE and ramaining broadside, not changing speed or course. Everybody nows what happens next right, I cannot hurt him to save my life and he HE's me to death in a matter of minutes. So, is that working as indended? Is it ok for a BB to sit broadside to a Yamato, eating it's shells, overpens and penetration damage alike? Just sail there and not worry about getting citadelled and just press the magic button when the hp pool get's a bit low. And all the while this is going on, no skill is needed as the HE will do damage pretty much anywhere it lands, not to mention the fire damage. Are these the fun and engaging mechanics I keep hearing about? One of my clan mates told me not to be salty and get the ship myself so I can cruise, bruise and pretty much be OP. But watch the ship get nerfed just as I do... No, WG can you please repair this situation as it is clearly broken?
  8. Yamato or Großer Kurfürst

    Yamato or Großer Kurfürst I know I am far away from tier 10 but I want to know which one i should get so I can choose which line I go down Please explain why each is better :D
  9. Hola buenas, el motivo de abrir este post es si pudierais comentar vuestras impresiones acerca del nuevo comandante especial que regalan en las misiones, Isoroku Yamamoto. Que diferencias tiene con los comandantes normales y que ventajas ofrece llevarlo puesto en un barco. Y bueno, ya de paso si no es mucha molestia, que me dieseis vuestra opinión acerca de las habilidades de comandante mas óptimas para el acorazado Yamato, si hacerlo a secundarias o a supervivencia. Os dejo las dos builds que veo mejor para ese barco, pero agradecería cualquier consejo o sugerencia. Saludos y mares tranquilos. -Build a secundarias: http://shipcomrade.com/captcalc/0000100000100010100010001000100019 Build a supervivencia: http://shipcomrade.com/captcalc/0000100000100010100001000100000119
  10. Updated: 2018-02-18 Hi! So a while ago I downloaded and edited Secession's Imperator Nikolai I's custom white-and-gold skin, turning it into a black-and-gold and a black-white-and-gold skin. After that, I started editing skins of my own, making a whole bunch of them. So here's my custom skin collection... Previews: Files: Russian Empire/Union of Soviet Socialist Republics: Okhotnik - Imperial Russian Navy: http://www.mediafire.com/file/f0ek6t4k9tatiw0/Okhotnik_-_Imperial_Russian_Navy.rar Aurora - Imperial Russian Navy: http://www.mediafire.com/file/6u00slid55lksiu/Aurora_-_Imperial_Russian_Navy.rar Svietlana - Imperial Russian Navy: http://www.mediafire.com/file/g50y1668z1tvoyn/Svietlana_-_Imperial_Russian_Navy.rar Imperator Nikolai I - Black and gold: http://www.mediafire.com/file/w3dl6q1rt9d2h9d/Nikolai_sec_mod_v1.12_(black-and-gold_edit).rar Imperator Nikolai I - White, black and gold: http://www.mediafire.com/file/3b68vu18y3d3v76/Nikolai_sec_mod_v1.12_(Black-white-and-gold_edit).rar Oktyabrskaya Revolutsiya - Imperator Nikolai II: http://www.mediafire.com/file/5bint1wgme722ai/Oktyabrskaya_Revolutsiya_-_Imperator_Nikolai_II.rar Germany: Nassau - German grandfather: http://www.mediafire.com/file/8pw6pnowjd60tbt/nassau_skin_(white_%26_orange).rar König Albert - Very slightly improved prema-camo: http://www.mediafire.com/file/z9bw4x2la1f92id/König_Albert_-_Very_slightly_improved_prema-camo.rar Bayern - Non-Buddhist post-Axis defeat compliant cross: http://www.mediafire.com/file/ah959o3c2m9h7et/Bayern_(yellow_turrets%2C_light_grey_hull%2C_not-a-swastika).rar Gneisenau - Dance Dance Revolution: http://www.mediafire.com/file/435fl7c76f1jdbd/Gneisenau_-_Dance_Dance_Revolution.rar Bismarck - Embrace the bias: http://www.mediafire.com/file/sdx6mavuh0462u0/Bismarck_-_Dance_Dance_Revolution.rar SMS Admiral Tirpitz: http://www.mediafire.com/file/797tb7xrwdfbsvn/SMS_Admiral_Tirpitz.rar France: Jurien de la Gravière - possibly historical skin: http://www.mediafire.com/file/c9d833t89fp5lq9/Jurien_de_la_Gravière_-_possibly_historical_skin.rar Dunkerque - FTFY Fleur d'Acier: http://www.mediafire.com/file/km0vevl1zm9nqfo/Dunkerque_-_Fleur_d'Acier_cammo_(no_french_colours_on_the_sides%3B_wooden_deck).rar Dunkerque - Fleur de lis: http://www.mediafire.com/file/bbms1u913qs9oj7/Dunkerque_-_Fleur_de_lis.rar Italy: Duca d'Aosta - Something something white skin: http://www.mediafire.com/file/ffra5w20e9sgwcs/Duca_d'Aosta_-_Something_something_white_skin.rar Giulio Cesare - Something something white skin: http://www.mediafire.com/file/1d3tpdav2mfer9a/Giulio_Cesare_-_Something_something_white_skin.rar Giulio Cesare - Something something white skin: http://www.mediafire.com/file/yua7dzmppesavtd/Roma_-_Something_something_white_skin.rar United Kingdom: Iron Duke - Dazzling new look: http://www.mediafire.com/file/7i01e113ws1a1ne/HMS_Iron_Duke_-_Dazzling_new_look.rar Warspite - Fascist dazzle: http://www.mediafire.com/file/trg6m2yte00b573/HMS_Warspite_-_Fascist_dazzle.rar Hood - Fleur d'Acier knockoff Rule Britania: http://www.mediafire.com/file/1ihwkg7j3d5afj2/HMS_Hood_-_Rule_Britannia.rar Japan: Kawachi - Because this ship deserves some love (and a f**kton of buffs): http://www.mediafire.com/file/dvn93n2ajjorexc/Kawachi_-_White_hull.rar Myogi - The Mikasa style menace: http://www.mediafire.com/file/a840nx24oa8vack/Myogi_(Mikasa-style__white_and_black_skin).rar Kongo - Attack of the Mikasa style: http://www.mediafire.com/file/al13hbqgw2h3hnq/Kongo_(Mikasa-style__white_and_black_skin).rar Fuso - Revenge of the Mikasa style: http://www.mediafire.com/file/hx56b766a6uqbt2/Fuso_(Mikasa-style__white_and_black_skin).rar Mutsu - And now for something completely different: http://www.mediafire.com/file/7jd1na1klc75vds/Mutsu_-_Something_something_white_skin.rar Nagato - A new Mikasa style: http://www.mediafire.com/file/2gv30j1cbrmusii/Nagato_(Mikasa-style__white_and_black_skin).rar Amagi - Mikasa style strikes back: http://www.mediafire.com/file/muj35cidui3589d/Amagi_(Mikasa-style__white_and_black_skin).rar Kii - Return of the Mikasa style: http://www.mediafire.com/file/va48mebuxs03vsa/Kii_(Mikasa-style__white_and_black_skin%2C_plus_darker_Kobayashi_skin).rar Musashi - Empire of the Rising Sun (RA3): http://www.mediafire.com/file/02cslm300dmhy2p/Musashi_-_Empire_of_the_Rising_Sun_(RA3)_-_copia.rar Yamato - Empire of the Rising Sun (RA3): http://www.mediafire.com/file/1cajqqq5im5tus2/Yamato_-_Empire_of_the_Rising_Sun_(RA3).rar HSF Musashi & Yamato - As seen on TV: http://www.mediafire.com/file/pabeeyawp9ca4dl/HSF_Musashi_%26_Yamato_-_As_seen_on_TV.rar Russian Federation (North American Subject Republic): South Carolina - Great White Fleet: http://www.mediafire.com/file/jic9w0apkl0vp76/South_Carolina_-_Great_White_Fleet.rar St. Louis - Great White Fleet skin for B hull: http://www.mediafire.com/file/0q47rtpovu1s1jy/St._Louis_-_Great_White_Fleet.rar Missouri - Make America Great Again (AKA the Trump Wagon): http://www.mediafire.com/file/yiu3uh12sluetax/Missouri_-_Make_America_Great_Again.rar Notes: - If the ship has a premium camo, you need to disable it (tutorial on how to do it below), otherwise mounting the camo will cover the custom skin. Disabling the camo only affects the visuals, not the bonuses, so you still get those. - For the Nassau, Bayern, Kongo, Amagi and South Carolina you get both the clean and rusted skins together. - For the Nassau, in both versions, you can go to content\gameplay\germany\gun\main\textures and choose which skin you want for the main guns (with white circles or the coat of arms) - For the Amagi, in both versions, you can go to content\gameplay\japan\ship\battleship\textures and choose which skin you want for the main hull (black or white smokestack) - For