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Found 3 results

  1. General_S91

    Sinnlose Supercontainer abschaffen

    Ich bekomme im Jahr vielleicht EINEN Supercontainer. Das war jetzt anlässlich der WoWS Geburtstagsfeier mal wieder der Fall. Was war drin? 100x Sierra Mike, also 5% mehr Höchstgeschwindigkeit. DAS IST EINE VERDAMMTE UNVERSCHÄMTHEIT!!! Das ist mit Abstand der wertloseste Supercontainer, den es im Spiel gibt!!! JEDER NORMALE CONTAINER HAT MEHR WERT ALS DIESES SCHEISS DING!!! Die Chance überhaupt eine Supercontainer zu bekommen, geht ja schon gegen 1%. Wenn man dann noch sieht, was alles darin enthalten sein kann, geht die Chance gleich gegen 0%, dass man genau das in diesem Moment braucht. Zumal immer Containerinhalte hinzukommen und die Chancen somit immer weiter sinken, z.B. ein Schiff, zu bekommen. Deswegen bin ich stark dafür, dass REGULÄRE SIGNALE AUS SUPERCONTAINERN entfernt werden!!!!! Ich bin im ganzen letzten Jahr keine 100 DDs gefahren und dieses Jahr komme ich wieder nicht auf die Zahl. Für was anderes ist Sierra Mike nicht zu gebrauchen. Somit habe ich bei diesem Geburtstagevent quasi NICHTS bekommen. Das ist eine absolute Frechheit, wenn man bedenkt, dass ich seit Beginn dabei bin und in all den Jahren vielleicht 5 Supercontainer gesehen habe... Ich bin stink sauer!!! Das ist eine Verarsche vor dem Herren!!!
  2. OldChieftain

    Kitakami wallows like a pig

    This ship is totally unusable and worthless to the point selling it should constitute theft. Here's why... 1. range. It gets spotted a full 1k before it can even launch it's torp spread. it has anemic guns to compensate for the number of torps and they barely reach beyond surface detection. 2. maneuverability. This is the biggest flaw with this pig. It can't turn, so no ability to evade fire as you try and get to a useful torp range (or even max range ffs). once you do manage to get in range can you turn to get the torps into their firing arc? No. 3. fragility. this glass cannon explodes long before it can turn to fire it's torps and as it can't turn no zig zagging for any hope of dodging under 11km (cruiser on cruiser it shouldn't be destroyed in 2 salvoes which most cruisers can fire before you turn to fire torps). 4. concealment. none to speak of really. I understand it isn't a DD, but the game mechanics make it unusable without the ability to get into firing range with it's primary armament, torpedoes. with the number of planes in a game TB, DB, Fighters, Scouts. you can only rarely sneak through islands or bergs to get a salvo off. Far too rarely to make it viable. How to fix this? It needs a faster rudder shift (recommend 8 seconds), smaller turning circle, and a 10.5 percent drop in surface detectability. So until this is tweaked I recommend avoiding this plague ship.
  3. ChickenCheeze23

    What's wrong with the Nagato's guns?

    Why are the Nagato's guns so bad? It's next to impossible for me to citadel any equal tier BB's and its difficult to get them against tier 6's. I would have expected 2200lb 16 inch shells to have significantly more penetrating power than the Fuso's 14 inch guns but that barely seems to be the case. That topped by the fact that the dispersion is abysmal makes this ship an absolute nightmare to play. Am I just unlucky or is there actually something wrong with them?
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