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Moristopheles posted a topic in Videos & StreamsThe between Torp and Turret Podcast is a World of Warships focused broadcast. It's hosted by Mori and the vast number of guest are from [POMF]. This is kind of a POMF-cast, so to speak ;) We'll be talking about patches, ships, events and everything else that comes to our minds. Listen to Episode 6 here:
StanleyHTweedle posted a topic in ArchiveHi guys, I'll be brief. Things I would like to see in the game after playing for some time: 1) Every ship should have an ammo limit... shells/torpedoes/bombs (CVs) based on historical values. Running out of ammo was an important aspect that literally decided the outcome of many sea battles. 2) Destroyers: mines and guided torpedoes (rationed) - mines - laying mines was an important part of marine warfare... It would be fun to see destroyers with limited torps but it'd be even more fun to see them protect their CVs and BBs by laying minefields to cut off probable approach paths for enemy destroyers - guided torpedoes - WW2 saw 3 types of those: with acoustic guidance (like 1943 German G7e or G7es), plus pattern-following (these would be fun to see) and wake-homing (not necessarily). Since these would be very powerful indeed maybe there should be a limit (explained by limited availability and thus supply of e.g. 10 per day or so... 3) Shell hits below waterline - these happened too and yet I don't see flooding caused by shells - especially AP ones. 4) Siege mode - an idea I had just now. Imagine a fiord with a harbour protected by a fort (operated automatically by AI) and two teams clashing together protecting/attacking the port. Also a vs. AI version would be fun to play with some increased difficulty for more satisfaction. That's all. Thanks. Stan