the Bayern, on the rust-free version, you can go to content\gameplay\germany\ship\battleship\textures and choose between stripes or no stripes for the hull - For the Imperator Nikolai I and the Oktyabrskaya Revolutsiya you get all skin variations in the same package. - The Gneisenau now has two skins: One only affects the ship's deck, guns and superstructure and is meant to be used with the premium camo, so you don't have to disable it. The other also changes the hull, and it requires the permanent camo be made invisible. Both are in the same package. - The Großer Kurfurst skin I made uses Tanz's GK skin as a template, adding rust and the colours and coat of arms of the Weimar Republic. All credit for the original camo goes to him: https://forum.worldofwarships.com/topic/22352-tanzs-shipyard/ - Almost all japanese battleships share the same type of secondary guns. For their dual purpose secondaries, all free ships, from Kongou to Yamato, have 127mm dual turrets. So the skin file for those (file name: JGS009_127mm40_Type_89_a) is used by all of them. The Yamato has a different skin file, making the turrets dark grey, while the others have white turrets. If you download the Yamato and at least one of the other free battleships, you have to choose either white or dark grey 127mm dual turrets. - For reasons I don't know,you can't make Mutsu's camo invisible with the standard method I describe below. If anyone figures out how to do this, please tell me. - The Großer Kurfurst also uses the same dual purpose secondary guns from Gneisenau, so if you have the DDR Gneisenau, you'll see the red turrets with the communist symbol on the Großer Kurfurst too. - For the Hood you get the same skin files twice, one for the regular hull, and the other for the The Last Conquest special hull. If you don't have the TLC hull, use the regular one. If you have it, you can choose to replace the regular skin, but you have to disable the premium camos, or replace the TLC skin and keep the premium camos visible. - The Dunkerque "FTFY Fleur d'Acier" skin is for the Fleur d'Acier special hull. If you want it for the regular hull, I recommend Wyvern's Dunkerque skin, which is almost the same: https://forum.worldofwarships.com/topic/48257-06150-wyverns-historical-skin-workshop/ - Dunkerque's "Fleur de lis" skin is for the regular hull and requires Dunkerque's standard permanent camo be made invisible. - Here's Secession's page with the original Imperator Nikolai I skin I used as a template for mine (which I uploaded with his permission; all credit for the original goes to him): - The three skins for Oktyabrskaya Revolutsiya work well with the Krasny Oktyabr camo (the red and yellow one with "CCCP" painted on the middle of the hull), the black and orange one being the best for it, so if you have it, you can make the standard camo invisible and keep using that one. That's what I'm doing. - Neither the Yamato skin, nor the Musashi skin clash with the High School Fleet camo for each ship. Like Dunkerque's Fleur d'acier and Hood's and Bismarck's Hunt for the Bismarck camos, those work as separate hulls with their own skin files. - For some reason, if you try to make Roma's permanent camo invisible, you won't find it under the ship's name in the camouflages.xml file. It is located under "<!--//ITA UNIQUE Duca degli Abruzzi colour scheme 03-->". Yeah, I don't know why either. Also, a quick guide to removing permanent cammos: First, you need to put this file into the \Games\World_of_Warships\res_mods\ folder: http://www.mediafire.com/file/356nv1mjpp9mmdq/camouflages.xml Then you open it as a text file and open the search tool (Ctrl+B). You search for a key word matching the ship's cammo you want to edit (hint: look at the name of the skin files; some ships have names completely different from their in-game names) Here I'll look for the Aurora, which for some reason they put under the name "avrora" with a "V". You keep hitting next until you find something like this: If the ship has more than one permanent cammo, like the Tirpitz, you'll find them one after the other: Below that you'll find four lines reading "<color0>" thru "<color4>" with a string of numbers. You only need to change those four lines of numbers from whatever values they have to "0.000 0.000 0.000 0.000". Then you save the file. And you're done! Now the cammo is invisible, but you still enjoy the bonuses it offers. Warning: Unlike skins, which you can change, add or remove while running the game and see the changes on your ships by just selecting another ship, then going back to the ship you want, this doesn't work with the game running. You need to close the game and launch it again to see the change. Enjoy!
  11. It's all about the aim!

    Guys, best luckshot ever! Unfortunately I don't have a replay
  12. What does the Yamato have in its bow?

    What is it with Yamato and its bow. Time again i take 20-30K damage from being hit with 2-3 shells in the Bow. Not under the guns or anywhere near anything important. I have started to aim for that part of Yamatos myself. I have also seen this on a few other ships where I do massive amounts of damage from hitting them in the bow section far forward of the guns. Its pretty redicolous imo.
  13. This is not a whine post. I'm just curious as I didn't expect this to happen. (Target player name blurred). Granted, I was playing Izumo, but I didn't expect to pen a Yamato and citadel it from the front like this. First image you see my salvo about to hit. There are 3 shells in particular. Two of them near the center of the aim (just above and below the center point). They fall just short of the bow and will miss. The 3rd shell is visible near the outer circle at about 1 o'clock. Now look at the second image as the salvo hits. Actually, only one shell hits. As it hits, I believe it strikes the deck, pens the 57mm deck armor, continues to the citadel deck armor which is 200mm and pens that as well, causing a citadel hit. That seems the most likely. Is this normal or did I find a "magical range" as I guess AP shells also lose a lot of penetration with distance but you need plunging fire. I mean is there a "sweet spot" range you need to be at to be able to pull this off?
  14. If you love Japanese ships you will love the scale model ships collection from the Yamato museum located in Kure, Japan. Just about 30 minutes away from Hiroshima by train. Other than the mighty 1/10 Yamato scale model in the large hall, there were a lot of small scaled ones around it and on the second floor there is a dedicated hall full of many ships, submarines and planes scale models. Every time I could find a ship that I actually recognized or remember its name from World Of Warships I point at it with a big smile like a little kid in a candy store.. I couldn’t resist filming each one as much as I could as my wife was waiting for me to finish with that “come on!! am bored already” look, so anyway I hope you like it guys, and thumbs up or comment below and feel free to share it everywhere ;)
  15. 72° Aniversario del hundimiento de Yamato

    Muy buenas amigos... Soy MartinMarTal, Community Contributor de la comunidad Latina de World of Warships. Les traigo una cinematica a cargo de uno de los clanes mas grandes del Servidor NA. Y es orgullosamente Latino... Con mi tutela y mi produccion general, este grupo de personas, hizo una cinematica sobre el hundimiento del acorazado mas grande construido por la humanidad, el Yamato... Espero lo disfruten y lo difundan... Muchas gracias y saludo a toda la comunidad Española... Grandes amigos tengo por aqui...
  16. The standard first tier 10 ship.

    It has taken a long time but i have managed to get my first tier 10. The Yamato a.k.a YAAA MAAA TOO, supreme flagship, hotel yamato and so on and so on. so yeah now it's time to see if i can wreck some face in it.
  17. I don't know if i should free Xp the rest of my way to the yamato or not, so i need some opinions on what to do. So at the moment im saveing up free Xp for the "money printer" itself, but i am ever so close to getting the yamato(aka spacebattleship, aka supreme flagship, aka hotel). Im not really having problems with the Izumo i seem to be doing pretty good in it,but im not sure if i should use my free Xp to get the yamato now or just grind through the izumo and get the Xp needed. So i need your guidance people of the Forum
  18. Why the USS Montana is perfectly fine as she is and does not need a buff ​I am bound to stir quite an argument with this, I am sure, but let me first present my arguments as to why I believe this. One thing is certain, the Montana is certainly not noob friendly, a welcome thing, in my eyes, in a game that is becoming increasingly noob friendly and bland. In continuation of this, the Montana caters to a different playstyle than her famed competitor - a playstyle which is far more dynamic than the dull bow-tanking playstyle of the top tiers. When taking apart the arguments most often thrown around on why she needs to be buffed, it becomes apparent that she is in no way inferior to Yamato. Neither does she seem to be to her german counterpart, though it should be said that I have no experience playing said ship. ​Like many battleship players, the first line I completed in the game was the Japanese battleship line, culminating in the Yamato. This was partly because the Yamato is undoubtedly one of the most famous battleships ever built, but also partly because more or less every forum post concerning the T10 battleships agree that the Yamato is a beast, albeit with weaknesses, as with all ships, and vastly superior to the dreadful Montana which is in dire need of a buff. (This was quite a while before the release of German battleships.) Thus I never bothered purchasing the Montana until recently, after having researched and played most ships in the game, and though I've had her researched for quite some time. The following arguments all assume that you're playing with a concealment build, which is in my opinion, playing to her strengths. Many of the points also tie in with each other. "I receive citadel hits too easily in my Montana" There is a reason for this. You are not playing her right. You should at no point show your broadside to the enemy when detected. Montana plays quite similar to the Amagi, a ship that I remember thoroughly enjoying. You have a menacing broadside, but it comes with a weakness. If you've reached Tier 10, there is no excuse whatsoever for not knowing this information already, as well as being more than competent at angling your ship. When angled, the Montana is surprisingly sturdy, taking minimal damage, even from a Yamato. Counter-arguments to this are of course that you're not able to fire your rear turrets when angling. Again, you've made it all the way to Tier 10, you should be familiar with wiggling your ship at this point. This is why the concealment build is so potent on the Montana: while undetected, you are able to show enough side to release your devastating broadside and being able to angle back before the enemy has a chance to return fire. Playing with the concealment build, get the rudder shift upgrade to aid in this - you don't need reduced repair on fire and flooding. If there are enemy battleships that have the opportunity to return fire instantly, let them fire off their salvos before you reveal your location with a deadly barrage of shells not even the Yamato can match. "The Yamatos guns are more accurate than mine" Yes, the Yamato has the most accurate battleship guns in the game, but the Yamato never really goes for a stealth build and often spends large portions of the game bow-tanking. Thus, the Yamato can only fire six shells at the time. That means that even with laser accuracy (which no battleships have), the Yamato is completely reliant on a substantial part of those six shells to hit. The stealth Montana on the other hand, doesn't have to depend on only six shells. Yes, she has worse dispersion, but the sheer volume of shells she puts out counters that. If you are bow-tanking in a Montana and only using your two forward turrets, or three turrets in case you're slightly angled, for the majority of the game, you're not playing her right. "Yamato is more manoeuvrable" Montana is actually quite comparable in terms of rudder shift and turning radius. This is assuming you're using the rudder shift mod as mentioned earlier. What mitigates the difference in favour of Montana is her detectability as well as speed. She has a much easier time disengaging and can trust her concealment to the point where she can turn undetected if not in the middle of the action (where you shouldn't strictly be as this leaves you vulnerable to flanking as well). The Yamato, for reasons unknown, is often more frequently targeted by enemy ships, including DDs, and suffers from worse concealment and might find turning and showing the side towards the enemy significantly more punishing. Not even the Yamato is immune from devastating blows to its sides. The Montana is 3 knots faster than the Yamato. This may not sound like much, and this might be slightly subjective on my part, but I find that I have a much greater ability to support my team in the Montana, owing to the superior speed, and I am less likely to be left behind by my cruisers (who often have an inclination towards advancing in the opposite direction the moment an enemy ship is detected on the horizon). This speed also lets you choose between more targets and as a Montana, nearly always on the move, you have a far greater selection of targets than the stationary bow-tanking Yamato, to which a torpedo attack or rain of fire is often inevitable. Fun-factor Finally, perhaps the most important point, the Montana is, in my opinion, infinitely more fun to play. She is a throwback to the fun of lower tier battleships while packing a significantly bigger punch. She offers an alternative to the boring and frustrating gameplay you often get with the Yamato, her vulnerable sides only offering more excitement, punishing the lousy players who shouldn't be sailing battleships in the first place. (It is also very satisfying to watch her shred enemy planes, though how she compares to the Yamato in terms of surviving aircraft carriers is debatable.) As you've probably noticed, none of the points above deal with one on one duels with Montana's counterparts. The thing to understand is that in many ways, the Montana plays similar to a Japanese cruiser or a stealth Missouri/Iowa. You are very vulnerable from the sides and you don't want to be caught brawling. Montana plays much more as a supporting ship and can play a much more significant role in aiding your team (by taking out cruisers and lower tier battleships more effectively than the Yamato). Your sea legs and concealment allow you to traverse the maps without too much difficulty helping your team secure capture points and strategic positions. However, and any tips are welcome to add to this, if you do find yourself in a one on one duel with the Yamato, your best bet is to close the distance and do a drive-by. This will negate the Yamato's superior armor and her turrets will be unable to keep up. As soon as you get close, lock your turrets to one side, pointing out from the middle of the ship, and as you pass the Yamato's citadel, let Montana's twelve guns tear her apart. This usually, if not always, results in a one-shot. I cannot give any advice against the Grosser Kürfurst as I have yet to end up in a pure one on one with one, but your best bet is probably to keep your distance and let your superior dispersion tip the battle in your favour. I have on numerous occasions completely wrecked enemy Grosser Kürfursts (including citadels at around 16 km range) by staying at range and angling between volleys, taking almost no damage in return. Again, any tips are welcome! Disclaimers: There are without doubt players out there far more capable than I am. I only play ranked to earn the commemorative flag every season. Playing intelligently and aiding my team are things I find more important than anything else. I have a 58% win rate in my Yamato and a 67% win rate in my Montana (along with a 2.5 destruction ratio and 1996 average XP). I have completed both the Japanese and U.S. battleship lines and I have the Bismarck from the German line without much interest in getting the Grosser Kürfurst for now. (I have also completed the US DD line, the IJN cruiser line and I am tier 8-9 in all other lines with the exception of the Russian and RN cruiser lines.) This post was not meant to say that the Montana is superior to the Yamato, but I would argue that she is not inferior either and can hold her own quite well when in the hands of a capable player (which I think everyone sailing a tier 10 should be). Also, a point often overlooked is that different ships suit different people and playing styles. If you are unable to make a ship work, you either stick at it or find another ship to play. It would be a shame if they buffed the Montana and that the fun of playing her somehow got lost in order to satisfy those who have no business sailing battleships at all.
  19. Tamiya Yamato 1/350

    Ich habe mir mal das Modell von Tamiya der Yamato im Maßstab 1/350 zugelegt. Hier werde ich immer wieder den Baufortschritt per Edit nachreichen. Ich werde mich bemühen, will aber, dass es ordentlich gemacht ist, zumal ich mit so großen Bausätzen nicht viel Erfahrung habe. Es kann also etwas dauern! Aber lieber langsam und (halbwegs) gut, als schnell und unordentlich. Ich melde mich hoffentlich bald wieder. LG Zenthon
  20. Greetings! First post here on the EU. For those of you who don't know me, I'm NoZoupForYou, a NA CC. Obviously I had to change my gamer tag a little for the EU. So this is the first video I'm presenting on the EU forum. It was a labor of love and a joy to create. I hope you all enjoy. Make sure to turn the volume up!
  21. Hello there With this post I try to say what needs to be changed in my opinion. As of now (5.15.1) there are some illogical things (Normal for WG) and unbalanced ships (especially at higher Tiers). I will start with the current Tier 10 Battleship Balance since that is one of the biggest problems right now. I will only talk about the Tier 10's since that is what matters me the most. Battleships Yamato is the absolute god of them all, Kurfürst is a playable but mostly inferior ship and Montana can't even be called a proper T10 BB. I'd buff the Montana in the following ways: -Increase maximum speed to 33kts -Increase secondary gun range to 7km (same for Iowa, keep 6km on North Carolina because reason) -Reinforce citadel front armor -Lower the citadel by a bit -Increase accuracy a bit more (just a tiny bit) Changes I'd make to the Yamato: -Decrease accuracy by a bit -Add the AA guns it had in 1945 (on the second turret for example) Kurfürst: -Increase accuracy -Decrease reload of 406mm guns to 28 seconds -Increase reload of 420mm guns to 35 seconds Some of these ideas are most likely controversial, but I think it would make the Montana a much more viable option when it comes to playing a BB. As of now the Yamato is superior to both the other BBs in so many ways. Cruisers Hindenburg -Increase secondary range to 5km (standard for cruisers, except Moskva) Des Moines -Decrease reload time to 7,5 seconds -Shorten citadel -Increase deck armor to 30mm -Decrease detection range by sea to 13,1 Zao -Decrease fire chance from 19% to 15% -Increase detection range by sea to 12,9km -Increase detection range by air to 9,7km Moskva -Increase reload time of main armament to 12 seconds -Increase secondary gun range to 7km Minotaur -Decrease AA damage -Allow for Radar+Smoke combination Destroyers I don't know much about them so I will keep my mouth shut. Aircraft carriers (Economy) This deserves an own forum, too many changes needed in order for good balance. The fixed repair costs should be removed from CVs since they don't take any damage in most games. At least lower it. Commander Skills -Remove/Rework Air supremacy -Fire prevention reduces the actual fire chance by actual 3% -Decrease the XP needed for the 19th skill point to a human level (like 450K) -Expert Loader allows to load different shells in different guns instead of faster loading when guns are loaded -Incoming fire alert triggers at 4 second shell travel time instead of 6 -Jack of all trades reduction increased to 25% -Preventive Maintenance reduces the chance of incapacitation by 70% instead of 50% That's about it. I will (probably) edit this post later on and add new ideas and changes I'd make. These are my personal thoughts, neither I know how WG agrees on them (probably not in a single way, because WG logic) and some changes are most likely controversial. Feel free to share your personal opinion below. Have a nice day.
  22. My second visit to the Yamato Museum in Kure

    Hello, everyone. I'm now heading to Kure, where the Yamato Museum is located. I plan on taking lots of photos to document my visit, and if possible some videos too! I'll keep this post updated with the photos, links to videos and explanations. Hope you enjoy it! And also, on the 8th of December, I plan on visiting the Mikasa. I'll write another post for that then